The Angband Ladder: Armytyr, Dunadan Priest by malcontent

  [Angband 4.2.5 Character Dump]

 Name   Armytyr      Age             57          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'7"   STR! 18/100  +1  -1  +6 18/160
 Class  Priest       Weight   13st 10lb   Int:     17  +2  -3  +2     18     17
 Title  ***WINNER*** Turns used:          Wis! 18/100  +2  +3  +5 18/200 18/190
 HP     725/725      Game        388432   DEX:  18/29  +2  -1 +13 18/169
 SP     41/345       Standard     62490   CON! 18/100  +3  +1  +5 18/190
                     Resting       8999

 Level                 43    Armor      [21,+96]    Saving Throw    100%
 Cur Exp          2316202                           Stealth       Superb
 Max Exp          2316202    Melee       6d6,+29    Disarm - phys.   75%
 Adv Exp          2520000    To-hit       48,+35    Disarm - magic   62%
                             Blows      5.0/turn    Magic Devices     80
 Gold            10376688                           Searching       100%
 Burden          131.0 lb    Shoot to-dam    +22    Infravision    70 ft
 Overweight      -48.9 lb    To-hit       43,+45    Speed      3.9x (32)
 Max Depth   5000' (L100)    Shots      2.0/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, curly blond hair, and a dark
 complexion.

Resistances         Abilities
 Acid:......++..... pFear:..+....+.....
 Elec:......+.+.... pBlnd:.....+.......
 Fire:..*...+...... pConf:........++...
 Cold:......+...... pStun:.............
 Pois:....+........ HLife:........+....
Light:............. Regen:..+..........
 Dark:.............   ESP:..+..........
Sound:............. S.Inv:..+..+.+.....
Shard:........+.... FrAct:..+....+.....
Nexus:....+........ Feath:...........+.
Nethr:............. S.Dig:..+..........
Chaos:......+...... TrpIm:.............
Disen:.+........... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.+..+.+....+.
ImpSP:............. Sear.:....+........
 Fear:............. Infra:....+........
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+++++......+.
DrExp:............. Blows:+............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Morgoth, Lord of Darkness, is targeted.
> Morgoth, Lord of Darkness, is hit hard.
> Morgoth, Lord of Darkness, is targeted.
> Morgoth, Lord of Darkness, is hit hard.
> Morgoth, Lord of Darkness, is targeted.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Morgoth, Lord of Darkness, dies.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see Partial Plate Armour (Dwarven) (-3) [40,+21] <+1, +2, +3>.
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You see a Cloak of Aman [1,+36] <+1>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Katana 'Aglarang' (6d6) (+10,+10) <+5, +1>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +5 dexterity.
     +5 speed.
     +1 extra blows.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 373.5 vs evil creatures and 261.9 vs.
     others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +10 shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
c) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 795 to 1560 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
d) a Ring of Speed <+10>
     Found lying on the floor of a special room at 1350 feet (level 27)
     
     +10 speed.
     
e) an Amulet of Trickery <+4, +2, +6, +7, +3>
     Taken from a chest found at 4900 feet (level 98)
     
     +4 dexterity.
     +2 stealth.
     +6 searching skill.
     +7 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (4144 turns)
     Found under some rubble at 3600 feet (level 72)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) Studded Leather Armour of Elvenkind (-1) [12,+11] <+1>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, fire.
     
i) the Cloak of Thorongil [1,+10]
     Dropped by an acolyte at 100 feet (level 2)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
m) the Wicker Shield of Elros [2,+20] <+1, +4>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
n) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Bolg, Son of Azog, at 1350 feet (level 27)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
o) a Set of Leather Gloves of Power (+2,+5) [1,+16] <+5>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +5 strength.
     
p) a Pair of Leather Boots of Elvenkind [2,+16] <+3, +8>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 stealth.
     +8 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) a Holy Book of Prayers [Wrath of the Valar]
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 9 Rations of Food
g) 19 Potions of Cure Critical Wounds
i) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 6 Potions of Restore Mana
n) 8 Scrolls of Phase Door
o) 4 Scrolls of Word of Recall
p) 2 Scrolls of *Destruction*
q) 7 Rods of Detection (4 charging)
     Cannot be harmed by lightning.
     
r) 7 Rods of Magic Mapping (3 charging)
s) 3 Rods of Slow Monster (3 charging)
t) 6 Rods of Teleport Other (1 charging)




  [Character Quiver]

0) 21 Arrows of Wounding (1d4) (+17,+21)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 287.5.
     35% chance of breaking upon contact.
     
1) 28 Seeker Arrows (4d4) (+5,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 237.9.
     35% chance of breaking upon contact.
     
2) 33 Seeker Arrows of Wounding (4d4) (+25,+18)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 317.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 40 Potions of Cure Critical Wounds
b) 10 Potions of Healing
c) 29 Scrolls of Recharging
d) 9 Wands of Stone to Mud (47 charges)
e) 2 Staves of *Destruction* (2 charges)
f) an Amulet of Wisdom <+4>
     Found lying on the floor of a labyrinth at 2900 feet (level 58)
     
     +4 wisdom.
     Sustains wisdom.
     
g) an Amulet of Devotion <+3, +1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 wisdom.
     +1 light.
     Provides resistance to fire, light, dark.
     Sustains wisdom.
     Sustains your life force.  
     
h) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
i) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Found lying on the floor at 3500 feet (level 70)
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1950 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
j) Adamantite Plate Mail of Elvenkind (-4) [80,+18] <+2>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
k) the Hard Leather Armour of Himring [20,+15]
     Dropped by Uvatha the Horseman at 4300 feet (level 86)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 393 to 780 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
l) a Fur Cloak of Aman [3,+19] <+1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 stealth.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     
m) a Large Metal Shield of Elvenkind [12,+13] <+1>
     Dropped by a balance drake at 3100 feet (level 62)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
n) an Iron Crown of Serenity [0,+15]
     Found lying on the floor of a cavern at 3900 feet (level 78)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     
o) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 strength.
     +3 constitution.
     -1 stealth.
     +3 speed.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
p) a Pair of Mithril Shod Boots of Stability [8,+11]
     Conjured forth by magic at 3450 feet (level 69)
     
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
q) the Cutlass 'Gondricam' (1d8) (+11,+12) [+50] <+4, +2>
     Dropped by a forest wight at 1900 feet (level 38)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 169.3 vs evil creatures and 149.8 vs.
     others.
     
r) a Scythe of Slicing (Holy Avenger) (8d4) (+14,+21) [+2] <+3>
     Dropped by Ar-Pharazôn the Golden at 3700 feet (level 74)
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains intelligence.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     3.3 blows/round.
     With +0 STR and +1 DEX you would get 3.8 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 380.1 vs undead and demons, 304.4 vs evil
     creatures, and 228.7 vs. others.
     
s) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Found lying on the floor at 1500 feet (level 30)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 58 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     3.5 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 248.5 vs creatures not resistant to fire,
     207.2 vs evil creatures, and 166 vs. others.
     
t) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by a balance drake at 2050 feet (level 41)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     3.5 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 175.4 vs evil creatures and 155.9 vs.
     others.
     
u) 16 Arrows of Frost (1d5) (+11,+9)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 427.4 vs creatures not resistant to cold and
     213.9 vs. others.
     35% chance of breaking upon contact.
     
v) 15 Mithril Arrows of Lightning (3d5) (+16,+17)
     Branded with lightning.
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 605.5 vs creatures not resistant to
     lightning and 303 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       135     50'  Reached level 2
       490    100'  Killed Fang, Farmer Maggot's Dog
       490    100'  Reached level 3
       490    100'  Reached level 4
       968    100'  Reached level 5
       995    100'  Found the Cloak of Thorongil
      1024    100'  Reached level 6
      1437    200'  Reached level 7
      1925    250'  Reached level 8
      1994    250'  Reached level 9
      2410    250'  Reached level 10
      3689    300'  Reached level 11
      4523    500'  Reached level 12
      4819    500'  Reached level 13
      4964    500'  Killed Lagduf, the Snaga
      5589    500'  Killed Grishnákh, the Hill Orc
      5589    500'  Reached level 14
      5994      0'  Killed Farmer Maggot
      6699    600'  Killed Brodda, the Easterling
      6726    600'  Reached level 15
      7432    700'  Killed Wormtongue, Agent of Saruman
      8285    750'  Reached level 16
      9075    800'  Reached level 17
      9649    850'  Killed Bullroarer the Hobbit
      9649    850'  Reached level 18
     10807    900'  Reached level 19
     11681    950'  Reached level 20
     11906    950'  Killed Orfax, Son of Boldor
     11917    950'  Killed Boldor, King of the Yeeks
     12597   1000'  Reached level 21
     12797   1000'  Killed Gorbag, the Orc Captain
     12802   1000'  Found the Rapier 'Forasgil' (LOST)
     13116   1000'  Reached level 22
     13753   1100'  Found the Rapier 'Careth Asdriag' (LOST)
     14575   1050'  Reached level 23
     15213   1150'  Killed Ulfast, Son of Ulfang
     16298   1150'  Reached level 24
     17841   1250'  Reached level 25
     20015   1300'  Reached level 26
     21127   1350'  Killed Lugdush, the Uruk
     21152   1350'  -- Note: +10 ring of speed, on the floor DL27
     22110   1350'  Killed Bolg, Son of Azog
     22113   1350'  Found the Metal Cap of Thengel
     22115   1350'  Found the Long Sword 'Elvagil' (LOST)
     22806   1400'  Killed Ulwarth, Son of Ulfang
     23447   1400'  Reached level 27
     24514   1400'  Killed Angamaitë of Umbar
     25483   1500'  Found the Flail 'Totila'
     25751   1550'  Killed Khîm, Son of Mîm
     27118   1550'  Killed Sangahyando of Umbar
     27118   1550'  Reached level 28
     28664   1750'  Found the Iron Helm of Gorlim (LOST)
     30376   1800'  Reached level 29
     30844   1850'  Found the Short Sword 'Dagmor' (LOST)
     31737   1900'  Found the Cutlass 'Gondricam'
     32271   2050'  Found the Quarterstaff 'Eriril'
     33518   2150'  Found the Long Bow 'Belthronding'
     34183   2200'  Reached level 30
     35857   2350'  Reached level 31
     39341   2700'  Found the Katana 'Aglarang'
     39433   2700'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     40428   2750'  Reached level 32
     41024   2850'  Found the Phial of Galadriel (LOST)
     41822   2900'  Killed Uglúk, the Uruk
     41902   2900'  Reached level 33
     43083   3000'  Reached level 34
     43294   3050'  Killed Lokkak, the Ogre Chieftain
     43366   3050'  Killed Nár, the Dwarf
     43484   3100'  Killed Scatha the Worm
     43484   3100'  Found the Knight's Shield of Eärendil (LOST)
     44110   3150'  Killed Shagrat, the Orc Captain
     44519   3200'  Killed Smaug the Golden
     44519   3200'  Reached level 35
     44973   3200'  Killed Saruman of Many Colours
     45740   3200'  Reached level 36
     46380   3250'  Killed Old Man Willow
     47431   3250'  Killed Ufthak of Cirith Ungol
     47440   3250'  Found the Lochaber Axe 'Mundwine' (LOST)
     47655   3300'  Killed Ibun, Son of Mîm
     49068   3500'  Found the Mithril Plate Mail of Celeborn
     49603   3500'  Reached level 37
     49691   3500'  Found the Scythe 'Avavir' (LOST)
     49716   3500'  Found the Metal Brigandine Armour of the Rohirrim
     50209   3600'  Killed Azog, Enemy of the Dwarves
     51064   3650'  Found the Pair of Leather Boots of Wormtongue (LOST)
     51134   3650'  Killed Tom the Stone Troll
     51154   3650'  Killed Bill the Stone Troll
     51189   3650'  Killed Bert the Stone Troll
     51526   3650'  Found the Star of Elendil (LOST)
     51558   3650'  Found the Wicker Shield of Elros
     51570   3650'  Found the Pair of Steel Shod Boots of Thrór
     51654   3650'  Found the Broad Axe 'Barukkheled' (LOST)
     51771   3650'  Found the Mace 'Taratol' (LOST)
     52022   3650'  Found the Ring of Fire 'Narya'
     52283   3650'  Found the Arkenstone of Thráin (LOST)
     52481   3650'  Found the Hard Leather Cap of Thranduil (LOST)
     53402   3700'  Killed Ar-Pharazôn the Golden
     54232   3900'  Killed Itangast the Fire Drake
     54234   3900'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     54674   3900'  Reached level 38
     55597   4050'  Killed Adunaphel the Quiet
     55597   4050'  Reached level 39
     55951   4150'  Killed Dwar, Dog Lord of Waw
     56139   4150'  Killed Gothmog, the High Captain of Balrogs
     56139   4150'  Reached level 40
     56842   4250'  Killed Ji Indur Dawndeath
     57127   4300'  Killed Rogrog the Black Troll
     57292   4300'  Killed Uvatha the Horseman
     57292   4300'  Reached level 41
     57303   4300'  Found the Hard Leather Armour of Himring
     57308   4300'  Reached level 41
     57992   4400'  Killed Castamir the Usurper
     59014   4500'  Killed Gorlim, Betrayer of Barahir
     59210   4600'  Killed Akhorahil the Blind
     59210   4600'  Reached level 42
     59216   4600'  Found the Leather Shield of Celegorm (LOST)
     59850   4850'  Killed Qlzqqlzuup, the Emperor Quylthulg
     59897   4850'  Found the Set of Gauntlets 'Camlost' (LOST)
     60267   4900'  Killed Kavlax the Many-Headed
     60657   4950'  Killed Hoarmurath of Dir
     60855   4950'  Killed Sauron, the Sorcerer
     60855   4950'  Reached level 43
     60857   4950'  Found the Short Bow of Amrod (LOST)
     62102   5000'  Killed Beorn, the Shape-Changer
     62477   5000'  Killed Morgoth, Lord of Darkness
     62484   5000'  Found the Mighty Hammer 'Grond'
     62486   5000'  Found the Massive Iron Crown of Morgoth


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.9.2024 08:02

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7610. on the Ladder (of 19032)
3319. on the Angband Ladder (of 6531)
75. for this player (

Comments

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On 2.9.2024 08:13 malcontent wrote:
It is nice win with a priest. I don't play them very often and generally do not enjoy them but this time wasn't so bad :)

I rested more than normal (more than 10% of my standard turns) and was pretty cautious about descending. But sure enough, eventually he became pretty viable and descended pretty quickly.

I know I'm not very good at playing priests but I think I evolved a little this time. Probably because I'm more comfortable playing mages I really feel like I need to avoid melee with pure casting classes. I tried it out and started to get the hang of it and in the end, for Morgoth, I did use a combination of OOD as he approached and Melee/glyph of warding/smite evil/banish evil/TO once he arrived. Sauron was OOD only and really pretty easy.

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