The Angband Ladder: Groo, Human Swordmaster by <kevinmcd@provide.net>
[ToME 2.2.5 Character Dump]
Name : Groo Age 20 STR: 18/191
Sex : Male Height 59 Int: 3 14
Race : Human Barbarian Weight 172 WIS: 8
Class : Swordmaster Social Class 19 DEX: 18
Body : Player CON: 18/180
God : Nobody CHR: 14
+ To Melee Hit 75 Level 36 Max Hit Points 706
+ To Melee Damage 60 Experience 573913 Cur Hit Points 706
+ To Ranged Hit 35 Max Exp 573913 Max SP (Mana) 7
+ To Ranged Damage 11 Exp to Adv. 687500 Cur SP (Mana) 7
AC 24+53 Gold 859393
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Superb Blows/Round: 11
Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 33d7+660
Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of two children of a Serf. You are incredibly
lucky in battle but also incredibly stupid. Your enemys
fear you but, unfortunately, your friends fear you more.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 29 (1450')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 36 (1800')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 8257 enemies.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 29 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Quelle of the 2890th year of the third age.
You have been adventuring for 32 days.
adefkmnopsuxz{|@
Add Str : 0.......4.....2.
Add Int : ..............2.
Add Wis : ..............2.
Add Dex : ..............2.
Add Con : ........4.....2.
Add Chr : ..............2.
Add Stea. : .4.....7........
Add Sear. : .....4.7.2......
Add Tun.. : ..............2.
Add Speed : ..............2.
Add Blows : ..3...........2.
Vampiric : +...............
Slay Troll: +...............
Sust Str : +...+.+.........
Sust Int : ....+...........
Sust Wis : ....+...........
Sust Dex : ....+...........
Sust Con : .+..+.....+.....
Sust Chr : ....+......+....
Invisible : ...+............
Mul life : +...............
Sens Fire : ................
Reflect : ................
Free Act : .+......+.+.....
Hold Life : +...+.+....+....
Imm Acid : .+......*.......
Res Elec : .+..............
Imm Fire : .+....*....+....
Res Cold : .+..............
Res Pois : ...........+....
Res Fear : ...............+
Res Lite : ......+...+.....
Res Dark : ......+....+....
Res Blind : .........+......
Res Conf : ......+.........
Res Sound : ......+.+.......
Res Shard : ........+.......
Res Neth : .+....+.........
Res Nexus : ...........+....
Res Chaos : ........+.......
Res Disen : ................
Levitate : .+..............
Lite : ..........+.....
See Invis : .+.......+......
Digestion : ....+...........
Regen : ++..............
Activate : .....+....+.....
Orc.ESP : ........+.......
Troll.ESP : +...............
Full ESP : .........+......
Skills (points left: 0)
- Combat 26.291 [0.900]
- Weaponmastery 40.178 [0.950]
. Sword-mastery 40.900 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 13.000 [0.600]
. Antimagic 25.300 [0.550]
- Sneakiness 19.090 [0.900]
. Stealth 01.300 [0.400]
. Disarming 22.600 [0.900]
- Magic 01.300 [0.400]
. Magic-Device 00.000 [1.150]
- Spirituality 01.400 [0.500]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Broken Sword on level 41.
You may find a Potion of Neutralise Poison on level 48.
You may find a Scroll of Remove Curse on level 1.
You may find a Scroll of Light on level 5.
You are fated to meet a Jackal on level 13.
[Character Equipment]
a) a Vampiric Dark Sword of *Slay Troll* (3d7) (+11,+8)(0%) (+0)
It generates an antimagic field. It decreases your strength by 0. It
decreases your hit points by 0%. It drains life from your foes. It
is especially deadly against trolls. It sustains your strength. It
provides resistance to life draining. It allows you to sense the
presence of trolls. It speeds your regenerative powers.
You found it lying on the ground on level 31 of Maze.
d) a Wooden Boomerang (Defender) (1d8) (+11,+11) [+6] (+4 to stealth)
It increases your
stealth by 4. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and nether. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of Mirkwood.
e) a Ring of Extra Attacks (+3 attacks)
It increases
your attack speed by 3.
You bought it from the Black Market.
f) a Ring of Invisibility
It makes you invisible.
You found it in the remains of Smeagol on level 7 of Barrow-Downs.
k) an Amulet of Sustenance
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to life draining. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lizard king on level 34 of Maze.
m) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Angamaite of Umbar on level 25 of Maze.
n) The Leather Jacket of Nendol (-1 to accuracy) [12,+7]
It sustains your strength. It provides immunity to fire. It provides
resistance to life draining, light, dark, confusion, sound and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ibun, Son of Mim on level 37 of Maze.
o) an Elven Cloak of Stealth [4,+9] (+7 to stealth)
It
increases your stealth, searching and luck by 7. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, shards and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 27 of Mirkwood.
s) a Hard Leather Cap of Seeing [2,+6] (+2 to searching)
It
increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+6]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Imabluth [2,+17]
It sustains your
charisma. It provides resistance to life draining, fire, poison, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
z) (nothing)
{) 24 Seeker Bolts (4d5) {average}
|) The Pick 'Tumith' (+5,+7) (+2 to speed)
It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, ability to
tunnel, speed and attack speed by 2. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the General Store.
[Character Inventory]
a) 25 Rations of Food
b) 11 Potions of Speed
c) 9 Potions of Cure Critical Wounds
d) 5 Potions of Healing
e) 7 Scrolls of Word of Recall
f) a Club (1d4)
g) a Heavy Crossbow of Extra Might (x6) (+11,+14)
It provides resistance to poison.
It fires missiles with extra might.
You found it in the remains of Wormtongue, Agent of Saruman on level 36 of
Maze.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Blue Dragon Scale Mail (-2 to accuracy) [30,+10]
b) Elven Hard Studded Leather (-1 to accuracy) [7,+9] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, poison and shards. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, light and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated
for sleep nearby monsters every 55 turns if it is being worn. It
increases your intelligence, wisdom, stealth and speed by 2. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) an Elven Cloak of Vulnerability [4,+6] (+4 to stealth)
It increases your stealth, searching
and luck by 4. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it while digging a rubble.
f) a Dragon Shield [8,+15]
g) an Iron Crown of Might [0,+11] (+2)
It increases your strength,
dexterity and constitution by 2. It sustains your strength, dexterity
and constitution. It provides immunity to paralysis. It makes you
completely fearless.
You bought it from the Black Market.
h) an Iron Crown of Night and Day [0,+10]
It provides light (radius 1)
forever. It provides resistance to light, dark and blindness. It
allows you to see invisible monsters. It cannot be harmed by acid.
i) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 23 of Mirkwood.
k) a Dagger of Gondolin (1d4) (+4,+9) (+2)
It provides
light (radius 1) forever. It increases your strength, dexterity and
constitution by 2. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to dark. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid. It cannot be harmed by fire.
You found it lying on the floor of a special level.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to shards. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
m) a Cutlass of Extra Attacks (1d7) (+6,+6) (+3 attacks)
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
o) a Fiery Long Sword of Westernesse (2d5) (+10,+10) (+2)
It
provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 2. It does extra damage from fire. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to fire. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, trolls and giants. It can
resist being shattered by morgul beings. It cannot be harmed by fire.
It was given to you as a reward.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It increases your
luck by 3. It makes you completely fearless. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) Kelek's Practical Joke
It can be activated for acquirement.
You found it lying on the ground on level 20 of Mirkwood.
b) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be
activated for acquirement.
You found it in the remains of a Dark elven warlock on level 31 of Maze.
c) the Medallion of Good Will
It can be activated for satisfy hunger.
You found it in the remains of a Death sword on level 20 of Mirkwood.
d) Jor's Buckler of Missile Attraction
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 1 of Barrow-Downs.
e) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) an Amulet of the Serpents [+4] (+2)
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Tom the Stone Troll in the town of Bree .
[Home Inventory - Minas Anor ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
c) Ulfast, Son of Ulfang's corpse
d) Uldor the Accursed's corpse
e) Tom the Stone Troll's corpse
[Home Inventory - Lothlorien ]
a) 24 Lembases
b) 6 Sprigs of Athelas
c) 12 Potions of Cure Insanity
d) 12 Potions of Speed
e) 2 Potions of *Healing*
f) 2 Potions of Enlightenment
g) a Potion of *Enlightenment*
h) 10 Potions of Resistance
i) 99 Scrolls of Identify
j) 32 Scrolls of Identify
k) 40 Scrolls of *Identify*
l) an Iron Helm of Water Breathing [5,+8]
It allows you to breathe underwater. It cannot be harmed
by acid.
You found it in the remains of a Hill troll on level 27 of Mirkwood.
m) a Main Gauche of *Slay Undead* (1d5) (+2,+5) (+2)
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It
provides light (radius 1) forever. It increases your searching by 3.
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
confusion. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) an Elemental Scimitar of Slay Demon (2d5) (+7,+6)
p) an Acidic Sickle of Slay Evil (2d3) (+3,+5)
q) 23 Bolts (exploding) (1d5) (+3,+7)
r) 25 Bolts (exploding) (1d5) (+6,+4)
s) 28 Bolts (1d5) (+4,+4)
t) 9 Rodent Skeletons
u) 23 Elf Skeletons
v) 4 Dwarf Skeletons
w) 5 Human Skeletons
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
It increases your constitution,
stealth and searching by 3. It makes you invisible. It provides
resistance to electricity, dark, confusion and nether. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
|
Posted on 4.3.2004 22:44
9662. on the Ladder (of 19313)
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