The Angband Ladder: Syngyr, Elf Mage by malcontent

  [Angband 4.2.5 Character Dump]

 Name   Syngyr       Age            134          Self  RB  CB  EB   Best
 Race   Elf          Height        6'7"   STR! 18/100  -1  -3  +5 18/110
 Class  Mage         Weight    6st 11lb   INT! 18/100  +2  +3  +6 18/210
 Title  ***WINNER*** Turns used:          WIS:     17  -1  +0  +7  18/50
 HP     618/618      Game        350806   DEX! 18/100  +1  +0  +3 18/140
 SP     324/326      Standard     56340   CON! 18/100  -1  -2 +11 18/180
                     Resting       7515

 Level                 42    Armor     [45,+107]    Saving Throw     77%
 Cur Exp          2114979                           Stealth         Fair
 Max Exp          2114979    Melee       2d5,+34    Disarm - phys.   70%
 Adv Exp          2160000    To-hit       31,+20    Disarm - magic   89%
                             Blows      3.8/turn    Magic Devices    108
 Gold            10561870                           Searching        66%
 Burden          207.0 lb    Shoot to-dam    +20    Infravision    30 ft
 Overweight       27.1 lb    To-hit       32,+34    Speed      3.3x (23)
 Max Depth   5000' (L100)    Shots      1.2/turn

 You are the only child of an Avarin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:....+++...... pFear:....+........
 Elec:....+.+...... pBlnd:.+...........
 Fire:....+.+.+.... pConf:..........+..
 Cold:++....+...... pStun:.............
 Pois:.....+....... HLife:.....++......
Light:..+.........+ Regen:.+..+...+....
 Dark:..+..........   ESP:.........+...
Sound:............. S.Inv:..+..........
Shard:.......+..... FrAct:.++..++......
Nexus:......+...... Feath:.............
Nethr:+.......+.... S.Dig:..+..........
Chaos:........+.... TrpIm:.............
Disen:......+...... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Morgoth, Lord of Darkness, is targeted.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 2 charges remaining.
> Morgoth, Lord of Darkness, dies.
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You have no room for a Flail of *Slay Evil* (2d6) (+15,+7) <+1>.
> You have no room for the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have no room for a Throwing Hammer of *Slay Evil* (2d4) (+11,+11) <+2>.
> You have no room for Hard Leather Armour of Resistance (-1) [16,+26].
> You have no room for a Mace of *Slay Evil* (2d4) (+15,+15) <+2>.
> You have no room for a Beaked Axe (Holy Avenger) (2d6) (+16,+17) [+2] <+1>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Lucerne Hammer of Embas (2d5) (+5,+24) <+2>
     Dropped by Ibun, Son of Mîm, at 3100 feet (level 62)
     
     +2 strength.
     +2 constitution.
     Slays dragons (powerfully), demons (powerfully), undead, orcs.
     Provides resistance to cold, nether.
     Cannot be harmed by acid, fire.
     
     Combat info:
     3.8 blows/round.
     With +5 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 259 vs dragons and demons, 210.4 vs undead
     and orcs, and 161.7 vs. others.
     
b) the Long Bow of Morniel (x5) (+19,+20) <+2>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +2 strength.
     +2 shooting speed.
     +2 shooting power.
     Branded with weak cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Prevents paralysis.  
     
c) the Band of Sindor <+1, +5, +3, +4>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +1 strength.
     +1 intelligence.
     +5 wisdom.
     +3 dexterity.
     +4 speed.
     Provides resistance to light, dark.
     Cannot be harmed by lightning.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  
     
d) a Ring of Speed <+10>
     Found lying on the floor of a cavern at 4500 feet (level 90)
     
     +10 speed.
     
e) the Necklace of Quenevor <+1, +5>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +1 intelligence.
     +5 constitution.
     Provides resistance to acid, lightning, fire.
     Provides protection from fear.
     Speeds regeneration.  
     
     When activated, it fires a ball of frost with radius 2, dealing 50
     damage at the centre, which your device skill increases by 21% for
     an average of 60.5 damage.
     Takes 253 to 280 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
f) the Phial of Pelere <+3>
     Dropped by Lugdush, the Uruk, at 1500 feet (level 30)
     
     +3 light.
     Provides resistance to acid, poison.
     Cannot be harmed by fire.
     Prevents paralysis.  Sustains your life force.  
     Intensity 3 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 44% for an
     average of 23.0 damage.
     Takes 42 to 78 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
g) the Soft Leather Armour of Narfin [8,+15] <+2, +1>
     Dropped by an illusionist at 2250 feet (level 45)
     
     +2 wisdom.
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, nexus,
     disenchantment.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  
     
i) a Cloak of Protection [1,+10]
     Taken from a chest found at 550 feet (level 11)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
m) the Knight's Shield of Vathilin [15,+27] <+4>
     Dropped by Bolg, Son of Azog, at 3100 feet (level 62)
     
     +4 intelligence.
     Provides resistance to fire, nether, chaos.
     Cannot be harmed by acid.
     Speeds regeneration.  
     
n) a Steel Helm of Telepathy [9,+17]
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     Grants telepathy.  
     
o) the Set of Caestus 'Mentanwen' (+0,+3) [5,+16] <+3, +1>
     Dropped by Sméagol at 1050 feet (level 21)
     
     +3 constitution.
     +1 light.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
p) a Pair of Steel Shod Boots of Speed [7,+13] <+10>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 3 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 3 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 2 Books of Magic Spells [Arcane Control]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 2 Books of Magic Spells [Wizard's Tome of Power]
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 3 Mushrooms of Vigor
g) 8 Rations of Food
i) 10 Potions of Cure Serious Wounds
m) 24 Potions of Cure Critical Wounds
n) 13 Potions of Healing
o) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
p) 11 Potions of Restore Mana
q) 5 Scrolls of Word of Recall
r) 7 Rods of Magic Mapping (2 charging)
s) 7 Wands of Slow Monster (23 charges)
t) 5 Wands of Light (48 charges)
u) 7 Wands of Stone to Mud (3 charges)
v) 8 Wands of Drain Life (7 charges)
w) 3 Wands of Annihilation (2 charges)
     Cannot be harmed by lightning.
     
x) a Staff of *Destruction* (2 charges)
y) 4 Staves of Speed (8 charges)




  [Character Quiver]

0) a Seeker Arrow of Wounding (4d4) (+24,+21)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 449.4 vs creatures not resistant to cold and
     321.1 vs. others.
     35% chance of breaking upon contact.
     
1) 16 Mithril Arrows of Slay Undead (3d4) (+12,+14)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 414.1 vs undead, 362.4 vs creatures not
     resistant to cold, and 258.9 vs. others.
     35% chance of breaking upon contact.
     
2) 15 Mithril Arrows of Acid (3d4) (+16,+9)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 365.4 vs creatures not resistant to acid,
     319.7 vs creatures not resistant to cold, and 228.5 vs. others.
     35% chance of breaking upon contact.
     
3) 13 Mithril Arrows of Holy Might (3d4) (+8,+10)
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 373 vs undead and demons, 326.4 vs evil
     creatures and creatures not resistant to cold, and 233.2 vs.
     others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Clear Mind
b) 15 Potions of Cure Serious Wounds
c) 29 Potions of Cure Critical Wounds
d) a Staff of *Destruction* (2 charges)
e) an Amulet of Sustenance
     Dropped by an emperor wight at 2500 feet (level 50)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
f) an Amulet of Trickery <+4, +3>
     Found lying on the floor at 4300 feet (level 86)
     
     +4 dexterity.
     +3 stealth.
     +4 searching skill.
     +4 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
g) the Pendant of Menular <+1, +4, +3>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +1 wisdom.
     +4 dexterity.
     +3 constitution.
     Provides resistance to light, dark.
     Provides protection from fear, blindness.
     
h) the Pendant 'Dalme' <+1, +4, +3>
     Dropped by Grishnákh, the Hill Orc, at 550 feet (level 11)
     
     +1 strength.
     +4 wisdom.
     +3 dexterity.
     +1 stealth.
     Provides resistance to lightning, poison, light.
     Prevents paralysis.  
     
i) the Hard Leather Armour 'Astir' (-1) [16,+27]
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     Provides resistance to light, dark, nexus, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains strength, wisdom.
     
j) an Elven Cloak [6,+2] <+1>
     Found lying on the floor at 2100 feet (level 42)
     
     +1 stealth.
     +1 speed.
     
k) a Wicker Shield of Preservation [2,+32]
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
l) a Small Metal Shield (Dwarven) (+3,+3) [5,+13] <+1>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +1 strength.
     +1 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
m) the Iron Helm of Quenwe [7,+14]
     Found lying on the floor in a vault at 3850 feet (level 77)
     
     Provides resistance to fire, light, dark, shards, nether.
     Cannot be harmed by acid.
     Sustains dexterity.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
n) the Iron Helm 'Nimor' [7,+19] <+1, +2>
     Found lying on the floor in a vault at 2850 feet (level 57)
     
     +1 intelligence.
     +2 searching skill.
     +1 light.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains wisdom.
     Feather Falling.  Grants the ability to see invisible things. 
     Sustains your life force.  
     
o) the Set of Gauntlets of Haukar [3,+7] <+2>
     Found lying on the floor at 2300 feet (level 46)
     
     +2 constitution.
     Provides protection from confusion, stunning.
     Cannot be harmed by acid, fire.
     
p) the Set of Alchemist's Gloves 'Minel' [0,+23]
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     Provides immunity to acid.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) a Main Gauche of Westernesse (1d5) (+11,+14) <+2, +1>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +2 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 136.8 vs giants, trolls, and orcs, and 111.8
     vs. others.
     
r) the Executioner's Sword of Cirest (6d5) (+14,+18) [+2]
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     Slays undead (powerfully), dragons (powerfully), trolls, animals,
     evil creatures.
     Provides resistance to cold, nether.
     Cannot be harmed by acid.
     Grants telepathy.  
     
     When activated, it drains up to 250 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 382 to 468 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     2.8 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 368.1 vs undead and dragons, 253.9 vs
     trolls, 196.7 vs animals and evil creatures, and 139.6 vs. others.
     
s) the Executioner's Sword of Findre (4d5) (+11,+17) [+8]
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     Slays dragons (powerfully), demons (powerfully).
     Branded with weak fire.
     Provides resistance to lightning, fire, dark.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 268.8 vs dragons and demons, 154.9 vs
     creatures not resistant to fire, and 117 vs. others.
     
t) the Trident of Neleth (2d10) (+15,+11) [+8] <+1, +5>
     Found lying on the floor at 550 feet (level 11)
     
     +1 intelligence.
     +1 wisdom.
     +5 stealth.
     Slays dragons, trolls, evil creatures.
     Provides resistance to acid, fire.
     Cannot be harmed by acid, fire.
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it fires a ball of lightning with radius 2,
     dealing 64 damage at the centre, which your device skill increases
     by 53% for an average of 97.9 damage.
     Takes 284 to 315 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 217.9 vs dragons and trolls, 171.8 vs evil
     creatures, and 125.7 vs. others.
     
u) a Battle Axe (Defender) (2d8) (+16,+23) [+7] <+4>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     3.3 blows/round.
     With +6 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 144.1.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       199     50'  Reached level 2
       649     50'  Reached level 3
       848    100'  Reached level 4
      1153    100'  Killed Fang, Farmer Maggot's Dog
      1256    100'  Reached level 5
      1871    100'  Reached level 6
      2140    100'  Reached level 7
      2767    150'  Killed Grip, Farmer Maggot's Dog
      3026    200'  Reached level 8
      3957    350'  Reached level 9
      4607    350'  Reached level 10
      5022    350'  Killed Mughash the Kobold Lord
      5022    350'  Reached level 11
      5908    400'  Reached level 12
      6629    450'  Killed Bullroarer the Hobbit
      6629    450'  Reached level 13
      7083    450'  Killed Wormtongue, Agent of Saruman
      7141    500'  Reached level 14
      7812    500'  Reached level 15
      7965      0'  Killed Farmer Maggot
      8310    550'  Found the Trident of Neleth
      8668    550'  Killed Grishnákh, the Hill Orc
      8668    550'  Reached level 16
      8669    550'  Found the Pendant 'Dalme'
     10115    700'  Killed Orfax, Son of Boldor
     10115    700'  Reached level 17
     10133    700'  Killed Boldor, King of the Yeeks
     10893    800'  Reached level 18
     11152    850'  Killed Ufthak of Cirith Ungol
     12085    950'  Killed Golfimbul, the Hill Orc Chief
     12085    950'  Reached level 19
     12091    950'  Found the Phial 'Adorth'
     12501   1000'  Reached level 20
     12689   1000'  Reached level 21
     13155   1050'  Killed Lagduf, the Snaga
     13419   1050'  Killed Sméagol
     13420   1050'  Found the Set of Caestus 'Mentanwen'
     13497   1050'  Reached level 22
     15072   1100'  Reached level 23
     16339   1100'  Reached level 24
     16480   1150'  Killed Brodda, the Easterling
     16983   1200'  Killed Sangahyando of Umbar
     17910   1300'  Reached level 25
     18602   1400'  Killed Khîm, Son of Mîm
     19821   1500'  Killed Lugdush, the Uruk
     19828   1500'  Found the Phial of Pelere
     19863   1500'  Killed Uglúk, the Uruk
     19863   1500'  Reached level 26
     21325   1650'  Found the Pair of Ethereal Slippers of Earth (LOST)
     22112   1750'  Reached level 27
     22273   1750'  Found the Band of Sindor
     23658   1800'  Found the Jewel of Frond (LOST)
     24367   1850'  Reached level 28
     25061   1850'  Found the Executioner's Sword of Findre
     26354   2000'  Killed Shagrat, the Orc Captain
     27268   2050'  Reached level 29
     28164   2100'  Found the Necklace of Quenevor
     29538   2250'  Found the Soft Leather Armour of Narfin
     31290   2300'  Reached level 30
     31556   2300'  Found the Set of Gauntlets of Haukar
     33096   2450'  Killed Scatha the Worm
     33096   2450'  Reached level 31
     33102   2450'  Found the Katana of Loros (LOST)
     35180   2700'  Killed Lokkak, the Ogre Chieftain
     35331   2700'  Killed Gorlim, Betrayer of Barahir
     35397   2700'  Reached level 32
     36153   2750'  Found the Hard Leather Armour 'Astir'
     36230   2750'  Found the Executioner's Sword of Cirest
     37372   2800'  Reached level 33
     37518   2800'  Found the Awl-Pike 'Calch' (LOST)
     38049   2850'  Found the Iron Helm 'Nimor'
     38377   2900'  Found the Necklace of Athimbar (LOST)
     38381   2900'  Reached level 34
     38401   2900'  Found the Throwing Hammer of Angling (LOST)
     39445   2950'  Found the Scythe of Slicing of Danoros (LOST)
     39446   2950'  Found the Set of Alchemist's Gloves 'Minel'
     40116   3000'  Killed Draebor, the Imp
     40738   3100'  Killed Ibun, Son of Mîm
     40745   3100'  Killed Bolg, Son of Azog
     40746   3100'  Found the Knight's Shield of Vathilin
     40751   3100'  Found the Lucerne Hammer of Embas
     41551   3100'  Found the Long Bow of Morniel
     42273   3200'  Killed Nár, the Dwarf
     42301   3200'  Killed Kavlax the Many-Headed
     42339   3200'  Reached level 35
     43096   3450'  Found the Throwing Axe of Denen (LOST)
     44344   3450'  Killed Saruman of Many Colours
     44429   3450'  Reached level 36
     44740   3500'  Killed Smaug the Golden
     45171   3550'  Reached level 37
     46369   3800'  Found the Ball-and-Chain of Daewe (LOST)
     47100   3850'  Found the Iron Helm of Quenwe
     47460   3850'  Found the Quarterstaff 'Nornin' (LOST)
     47647   3850'  Killed The Queen Ant
     48143   3950'  Reached level 38
     48262   3950'  Killed Qlzqqlzuup, the Emperor Quylthulg
     48263   3950'  Found the Rapier of Weden (LOST)
     48720   4050'  Killed Old Man Willow
     49047   4100'  Killed Ar-Pharazôn the Golden
     49106   4100'  Reached level 39
     50345   4150'  Killed Shelob, Spider of Darkness
     50345   4150'  Reached level 40
     50353   4150'  Found the Ring of Ollionar (LOST)
     50423   4150'  Killed Uvatha the Horseman
     50612   4250'  Killed Azog, Enemy of the Dwarves
     50745   4250'  Killed Hoarmurath of Dir
     50854   4250'  Killed Ji Indur Dawndeath
     51903   4450'  Found the Pendant of Menular
     52048   4450'  Reached level 41
     52856   4700'  Killed Wiruin, the Maelstrom
     54867   4950'  Killed Itangast the Fire Drake
     54960   4950'  Killed Adunaphel the Quiet
     54960   4950'  Reached level 42
     55095   4950'  Killed Sauron, the Sorcerer
     55096   4950'  Found the Zweihander of Dachar
     56324   5000'  Killed Morgoth, Lord of Darkness
     56333   5000'  Found the Mighty Hammer 'Grond'
     56335   5000'  Found the Massive Iron Crown of Morgoth


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

07d98c04


Posted on 3.12.2025 02:12

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8070. on the Ladder (of 19331)
3522. on the Angband Ladder (of 6665)
105. for this player (

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On 3.12.2025 02:18 malcontent wrote:
Found lots of helpful equipment to get CON up to a respectable level.

Usually with a mage I stop using launchers when managing spell points is not much of a concern, but this long bow just kept helping me kill things :)

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