The Angband Ladder: Slambo!, Petty-Dwarf Loremaster by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Slambo!                Age                 48       STR:     34       
 Sex   : Male                   Height              40       INT:     12       
 Race  : Petty-Dwarf            Weight              90       WIS:     21       
 Class : Loremaster             Social Class        57       DEX:     19       
 Body  : Knight Templar                                      CON:     38       
 God   : Tulkas                                              CHR:     32       
                                                                               
 + To Melee Hit          49 Level             38    Max Hit Points       631   
 + To Melee Damage       57 Experience   1442548    Cur Hit Points       -34   
 + To Ranged Hit         73 Max Exp      1445465    Max SP (Mana)         17   
 + To Ranged Damage      16 Exp to Adv.  1487500    Cur SP (Mana)         17   
   AC                 93+56 Gold          535785    Piety              31790   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  14-1120   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Smith.              
          You are a well liked child.  You have dark brown eyes,               
          straight brown hair, a one foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 67 (3350')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 23 (1150')

 Your body was a Knight Templar.
 You have defeated 5033 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 Your adventure lasted 26 days.

     Your Attributes:
You are dead, killed by Azriel, Angel of Death on level 67 of Erebor.
You cannot speak.
You can open doors.
You can bash doors.
You are inherently good.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to disease.
You cannot be slept.
You are immune to fear.
You are immune to stun.
You are immune to confusion.
You are immune to sleep.
You can cause critical wounds.
You can cause mortal wounds.
You can terrify.
You can blind.
You can haste yourself.
You can heal yourself.
You can magically summon an angel.
You can switch locations with another being.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        20.600 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      42.300 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         01.206 [0.600]
          . Magic-Device                         07.000 [1.000]
 - Spirituality                                  02.260 [0.700]
          . Prayer                               24.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  12.880 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  23.400 [0.700]
          . Possession                           37.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]


  [Fates]

You are fated to meet a Cave spider on level 12.
You are fated to find a Wand of Confuse on level 14.


  [Character Equipment]

a) (nothing)
d) a Sling of Accuracy (x2) (+24,+16) {cursed}
e) a Ring of Extra Attacks (+1 attack)
f) The Ring of Flare (+3) {cursed}
        It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Mordor.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Feathers Cloak of Protection [1,+16]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) a Dwarven Hard Leather Cap of Beauty [2,+1] (+4 to infravision)
    It increases your constitution, 
    charisma and infravision by 4.  It sustains your charisma.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    It was given to you as a reward.
u) (nothing)
x) (nothing)
z) a Demonic quylthulg (480 hp)
    
{) 19 Mithril Shots (3d4) (+6,+5)
|) The Shovel of Estanwe (+9,+6) (+2)
    It increases your strength, 
    intelligence, wisdom, constitution, charisma and ability to tunnel by 
    2.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Spellbook of Divine Aim
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Bottomless Bottle
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of A lost
    temple.
c) 4 Rations of Food
    
d) a Potion of Detonations
e) a Potion of Speed {25% off}
    
f) 5 Scrolls of Word of Recall
    
g) a Silver Rod of Trap Location (100/100)
    
h) a Golden Rod of Recall (125/125)
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Wand of Disperse Magic[13|23] (7 charges)
k) a Staff of Mana[2|34] (5 charges)
l) The Ring of Power of Ren the Unclean (+3) {cursed}
m) a Ring of Damage (+11)
n) a Ring of Slaying (+7,+6)
o) a Ring of Lightning [+15]
p) an Indestructible Ring of Constitution (+3)
q) an Amulet of Resistance
r) The Star of Elendil (+1)
s) The Full Plate Armour of Isildur [25,+25] (+1)
t) a Large Metal Shield [5,+3]
u) an Orcish Pick of Digging (+14,+6) (+7)
v) a Light Crossbow of Power (x3) (+12,+18)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Silver Rod of Door/Stair Location (100/100)
c) a Rod Tip of Door/Stair Location (10 Mana to cast) {75% off}
    
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Staff of Genocide[1|11] of Plenty (10 charges)
f) The Ring of Power of Adunaphel the Quiet (+1 to searching)
    It increases your dexterity and searching by 1.  It makes you
    invisible.  It provides resistance to cold and chaos.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Illusory
    Castle.
g) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) an Indestructible Ring of Cold Resistance
i) an Amulet of Acid Resistance
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Magic shop.
j) an Amulet of Lightning Resistance
    It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Magic shop.
k) a Wooden Boomerang of *Slay Demon* (1d8) (+6,+1) (+1)
    It increases your intelligence by 1.
    It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    It was given to you as a reward.
l) Smeagol's corpse
m) Ulfast, Son of Ulfang's corpse
n) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Grail of Kenault
    It can be activated for cure insanity.
    
    You found it lying on the ground on level 10 of Barrow-Downs.
b) 11 Potions of Cure Insanity
    
c) 2 Potions of Berserk Strength
d) a Potion of *Healing*
    
e) 2 Potions of Restore Mana
f) a Potion of Enlightenment
g) 2 Potions of Resistance
h) a Moonstone Rod of Nothing (75/75)
i) a Silver Rod of Cheapness of Nothing (100/100)
j) a Silver Rod of Nothing (100/100)
k) a Silver Rod of Nothing (100/100)
l) a Golden Rod of Nothing (125/125)
m) a Wand of Dig[1|1] (16 charges)
n) The Wand of Digging of Thrain (102 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Staff of Remove Curses[1|15] (6 charges)
    
p) a Ring of Nether Resistance
    It provides resistance to life draining and nether.  
    You found it in the remains of a Law drake on level 40 of The Land Of Rhun.
q) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Moria.
r) an Elven Robe [2,+17] (+1 to stealth)
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
t) The Iron Helm of Knowledge [6,+20] (-6)
u) an Ettin corpse
v) Ugluk, the Uruk's corpse
w) The Sandworm Queen's corpse


  [Home Inventory - Minas Anor ]

a) a Potion of Healing
    
b) a Potion of Restore Mana
c) 4 Potions of Restore Life Levels
    
d) a Potion of Resistance
e) a Fireproof Scroll of Teleport Level
f) 4 Scrolls of Magic Mapping
    
g) a Silver Rod of Nothing (100/100)
h) a Golden Rod of Nothing (125/125)
    
i) a Rod Tip of Healing (120 Mana to cast)
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 65 of Mordor.
k) Boldor, King of the Yeeks's corpse
l) Shelob, Spider of Darkness's corpse


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) a Mushroom of Restore Strength
c) 6 Potions of Speed
    
d) 6 Scrolls of Holy Chant
    
e) a Scroll of *Destruction*
f) a Rod Tip of Detection (80 Mana to cast)
g) a Rod Tip of Disarming (50 Mana to cast)
h) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It increases your 
    charisma and stealth by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to fire.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Ring of Protection [+14]
    
    You bought it from the Magic shop.
j) a Ring of Damage (+20)
    
    You bought it from the Black Market.
k) a Ring of Slaying (+13,+16)
l) a Ring of Speed (+5)
m) The Ring of Agormen (+3)
    It increases your wisdom, 
    dexterity and charisma by 3.  It provides resistance to electricity, 
    light, dark and chaos.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) a Ring of Invisibility
o) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 60 of Erebor.
p) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    65 of Erebor.
q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
r) a Jewel Encrusted Crown of the Magi [0,+7] (+2)
    It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
t) Nar, the Dwarf's corpse
u) a Spectator corpse
v) a Dracolisk corpse
w) an Ancient multi-hued dragon corpse
x) an Elder aranea skeleton


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 24.3.2004 17:10

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On 24.3.2004 17:10 Elliott946@aol.com wrote:
Wow, possessor monks (ok, Loremaster, but he used barehand combat) are a blast to play! So many bodies, so little time! Slambo! was also my first character to ever complete the entire god quest. The advanced version of Divine Aim doesn't match Melkior's curse, but its still a pretty rocking spell. With the spell on, Slambo! appeared to be averaging around 1,000 damage per round and that was at level 38 with no damage or to hit bonuses at all. In a dragon body using the various rings of damage and slaying I'd picked up, he could have done some real damage. Ok, not terrifying, but not too shabby for a mid-level character using (other than Flare) mediocre equipment.

Got an ettin body early on and used that to do the Gondolin House quest where I lucked into an AMHD. Caused trouble with that for a while, but lost it when the Phial of Undeath was equiped by a switching trap and I couldn't find a scroll of *remove curse* anywhere and I dumped the body to try to escape the curse. Spread to rings and other jewelry (so I had to dump all of my equipment except my light source and my helmet) and ended up permanently knocking my stats down a total of 25 or so points. Didn't know it could do that. Seriously wrecked him for a while.

After that, tried using Durin's Bane's body for a little while. Hit points were nice, but I accidentally lost the body while playing with the powers.

Finally, I then played to the end with a Knight Templar corpse. The hit points weren't very good, but the inherent powers rock - Resist base, poison, fear, nexus, nether, and disenchantment, plus reflection and +10 speed, and the powers include summon angel and haste self.

I had corpses from Shelob, a Dracolisk, and another AMHD dragon ready (among many others), all of which would have given a lot more hp, but I was in love with all those resists and abilities. I decided to wait until I got a wyrm corpse before trading and that was my undoing.

While cruising Erebor, I ran into Azriel, Khamul, Dwar, and Medusa all in the same vault, on the same level I had already taken out Uriel (Flare made Uriel pretty easy).

I beat on Azriel for a while and knocked him down to about 6 stars when Khamul pushed to the front, so I beat on him instead. The folks in back were summoning and casting spells. I was very aware of Azriel's breath, but I had to get past Khamul before I could start on Azriel again. Never got the chance. I let Slambo! get too low on hp, so the healing potion only brought him up to 500 or so. Azriel breathed nether immediately after and Slambo! was toast.

I'll have to try another one of these guys.

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