The Angband Ladder: Hardin, Human Warrior by sffp

  [Angband 4.2.3 Character Dump]

 Name   Hardin       Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        6'3"   STR:  18/88  +0  +3 +11 18/***
 Class  Warrior      Weight     8st 4lb   INT:     14  +0  -2  +2     14
 Title  Commando     Turns used:          WIS:  18/27  +0  -2  +0  18/07
 HP     -13/463      Game        474264   DEX:     17  +0  +2  +0  18/10
 SP     0/0          Standard     60400   CON:     18  +0  +2  +7  18/90
                     Resting       7337

 Level                 35    Armor      [32,+64]    Saving Throw     56%
 Cur Exp           437670                           Stealth         Poor
 Max Exp           437670    Melee       9d5,+46    Disarm - phys.   72%
 Adv Exp           450000    To-hit       75,+29    Disarm - magic   48%
                             Blows      3.0/turn    Magic Devices     43
 Gold               96754                           Searching        72%
 Burden          224.1 lb    Shoot to-dam    +11    Infravision     0 ft
 Overweight       44.2 lb    To-hit       70,+33    Speed       3 (1.3x)
 Max Depth    2200' (L44)    Shots      1.0/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have green eyes, straight blond hair, and an average
 complexion.

Resistances         Abilities
 Acid:.....++...... pFear:............+
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:.........+...
 Cold:......+...... pStun:.............
 Pois:.+........... HLife:........+....
Light:.....+....... Regen:.....+.......
 Dark:.............   ESP:.............
Sound:............. S.Inv:++...+.......
Shard:............. FrAct:....+........
Nexus:......+....+. Feath:.........+.+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.......++.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:......++.....
ImpSP:............. Sear.:....+........
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..+..........
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You hit the impact hound.
> You have slain the impact hound.
> Your Rounded Pebble of Slay Evil (1d2) (+4,+5) hits the impact hound.
> You have 12 Rounded Pebbles of Slay Evil (1d2) (+4,+5) (0).
> The impact hound writhes in agony.
> The impact hound flees in terror!
> You are no longer stunned.
> Your Rounded Pebble of Slay Evil (1d2) (+4,+5) hits the impact hound.
> The impact hound dies.
> You have 11 Rounded Pebbles of Slay Evil (1d2) (+4,+5) (0).
> You have 12 Rounded Pebbles of Slay Evil (1d2) (+4,+5) (0).
> Something whispers nastily.
> You are hit by something cold!
> You die.
> The impact hound dies.

Killed by Eöl, the Dark Elf.

  [Character Equipment]

a) the Executioner's Sword 'Barie' (9d5) (+7,+14) [+4] <+3, +2, +1>
     Dropped by Kavlax the Many-Headed at 2050 feet (level 41)
     
     +3 strength.
     +2 intelligence.
     +1 extra blows.
     Cannot be harmed by Acid.
     Sustains wisdom.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.0 blows/round.
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 253.8.
     
b) the Sling 'Ancarim' (x4) (+11,+11) <+4, +2>
     Dropped by a stonefoot warrior at 1400 feet (level 28)
     
     +4 constitution.
     +2 shooting power.
     Provides resistance to Poison.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 94 to 105 turns to recharge at your current speed.
     Your chance of success is 28.6%
     
c) a Ring of Speed <+5>
     Found lying on the floor at 1200 feet (level 24)
     
     +5 speed.
     
d) a Ring of Damage (+0,+10)
     Found lying on the floor at 2150 feet (level 43)
     
e) the Jewel of Lacil <+4, +3>
     Dropped by Khîm, Son of Mîm at 1200 feet (level 24)
     
     +4 strength.
     +3 constitution.
     +4 searching skill.
     Prevents paralysis.  
     
     When activated, it restores your intelligence.
     Takes 84 to 93 turns to recharge at your current speed.
     Your chance of success is 77.2%
     
f) the Phial of Eldorth <+3>
     Dropped by a spirit naga at 1550 feet (level 31)
     
     +3 light.
     Provides resistance to Acid, Light.
     Cannot be harmed by Fire.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     Intensity 3 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 11% for an
     average of 17.7 damage.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
g) Hard Leather Armour of Elvenkind (-1) [16,+21] <+1>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nexus.
     Cannot be harmed by Acid, Fire.
     
h) a Fur Cloak of Aman [3,+13] <+1>
     Found lying on the floor at 1650 feet (level 33)
     
     +1 stealth.
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid, Fire.
     
i) a Leather Shield of Preservation [8,+12]
     Bought from a store
     
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Hard Leather Cap of Gastol [2,+7]
     Found lying on the floor at 1350 feet (level 27)
     
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Feather Falling.  
     
k) a Set of Leather Gloves of Power (+5,+2) [1,+2] <+4>
     Bought from a store
     
     +4 strength.
     
l) a Pair of Leather Boots of Stability [2,+3]
     Bought from a store
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Mushrooms of Second Sight
b) 3 Mushrooms of Vigor
c) 13 Potions of Cure Critical Wounds
d) 13 Potions of Healing
e) 9 Potions of Enlightenment
f) 6 Potions of Speed
g) 16 Scrolls of Phase Door
h) 7 Scrolls of Teleportation
i) 12 Scrolls of Remove Hunger
j) a Scroll of *Destruction*
k) 3 Rods of Treasure Location
l) a Rod of Detection
     Cannot be harmed by Lightning.
     
m) 3 Rods of Magic Mapping
n) 2 Rods of Slow Monster
o) 3 Rods of Recall
     Cannot be harmed by Lightning.
     
p) 2 Wands of Teleport Other (13 charges)
q) 3 Staves of Teleportation (8 charges)
r) Bar Chain Mail of Resistance (-2) [45,+12]
     Dropped by Rogrog the Black Troll at 2150 feet (level 43)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
s) a Quarterstaff of Gondolin (1d9) (+15,+8) <+1> {ESP}
     Found lying on the floor of a special room at 2000 feet (level 40)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     3.0 blows/round.
     With +3 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 167.2 vs dragons, demons, trolls, and orcs,
     and 130.5 vs. others.
     
t) a Shovel of Earthquakes (1d3) (+15,+12) <+3, +6>
     Dropped by a mature red dragon at 1800 feet (level 36)
     
     +3 strength.
     +6 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 204.6 vs creatures not resistant to acid and
     187 vs. others.
     




  [Character Quiver]

0) 12 Rounded Pebbles of Slay Evil (1d2) (+4,+5)
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 108.1 vs evil creatures and 72.1 vs. others.
     Average thrown damage: 26.7 vs evil creatures and 13.4 vs. others.
     0% chance of breaking upon contact.
     
1) 16 Rounded Pebbles of Slay Demon (1d2) (+3,+9)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 155 vs demons and 88.5 vs. others.
     Average thrown damage: 64.9 vs demons and 21.6 vs. others.
     0% chance of breaking upon contact.
     
2) 15 Rounded Pebbles of Flame (1d2) (+7,+6)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 133.4 vs creatures not resistant to fire and
     76.2 vs. others.
     Average thrown damage: 46.3 vs creatures not resistant to fire and
     15.4 vs. others.
     0% chance of breaking upon contact.
     
3) 21 Iron Shots of Lightning (1d5) (+8,+10)
     Branded with lightning.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 173 vs creatures not resistant to lightning
     and 98.8 vs. others.
     Average thrown damage: 80.3 vs creatures not resistant to
     lightning and 26.7 vs. others.
     0% chance of breaking upon contact.
     
4) 19 Iron Shots of Wounding (1d4) (+14,+11)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 101.9.
     Average thrown damage: 28.1.
     0% chance of breaking upon contact.
     
5) 16 Mithril Shots of Slay Undead (2d4) (+15,+13)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 211.1 vs undead and 120.6 vs. others.
     Average thrown damage: 112.3 vs undead and 37.4 vs. others.
     0% chance of breaking upon contact.
     
6) 16 Seeker Bolts (4d5) (+2,+7)


  [Home Inventory]

a) a Mushroom of Clear Mind
b) 5 Potions of Restore Life Levels
c) 5 Scrolls of Teleportation
d) 6 Scrolls of Identify Rune
e) 29 Scrolls of Recharging
f) 5 Scrolls of Deep Descent
g) a Rod of Frost Bolts
h) a Rod of Cold Balls
i) a Wand of Frost Bolts (9 charges)
j) 2 Wands of Acid Bolts (18 charges)
k) a Wand of Stone to Mud (8 charges)
l) 3 Staves of Teleportation (15 charges)
m) the Amulet of Garth <+6, +1>
     Dropped by Angamaitë of Umbar at 1550 feet (level 31)
     
     +6 intelligence.
     +1 wisdom.
     +1 light.
     Provides resistance to Poison.
     Provides protection from confusion.
     Speeds regeneration.  Prevents paralysis.  
     
n) the Wooden Torch 'Ornin' <+2, +1>
     Found lying on the floor at 2000 feet (level 40)
     
     +2 wisdom.
     +1 speed.
     Provides resistance to Acid, Lightning.
     Cannot be harmed by Fire.
     Intensity 2 light.
     
     When activated, it cures you of fear and poison.
     Takes 32 to 35 turns to recharge at your current speed.
     Your chance of success is 77.2%
     
o) Metal Scale Mail of Resistance (-2) [38,+8]
     Found lying on the floor at 1950 feet (level 39)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
p) Chain Mail (Dwarven) (-2) [32,+8] <+1, +3>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +1 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
q) the Robe of Mothadri [2,+26] <+3, +2>
     Dropped by Uldor the Accursed at 2000 feet (level 40)
     
     +3 constitution.
     +2 searching skill.
     Provides resistance to Lightning, Cold, Dark.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
r) a Leather Shield of Resistance [8,+13]
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
s) a Set of Leather Gloves of Free Action [1,+4]
     Found lying on the floor at 100 feet (level 2)
     
     Prevents paralysis.  
     
t) the Glaive of Eledind (2d6) (+11,+14) <+3>
     Dropped by an orc shaman at 1950 feet (level 39)
     
     +3 constitution.
     +3 speed.
     Slays undead (powerfully), animals.
     Provides resistance to Acid, Fire.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 208.7 vs undead, 147.3 vs animals, and 126.8
     vs. others.
     
u) the Two-Handed Great Flail 'Guinen' (5d6) (+17,+10) <+4>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +4 intelligence.
     +4 stealth.
     Slays demons.
     Branded with cold.
     Provides resistance to Lightning, Poison, Dark.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 179.6 vs demons and creatures not resistant
     to cold, and 104.7 vs. others.
     
v) a Light Crossbow of the Haradrim (x4) (+15,+11) <+4, +1>
     Dropped by a grave wight at 1800 feet (level 36)
     
     +4 shooting speed.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     
w) 8 Iron Shots of Slay Animal (1d4) (+9,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 108.1 vs animals and 72.1 vs. others.
     Average thrown damage: 26.8 vs animals and 13.4 vs. others.
     0% chance of breaking upon contact.
     
x) 20 Bolts of Slay Animal (1d5) (+2,+6)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       340     50'  Reached level 2
      1108     50'  Reached level 3
      1862    100'  Reached level 4
      2457    100'  Reached level 5
      3052    100'  Reached level 6
      4504    150'  Reached level 7
      5175    150'  Reached level 8
      5551    150'  Killed Grip, Farmer Maggot's Dog
      6282    250'  Reached level 9
      6918    500'  Reached level 10
      6926    500'  Reached level 11
      7085    550'  Reached level 12
      7597    550'  Reached level 13
      7633    550'  Reached level 14
      8618    600'  Killed Orfax, Son of Boldor
      8732    600'  Reached level 15
      9796    650'  Killed Brodda, the Easterling
     10001    700'  Reached level 16
     10943    750'  Killed Ufthak of Cirith Ungol
     10943    750'  Reached level 17
     11280    750'  Reached level 18
     12782    850'  Reached level 19
     13438    950'  Reached level 20
     13631    950'  Reached level 21
     14755   1050'  Killed Shagrat, the Orc Captain
     14806   1050'  Reached level 22
     15243   1050'  Killed Wormtongue, Agent of Saruman
     17131   1100'  Reached level 23
     18201   1150'  Killed Fang, Farmer Maggot's Dog
     18370   1150'  Reached level 24
     19663   1200'  Killed Khîm, Son of Mîm
     19667   1200'  Found the Jewel of Lacil
     19718   1200'  Killed Bolg, Son of Azog
     19829   1200'  Reached level 25
     21037   1200'  Reached level 25
     21824   1250'  Killed Old Man Willow
     21921   1250'  Reached level 26
     22506   1250'  Found the Pair of Steel Shod Boots of Aelkor
     22938   1250'  Killed Lagduf, the Snaga
     23299   1250'  Killed Gorbag, the Orc Captain
     24718   1350'  Found the Hard Leather Cap of Gastol
     24920   1400'  Found the Sling 'Ancarim'
     25271   1450'  Reached level 27
     28230   1550'  Killed Sangahyando of Umbar
     28485   1550'  Killed Ibun, Son of Mîm
     28667   1550'  Killed Angamaitë of Umbar
     28667   1550'  Found the Amulet of Garth
     29027   1550'  Reached level 28
     29096   1550'  Found the Phial of Eldorth
     29353   1600'  Killed Mughash the Kobold Lord
     33110   1650'  Killed Lugdush, the Uruk
     33684   1650'  Reached level 29
     36938   1750'  Reached level 30
     40495   1800'  Reached level 31
     41426   1800'  Killed Lokkak, the Ogre Chieftain
     42322   1800'  Killed Ulfast, Son of Ulfang
     42552   1800'  Found the Two-Handed Great Flail 'Guinen'
     43383      0'  Killed Farmer Maggot
     45828   1900'  Reached level 32
     46407   1950'  Found the Glaive of Eledind
     47955   2000'  Killed Bill the Stone Troll
     48143   2000'  Killed Tom the Stone Troll
     48234   2000'  Killed Bert the Stone Troll
     48954   2000'  Reached level 33
     49463   2000'  Killed Uldor the Accursed
     49464   2000'  Found the Robe of Mothadri
     49915   2000'  Found the Wooden Torch 'Ornin'
     52987   2000'  Reached level 34
     54585   2050'  Killed Kavlax the Many-Headed
     54585   2050'  Found the Executioner's Sword 'Barie'
     56842   2150'  Reached level 35
     57770   2150'  Killed Rogrog the Black Troll
     57776   2150'  Found the Amulet of Isildor (LOST)
     57928   2150'  Killed Ariel, Queen of Air
     58354   2150'  Killed The Queen Ant
     59447   2200'  Killed Waldern, King of Water


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 30.9.2021 22:54

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9771. on the Ladder (of 18953)
4056. on the Angband Ladder (of 6492)
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On 30.9.2021 22:55 sffp wrote:
Something whispers nastily.
You are hit by something cold!
You die.

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