The Angband Ladder: Eglador, High-Elf Warrior by <jblief@comcast.net>
[Angband 3.0.6 Character Dump]
Name Eglador Self RB CB EB Best
Sex Male Age 118 STR! 18/100 +1 +5 +13 18/290
Race High-Elf Height 97 INT! 18/100 +3 -2 +7 18/180
Class Warrior Weight 189 WIS! 18/100 -1 -2 +9 18/160
Title ***WINNER*** Status 100 DEX! 18/100 +3 +2 +11 18/260
HP 1148/1148 Maximize Y CON! 18/100 +1 +2 +13 18/260
SP 0/0 Preserve Y CHR! 18/100 +5 -1 +6 18/200
Level 50 Armor [52,+140] Saving Throw Heroic
Cur Exp 12221422 Fight (+59,+53) Stealth Excellent
Max Exp 12221422 Melee (+71,+68) Fighting Legendary
Adv Exp ******** Shoot (+69,+14) Shooting Legendary
MaxDepth Lev 100 Blows 6/turn Disarming Superb
Gold 9588677 Shots 1/turn Magic Device Heroic
Burden 336.8 lbs Perception Poor
Speed +34 Infra 40 ft Searching Poor
You are the only child of a Telerin King. You have light grey eyes,
straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:.........+...
Elec:..*.......... Confu:......+..+...
Fire:.+.*+....+... Sound:........++...
Cold:......+..+... Shard:.............
Pois:..+.+........ Nexus:......++...+.
Fear:...++.+.+...+ Nethr:...+..+......
Lite:.........+..+ Chaos:......+.++...
Dark:......+...... Disen:..+..........
abcdefghijkl@ abcdefghijkl@
S.Dig:..++......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:............. Speed:+++++..+.+.+.
Invis:+.++.....+..+ Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+...+...... Might:.............
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) a Holy Book of Prayers [Godly Insights]
It cannot be harmed by the elements.
b) a Holy Book of Prayers [Purifications and Healing]
It cannot be harmed by the elements.
c) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.
d) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
e) 4 Potions of Cure Critical Wounds
f) 3 Potions of Healing
g) 4 Potions of *Healing*
h) 5 Potions of Restore Life Levels
i) 34 Scrolls of Identify
j) 4 Scrolls of Satisfy Hunger
k) 2 Scrolls of Mass Banishment
l) 5 Rods of Trap Location
m) 5 Rods of Door/Stair Location
n) 4 Rods of Recall
It cannot be harmed by electricity.
o) 3 Rods of Detection (1 charging)
It cannot be harmed by electricity.
p) 5 Rods of Teleport Other
q) 5 Rods of Light
r) a Rod of Drain Life
s) a Ring of Speed (+7)
It increases your speed by 7.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It is cursed. It cannot be harmed by the elements. It might
have hidden powers.
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It increases your strength by 6. It increases your tunneling by 6. It
cannot be harmed by the elements. It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
[Home Inventory]
a) 29 Potions of Healing
b) 3 Potions of *Healing*
c) 4 Potions of Life
d) 22 Potions of Restore Life Levels
e) 7 Potions of Enlightenment
f) 3 Potions of *Enlightenment*
g) 33 Scrolls of Identify
h) 42 Scrolls of *Identify*
i) 10 Scrolls of Satisfy Hunger
j) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
k) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
l) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
cannot be harmed by the elements. It might have hidden powers.
m) The Amulet of Carlammas (+2)
It increases your constitution by 2. It cannot be harmed by the
elements. It might have hidden powers.
n) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It cannot be harmed by the elements.
It might have hidden powers.
o) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It cannot be harmed by the elements. It might have
hidden powers.
p) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
q) The Star of Elendil
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
r) The Arkenstone of Thrain
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
s) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It lights the dungeon around you. It
cannot be harmed by the elements. It might have hidden powers.
t) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It cannot be harmed by the
elements. It might have hidden powers.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It cannot be harmed by
the elements. It might have hidden powers.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 19.7.2025 17:21
3390. on the Ladder (of 19305)
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