The Angband Ladder: Sevilawyr, Dark-Elf Sorceror by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Sevilawyr Age 137 STR! 32
Sex : Male Height 55 INT! 40
Race : Dark-Elf Weight 110 WIS! 40
Class : Sorceror Social Class 7 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit -13 Level 50 Hit Points 763/ 763
+ To Melee Damage -57 Experience 16138159 Spell Points 1363/ 1363
+ To Ranged Hit 2 Max Exp 16138159 Sanity 930/ 930
+ To Ranged Damage 4 Exp to Adv. ***** Piety 295390
AC 36+214 Gold 1571791 Speed Fast (+42)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Bad Blows/Round: 4
Bows/Throw : Bad Searching : Bad Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 12d4-228
Stealth : Bad Magic Device: Fair Infra-Vision: 80 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Dark Elven Warrior.
You have black eyes, wavy black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 107 (5350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 23 (1150')
Your body is a Player.
You are currently on level 106 of Angband.
You have defeated 3464 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You have completed 70 princess quests.
You have completed 21 lost sword quests.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Hrive of the 2890th year of the third age.
You have been adventuring for 83 days.
adefkmnopsuxz{|@
Add Str : ..3.7...........
Add Int : 32..7..2.2......
Add Wis : 32..7..2.2.....+
Add Dex : ....7.....4.....
Add Con : .2367...........
Add Chr : .23.7..2.....5..
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : .......2........
Add Sear. : ..3.............
Add Infra : 3...............
Add Speed : .....3.2.....5..
Poison Brd: .............+..
Sust Str : ......+.+.......
Sust Int : +.......+.......
Sust Wis : +...............
Sust Dex : ................
Sust Con : ........+.......
Sust Chr : ........+.......
Invisible : .......+........
Mul life : ......+........+
Sens Fire : +...............
Reflect : ................
Free Act : ..........++....
Hold Life : .....+..........
Imm Acid : ......*++.+.....
Imm Elec : ......*.........
Imm Fire : ..*...*+........
Imm Cold : *.....++*.......
Res Pois : ........+.......
Res Fear : ................
Res Light : .....++.........
Res Dark : .....+..+......+
Res Blind : +........+......
Res Conf : .....+..+.......
Res Sound : ........+.......
Res Shard : ........+.......
Res Neth : ........+.......
Res Nexus : .........+......
Res Chaos : .....+..........
Res Disen : .......+........
Auto Curse: ....+...........
Lite : ..........+.....
See Invis : +.+..+.........+
Regen : ........+.......
Xtra Might: .+..............
Activate : ..+..+.+..+.....
Blessed : .............+..
Cursed : ....+...........
Fly : ..+.............
Orc.ESP : .....+...+......
Troll.ESP : .........+......
Evil.ESP : .........+......
TLord.ESP : ..+.............
Skills (points left: 0)
- Combat 03.200 [0.500]
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 03.000 [0.400]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.200]
. Magic-Device 05.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 11.700 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 40.150 [0.550]
. Prayer 35.000 [0.500]
. Mindcraft 01.700 [0.500]
. Monster-lore 07.500 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-8,+7)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Light Crossbow of Galar (x5) (+3,+4) (+2)
It increases your intelligence, wisdom, constitution and charisma by 2
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 59 of
Mordor.
f) a Ring of Constitution (+6) {!k}
It increases your constitution by 6.
You stole it from the Expensive Black Market.
k) an Amulet of Doom [+6] (+7) {cursed}
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
n) The Double Chain Mail of Tilomenel (-28,-55) [16,+13](40%)
It increases your hit points by 40%. It sustains your strength. It
provides immunity to acid, electricity and fire. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Demonshield of Carad [5,+20]
It sustains your strength, intelligence, constitution and charisma.
It provides immunity to cold. It provides resistance to acid, poison,
dark, confusion, sound, shards and nether. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Forbidden Library.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It provides light (radius 1) forever. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
x) a Pair of Soft Leather Boots of Free Action [2,+11] {!k}
It provides immunity to paralysis.
You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Coronath (1d5) (+7,+8) (+5 to speed)
It increases your charisma and speed by 5. It poisons your foes. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 64 of Mordor.
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 69 of Angband.
c) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of an Archlich on level 69 of Paths of the
Dead.
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Saruman of Many Colours on level 56 of
Mordor.
e) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You found it in the remains of a Nightwalker on level 69 of Paths of the
Dead.
f) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Library.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You bought it from the Library.
h) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Library.
i) a Fireproof Tome of the Time
It cannot be harmed by fire.
You found it in the remains of a Nightcrawler on level 69 of Paths of the
Dead.
j) a Fireproof Tome of the Mind
It cannot be harmed by fire.
It was given to you as a reward.
k) a Fireproof Holy Tome of Eru Iluvatar
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 69 of Paths of the Dead.
l) The Gem of Venom {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of an Old Sorcerer on level 49 of Mordor.
m) a Parchment titled ''Famous Last Words'' {light adsorption}
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 76 of Angband.
n) Jor's Buckler of Missile Attraction {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dreadlord on level 102 of Angband.
o) 12 Potions of *Healing* {!k}
p) a Potion of Life
q) 19 Potions of Curing {!k}
r) 9 Scrolls of *Destruction* {!k}
s) a Fireproof Scroll of Genocide
t) 4 Scrolls of Genocide {!k}
u) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You found it in the remains of a Hell knight on level 53 of Mordor.
v) 2 Scrolls of Mass Genocide
w) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 69 of Paths of the Dead.
[Home Inventory - Bree ]
a) 2 Tomes of Meta Spells
b) 3 Sprigs of Athelas
c) 7 Potions of Healing {100% off}
d) a Potion of Life {!k}
e) 14 Potions of Restore Mana {!k}
f) 2 Fireproof Scrolls of *Destruction* {100% off}
It cannot be harmed by fire.
You found it in the remains of a Dreadmaster on level 79 of Angband.
g) a Golden Rod of Simplicity of Nothing (125/125)
h) The Ring 'Gorgollas' (+3)
It increases your intelligence, wisdom and constitution by 3. It
sustains your wisdom and constitution. It provides immunity to
paralysis. It provides resistance to fire, shards, nether and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
i) an Indestructible Ring of Speed (+9) {!k}
It increases your speed by 9. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
k) 2 Elfstones 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
l) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black reaver on level 69 of Paths of the
Dead.
m) The Splint Mail of Alcar (-2 to accuracy) [19,+9]
It sustains your intelligence, dexterity and charisma. It provides
immunity to electricity and fire. It provides resistance to nether
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll in the town of Gondolin .
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
p) Eol, the Dark Elf's corpse
q) a Mage Staff of Power (1d4) (-6,-3) (+12)
r) a Mage Staff of Mana (1d4) (+7,+10)(80%)
|
Posted on 29.4.2026 22:34
2519. on the Ladder (of 19444)
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