The Angband Ladder: YAROSS, Dragon Monk by YAROSSS

  [Tangaria 1.5.0 Character Dump]

 Name   YAROSS        Age            302         Self  RB  CB  EB   Best
 Sex    Neuter        Height       16'4"  STR:  18/19 -10  +1  +2     13
 Race   Dragon        Weight    19st 9lb  INT:      9 -10  -2  +3      3
 Class  Monk          Turns used:         WIS:     11 -10  +0  +0      3
 Title  Master        Game         23769  DEX:     16 -10  +2  +7     15
 HP     -3/346        Player       62336  CON:     17 -10  +1  +1      9
 SP     0/0           Active       31854

 Level                 30    Armor     [17,+101]    Saving Throw     58%
 Cur Exp            96482                           Stealth          Bad
 Max Exp            96482    Melee       4d6,+26    Disarm - phys.   36%
 Adv Exp           125000    To-hit       66,+17    Disarm - magic   13%
                             Blows      4.0/turn    Magic Devices     47
 Gold               21683                           Searching        93%
 Burden           85.9 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight       -4.0 lb    To-hit       33,+17    Speed              4
 MaxDepth     1700' (L34)    Shots      0.0/turn

 Your father was an ancient dragon. Your mother was a common dragon.

Resistances         Abilities
Acid:.......+...... Fear:.....+.......+
Elec:..+...+....... Blnd:..............
Fire:......++...... Conf:......+......+
Cold:......++.....+ Stun:..............
Pois:....+......... HLif:.....++.......
Lite:..........+...  Rgn:......+.......
Dark:..............  ESP:..............
Soun:.............. SInv:...+..........
Shar:.............. FAct:.....+++..+..+
Nexu:....+......+..  Lev:...........+.+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:....+........-
 -SP:.............. Sear:....+.........
Afrd:.............. Infr:....+........+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:....+........+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:.....+....+...
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have destroyed the imp.
> The imp conjures up weird things.
> You resist the effect!
> The imp misses you. (x2)
> It tries to cast a spell, but fails.
> You hit the imp with your tail (54).
> You have destroyed the imp.
> You hear a gurgling roar.
> You are hit by water!
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> You have been stunned.
> You hear a scorching roar.
> You are hit by fire!
> You die.

Killed by a 7-headed hydra.


  [Character Equipment]

c) a Ring of Lightning [+10] <+1>
     Found lying on the floor at 1250 feet (level 25).

     +1 constitution.
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.

d) a Ring of See Invisible
     Bought from a store on the surface.

     Grants the ability to see invisible things.

e) an Amulet of Trickery <+2, +1, +3>
     Found lying on the floor at 350 feet (level 7).

     +2 dexterity.
     +1 stealth.
     +3 searching skill.
     +2 infravision.
     +1 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.

f) the Phial of Gionangor <+3, +4>
     Found lying on the floor in a vault at 1500 feet (level 30).

     +3 intelligence.
     +4 light.
     Provides protection from fear.
     Cannot be harmed by Fire.
     Prevents paralysis. Sustains your life force.
     Intensity 4 light.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 21 percent
     and lights up the surrounding area.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 92.6%

g) the Soft Leather Armour of Scarlet Order [8,+20] <+2> {Bill the Stone Troll}
     Dropped by Bill the Stone Troll at 1500 feet (level 30).

     +2 strength.
     +2 dexterity.
     Provides resistance to Lightning, Fire, Cold.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration. Prevents paralysis. Sustains your life force.

h) the Cloak of Thingol [1,+18] <+3> {Golfimbul, the Hill Orc Chief}
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12).

     +3 dexterity.
     Provides resistance to Acid, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.

     When activated, it tries to recharge a wand or staff, destroying the wand
     or staff on failure.
     Takes 98 turns to recharge at your current speed.
     Your chance of success is 92.6%

k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {@A1}
     Dropped by Boldor, King of the Yeeks at 650 feet (level 13).

     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.

     When aimed, it fires a magic missile that inflicts 3d4 points of damage.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 91.9%

l) a Pair of Steel Shod Boots of Stability [7,+10] {Lokkak, the Ogre Chieftain}
     Dropped by Lokkak, the Ogre Chieftain at 1500 feet (level 30).

     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Makes you float just above the floor.

m) a Shovel
     Dropped by an ogre shaman at 1450 feet (level 29).


  [Character Quiver]

a) the Mithril Shot of Curhuar (2d4) (+0,+0) {Lokkak, the Ogre Chieftain}
     Branded with weak fire.
     Returns when thrown.

     Combat info:
     Average thrown damage: 82.1 vs creatures susceptible to fire, 41 vs
     creatures not resistant to fire, and 20.5 vs. others.


  [Character Inventory]

a) 3 Honey-cakes

b) 19 Potions of Cure Serious Wounds

c) 17 Potions of Cure Critical Wounds

d) 8 Potions of Speed

e) 4 Potions of Heroism

f) a Potion of Berserk Strength

g) 16 Scrolls of Phase Door

h) a Scroll of Teleportation {@r3}

i) 3 Scrolls of Magic Mapping

j) 8 Scrolls of Identify Rune

k) 5 Scrolls of Word of Recall

l) 4 Scrolls of Blessing

m) 2 Scrolls of Life

n) 2 Rods of Treasure Location (1 charging)

o) a Rod of Curing

p) a Staff of Detect Evil (16 charges)

q) a Staff of Magic Mapping (5 charges)

r) a Staff of Teleportation (7 charges)

s) a Ring of Soulkeeping <+1>
     Found lying on the floor at 1700 feet (level 34).

     +1 constitution.
     Sustains strength, intelligence, wisdom.


  [Home Inventory]

a) 14 Potions of Cure Light Wounds

b) a Ring of Resist Fire and Cold
     Found lying on the floor at 750 feet (level 15).

     Provides resistance to Fire, Cold.


  [House List]


a) a Lucerne Hammer (Holy Avenger) (2d5) (+15,+10) [+3] <+2> {~4500}
b) Metal Scale Mail (-2) [38,+2] {~2000}
c) the Long Sword 'Valmath' (2d5) (+5,+14) {~5000}
d) a Scroll of Remove Hunger (tattered)
e) a Sip of Miruvor
f) 4 Rations of Food
g) 3 Mushrooms of Stoneskin
h) a Strip of Beef Jerky
i) a Staff of Magic Mapping (11 charges)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:17   200ft     5     Reached level 5
00:00:21   200ft     5     Killed Fang, Farmer Maggot's Dog
00:00:23   250ft     6     Killed Lobelia Sackville-Baggins
00:00:24   250ft     7     Killed Baba Yaga
00:00:34   300ft     9     Killed Grip, Farmer Maggot's Dog
00:00:36   350ft     10    Reached level 10
00:00:38   350ft     10    Killed Mughash the Kobold Lord
00:00:38   350ft     10    Found the Dagger 'Narthanc'
00:01:21   600ft     14    Killed Wormtongue, Agent of Saruman
00:01:23   600ft     15    Reached level 15
00:02:14   550ft     16    Killed Bloodfang, the Wolf
00:02:17   600ft     17    Killed Bullroarer the Hobbit
00:02:17   600ft     17    Killed Golfimbul, the Hill Orc Chief
00:02:17   600ft     17    Found the Cloak of Thingol
00:02:17   600ft     17    Killed Grishnukh, the Hill Orc
00:02:34   750ft     20    Reached level 20
00:02:35   750ft     20    Killed Ufthak of Cirith Ungol
00:02:55   650ft     22    Killed Orfax, Son of Boldor
00:02:55   650ft     22    Killed Boldor, King of the Yeeks
00:02:55   650ft     22    Found the Set of Leather Gloves 'Cammithrim'
00:03:17   950ft     23    Killed The wounded bear
00:03:25   1000ft    23    Killed Kikimora
00:03:26   1000ft    23    Found the Long Sword 'Valmath'
00:03:37   950ft     24    Killed The Rat King
00:03:38   1000ft    24    Killed Ibun, Son of Mim
00:03:44   1200ft    25    Reached level 25
00:03:44   1200ft    25    Killed Khufu, the Mummified King
00:03:56   1250ft    25    Killed Ugluk, the Uruk
00:03:57   1250ft    25    Killed Lugdush, the Uruk
00:03:57   1250ft    25    Found the Cutlass 'Gondricam' (LOST)
00:04:02   1250ft    25    Killed Mauhur, the Orc Captain
00:04:03   1250ft    26    Killed Old Man Willow
00:04:47   1500ft    26    Found the Phial of Gionangor
00:04:56   1500ft    26    Killed The Sandworm Queen
00:05:28   1450ft    28    Found the Whip of Tarantan (LOST)
00:05:33   1500ft    28    Killed Khim, Son of Mim
00:05:36   1500ft    28    Killed Bill the Stone Troll
00:05:36   1500ft    28    Found the Soft Leather Armour of Scarlet Order
00:05:43   1500ft    28    Killed Lokkak, the Ogre Chieftain
00:05:43   1500ft    28    Found the Mithril Shot of Curhuar
00:05:46   1500ft    28    Killed Bert the Stone Troll
00:05:52   1500ft    29    Killed Tom the Stone Troll
00:06:12   1350ft    29    Killed Ulfast, Son of Ulfang
00:06:20   1700ft    29    Killed Beorn, the Shape-Changer
00:06:22   1700ft    29    Killed Fire Phantom
00:06:22   1700ft    29    Found the Short Sword 'Ardoron'
00:06:34   1700ft    30    Reached level 30
00:06:36   1700ft    30    Was killed by a 7-headed hydra


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

     *                                     ..#     *                           
    ...                                   ...     #.. ..                       
   *...                                   ...#   #*.. ..                       
   *...#                                  *...   .... ..     .                 
*.*.*..*                                 .*..#   .... ..     .. ..             
.......*                           ######.*..   #.... ..  . #..*               
.......                             ........     ...... .  ....*.              
...**...#.                           *..***      ......    ......              
.........                             ..**.      ......     .....              
..........         .. *....      #  #*#.u#       * ...... . ....*              
                      ...* *..........?�-.#        ....  . ......*.***..       
*..         . ....   #       ##### #####....       *..     #..........         
..*<*###**#*.#*...            ***     * ..*                 .........          
............. ..       .       *     *#  *.                ........            
.............:..      ..             ##. .     #.#          .......            
..*         *:.*     ..               ...   u  **  . **    .......             
..           ...*.. *..#              #...#...#*.#.#***#.* #....               
            *..... ....*       *    *   ..**#*#.**......*  .....               
              ..... ...*      **  *  **    ..**..*...#*.###....#               
    **..       *..# *..    . #####.##### . #......*+........#..                
 ###.....      ....*.*#.#*.* ..  ... ... # #~.....#/..........* *#*##.         

1700' (L34)  LF:6-? Light 10 Stun Fed 53 % .                                   


Posted on 23.3.2021 14:47

Download this dump

12174. on the Ladder (of 18945)
14. on the Tangaria Ladder (of 142)
Third best for this player (

Comments

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On 23.3.2021 14:47 YAROSSS wrote:
one shot

On 23.3.2021 14:49 YAROSSS wrote:
killed by water dragon, instadeath ((


On 23.3.2021 21:59 tangar wrote:
RIP.

not sure about water dragon, maybe different water mob..

> You are hit by water!
....
> You are hit by fire!
> You die.
Killed by a 7-headed hydra.

but anyway it was dangerous place.. LF:6

On 23.3.2021 22:05 YAROSSS wrote:
I saw water dragon, used staff of detect evil ((

On 24.3.2021 08:50 PowerWyrm wrote:
Without double resist fire a 7-headed hydra does a lot of fire damage, so both breaths can easily kill a character with 300 hps.

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