The Angband Ladder: Benedict, Felpurr Mystic by <eytanzw@yahoo.com>

  [EyAngband 0.4.5 Character Dump]

 Name   Benedict                               CB  Base  RB  EB  Stat
 Sex    Male         Age             17  STR: (-4)   7   -2  +1    6
 Race   Felpurr      Height          64  INT: (+3)  17   +1  +3   21
 Class  Mystic       Weight         115  WIS: (+3)  17   +0  +0   17
 Title  Guru         Status           3  DEX: (+0)   6   +1  +3   10
 HP     -1/161                           CON: (+0)   7   -1  +1    7
 SP     1/120        Max Depth  1100 Ft  CHR: (+0)   7   +0  +0    7


 Level           26  Armor     [11,+21]  Infra    20 ft  Saving Throw    Superb
 Cur Exp      34273  Fight      (+0,+0)                  Stealth      Excellent
 Max Exp      34273  Melee      (+7,+6)  Racial Ability  Fighting          Poor
 Adv Exp      38000  Shoot      (+6,+3)  None            Shooting          Good
                                                         Throwing        Superb
 Gold         32436  Blows       1/turn                  Disarming    Very Good
 Burden    56.0 lbs  Shots       1/turn                  Bypass Trap       Poor
                                                         Magic Device Excellent
 You come from a litter of five. Your mother was a       Searching         Poor
 warrior, and you never knew your father. You have       Search Freq.      Fair
 green eyes and smooth grey fur.                         Digging            Bad
                                                         Alchemy      Excellent

  [Resists & Abilities]

  No  Blind:.....+........      Light:.....*........      Blows:..............
  Free Actn:+.........+...      Regen:..............      Shots:..............
  Hold Life:..............  Telepathy:..............       Mana:..............
    Bravery:..............  See Invis:+....+........     Health:..............
  No Dsease:..............  Invisible:..............      Might:..............
  No   Stun:..............       Luck:............+.      Taint:..............
  No Poison:..............    Stealth:.......+......    Disrupt:..............
  No    Cut:..............     Search:..............  Drn Items:..............
  No   Conf:..............  Infra-vsn:..............  Drn   Exp:..............
  S. Digest:..............  Tunneling:..............   Teleport:..............
  Fthr Fall:..............      Speed:..............  Aggravate:..............

  Resistances:
  Acid :40% ....+.......+.  Dises:10% ............+.  Nexus:10% ............+.
  Elec :10% ............+.  Light:13% ............+.  Nethr:10% ............+.
  Fire :50% ..+.........+.  Dark :13% ............+.  Chaos:5%  ............+.
  Cold :50% ..+.........+.  Confu:13% ............+.  Mana :4%  ............+.
  Water:35% ......+.....+.  Sound:10% ............+.
  Poisn:10% ............+.  Shard:10% ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(( ]]               /}=="~(( ]]               /}=="~(( ]]



  [Last Messages]

> The Phase spider misses you. <2x>
> The Phase spider blinks away.
> The Young cave spider misses you.
> *** LOW HITPOINT WARNING! *** <2x>
> It appears beside you.
> The Giant fire tick misses you.
> The Elven monk kicks you.
> *** LOW HITPOINT WARNING! ***
> The Elven monk misses you.
> The Elven monk kicks you.
> *** LOW HITPOINT WARNING! ***
> The Elven monk misses you.
> The Cave spider misses you.
> The Giant grey scorpion bites you.
> You die.


  [Character Equipment]

a) a Hatchet of Westernesse (1d5) (+7,+6) (+1)
   It was a reward for your exploits at a depth of 900 ft
b) a Long Bow (x3) (+6,+3)
c) an Obsidian Ring of Resist Fire and Cold
d) a Diamond Ring of Dexterity (+2)
e) a White Gold Amulet of Resist Acid
f) an Aluminum Lantern of Sight <12756>
g) Studded Soft Leather Armor of Resist Water [4,+5]
   It was dropped by Wormtongue, agent of Saruman at a depth of 450 ft
h) a Cloak of Stealth [1,+6] (+2)
   It was a reward for your exploits at a depth of 1000 ft
i) (nothing)
j) a Knight's Helm of Intelligence [6,+4] (+3)
   It was dropped by an Elven knight archer at a depth of 900 ft
k) a Set of Silk Gloves of Free Action [0,+6]
   It was dropped by Ufthak of Cirith Ungol at a depth of 1000 ft
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Elementary Incantations] {!k!d@m1@b1@G1}
b) a Book of Magic Spells [Sorcerous Adjurations] {!k!d@m2@b2@G2}
c) a Book of Magic Spells [Thaumaturgic Conjurations] {!k!d@m3@b3@G3}
d) a Book of Magic Spells [Evocations of Power] {!k!d@m4@b4@G4}
e) a Holy Book of Prayers [Words of Wisdom] {!k!d@m6@b6@G6}
f) a Holy Book of Prayers [Chants and Blessings] {!k!d@m7@b7@G7}
g) 3 Pink Mushrooms of Clear Mind
h) 5 Orange Powder vials of Startling
i) 7 Green Speckled Potions of Cure Critical Wounds
j) a Violet Potion of Healing
k) 3 Scrolls titled "nertab eshrhov" of Word of Recall {25% off}
l) a Scroll titled "anes sehnih" of Remove Curse
m) a Raven Talisman of Light
n) a Tiger Eye Ring of Sustain Strength and Charisma


  [Home Inventory]

a) a Holy Book of Prayers [Beginner's Handbook] {!k!d@m5@b5@G5}
b) 3 Scrolls titled "sehaus staro" of *Identify*
c) a Wedding Ring of Protection [+10]
d) The Phial of Galadriel
   It was dropped by Smeagol at a depth of 300 ft
e) a Pair of Hard Leather Boots of Stealth [2,+4] (+1)
   It was bought in a store.


  [Current Quest]

To fulfill your task, you must kill 6 Monks at a depth of 1100 feet.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 50 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 450 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 450 ft
Smeagol                              has been killed at a depth of 300 ft
Mughash the kobold lord              has been killed at a depth of 650 ft
Brodda, the Easterling               has been killed at a depth of 450 ft
Wormtongue, agent of Saruman         has been killed at a depth of 450 ft
Puck                                 has been killed at a depth of 750 ft
Grishnakh, the hill orc              has been killed at a depth of 300 ft
Golfimbul, the hill orc chief        has been killed at a depth of 650 ft
Ufthak of Cirith Ungol               has been killed at a depth of 1000 ft
Aello                                has been killed at a depth of 850 ft
Ugluk, the uruk                      has been killed at a depth of 1050 ft
Bolg, son of Azog                    has been killed at a depth of 900 ft
Azog, king of the Uruk-Hai           has been killed at a depth of 750 ft
Total: 17 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : no  (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : yes (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 27.5.2002 16:20
Last updated on 27.5.2002 18:17

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14384. on the Ladder (of 19083)
188. on the EyAngband Ladder (of 302)
9. for this player (

Comments

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On 27.5.2002 16:20 eytanzw@yahoo.com wrote:
Just completed a quest to get Azog. A very difficult quest, since his escort was very tough and, even at full mana, I couldn't muster enough firepower to get him in one go - so I had to hit, teleport away, and teleport back in before he healed - took me about 5 tries before I got it.

On 27.5.2002 17:45 eytanzw@yahoo.com wrote:
Further along...


On 27.5.2002 18:17 eytanzw@yahoo.com wrote:
Monks got him, with their spider hordes... Oh well, at least he helped me find a bug...

On 27.5.2002 21:58 jup@email.cz wrote:
I just wonder, how you survive with only 1 copy of each spellbook. Or am I beaing too paranoid, when I carry 2(despite weight problems)?

On 27.5.2002 22:03 eytanzw@yahoo.com wrote:
At these depths its still quite managable - I just avoid meleeing any acid/fire monsters (which is easy since I don't melee anything), and always target breathers first (and hide in corridors if there are more than one). Occasionally spellbooks still get destroyed, but the nice thing about mystics is multiple redundancy - there is nothing critical in any book that doesn't have an equivalent in another.

It never happened to this character that more than one book was destoryed at any time, but if it would happen, I'd recall to town.

On 27.5.2002 22:16 jup@email.cz wrote:
Yes. I should probably stop targeting fire hounds in long corridors with frost bolt hoping for beam effect(16% chance) to save my mana and time. Doesn't seem to be the right tactic :).

Mutliple redundancy is nice, if you can adfford learning some spells 2 times. I still wouldn't like to stay without Cure Disease, Stone to Mud, or Identify, at least.


On 27.5.2002 22:19 eytanzw@yahoo.com wrote:
Identify is in two books, at least once you're high enough level to cast identify pack.

Cure disease is nice but not essential - if I lose it, that just means I need to be more careful around disease attackers.

Stone to mud can be annoying to lose, but at these depths the chances for closed vaults are quite small so it, too, is a luxury.

On 27.5.2002 22:31 jup@email.cz wrote:
I forgot about identiy pack, since I still have very high failure rate on this. And I agree that cure disese isn't vital, althought being more carefull around disieas attackers means that one has to know them in the first place :) - still my character (cl26 angel mystic, Licia III. on angband ladder).

So, this leaves us with stone to mud, which I really think is important, since I also use it to tunnel around dangers traps:) - my mystic is kind of crap at disarming them. So, most of the books is probably dispensable.

On 27.5.2002 22:32 jup@email.cz wrote:
I wanted to say that my character was diseased just once, heck. Should go to bed, propbably.

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