The Angband Ladder: Tangar, Dwarf Druid by tangar

  [Tangaria 1.5.0 Character Dump]

 Name   Tangar        Age             46         Self  RB  CB  EB   Best
 Sex    Male          Height       3'10"  STR:     16  +1  -2  +0     15
 Race   Dwarf         Weight     9st 4lb  INT:     10  -2  +0  +0      8
 Class  Druid         Turns used:         WIS:     16  +1  +3  +0  18/20
 Title  Nurturer      Game          4937  DEX:     17  -1  -2  +0     14
 HP     -2/35         Player       14817  CON:     10  +1  +0  +0     11
 SP     0/19          Active       12562

 Level                 11    Armor      [11,+24]    Saving Throw     53%
 Cur Exp              706                           Stealth         Poor
 Max Exp              706    Melee       1d10,+7    Disarm - phys.   44%
 Adv Exp              812    To-hit        27,+5    Disarm - magic   43%
                             Blows      1.0/turn    Magic Devices     45
 Gold                 104                           Searching        27%
 Burden           83.8 lb    Shoot to-dam     +4    Infravision    30 ft
 Overweight      -18.1 lb    To-hit        24,+4    Speed         Normal
 MaxDepth       350' (L7)    Shots      1.0/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:......?....... Fear:......?...?...
Elec:.............. Blnd:.............+
Fire:......?....... Conf:......?.......
Cold:......?....... Stun:......?...?...
Pois:......?....... HLif:......?...?...
Lite:......?...?...  Rgn:..............
Dark:......?.......  ESP:..............
Soun:......?...?... SInv:..............
Shar:......?...?... FAct:......?...?...
Nexu:......?...?...  Lev:......?...?...
Neth:......?...?... SDig:..............
Chao:......?....... Trap:......?...?...
Dise:......?...?... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:......?...?...  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?...?... PLit:..............
                    DRed:..............
Time:......?...?... Move:..............
Mana:......?...?...
Wate:......?...?...

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are no longer resistant to confusion.
> Lagduf, the Snaga misses you.
> Lagduf, the Snaga hits you. (x3)
> *** LOW HITPOINT WARNING! ***
> Lagduf, the Snaga is targeted. (x6)
> Lagduf, the Snaga grunts with pain.
> Lagduf, the Snaga is targeted.
> Lagduf, the Snaga hits you. (x2)
> Lagduf, the Snaga misses you.
> Lagduf, the Snaga hits you.
> Lagduf, the Snaga is targeted. (x3)
> You failed to concentrate hard enough!
> Lagduf, the Snaga is targeted. (x3)
> Lagduf, the Snaga hits you. (x3)
> You die.

Killed by Lagduf, the Snaga.


  [Character Equipment]

a) a Trident (1d10) (+5,+5) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would attack a bit faster.
     With +4 STR and +3 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 12.7.

b) a Short Bow (x2) (+4,+4)
     Found lying on the floor of a special room at 200 feet (level 4).

f) an Old Lantern (3650 turns)
     Found lying on the floor at 100 feet (level 2).

     Intensity 3 light.

g) Soft Leather Armour of Resist Cold [8,+7]
     Found lying on the floor at 200 feet (level 4).

     Provides resistance to Cold.

i) a Wicker Shield [2,+0]
     Found lying on the floor at 250 feet (level 5).

k) a Set of Leather Gloves of Free Action [1,+5]
     Found lying on the floor at 100 feet (level 2).

     Prevents paralysis.


  [Character Quiver]

b) a Magic Arrow (1d4) (+0,+0) {@f1}
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.


  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     You can read this book.

b) 4 Mushrooms of Toadstool

c) a Pint of Fine Ale {Freesia}

d) 12 Potions of Cure Light Wounds {@q6}

e) 3 Potions of Cure Serious Wounds {@q7}

f) 3 Potions of Speed {@q8}

g) 2 Potions of Infravision

h) 5 Potions of Blindness {@v9}
     It can be thrown at creatures with damaging effect.

i) 5 Potions of Confusion {@v9}
     It can be thrown at creatures with damaging effect.

j) 11 Scrolls of Phase Door {@r9}

k) a Scroll of Detect Invisible {@r2}

l) 8 Scrolls of Word of Recall {@r8}

m) a Scroll of Deep Descent

n) 4 Scrolls of Blessing {@r1}

o) a Wand of Light (15 charges) {@U4}

p) a Wand of Heal Monster (21 charges) {@U5}

q) a Wand of Magic Missile (15 charges)

r) a Staff of Cure Light Wounds (8 charges) {@U3}

s) an Old Lantern (5000 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

t) a Robe [2,-1]
     Found lying on the floor at 100 feet (level 2).

u) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:13   100ft     4     Killed Freesia
00:00:15   100ft     4     Killed Farmer Maggot
00:00:17   100ft     5     Reached level 5
00:00:22   100ft     5     Killed Fang, Farmer Maggot's Dog
00:00:38   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:54   250ft     9     Killed Baba Yaga
00:00:54   250ft     10    Reached level 10
00:00:56   250ft     10    Killed Grip, Farmer Maggot's Dog
00:01:22   350ft     11    Was killed by Lagduf, the Snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                              ..                                               
                                     ^^^^^^^^^^^^^^^^^                         
                             ..H     ................^^#^#        ^^           
                                     ..�o................^   #  ^..            
                                     ^^^^^^^^^^^^.^^.........^^^..             
                                                   ^..^#^ .:..+..              
                                                   :..^     ^ ^.^              
                                                      ^       ^^^              
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

350' (L7)    LF:3-? Light 3 Moves +5 Study (4) Fed 84 %                        


Posted on 8.4.2021 20:47

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17982. on the Ladder (of 19032)
101. on the Tangaria Ladder (of 143)
28. for this player (

Comments

Jump to latest

On 8.4.2021 20:47 tangar wrote:
Ok, now I know that V druids are more mages, than fighters :D at least at early game

ru vid: https://youtu.be/BAgxFBl3ym0

On 9.4.2021 20:29 tangar wrote:
oops. mistake in previous comment: actually V druids are pretty different from PWMA druids :)

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