The Angband Ladder: Vang, High-Elf Mage by <dohern@gmail.com>

  [Angband 4.2.6 Character Dump]

 Name   Vang         Age            115          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'2"   STR:  18/77  +1  -3  +2  18/77
 Class  Mage         Weight    14st 1lb   INT:  18/78  +3  +3  +7 18/208
 Title  Conjurer     Turns used:          WIS:     13  -1  +0  +8  18/20
 HP     -74/188      Game       1038608   DEX:  18/90  +3  +0  +2 18/140
 SP     211/265      Standard     95017   CON:     17  +1  -2  +0     16
                     Resting      24441

 Level                 33    Armor      [43,+75]    Saving Throw     82%
 Cur Exp           352327                           Stealth    Excellent
 Max Exp           352327    Melee       4d3,+16    Disarm - phys.   74%
 Adv Exp           398750    To-hit       31,+22    Disarm - magic   91%
                             Blows      3.3/turn    Magic Devices    109
 Gold               72505                           Searching        69%
 Burden          167.9 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight      -12.0 lb    To-hit       31,+28    Speed       2 (1.2x)
 Max Depth    1750' (L35)    Shots      1.5/turn

 You are the only child of a Noldorin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.


Resistances         Abilities
 Acid:........+.... pFear:.............
 Elec:.+......+.... pBlnd:.........+...
 Fire:.+......+.... pConf:.........+...
 Cold:.+......+.... pStun:.............
 Pois:......+...... HLife:.............
Light:..........+.+ Regen:.............
 Dark:.............   ESP:+............
Sound:............. S.Inv:.........+..+
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:......+...... S.Dig:.+...........
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+.....+.....
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The hill giant wakes up.
> You have found 285 gold pieces worth of silver.
> The hill giant is targeted.
> The hill giant cries out in pain.
> The hill giant screams in agony.
> The hill giant flees in terror!
> The hill giant dies.
> There is a wall in the way!
> The giant yellow scorpion dies.
> There is a wall in the way!
> The great crystal drake is targeted.
> You have 0 charges remaining.
> The great crystal drake grunts with pain.
> The great crystal drake breathes shards.
> You die.

Killed by a great crystal drake.

  [Character Equipment]

a) a Lead-Filled Mace of *Slay Troll* (4d3) (+6,+7) <+2> {Str,ESP}
     Found lying on the floor at 1300 feet (level 26)
     
     +2 strength.
     Slays trolls.
     Grants telepathy.  
     
     Combat info:
     3.3 blows/round.
     With +9 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 143.2 vs trolls and 85.8 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1, +5>
     Dropped by Ufthak of Cirith Ungol at 1150 feet (level 23)
     
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +5 shooting speed.
     +1 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     
c) a Ring of Bodykeeping
     Bought from a store
     
     Sustains strength, dexterity, constitution.
     
d) a Ring of Intelligence <+3>
     Bought from a store
     
     +3 intelligence.
     Sustains intelligence.
     
e) an Amulet of Wisdom <+4>
     Found lying on the floor at 1350 feet (level 27)
     
     +4 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4>
     Dropped by Shagrat, the Orc Captain, at 1150 feet (level 23)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on the player, with full
     intensity to radius 3, dealing 2d15 damage at the centre, which
     your device skill increases by 52% for an average of 24.3 damage.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
g) the Hard Leather Armour of Himring [20,+15] {rPoi,Neth,Chaos}
     Found lying on the floor at 1400 feet (level 28)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 121 to 240 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
i) an Elven Cloak of Stealth [6,+6] <+3, +1>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +3 stealth.
     +1 speed.
     
m) a Wicker Shield of Resistance [2,+16]
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
n) the Iron Helm 'Holhenneth' [7,+10] <+2> {int,wis,srch,pBlind,pConf,SeeInv}
     Conjured forth by magic at 1550 feet (level 31)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 67 to 132 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
o) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by an ethereal drake at 1750 feet (level 35)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 49% for an average of
     10.4 damage.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
p) a Pair of Steel Shod Boots of Stability [7,+9]
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells] {@1}
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge] {@2}
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences] {@3}
     
     You can read this book.
     
d) 2 Books of Magic Spells [Arcane Control] {@4}
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 4 Rations of Food
f) 20 Potions of Cure Critical Wounds
g) 4 Potions of Healing
i) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 19 Potions of Restore Mana
n) 10 Potions of Restore Life Levels
o) 3 Rods of Probing {@1}
p) 2 Rods of Curing {@3}
q) a Rod of Healing {@5}
     Cannot be harmed by lightning.
     
r) 2 Rods of Recall {@8}
     Cannot be harmed by lightning.
     
s) 3 Wands of Stone to Mud (2 charges)
t) a Wand of Annihilation (0 charges)
     Cannot be harmed by lightning.
     
u) 2 Staves of Mapping (1 charge)
v) 2 Staves of Curing (11 charges)
w) a Ring of Constitution <+3>
     Found lying on the floor at 1650 feet (level 33)
     
     +3 constitution.
     Sustains constitution.
     
x) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 18 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 158.2 vs creatures not resistant to fire,
     125.9 vs evil creatures, and 93.7 vs. others.
     
y) a Shovel of Digging (1d2) (+8,+7) <+1>
     Taken from a chest found at 1450 feet (level 29)
     
     +1 tunneling.
     Branded with acid.
     
     Combat info:
     3.8 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 78 vs creatures not resistant to acid and
     65.9 vs. others.
     




  [Character Quiver]

0) 4 Arrows of Slay Undead (1d4) (+4,+6)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 218 vs undead and 109.1 vs. others.
     35% chance of breaking upon contact.
     
1) 24 Arrows of Slay Demon (1d4) (+8,+8)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 237.3 vs demons and 118.8 vs. others.
     35% chance of breaking upon contact.
     
2) 26 Arrows of Wounding (1d4) (+14,+16)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 156.7.
     35% chance of breaking upon contact.
     
3) 5 Seeker Arrows (4d4) (+5,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 144.
     35% chance of breaking upon contact.
     
4) 20 Mithril Arrows of Slay Animal (3d6) (+8,+12)
     Slays animals.
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 290.7 vs animals and 174.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Ring of Strength <+4>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +4 strength.
     Sustains strength.
     
b) a Ring of Dexterity <+2>
     Dropped by a balance drake at 1650 feet (level 33)
     
     +2 dexterity.
     Sustains dexterity.
     
c) a Ring of Constitution <+2>
     Dropped by a young white dragon at 1550 feet (level 31)
     
     +2 constitution.
     Sustains constitution.
     
d) a Ring of Soulkeeping
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Sustains strength, intelligence, wisdom.
     
e) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> {Stlh,Nthr,rDark}
     Dropped by Draebor, the Imp, at 1600 feet (level 32)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
f) Hard Leather Armour of Elvenkind (-1) [16,+22] <+1> {Stlh,rPoison}
     Found lying on the floor at 1700 feet (level 34)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, fire.
     
g) the Cloak of Thingol [1,+18] <+3> {dex}
     Taken from a chest found at 1550 feet (level 31)
     
     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 84 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3> {int, wis, stlh}
     Found lying on the floor at 1450 feet (level 29)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 66 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
i) a Golden Crown of the Magi [0,+8] <+1> {int,AFLC,SusInt,SlowDig}
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
j) a Hard Leather Cap of Telepathy [2,+11]
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     Grants telepathy.  
     
k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by a young multi-hued dragon at 1800 feet (level 36)
     
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
     When activated, it casts a bolt of acid dealing 5d8 damage, which
     your device skill increases by 54% for an average of 33.8 damage.
     Takes 7 to 12 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
l) a Pair of Steel Shod Boots of Speed [7,+8] <+7>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +7 speed.
     Cannot be harmed by fire.
     
m) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {light}
     Conjured forth by magic at 1300 feet (level 26)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 193.6 vs creatures not resistant to cold,
     166.6 vs animals, and 139.5 vs. others.
     
n) a Cutlass of *Slay Animal* (1d8) (+6,+16) <+1> {Int,pConf}
     Found lying on the floor at 1700 feet (level 34)
     
     +1 intelligence.
     Slays animals.
     Provides protection from confusion.
     
     Combat info:
     3.3 blows/round.
     With +4 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 115.8 vs animals and 100 vs. others.
     
o) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> {dex,MaxDam}
     Dropped by Azog, Enemy of the Dwarves, at 1200 feet (level 24)
     
     +2 dexterity.
     +2 extra blows.
     Slays undead, animals, evil creatures.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 236.5 vs undead, 198.1 vs animals and evil
     creatures, and 159.8 vs. others.
     
p) a Long Sword of *Slay Undead* (2d5) (+3,+10) <+1> {Wis,TrapImmune}
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     +1 wisdom.
     Slays undead (powerfully).
     Gives immunity to traps.  
     
     Combat info:
     3.3 blows/round.
     With +6 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 168.9 vs undead and 84.4 vs. others.
     
q) the Broad Sword 'Aranrúth' (3d5) (+20,+12) <+4> {dex,FreeAct,FthFall}
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     +4 dexterity.
     Slays demons, orcs.
     Provides resistance to cold.
     Cannot be harmed by acid.
     Slows your metabolism.  Feather Falling.  Prevents paralysis.  
     
     When activated, it casts a bolt of cold dealing 12d8 damage, which
     your device skill increases by 44% for an average of 77.7 damage.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 204.3 vs demons and orcs, and 126 vs.
     others.
     
r) an Awl-Pike of Gondolin (1d8) (+10,+10) <+1>
{light,rDark,FreeAct,FeatherFall}
     Found lying on the floor of a special room at 1200 feet (level 24)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 96.4 vs dragons, demons, trolls, and orcs,
     and 68.9 vs. others.
     
s) an Awl-Pike of *Slay Demon* (1d8) (+5,+13) <+2> {Int,TrapImmune}
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     +2 intelligence.
     Slays demons (powerfully).
     Gives immunity to traps.  
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 132.4 vs demons and 77.6 vs. others.
     
t) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> {Con}
     Found lying on the floor in a pit at 1700 feet (level 34)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 147.4 vs giants, trolls, and orcs, 125.9 vs
     evil creatures, and 104.4 vs. others.
     
u) a Glaive of *Slay Demon* (2d6) (+5,+9) <+2> {Int,TrapImmune}
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     Slays demons (powerfully).
     Gives immunity to traps.  
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 159.8 vs demons and 73.7 vs. others.
     
v) a Maul (Defender) (4d4) (+9,+18) [+3] <+3> {Stlh,SusCon,Regen,FreeAct}
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 111.5.
     
w) a Great Hammer of *Slay Dragon* (8d1) (+13,+4) <+1> {Con,ESP}
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     2.8 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 160.7 vs dragons and 61.8 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       384    100'  Reached level 2
       515    100'  Killed Fang, Farmer Maggot's Dog
       515    100'  Reached level 3
       789    100'  Reached level 4
      1530    100'  Reached level 5
      2419    150'  Reached level 6
      2636    150'  Killed Grip, Farmer Maggot's Dog
      2636    150'  Reached level 7
      4527    400'  Reached level 8
      5934    400'  Reached level 9
      6913    400'  Killed Mughash the Kobold Lord
      6913    400'  Reached level 10
      8125    400'  Reached level 11
      8695    450'  Killed Wormtongue, Agent of Saruman
      8695    450'  Reached level 12
      9079    450'  Killed Bullroarer the Hobbit
      9354    450'  Killed Lagduf, the Snaga
      9354    450'  Reached level 13
     10477    500'  Reached level 14
     12153    600'  Reached level 15
     13243    600'  Killed Orfax, Son of Boldor
     13253    600'  Reached level 16
     14177    650'  Reached level 17
     15847    700'  Reached level 18
     16370    750'  Reached level 19
     18614    800'  Reached level 20
     20092    950'  Reached level 21
     20245    950'  Killed Grishnákh, the Hill Orc
     20832    950'  Killed Nár, the Dwarf
     22401    950'  Killed Brodda, the Easterling
     23181   1050'  Reached level 22
     24746   1100'  Reached level 23
     25182      0'  Killed Farmer Maggot
     25555   1100'  Reached level 24
     25919   1100'  Killed Angamaitë of Umbar
     25922   1100'  Killed Sangahyando of Umbar
     27112   1150'  Killed Shagrat, the Orc Captain
     27114   1150'  Found the Phial of Galadriel
     27268   1150'  Reached level 25
     28928   1150'  Killed Ufthak of Cirith Ungol
     28948   1150'  Found the Short Bow of Amras
     30548   1200'  Reached level 26
     32199   1200'  Reached level 26
     32794   1200'  Killed Azog, Enemy of the Dwarves
     32849   1200'  Found the Scimitar 'Haradekket'
     32947   1200'  Killed Bolg, Son of Azog
     33648   1200'  Killed Boldor, King of the Yeeks
     34911   1300'  Found the Rapier 'Forasgil'
     35459   1300'  Killed Ulfast, Son of Ulfang
     35480   1300'  Killed Ulwarth, Son of Ulfang
     36609   1300'  Reached level 27
     36759   1300'  Killed Ibun, Son of Mîm
     36982   1300'  Killed Lugdush, the Uruk
     37690   1350'  Killed Uldor the Accursed
     38117   1350'  Killed Uglúk, the Uruk
     38331   1350'  Killed Old Man Willow
     38637   1350'  Killed Khîm, Son of Mîm
     40005   1300'  Reached level 28
     41065   1300'  Killed Sméagol
     46411   1350'  Found the Broad Sword 'Aranrúth'
     47497   1350'  Killed Gorbag, the Orc Captain
     47621   1350'  Reached level 29
     48418   1400'  Found the Hard Leather Armour of Himring
     49533   1450'  Killed Beorn, the Shape-Changer
     56970   1350'  Killed Mîm, Betrayer of Turin
     59394   1450'  Found the Cloak 'Holcolleth'
     60604   1450'  Reached level 30
     61747   1550'  Reached level 30
     63152   1550'  Found the Cloak of Thingol
     64340   1550'  Found the Iron Helm 'Holhenneth'
     67155   1600'  Killed Bert the Stone Troll
     67219   1600'  Killed Bill the Stone Troll
     67219   1600'  Reached level 31
     67277   1600'  Killed Tom the Stone Troll
     68243   1600'  Found the Bastard Sword 'Calris' (LOST)
     77718   1600'  Killed Draebor, the Imp
     77727   1600'  Found the Soft Leather Armour 'Hithlomir'
     80735   1700'  Reached level 32
     80944   1700'  Found the Broad Axe 'Barukkheled'
     83296   1750'  Found the Set of Leather Gloves 'Cammithrim'
     86316   1750'  Killed Lokkak, the Ogre Chieftain
     87252   1750'  Reached level 33
     88913   1800'  Found the Set of Gauntlets 'Paurnen'
     90946   1700'  Found the Dagger 'Narthanc' (LOST)
     91517   1700'  Found the Set of Gauntlets 'Paurhach' (LOST)
     94670   1550'  Found the Flail 'Totila'
     94758   1550'  Found the Iron Helm of Gorlim


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use autoexplore commands                     : no  (autoexplore_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 20.10.2026 20:50

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10870. on the Ladder (of 19524)
4501. on the Angband Ladder (of 6776)
6. for this player (

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On 20.10.2026 20:50 dohern@gmail.com wrote:
Got overconfident in my ability to take on an out-of-depth Great Crystal Drake. Seeing its typical depth of level 50 should have been a sign that I shouldn't attempt to fight it. One hit from it killed me.

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