The Angband Ladder: Haldir, Wood-Elf Thaumaturgist by <furiosity@zionmainframe.net>
[ToME 2.2.5 Character Dump]
Name : Haldir Age 102 STR: 26
Sex : Male Height 102 INT: 34
Race : Wood-Elf Weight 107 WIS: 35
Class : Thaumaturgist Social Class 89 DEX: 29
Body : Player CON: 27
God : Eru Iluvatar CHR: 32
+ To Melee Hit 28 Level 38 Max Hit Points 330
+ To Melee Damage 22 Experience 1222409 Cur Hit Points 330
+ To Ranged Hit 34 Max Exp 1222409 Max SP (Mana) 552
+ To Ranged Damage 17 Exp to Adv. 1360000 Cur SP (Mana) 552
AC 43+72 Gold 2104229 Piety 62386
(Miscellaneous Abilities)
Fighting : Excellent Perception : Superb Blows/Round: 4
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 4d4+88
Stealth : Heroic Magic Device: Excellent Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of an Avarin Prince. You have light
grey eyes, wavy black hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 36 (1800')
Barrow-Downs: Level 10 (500')
Maze: Level 27 (1350')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 57 (2850')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
A lost temple: Level 24 (1200')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 10947 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 35 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 52nd Quelle of the 2890th year of the third age.
You have been adventuring for 66 days.
adefkmnopsuxz{|@
Add Str : ...13.5...2.....
Add Int : .......2........
Add Wis : ...1...2.3......
Add Dex : ...1............
Add Con : ....3.....21....
Add Chr : .........3......
Add Stea. : ......52........
Add Sear. : ...1.4..........
Add Infra : ......5....1....
Add Tun.. : ......5.......8.
Add Speed : ..9....2........
Fire Brand: .............+..
Sust Str : ....+...........
Sust Int : +...............
Sust Wis : ...+............
Sust Dex : ................
Sust Con : ....+...........
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : ....+.....+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : ...+..+.........
Res Fire : ......+.........
Res Cold : ................
Res Pois : ......+.........
Res Fear : ...++...........
Res Lite : ...............+
Res Dark : ...........+....
Res Blind : ...+............
Res Conf : .+.......+......
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ....+...........
Aura Fire : ...............+
Lite : +...............
See Invis : +...............
Xtra Might: .+.............+
Activate : ...+.+.+........
Animal.ESP: ......+.........
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Skills (points left: 0)
- Combat 07.200 [0.200]
. Weaponmastery 03.100 [0.400]
. Archery 10.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 32.583 [0.950]
. Magic-Device 04.150 [1.050]
. Spell-power 00.000 [0.600]
. Mana 06.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 36.400 [0.700]
. Temporal 00.000 [0.700]
. Mind 05.600 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 41.000 [1.000]
- Spirituality 02.650 [0.550]
. Prayer 10.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Perfect casting
* Tree walking
[Fates]
You are fated to find The Dagger 'Belangil' on level 1.
[Character Equipment]
a) The Mage Staff of Estolfin (1d4) (+7,+10) [+10]
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It sustains your intelligence. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 27 of The Sandworm lair.
d) a Long Bow of Extra Might (x4) (+10,+17)
It
provides resistance to confusion. It fires missiles with extra might.
It was given to you as a reward.
e) a Ring of Speed (+9) {100% off}
It increases your speed by 9.
You stole it from the Rare Jewelry Shop.
f) The Ring 'Kelenen' [+15] (+1 to searching)
It can be activated for ball
of lightning and resist lightning every 50+d50 turns if it is being
worn. It increases your strength, wisdom, dexterity and searching by 1
. It sustains your wisdom. It makes you completely fearless. It
provides resistance to electricity and blindness. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Indestructible Amulet of Weaponmastery (+6,+5) [+5] (+3)
It increases your strength and
constitution by 3. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
It can be activated for light
area (dam 2d15) every 10+d10 turns if it is being worn. It provides
light (radius 3) forever. It increases your searching and luck by 4.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55
turns if it is being worn. It increases your intelligence, wisdom,
stealth and speed by 2. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
p) a Small Leather Shield of Reflection [2,+7]
It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 5 of Barrow-Downs.
s) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-3] (+1 to infravision)
It increases your
constitution and infravision by 1. It provides resistance to dark.
You found it lying on the ground on level 21 of Orc Cave.
z) (nothing)
{) 15 Sheaf Arrows of Flame (1d5) (+9,+7)
|) a Dwarven Shovel of Digging (+10,+10) (+8)
It increases
your ability to tunnel by 8. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of Knowledge {!d!k!s!v}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Eru Iluvatar {!d!k!s!v}
It cannot be harmed by fire.
You found it in the remains of a Dark elven priest on level 19 of The Old
Forest.
c) The Tome of Haldir {!d!k!s!v}
It cannot be harmed by acid, cold, lightning or fire.
d) The Bag of Tricks {!d!s!v}
It can
be activated for curing.
You found it lying on the ground on level 1 of Barrow-Downs.
e) Tenser's Mechanical Magician {!d!s!v}
It can be
activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 10 of Barrow-Downs.
f) 2 Potions of Cure Insanity
g) a Potion of Healing
h) 2 Scrolls of Satisfy Hunger {25% off}
i) a Moonstone Rod of Capacity of Recall (150/150) {!d!k!s!v}
It can
hold more mana.
You found it lying on the ground on level 29 of Mirkwood.
j) a Short Bow of Accuracy (x2) (+18,+8)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Baalzebub's Tormented Box
It can be
activated for genocide every 500 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
b) The Gem of Knowledge
It can be
activated for cure insanity.
You found it lying in a vault on level 23 of The Sandworm lair.
c) The Bottomless Bottle
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 19 of The Old Forest.
d) 7 Sprigs of Athelas
e) The Wand of Digging of Thrain (20 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is well-hidden. It rearms itself. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Old Forest.
g) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ooze on level 21 of The Old Forest.
h) The Robe of Lobeleth [2,+3]
It sustains your strength. It provides immunity to paralysis. It
provides resistance to life draining and chaos. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
used to store a spell. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Dagger 'Avair' (1d4) (+5,+14) (+4)
It increases your constitution by 4.
It does extra damage from electricity. It poisons your foes. It
drains life from your foes. It is very sharp and can make your foes
bleed. It is especially deadly against trolls. It strikes at undead
with holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown yeek on level 19 of Orc Cave.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane
of dragons. It provides immunity to fire. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Rapier 'Falad' (1d6) (+0,+6) (+5)
It provides light (radius 1) forever.
It increases your wisdom by 5. It does extra damage from acid. It
produces chaotic effects. It is a great bane of dragons. It is a
great bane of demons. It is a great bane of undead. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 21 of Mirkwood.
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Emperor wight in the town of Bree .
[Home Inventory - Gondolin ]
a) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
b) The Dagger of Rilia (2d4) (+4,+3)
It
can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
[Home Inventory - Minas Anor ]
a) The Crumpled Scroll of Mass Resurrection {!r}
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of The Land Of Rhun.
b) The Amulet 'Angrind' (+4 to stealth)
It
increases your stealth by 4. It provides resistance to nether, nexus
and disenchantment. It slows your metabolism. It prevents
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
c) The Amulet 'Antar' (+3)
It increases your wisdom by 3. It sustains your intelligence and
wisdom. It provides resistance to fire, blindness, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 33 of The
Land Of Rhun.
d) The Stone of Lore
It can be activated for perilous identify every turn if
it is being worn. It provides light (radius 1) forever. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Metal Scale Mail of Cuathol (-2 to accuracy) [13,+6]
It sustains your
dexterity. It provides immunity to acid. It provides resistance to
fire, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark elven lord on level 34 of The Land
Of Rhun.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides
resistance to acid, electricity, fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest wight on level 23 of The Old
Forest.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect
orcs every 10 turns if it is being worn. It increases your dexterity
and searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of The Land Of Rhun.
h) The Small Wooden Boomerang of Brimbar (1d4) (+13,+9)
It
does extra damage from acid, electricity and frost. It poisons your
foes. It is especially deadly against dragons. It strikes at demons
with holy wrath. It is a great bane of undead. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave orc on level 35 of Moria.
[Home Inventory - Lothlorien ]
a) 2 Potions of Cure Critical Insanity
b) a Potion of *Healing*
c) 3 Scrolls of *Remove Curse*
d) 2 Scrolls of Reset Recall
e) a Staff of Remove Curses[1|16] (7 charges)
f) The Anchor of Space-Time
g) The Hard Studded Leather of Vando (-24,-5) [7,+7](40%)
It
increases your hit points by 40%. It makes you completely fearless.
It provides resistance to life draining, electricity and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 33 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of The Land Of Rhun.
i) The Iron Helm of Thoval [5,+11]
It
sustains your dexterity. It provides resistance to acid, dark, sound,
shards, nether and disenchantment. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Land Of Rhun.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It
can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 32 of
Mirkwood.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
be used to store a spell. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It slows your metabolism. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 39 of Moria.
n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can
be activated for cure serious wounds every 3+d3 turns if it is being
worn. It increases your strength and dexterity by 1. It is especially
deadly against orcs. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
Mirkwood.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your
intelligence, dexterity and infravision by 2. It does extra damage
from fire. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It strikes at demons with holy wrath.
It is especially deadly against natural creatures. It provides
resistance to fire and light. It allows you to sense the presence of
spiders and demons. It speeds your regenerative powers. It drains
life. It aggravates nearby creatures. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Mage on level 31 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
b) The Ring of Power of Uvatha the Horseman (+2 to searching)
It
increases your dexterity and searching by 2. It makes you invisible.
It provides resistance to light, nexus and disenchantment. It allows
you to levitate. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 9.2.2004 03:18
8999. on the Ladder (of 19313)
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