The Angband Ladder: Vang, High-Elf Mage by <dohern@gmail.com>
[Angband 4.2.6 Character Dump]
Name Vang Age 115 Self RB CB EB Best
Race High-Elf Height 6'2" STR: 18/77 +1 -3 +2 18/77
Class Mage Weight 14st 1lb INT: 18/78 +3 +3 +7 18/208
Title Conjurer Turns used: WIS: 13 -1 +0 +8 18/20
HP -74/188 Game 1038608 DEX: 18/90 +3 +0 +2 18/140
SP 211/265 Standard 95017 CON: 17 +1 -2 +0 16
Resting 24441
Level 33 Armor [43,+75] Saving Throw 82%
Cur Exp 352327 Stealth Excellent
Max Exp 352327 Melee 4d3,+16 Disarm - phys. 74%
Adv Exp 398750 To-hit 31,+22 Disarm - magic 91%
Blows 3.3/turn Magic Devices 109
Gold 72505 Searching 69%
Burden 167.9 lb Shoot to-dam +15 Infravision 40 ft
Overweight -12.0 lb To-hit 31,+28 Speed 2 (1.2x)
Max Depth 1750' (L35) Shots 1.5/turn
You are the only child of a Noldorin Warrior. You have light grey
eyes, wavy black hair, and a fair complexion.
Resistances Abilities
Acid:........+.... pFear:.............
Elec:.+......+.... pBlnd:.........+...
Fire:.+......+.... pConf:.........+...
Cold:.+......+.... pStun:.............
Pois:......+...... HLife:.............
Light:..........+.+ Regen:.............
Dark:............. ESP:+............
Sound:............. S.Inv:.........+..+
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:......+...... S.Dig:.+...........
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............
Hindrances Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.........+...
Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+.....+.....
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
Light:.....+....+..
D.Red:.............
Moves:.............
[Last Messages]
> The hill giant wakes up.
> You have found 285 gold pieces worth of silver.
> The hill giant is targeted.
> The hill giant cries out in pain.
> The hill giant screams in agony.
> The hill giant flees in terror!
> The hill giant dies.
> There is a wall in the way!
> The giant yellow scorpion dies.
> There is a wall in the way!
> The great crystal drake is targeted.
> You have 0 charges remaining.
> The great crystal drake grunts with pain.
> The great crystal drake breathes shards.
> You die.
Killed by a great crystal drake.
[Character Equipment]
a) a Lead-Filled Mace of *Slay Troll* (4d3) (+6,+7) <+2> {Str,ESP}
Found lying on the floor at 1300 feet (level 26)
+2 strength.
Slays trolls.
Grants telepathy.
Combat info:
3.3 blows/round.
With +9 STR and +0 DEX you would get 3.8 blows
With +0 STR and +1 DEX you would get 4.0 blows
Average damage/round: 143.2 vs trolls and 85.8 vs. others.
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1, +5>
Dropped by Ufthak of Cirith Ungol at 1150 feet (level 23)
+2 intelligence.
+2 wisdom.
+2 dexterity.
+1 speed.
+5 shooting speed.
+1 shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, fire.
Slows your metabolism.
c) a Ring of Bodykeeping
Bought from a store
Sustains strength, dexterity, constitution.
d) a Ring of Intelligence <+3>
Bought from a store
+3 intelligence.
Sustains intelligence.
e) an Amulet of Wisdom <+4>
Found lying on the floor at 1350 feet (level 27)
+4 wisdom.
Sustains wisdom.
f) the Phial of Galadriel <+4>
Dropped by Shagrat, the Orc Captain, at 1150 feet (level 23)
+4 light.
Cannot be harmed by fire.
Intensity 4 light.
When activated, it lights up the surrounding area and creates a
ball of weak light with radius 3, centred on the player, with full
intensity to radius 3, dealing 2d15 damage at the centre, which
your device skill increases by 52% for an average of 24.3 damage.
Takes 13 to 24 turns to recharge at your current speed.
Your chance of success is 98.1%
g) the Hard Leather Armour of Himring [20,+15] {rPoi,Neth,Chaos}
Found lying on the floor at 1400 feet (level 28)
Provides resistance to poison, nether, chaos.
Cannot be harmed by acid, fire.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 121 to 240 turns to recharge at your current speed.
Your chance of success is 97.8%
i) an Elven Cloak of Stealth [6,+6] <+3, +1>
Found lying on the floor in a vault at 1750 feet (level 35)
+3 stealth.
+1 speed.
m) a Wicker Shield of Resistance [2,+16]
Found lying on the floor in a vault at 1350 feet (level 27)
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid.
n) the Iron Helm 'Holhenneth' [7,+10] <+2> {int,wis,srch,pBlind,pConf,SeeInv}
Conjured forth by magic at 1550 feet (level 31)
+2 intelligence.
+2 wisdom.
+2 searching skill.
Provides protection from blindness, confusion.
Cannot be harmed by acid.
Grants the ability to see invisible things.
When activated, it detects treasure and all creatures and maps an
area nearby.
Takes 67 to 132 turns to recharge at your current speed.
Your chance of success is 97.9%
o) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
Dropped by an ethereal drake at 1750 feet (level 35)
+1 light.
Provides resistance to light.
Cannot be harmed by acid, fire.
Sustains constitution.
Prevents paralysis.
When activated, it casts a bolt or beam of a missile dealing 3d4
damage, which your device skill increases by 49% for an average of
10.4 damage.
Takes 2 turns to recharge at your current speed.
Your chance of success is 98.0%
p) a Pair of Steel Shod Boots of Stability [7,+9]
Found lying on the floor in a vault at 1750 feet (level 35)
Provides resistance to nexus.
Cannot be harmed by fire.
Feather Falling.
[Character Inventory]
a) 2 Books of Magic Spells [First Spells] {@1}
You can read this book.
b) 2 Books of Magic Spells [Attacks and Knowledge] {@2}
You can read this book.
c) 2 Books of Magic Spells [Magical Defences] {@3}
You can read this book.
d) 2 Books of Magic Spells [Arcane Control] {@4}
Cannot be harmed by fire.
You can read this book.
e) 4 Rations of Food
f) 20 Potions of Cure Critical Wounds
g) 4 Potions of Healing
i) 2 Potions of *Healing*
It can be thrown at creatures with damaging effect.
m) 19 Potions of Restore Mana
n) 10 Potions of Restore Life Levels
o) 3 Rods of Probing {@1}
p) 2 Rods of Curing {@3}
q) a Rod of Healing {@5}
Cannot be harmed by lightning.
r) 2 Rods of Recall {@8}
Cannot be harmed by lightning.
s) 3 Wands of Stone to Mud (2 charges)
t) a Wand of Annihilation (0 charges)
Cannot be harmed by lightning.
u) 2 Staves of Mapping (1 charge)
v) 2 Staves of Curing (11 charges)
w) a Ring of Constitution <+3>
Found lying on the floor at 1650 feet (level 33)
+3 constitution.
Sustains constitution.
x) the Flail 'Totila' (3d6) (+16,+12) <+2>
Found lying on the floor in a vault at 1550 feet (level 31)
+2 stealth.
+2 speed.
Slays evil creatures.
Branded with fire.
Provides resistance to fire.
Provides protection from confusion.
Cannot be harmed by acid, fire.
When activated, it confuses a target monster.
Takes 18 turns to recharge at your current speed.
Your chance of success is 97.9%
Combat info:
2.8 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 158.2 vs creatures not resistant to fire,
125.9 vs evil creatures, and 93.7 vs. others.
y) a Shovel of Digging (1d2) (+8,+7) <+1>
Taken from a chest found at 1450 feet (level 29)
+1 tunneling.
Branded with acid.
Combat info:
3.8 blows/round.
With +2 STR and +0 DEX you would get 4.0 blows
With +0 STR and +1 DEX you would get 4.0 blows
Average damage/round: 78 vs creatures not resistant to acid and
65.9 vs. others.
[Character Quiver]
0) 4 Arrows of Slay Undead (1d4) (+4,+6)
Slays undead.
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 218 vs undead and 109.1 vs. others.
35% chance of breaking upon contact.
1) 24 Arrows of Slay Demon (1d4) (+8,+8)
Slays demons.
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 237.3 vs demons and 118.8 vs. others.
35% chance of breaking upon contact.
2) 26 Arrows of Wounding (1d4) (+14,+16)
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 156.7.
35% chance of breaking upon contact.
3) 5 Seeker Arrows (4d4) (+5,+6)
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 144.
35% chance of breaking upon contact.
4) 20 Mithril Arrows of Slay Animal (3d6) (+8,+12)
Slays animals.
Cannot be harmed by acid, fire.
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 290.7 vs animals and 174.5 vs. others.
35% chance of breaking upon contact.
[Home Inventory]
a) a Ring of Strength <+4>
Found lying on the floor in a vault at 1750 feet (level 35)
+4 strength.
Sustains strength.
b) a Ring of Dexterity <+2>
Dropped by a balance drake at 1650 feet (level 33)
+2 dexterity.
Sustains dexterity.
c) a Ring of Constitution <+2>
Dropped by a young white dragon at 1550 feet (level 31)
+2 constitution.
Sustains constitution.
d) a Ring of Soulkeeping
Found lying on the floor in a vault at 1750 feet (level 35)
Sustains strength, intelligence, wisdom.
e) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> {Stlh,Nthr,rDark}
Dropped by Draebor, the Imp, at 1600 feet (level 32)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, dark, nether.
Cannot be harmed by acid, fire.
f) Hard Leather Armour of Elvenkind (-1) [16,+22] <+1> {Stlh,rPoison}
Found lying on the floor at 1700 feet (level 34)
+1 stealth.
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, fire.
g) the Cloak of Thingol [1,+18] <+3> {dex}
Taken from a chest found at 1550 feet (level 31)
+3 dexterity.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, fire.
Prevents paralysis.
When activated, it tries to recharge a wand or staff, destroying
the wand or staff on failure.
Takes 84 turns to recharge at your current speed.
Your chance of success is 97.1%
h) the Cloak 'Holcolleth' [1,+4] <+2, +3> {int, wis, stlh}
Found lying on the floor at 1450 feet (level 29)
+2 intelligence.
+2 wisdom.
+3 stealth.
Provides resistance to acid.
Cannot be harmed by acid, fire.
When activated, it puts to sleep the monsters around you.
Takes 66 turns to recharge at your current speed.
Your chance of success is 98.0%
i) a Golden Crown of the Magi [0,+8] <+1> {int,AFLC,SusInt,SlowDig}
Found lying on the floor in a vault at 1550 feet (level 31)
+1 intelligence.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid.
Sustains intelligence.
Slows your metabolism.
j) a Hard Leather Cap of Telepathy [2,+11]
Found lying on the floor in a vault at 1650 feet (level 33)
Grants telepathy.
k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
Dropped by a young multi-hued dragon at 1800 feet (level 36)
Provides resistance to acid.
Cannot be harmed by acid, fire.
Feather Falling.
When activated, it casts a bolt of acid dealing 5d8 damage, which
your device skill increases by 54% for an average of 33.8 damage.
Takes 7 to 12 turns to recharge at your current speed.
Your chance of success is 98.1%
l) a Pair of Steel Shod Boots of Speed [7,+8] <+7>
Found lying on the floor in a vault at 1750 feet (level 35)
+7 speed.
Cannot be harmed by fire.
m) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {light}
Conjured forth by magic at 1300 feet (level 26)
+1 light.
Slays animals.
Branded with cold.
Provides resistance to cold, light.
Cannot be harmed by acid.
Combat info:
4.0 blows/round.
Average damage/round: 193.6 vs creatures not resistant to cold,
166.6 vs animals, and 139.5 vs. others.
n) a Cutlass of *Slay Animal* (1d8) (+6,+16) <+1> {Int,pConf}
Found lying on the floor at 1700 feet (level 34)
+1 intelligence.
Slays animals.
Provides protection from confusion.
Combat info:
3.3 blows/round.
With +4 STR and +0 DEX you would get 3.8 blows
With +0 STR and +1 DEX you would get 4.0 blows
Average damage/round: 115.8 vs animals and 100 vs. others.
o) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> {dex,MaxDam}
Dropped by Azog, Enemy of the Dwarves, at 1200 feet (level 24)
+2 dexterity.
+2 extra blows.
Slays undead, animals, evil creatures.
Cannot be harmed by acid.
Grants the ability to see invisible things.
Combat info:
6.0 blows/round.
Average damage/round: 236.5 vs undead, 198.1 vs animals and evil
creatures, and 159.8 vs. others.
p) a Long Sword of *Slay Undead* (2d5) (+3,+10) <+1> {Wis,TrapImmune}
Found lying on the floor in a vault at 1300 feet (level 26)
+1 wisdom.
Slays undead (powerfully).
Gives immunity to traps.
Combat info:
3.3 blows/round.
With +6 STR and +0 DEX you would get 3.8 blows
With +0 STR and +1 DEX you would get 4.0 blows
Average damage/round: 168.9 vs undead and 84.4 vs. others.
q) the Broad Sword 'Aranrúth' (3d5) (+20,+12) <+4> {dex,FreeAct,FthFall}
Found lying on the floor in a vault at 1350 feet (level 27)
+4 dexterity.
Slays demons, orcs.
Provides resistance to cold.
Cannot be harmed by acid.
Slows your metabolism. Feather Falling. Prevents paralysis.
When activated, it casts a bolt of cold dealing 12d8 damage, which
your device skill increases by 44% for an average of 77.7 damage.
Takes 60 turns to recharge at your current speed.
Your chance of success is 97.9%
Combat info:
4.0 blows/round.
Average damage/round: 204.3 vs demons and orcs, and 126 vs.
others.
r) an Awl-Pike of Gondolin (1d8) (+10,+10) <+1>
{light,rDark,FreeAct,FeatherFall}
Found lying on the floor of a special room at 1200 feet (level 24)
+1 light.
Slays dragons, demons, trolls, orcs.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Feather Falling. Grants the ability to see invisible things.
Prevents paralysis.
Combat info:
2.8 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 96.4 vs dragons, demons, trolls, and orcs,
and 68.9 vs. others.
s) an Awl-Pike of *Slay Demon* (1d8) (+5,+13) <+2> {Int,TrapImmune}
Found lying on the floor in a vault at 1350 feet (level 27)
+2 intelligence.
Slays demons (powerfully).
Gives immunity to traps.
Combat info:
2.8 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 132.4 vs demons and 77.6 vs. others.
t) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> {Con}
Found lying on the floor in a pit at 1700 feet (level 34)
+3 constitution.
Slays giants, trolls, orcs, evil creatures.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things.
Combat info:
2.8 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 147.4 vs giants, trolls, and orcs, 125.9 vs
evil creatures, and 104.4 vs. others.
u) a Glaive of *Slay Demon* (2d6) (+5,+9) <+2> {Int,TrapImmune}
Found lying on the floor in a vault at 1650 feet (level 33)
+2 intelligence.
Slays demons (powerfully).
Gives immunity to traps.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 159.8 vs demons and 73.7 vs. others.
v) a Maul (Defender) (4d4) (+9,+18) [+3] <+3> {Stlh,SusCon,Regen,FreeAct}
Found lying on the floor in a vault at 1750 feet (level 35)
+3 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, fire.
Sustains constitution.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 111.5.
w) a Great Hammer of *Slay Dragon* (8d1) (+13,+4) <+1> {Con,ESP}
Found lying on the floor in a vault at 1650 feet (level 33)
+1 constitution.
Slays dragons (powerfully).
Grants telepathy.
Combat info:
2.8 blows/round.
With +2 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 160.7 vs dragons and 61.8 vs. others.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
384 100' Reached level 2
515 100' Killed Fang, Farmer Maggot's Dog
515 100' Reached level 3
789 100' Reached level 4
1530 100' Reached level 5
2419 150' Reached level 6
2636 150' Killed Grip, Farmer Maggot's Dog
2636 150' Reached level 7
4527 400' Reached level 8
5934 400' Reached level 9
6913 400' Killed Mughash the Kobold Lord
6913 400' Reached level 10
8125 400' Reached level 11
8695 450' Killed Wormtongue, Agent of Saruman
8695 450' Reached level 12
9079 450' Killed Bullroarer the Hobbit
9354 450' Killed Lagduf, the Snaga
9354 450' Reached level 13
10477 500' Reached level 14
12153 600' Reached level 15
13243 600' Killed Orfax, Son of Boldor
13253 600' Reached level 16
14177 650' Reached level 17
15847 700' Reached level 18
16370 750' Reached level 19
18614 800' Reached level 20
20092 950' Reached level 21
20245 950' Killed Grishnákh, the Hill Orc
20832 950' Killed Nár, the Dwarf
22401 950' Killed Brodda, the Easterling
23181 1050' Reached level 22
24746 1100' Reached level 23
25182 0' Killed Farmer Maggot
25555 1100' Reached level 24
25919 1100' Killed Angamaitë of Umbar
25922 1100' Killed Sangahyando of Umbar
27112 1150' Killed Shagrat, the Orc Captain
27114 1150' Found the Phial of Galadriel
27268 1150' Reached level 25
28928 1150' Killed Ufthak of Cirith Ungol
28948 1150' Found the Short Bow of Amras
30548 1200' Reached level 26
32199 1200' Reached level 26
32794 1200' Killed Azog, Enemy of the Dwarves
32849 1200' Found the Scimitar 'Haradekket'
32947 1200' Killed Bolg, Son of Azog
33648 1200' Killed Boldor, King of the Yeeks
34911 1300' Found the Rapier 'Forasgil'
35459 1300' Killed Ulfast, Son of Ulfang
35480 1300' Killed Ulwarth, Son of Ulfang
36609 1300' Reached level 27
36759 1300' Killed Ibun, Son of Mîm
36982 1300' Killed Lugdush, the Uruk
37690 1350' Killed Uldor the Accursed
38117 1350' Killed Uglúk, the Uruk
38331 1350' Killed Old Man Willow
38637 1350' Killed Khîm, Son of Mîm
40005 1300' Reached level 28
41065 1300' Killed Sméagol
46411 1350' Found the Broad Sword 'Aranrúth'
47497 1350' Killed Gorbag, the Orc Captain
47621 1350' Reached level 29
48418 1400' Found the Hard Leather Armour of Himring
49533 1450' Killed Beorn, the Shape-Changer
56970 1350' Killed Mîm, Betrayer of Turin
59394 1450' Found the Cloak 'Holcolleth'
60604 1450' Reached level 30
61747 1550' Reached level 30
63152 1550' Found the Cloak of Thingol
64340 1550' Found the Iron Helm 'Holhenneth'
67155 1600' Killed Bert the Stone Troll
67219 1600' Killed Bill the Stone Troll
67219 1600' Reached level 31
67277 1600' Killed Tom the Stone Troll
68243 1600' Found the Bastard Sword 'Calris' (LOST)
77718 1600' Killed Draebor, the Imp
77727 1600' Found the Soft Leather Armour 'Hithlomir'
80735 1700' Reached level 32
80944 1700' Found the Broad Axe 'Barukkheled'
83296 1750' Found the Set of Leather Gloves 'Cammithrim'
86316 1750' Killed Lokkak, the Ogre Chieftain
87252 1750' Reached level 33
88913 1800' Found the Set of Gauntlets 'Paurnen'
90946 1700' Found the Dagger 'Narthanc' (LOST)
91517 1700' Found the Set of Gauntlets 'Paurhach' (LOST)
94670 1550' Found the Flail 'Totila'
94758 1550' Found the Iron Helm of Gorlim
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use autoexplore commands : no (autoexplore_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
To-damage is a percentage of dice (experimental): no (birth_percent_damage)
|
Posted on 20.10.2026 20:50
10870. on the Ladder (of 19524)
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