The Angband Ladder: Eiri, Gnome Warrior by <iridia@pakistanmail.com>

  [Angband 3.0.0 Character Dump]

 Name   Eiri                                     Self  RB  CB  EB   Best
 Sex    Female            Age        52   STR! 18/100  -1  +5 +12918/1430
 Race   Gnome             Height     42   INT! 18/100  +2  -2 +12518/1350
 Class  Warrior           Weight     67   WIS! 18/100  +0  -2 +12518/1330
 Title  ***WINNER***      Status     39   DEX! 18/100  +2  +2 +13418/1480
 HP     1120/1120         Maximize    Y   CON! 18/100  +1  +2 +13118/1440
 SP     0/0               Preserve    Y   CHR! 18/100  -2  -1 +13818/1450

 Level           50       Armor    [37,+101]     Saving Throw     Heroic
 Cur Exp   27384664       Fight    (+42,+34)     Stealth          Superb
 Max Exp   27384664       Melee    (+57,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+29)     Shooting      Legendary
                          Blows       7/turn     Disarming        Heroic
 Gold       4013763       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   262.3 lbs       Infra      1430 ft     Searching     Very Good

     You are one of several children of a Gnome Prankster.  You
     are a credit to the family.  You have blue-gray eyes, wavy
     auburn hair, and a fair complexion.



  [Character Equipment]

a) an Executioner's Sword of Fury (4d5) (+15,+23) (+2)
b) a Heavy Crossbow of the Haradrim (x4) (+20,+29) (+1)
c) a Mithril Ring of Speed (+14)
d) The Ring of Uluvil (+10)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your charisma.
   It affects your infravision.
   It affects your speed.
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to electricity.
   It provides immunity to cold.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to shards.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It aggravates nearby creatures.
e) The Amulet 'Isilir' (+4)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your constitution.
   It affects your searching.
   It affects your infravision.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It provides resistance to fire.
   It provides resistance to blindness.
   It induces feather falling.
f) The Palantir 'Loreth' (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your strength.
   It provides resistance to cold.
   It provides resistance to light.
   It induces feather falling.
   It provides resistance to life draining.
g) The Full Plate Armour of Radhelun (-3) [25,+17] (+6)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your dexterity.
   It affects your speed.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
h) The Cloak 'Fearwe' [1,+13] (+2)
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your constitution.
   It affects your stealth.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to chaos.
i) a Small Metal Shield of Preservation [3,+34]
   It provides resistance to shards.
j) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Set of Cesti of Narri (+15,+14) [5,+19] (+3)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It provides permanent light.
l) a Pair of Hard Leather Boots of Speed [3,-3] (+9) {!*!*!*}


  [Character Inventory]

a) 27 Rations of Food
b) 17 Bubbling Potions of Cure Critical Wounds
c) 36 Orange Potions of Healing {!q}
d) 8 Violet Speckled Potions of Life {!q}
e) 7 Scrolls titled "blu flitala" of Teleportation {!r}
f) 3 Scrolls titled "hydtue ellech" of Teleport Level {!r}
g) 4 Scrolls titled "reprok vly" of *Destruction* {!r}
h) 9 Nickel-Plated Rods of Perception
i) 5 Tin-Plated Rods of Recall {@z0!*}
j) a Tin-Plated Rod of Recall (charging) {@z0!*}
k) 7 Iron Rods of Detection
l) a Silver-Plated Rod of Healing
m) 14 Chromium Rods of Teleport Other
n) 2 Platinum Rods of Disarming
o) 10 Silver Rods of Acid Balls {@z2}
p) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
q) The Set of Cesti of Mengilth [5,+19] (+5) {!d!d}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your searching.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides permanent light.
r) 6 Bolts of Flame (1d5) (+16,+17)
s) 20 Seeker Bolts of Slay Dragon (4d5) (+19,+18)


  [Home Inventory]

a) 5 Gloopy Green Potions of *Healing* {!q}
b) 28 Scrolls titled "conip binbar" of *Identify* {!r, 10% off}
c) a Copper-Plated Rod of Restoration
d) The Ring 'Atatan' (+1)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your constitution.
   It affects your charisma.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
e) The Ring of Golliondi (+4)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to confusion.
   It induces feather falling.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
   It aggravates nearby creatures.
f) The Amulet of Pandor (+3) {Harowen 2850}
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your wisdom.
   It sustains your wisdom.
g) The Elfstone 'Glion' (+4)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your charisma.
   It provides resistance to dark.
h) a Pewter Amulet of Trickery (+4)
i) The Metal Lamellar Armour of Amaldauri (-3) [23,+16] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to life draining.
   It aggravates nearby creatures.
j) The Robe of Iathor [2,+26] (+5) {!d!d}
   It affects your strength.
   It affects your intelligence.
   It affects your dexterity.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides immunity to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It induces feather falling.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
   It aggravates nearby creatures.
k) The Robe of Celdoron [2,+15] (+4)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to nexus.
   It provides resistance to chaos.
l) The Soft Studded Leather 'Elwilor' [5,+12] (+3)
   It affects your intelligence.
   It provides immunity to acid.
   It provides resistance to light.
m) The Leather Scale Mail 'Egnimoros' (-1) [11,+22] (+4)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It provides resistance to life draining.
   It aggravates nearby creatures.
n) The Leather Scale Mail 'Erchar' (-1) [11,+31] (+3)
   It affects your intelligence.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to acid.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
o) The Set of Cesti of Gondolme [5,+12] (+3) {Thuringwethil 3100}
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your strength.
   It affects your dexterity.
   It sustains your dexterity.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
p) The Pair of Soft Leather Boots 'Culkor' [2,+14]
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It provides immunity to acid.
   It provides resistance to confusion.
   It provides resistance to nether.
   It slows your metabolism.
   It induces feather falling.
q) The Pair of Metal Shod Boots of Gilmor [6,+13]
   It can be activated for protection from evil every 100+d100 turns if it
   is being worn.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It induces feather falling.
   It provides resistance to life draining.
r) The Long Sword of Vanwe (2d5) (+10,+17)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It does extra damage from electricity.
   It does extra damage from frost.
   It provides resistance to electricity.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
s) The Katana 'Ithol' (5d4) (+10,+14) (+4)
   It affects your ability to tunnel.
   It affects your speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It does extra damage from frost.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
t) The Katana of Delenel (3d4) (+9,+9) (+2) {Beorn 1400}
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your strength.
   It affects your charisma.
   It affects your searching.
   It does extra damage from acid.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
u) The Bastard Sword 'Obernerin' (3d4) (+8,+8) (+5)
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It does extra damage from fire.
   It does extra damage from frost.
   It sustains your strength.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to nexus.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
w) The Light Crossbow of Teltharod (x3) (+5,+5) (+3)
   It affects your shooting power.
   It provides resistance to blindness.
   It provides resistance to nexus.
x) The Heavy Crossbow of Dinor (x4) (+8,+12) (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It induces feather falling.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.5.2002 23:45
Last updated on 12.6.2002 12:29

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1110. on the Ladder (of 18953)
158. on the Angband Ladder (of 6492)
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Comments

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On 26.5.2002 23:45 iridia@pakistanmail.com wrote:
Gnome Warrior... Better than I expected.

On 26.5.2002 23:56 iridia@pakistanmail.com wrote:
Found rather nice boots.

On 28.5.2002 19:36 iridia@pakistanmail.com wrote:
This guy's got some serious equipment now, and she's only at 1550 ft!

On 30.5.2002 11:52 iridia@pakistanmail.com wrote:
I've started collecting Raal's...

On 10.6.2002 16:58 iridia@pakistanmail.com wrote:
All uniques except sauron, morgy and maggot are dead. Aggravation isn't that bad once you've got used to it.

On 11.6.2002 15:31 iridia@pakistanmail.com wrote:
The final fight was pretty scary as I used almost all of my healing. The equipment is the one I used against Morgy, but I haven't sorted through his drop yet.

On 11.6.2002 15:40 iridia@pakistanmail.com wrote:
He only dropped one artifact beside the predetermined ones.... now, I'll dive to hunt for 'the One'!

On 11.6.2002 16:00 pav wrote:
Congrats on your randart win! And I see this is not your first winner. Nice :)

On 12.6.2002 12:29 iridia@pakistanmail.com wrote:
I found The One!!!!!!!!!!!!!!
After about eight hours of scumming for Great Wyrms at 6350 ft...
..."You see a Plain Gold Ring"

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