The Angband Ladder: Ceylia, Dunadan Loremaster by <PrinceOfNumenor@Arcor.de>
[ToME 2.2.6 Character Dump]
Name : Ceylia Age 91 STR! 40
Sex : Female Height 85 INT! 40
Race : Dunadan Weight 187 WIS! 40
Class : Loremaster Social Class 98 DEX! 37
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 67 Level 50 Max Hit Points 1312
+ To Melee Damage 68 Experience 25467597 Cur Hit Points 1312
+ To Ranged Hit 72 Max Exp 25467597 Max SP (Mana) 309
+ To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 309
AC 24+148 Gold 20370211 Piety 300000
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Good Blows/Round: 19
Bows/Throw : Legendary[22]Searching : Good Shots/Round: 2
Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 76d5+1292
Stealth : Legendary[10]Magic Device: Excellent Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You can trace your ancestry back to the Royal Blood Line.
As the second daughter of your deceased father, you have
decided to explore the mysteries of Arda. You have a pale
complexion, raven black hair and piercing green eyes.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 71 (3550')
Barrow-Downs: Level 5 (250')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 53 (2650')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 9 (450')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 56457 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 70 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 45th Coire of the 2890th year of the third age.
You have been adventuring for 185 days.
adefkmnopsuxz{|@
Add Str : .3..4...4.2..2..
Add Int : .33...42.3......
Add Wis : .33.4..2.....2..
Add Dex : .3.......3......
Add Con : .33...4.4.2.....
Add Chr : .3..4..2.3......
Mul SPower: .........+......
Add Stea. : ..3...42........
Add Sear. : .........3......
Add Speed : *3.*4342...*....
Add Blows : ..3*............
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Orc : .............+..
Slay Troll: +...............
Kill Drag.: .............+..
Cold Brand: +............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...............+
Sust Chr : ...+............
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : +.......+.+.....
Hold Life : .....+..........
Imm Acid : ......++*+......
Res Elec : ..+...+.........
Imm Fire : ....+.*+.+......
Res Cold : +.....++........
Res Pois : ....+...........
Res Fear : +...+...........
Res Lite : +.+..+..........
Res Dark : .....+..........
Res Blind : ..+.............
Res Conf : ........+.......
Res Sound : ........+.......
Res Shard : .........+......
Res Neth : ..+.............
Res Nexus : ......+.........
Res Chaos : .....+..+.......
Res Disen : ...++..+.+......
Aura Fire : ......+.........
Lite : ++..............
See Invis : +....+..........
Digestion : +...............
Regen : +..+...........+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +.+.++.+.+......
Blessed : +...............
Fly : ......+.........
Orc.ESP : .....+..+.......
TLord.ESP : ......+.........
Skills (points left: 19)
- Combat 43.000 [0.700]
. Weaponmastery 25.500 [0.700]
. Archery 22.700 [0.700]
. Barehand-combat 22.700 [0.700]
- Sneakiness 02.890 [0.700]
. Stealth 17.100 [0.700]
. Disarming 05.200 [0.700]
- Magic 00.852 [0.600]
. Magic-Device 13.000 [1.000]
- Spirituality 05.900 [0.700]
. Prayer 20.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 13.100 [1.100]
. Summoning 10.000 [0.500]
. Corpse-preservation 10.100 [0.700]
. Possession 10.000 [0.500]
. Symbiosis 13.000 [0.500]
. Mimicry 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
3 of your companions have been killed.
[Fates]
You may meet a Panther on level 1.
You may meet an Aimless-looking merchant on level 2.
You are fated to meet a Rot jelly on level 1.
You may meet a Village idiot on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You may meet a Player on level 7.
You are fated to meet a Greater Mimic on level 17.
You are fated to meet a Scruffy-looking hobbit on level 16.
You may meet a Newt on level 10.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*}
It can be activated for ball of cold (100) every
300 turns if it is being worn. It provides light (radius 1) forever.
It increases your speed by 10. It does extra damage from frost. It
is especially deadly against trolls. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold and light. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 45 of Moria.
d) The Heavy Crossbow of Faukar (x7) (+27,+10) (+3 to speed) {!*}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 3
. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 47 of
Submerged Ruins.
e) The Ring of Celrossa [+15] (+3 attacks) {!*}
It can be activated for ball of lightning and resist
lightning every 50+d50 turns if it is being worn. It increases your
intelligence, wisdom, constitution, stealth and attack speed by 3. It
provides resistance to electricity, light, blindness and nether. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
f) The Ring of Mingorin (+10) {!*}
It increases your speed,
attack speed and ability to score critical hits by 10. It sustains
your charisma. It provides resistance to disenchantment. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3) {!*}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*}
It increases your intelligence, constitution, stealth and speed
by 4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to confusion,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 40 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
It
can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master vampire on level 59 of The Sacred
Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
It increases your strength and constitution by 2.
It provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Novice paladin on level 40 of Submerged
Ruins.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) {!*}
It increases your speed by 10.
You found it lying on the ground on level 49 of Illusory Castle.
z) a Skull druj (1400 hp)
{) 21 Bolts of Gorth (1d5) (+11,+10) (+2) {!*}
It
increases your strength and wisdom by 2. It does extra damage from
frost. It is a great bane of dragons. It is especially deadly
against orcs. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
|) Climbing Set {!*}
[Character Inventory]
a) 2 Fireproof Tomes of Knowledge {@m0!k!d!v}
It cannot be harmed by fire.
You bought it from the Book Store.
b) The Diamond Prism of Light {Healing}
It can be activated for heal 700 hit
points every 250 turns.
You found it in the remains of a Dark elven warlock on level 50 of
Submerged Ruins.
c) The Grail of Kenault {Satisfy Hunger}
It can be activated for satisfy hunger.
You found it in the remains of a Dark elven druid on level 33 of Moria.
d) Tenser's Torch of Spontaneous Combustion {Healing}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
e) 36 Potions of Healing
f) 20 Scrolls of Teleportation {!*}
g) an Iron Rod of Illumination (50/50) {@z4!k!d!v}
h) a Silver Rod of the Istari of Disarming (200/200) {@z3!k!d!v}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of a Monastic lich on level 45 of Moria.
i) a Mithril Rod of Recall (160/160) {@z2!*}
j) an Adamantite Rod of the Istari of Restoration (400/400) {@z1!k!d!v}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 63 of Mordor.
k) The Wand of Digging of Thrain (1255 charges) {@a0!k!d!v}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
l) a Partial Totem of a Great Wyrm of Thunder
m) a Partial Totem of a Gold Thunderlord
n) an Amulet of Anti-Magic {@w0!*}
It produces an anti-magic shell. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
o) 50 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid,
cold, lightning or fire.
b) The Ring of Rangorn (+8) {special}
It increases your strength, intelligence,
dexterity, constitution, stealth, speed, attack speed and ability to
score critical hits by 8. It makes you invisible. It sustains your
strength, dexterity and charisma. It provides resistance to poison,
dark, confusion and disenchantment. It allows you to levitate. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
c) The Ring of Ardandach (+8) {special}
It increases your constitution
, charisma, stealth, speed and attack speed by 8. It makes you
completely fearless. It provides resistance to electricity, shards
and chaos. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
d) The Ring of Mogrith (+7) {special}
It increases your intelligence
, searching, infravision, speed and attack speed by 7. It sustains
your dexterity. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
e) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 50 of Mordor.
f) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
h) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 50 of Mordor.
i) The Amulet of Ingwe (+3)
It can
be activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwalker on level 65 of Mordor.
j) The Iron Crown of Beruthiel [0,+20] (-5)
It
decreases your strength, dexterity and constitution by 5. It provides
immunity to paralysis. It allows you to see invisible monsters. It
gives telepathic powers. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 60 of
Mordor.
k) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Maze.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be
activated for rays of fear in every direction if it is being worn. It
decreases your intelligence, wisdom and searching by 5. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 33 of The Land Of
Rhun.
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 49 of Mordor.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Snotling on level 25 of Mirkwood.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 65 of Mordor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Scrag Priest on level 50 of Moria.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It
can be activated for magic arrow (10d10) every 20+d20 turns if it is
being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 68 of
Angband.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 25 of Mirkwood.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 38 of
Mordor.
w) The Drum of the Druedain (+4 to stealth)
It can be activated for detection every 99 turns if it is being
worn. It increases your stealth, searching and infravision by 4. It
provides resistance to poison and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 41 of Cirith Ungol.
x) The Harp of Daeron (+1 to speed)
It
increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
[Home Inventory - Gondolin ]
a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It
increases your dexterity, stealth and searching by 4. It does extra
damage from acid. It poisons your foes. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It sustains your dexterity. It provides
immunity to paralysis. It provides resistance to dark. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth Priest on level 65 of Mordor.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It does extra damage from
electricity. It provides resistance to electricity and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nalfeshnee on level 39 of Mordor.
d) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It does extra damage from
fire. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
e) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8)
every 7+d7 turns if it is being worn. It does extra damage from frost.
It provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to confusion. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2.
It is especially deadly against natural creatures. It provides
resistance to disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 68 of Dol
Guldur.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 52 of Mordor.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dread on level 72 of Erebor.
k) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It
provides light (radius 1) forever. It increases your searching by 4.
It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water demon on level 45 of Submerged
Ruins.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to cold,
dark and sound. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black ogre on level 20 of Orc Cave.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
o) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4)
It can be activated for
ball of fire (72) every 400 turns if it is being worn. It provides
light (radius 1) forever. It increases your strength, dexterity and
luck by 4. It does extra damage from fire. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It sustains your dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to fire and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bullywug on level 25 of The Old Forest.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 46 of Moria.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It
can be activated for sing a cheerful song every 3 turns if it is being
worn. It increases your luck by 3. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warrior on level 10 of A lost
temple.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom, charisma and speed by 10.
It does extra damage from fire. It drains life from your foes. It
makes you invisible. It provides immunity to paralysis. It renders
you incorporeal. It allows you to see invisible monsters. It allows
you to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 68 of
Angband.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to sound, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 18 of Mirkwood.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be
wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to life draining, fire and poison. It allows
you to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 68 of
Angband.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at undead
with holy wrath. It fights against evil with holy fury. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Mordor.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and
attack speed by 2. It does extra damage from fire. It is especially
deadly against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 48 of Mordor.
[Home Inventory - Minas Anor ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 64 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 32 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 33 of Moria.
d) 2 Fireproof Tomes of Magical Energy
It cannot be harmed by fire.
You bought it from the Black Market.
e) 2 Fireproof Tomes of the Mind
It cannot be harmed by fire.
You bought it from the Black Market.
f) 2 Fireproof Holy Tomes of Eru Iluvatar
It cannot be harmed by fire.
You bought it from the Black Market.
g) Raal's Tome of Unconventional Warfare {Mass Genocide}
It can be activated for mass
genocide every 1000 turns.
You found it in the remains of a Master rogue on level 24 of Mirkwood.
h) A parchment titled ''Famous Last Words'' {Cure Insanity}
It can be activated for cure insanity.
You found it in the remains of a Bullywug on level 25 of The Old Forest.
i) 63 Potions of *Healing*
j) 5 Potions of Life
k) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 64 of Dol Guldur.
l) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
m) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever.
It increases your strength, dexterity, constitution, infravision and
speed by 3. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Angband.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
o) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Mordor.
p) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Tom the Stone Troll in the town of Bree .
q) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm in the town of
Khazad-dum .
r) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it
is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 37 of Mordor.
s) The Anchor of Space-Time
It provides light
(radius 1) forever. It prevents the space-time continuum from being
disrupted. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 50 of
Mordor.
t) The Stone of Lore
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) an Elven Cloak of Air [4,+18] (+2 to stealth)
It increases your
stealth, searching and luck by 2. It allows you to breathe without
air. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Submerged Ruins.
v) 24 Bolts of Geldon (1d5) (+13,+12) (+3) {90% off}
It
increases your constitution by 3. It produces chaotic effects. It is
especially deadly against orcs. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
w) a Great Wyrm of Chaos corpse
x) The Necromancer of Dol Guldur's corpse
[Home Inventory - Lothlorien ]
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps
every 10 turns if it is being worn. It increases your intelligence,
wisdom and constitution by 3. It provides resistance to acid, poison,
dark and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 37 of
Mordor.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 37 of Mordor.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark, nexus and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 65 of Mordor.
d) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
e) The Robe of Great Luck [-30,-20] (+60)
It increases
your luck by 60. It provides immunity to paralysis. It drains mana
and life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Mordor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 30 of Moria.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, cold,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Cloak 'Holcolleth' [1,+10] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
It
can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light,
dark and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill troll on level 31 of Mirkwood.
n) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and light. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 40 of Mordor.
o) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 51 of Illusory
Castle.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk
if it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Eldrak on level 42 of Moria.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can
be activated for rays of fear in every direction if it is being worn.
It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
u) The Dragon Helm of Thrain [8,+10]
It provides light (radius 2) forever. It provides
resistance to acid, fire, cold, blindness, sound, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+11]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated
for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
store a spell. It increases your intelligence and luck by 3. It
increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave ogre on level 64 of The Sacred Land
Of Mountains.
x) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns
if it is being worn. It can be used to store a spell. It increases
your constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Khazad-dum ]
a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is well-hidden. It rearms itself.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 23 of The Helcaraxe.
b) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is
well-hidden. It rearms itself. It can teleport monsters to you. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 60 of Mordor.
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
It increases your
intelligence, stealth, speed and ability to score critical hits by 2.
It makes you invisible. It sustains your constitution. It provides
resistance to dark and nexus. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 54 of The
Sacred Land Of Mountains.
d) The Ring of Power of Hoarmurath of Dir (+1 to speed)
It increases your intelligence, charisma,
stealth, speed and attack speed by 1. It makes you invisible. It
provides resistance to blindness. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
e) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
It increases your speed by 1. It makes you invisible. It sustains
your strength, intelligence and constitution. It provides resistance
to electricity, confusion, shards, nether and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
f) The Ring of Power of Ren the Unclean (+2 attacks)
It increases your wisdom, infravision and attack speed by 2. It makes
you invisible. It sustains your constitution and charisma. It
provides resistance to acid and disenchantment. It allows you to
levitate. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 63 of Mordor.
g) The Ring of Power of Khamul, the Black Easterling (+3)
It increases your dexterity, constitution and charisma by 3. It makes
you invisible. It provides resistance to cold and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling in the town of
Gondolin .
h) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits)
It increases your searching and ability to score critical
hits by 1. It makes you invisible. It sustains your strength. It
provides resistance to acid, nether and disenchantment. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
Guldur.
i) The Ring of Power of Akhorahil the Blind (+1 to infravision)
It increases your dexterity, constitution and infravision by 1.
It makes you invisible. It provides resistance to light, confusion
and shards. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 50 of Moria.
j) The Ring of Power of Uvatha the Horseman (+2)
It increases your intelligence by 2. It makes you invisible. It
provides immunity to paralysis. It provides resistance to acid, fire,
shards, nexus and chaos. It speeds your regenerative powers. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
It increases your stealth by 3. It makes you invisible. It sustains
your wisdom. It provides resistance to poison, blindness and nexus.
It speeds your regenerative powers. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Adunaphel the Quiet on level 44 of Illusory
Castle.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut
your foes. It is very sharp and can make your foes bleed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 33 of Mirkwood.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death knight on level 65 of Erebor.
n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
It
decreases your wisdom and stealth by 4. It poisons your foes. It
provides resistance to light, dark, blindness, confusion and nether.
It allows you to sense the presence of good beings. It drains mana
and life. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it
is being worn. It increases your dexterity by 4. It is especially
deadly against dragons. It is especially deadly against natural
creatures. It provides immunity to acid. It provides immunity to
paralysis. It provides resistance to life draining and nether. It
allows you to breathe underwater. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 48 of The Sacred
Land Of Mountains.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400
turns if it is being worn. It increases your wisdom and constitution
by 3. It is especially deadly against dragons. It allows you to
sense the presence of undead and evil beings. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 68 of The
Sacred Land Of Mountains.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases
your strength, constitution and stealth by 3. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of non-living things. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk on level 43 of Moria.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It
can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely
fearless. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 65 of Erebor.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be
activated for fire ball (300) every 200+d200 turns if it is being
worn. It decreases your charisma by 4. It does extra damage from fire
. It provides immunity to fire. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
t) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides
light (radius 1) forever. It decreases your intelligence, dexterity
and infravision by 2. It does extra damage from fire. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It is especially deadly
against natural creatures. It provides resistance to fire and light.
It allows you to sense the presence of spiders and demons. It speeds
your regenerative powers. It drains life. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 16 of Orc Cave.
u) The Mace 'Taratol' (3d4) (+12,+12)
It
can be wielded two-handed. It can be activated for speed (dur 20+d20)
every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Erebor.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain
life (90) every 70 turns if it is being worn. It increases your wisdom
and infravision by 4. It does extra damage from frost. It is
especially deadly against orcs. It provides resistance to cold, light
and dark. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 38 of Moria.
w) The Morning Star 'Bloodspike' (2d6) (+10,+22) (+4)
It
increases your strength by 4. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against natural creatures. It provides resistance
to nexus. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bullywug on level 21 of The Old Forest.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 50 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be
activated for cure stun.
You found it lying on the ground on level 12 of Mirkwood.
b) Baalzebub's Tormented Box
It can be
activated for stat loss.
You found it lying on the ground on level 1 of Barrow-Downs.
c) Boccob's Unifinished Works
It can be
activated for curing.
You found it lying on the ground on level 1 of A lost temple.
d) The Gem of Fire
It can be
activated for aggravate.
You found it lying on the ground on level 17 of Mirkwood.
e) Mordekainen's Sneaking Eye
It can be
activated for Destruction.
You found it in the remains of a Black orc on level 14 of Orc Cave.
f) Kelek's Wormhole Machine
It
can be activated for decreasing Strength.
You found it lying on the ground on level 1 of Barrow-Downs.
g) Tenser's Alteration Manual
It can be
activated for cure cuts.
You found it lying on the ground on level 30 of Mirkwood.
h) Valdarbon's Automatic Alchemist
It can be
activated for experience loss.
You found it lying on the ground on level 12 of A lost temple.
i) Benetar's Mana Battery
It can
be activated for create hunger.
You found it in the remains of a Lost soul on level 22 of Orc Cave.
j) Benetar's Portable Plague
It
can be activated for cure confusion.
You found it lying on the ground on level 14 of Mirkwood.
k) The Crystal Ball of Godly Sights
It can be
activated for summon monster.
You found it in the remains of a Black orc on level 15 of Orc Cave.
l) The Clay Tablets of Antiquity
It
can be activated for decreasing Charisma.
You found it in the remains of a Dark elven mage on level 19 of Orc Cave.
m) a Parchment titled ``Tenser's Last Words''
It can be activated for gain corruption.
You found it in the remains of a Poltergeist on level 12 of Orc Cave.
n) the Hand of Vecna
It can be activated for cure blindness.
You found it in the remains of a Ghoul on level 26 of Mirkwood.
o) The Cunning Plan of Zog
It can
be activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Dark elven warlock on level 26 of
Mirkwood.
p) A parchment titled ''Immortality For Dummies''
It can be activated for stat loss.
You found it lying on the ground on level 29 of Mirkwood.
q) Mordenkainen's Mysterious Mind-Masher
It can be
activated for hallucination.
You found it in the remains of a Bullywug on level 25 of The Old Forest.
r) Olive's Omnipotent Ostrich
It can be activated for experience loss.
You found it in the remains of a Novice mage on level 25 of Mirkwood.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Novice rogue on level 17 of Orc Cave.
t) The Rounded Pebble 'Methil' (1d2) (+10,+13) {90% off}
It does extra damage from acid and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against giants. It strikes at demons with holy wrath. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
u) The Rounded Pebble of Thondamog (1d2) (+10,+20) {90% off}
It does extra damage from electricity and fire.
It poisons your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
giants. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
v) The Rounded Pebble of Avaldor (1d2) (+8,+10) {90% off}
It does extra damage from acid and fire. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
w) The Iron Shot 'Celialen' (1d4) (+12,+10) {90% off}
It does extra damage from fire. It poisons your
foes. It is a great bane of demons. It is a great bane of undead.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
x) Portable hole
|
Posted on 25.2.2004 20:12
1287. on the Ladder (of 19313)
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