The Angband Ladder: evlis, High-Elf Warrior by JohnCW9
[Angband 4.2.1 Character Dump]
Name evlis Age 121 Self RB CB EB Best
Race High-Elf Height 6'5" STR: 17 +1 +3 +0 18/30
Class Warrior Weight 13st 8lb INT: 10 +3 -2 +2 13
Title Myrmidon Turns used: WIS: 10 -1 -2 +0 7
HP 256/256 Game 1271723 DEX: 18/31 +3 +2 +0 18/81
SP 0/0 Standard 110560 CON: 10 +1 +2 +0 13
Resting 1004
Level 27 Armor [24,+47] Saving Throw 65%
Cur Exp 36798 Stealth Poor
Max Exp 36798 Melee 1d3,+9 Disarm - phys. 74%
Adv Exp 50750 To-hit 67,+16 Disarm - magic 49%
Blows 4.5/turn Magic Devices 57
Gold 33609 Searching 77%
Burden 193.9 lb Shoot to-dam +21 Infravision 40 ft
Overweight 38.0 lb To-hit 67,+14 Speed -2 (0.8x)
Max Depth 800' (L16) Shots 1.0/turn
You are the only child of a Telerin Warrior. You have light grey
eyes, straight black hair, and a fair complexion.
Resistances Abilities
Acid:......+...... pFear:.............
Elec:......+.+.... pBlnd:.............
Fire:......+...... pConf:.............
Cold:..+...+...... pStun:.............
Pois:............. HLife:.............
Light:............+ Regen:.............
Dark:+............ ESP:+............
Sound:............. S.Inv:+...........+
Shard:............. FrAct:+............
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............
Hindrances Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:....+........
Fear:............. Infra:............+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
Light:+....+.......
D.Red:.............
Moves:.............
[Character Equipment]
a) a Whip of Gondolin (1d3) (+11,+6) <+1>
Found lying on the floor at 800 feet (level 16)
+1 light.
Slays dragons, demons, trolls, orcs.
Provides resistance to Dark.
Cannot be harmed by Acid, Fire.
Grants telepathy. Grants the ability to see invisible things.
Prevents paralysis.
Combat info:
4.5 blows/round.
With +1 STR and +0 DEX you would get 4.7 blows
With +0 STR and +2 DEX you would get 4.7 blows
Average damage/round: 76.2 vs dragons, demons, trolls, and orcs,
and 55.3 vs. others.
b) a Sling of Power (x2) (+9,+21)
Found lying on the floor at 650 feet (level 13)
c) a Malachite Ring of Ice [+9]
Bought from a store
Provides resistance to Cold.
d) a Jasper Ring of Digging <+5>
Dropped by an ironfist priest at 700 feet (level 14)
+5 tunneling.
e) a Copper Amulet of Searching <+5>
Found lying on the floor at 800 feet (level 16)
+5 searching skill.
f) the Phial of Galadriel <+3>
Dropped by Boldor, King of the Yeeks at 750 feet (level 15)
+3 light.
Cannot be harmed by Fire.
Intensity 3 light.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 8 to 16 turns to recharge at your current speed.
Your chance of success is 93.9%
g) Soft Leather Armour of Resistance [8,+13]
Found lying on the floor in a pit at 750 feet (level 15)
Provides resistance to Acid, Lightning, Fire, Cold.
Cannot be harmed by Acid, Fire.
h) a Cloak [1,+5]
Dropped by an illusionist at 750 feet (level 15)
i) a Wicker Shield of Resist Lightning [2,+7]
Dropped by a dr�adan mage at 800 feet (level 16)
Provides resistance to Lightning.
j) a Metal Cap of Intelligence [3,+3] <+2>
Dropped by a blacklock mage at 750 feet (level 15)
+2 intelligence.
Sustains intelligence.
k) a Set of Mithril Gauntlets [6,+4]
Found lying on the floor at 700 feet (level 14)
Cannot be harmed by Acid, Fire.
l) a Pair of Iron Shod Boots of Slow Descent [4,+2]
Bought from a store
Cannot be harmed by Fire.
Feather Falling.
[Character Inventory]
a) 20 Rations of Food {!}
b) a Sip of Miruvor
c) 39 Cloudy Potions of Cure Serious Wounds
d) 15 Light Blue Potions of Cure Critical Wounds
e) 21 Bubbling Potions of Neutralize Poison
f) 14 Mustard Yellow Potions of Speed
g) 16 Green Potions of Heroism
h) 15 Vermilion Potions of Berserk Strength
i) 17 Teal Potions of Boldness
j) 4 Misty Potions of Resist Poison
k) 4 Pungent Potions of True Seeing
l) 11 Scrolls titled "navens plemo" of Teleportation
m) 19 Scrolls titled "aestio petres" of Remove Hunger
n) 5 Brass Rods of Treasure Location
o) 3 Iron Rods of Curing
p) 5 Mithril-Plated Rods of Light
q) 3 Tin-Plated Rods of Illumination
r) 5 Brass Wands of Stinking Cloud (22 charges)
s) 3 Spruce Staves of Mapping (23 charges)
t) the Rapier 'Forasgil' (1d12) (+12,+19) <+1>
Found lying on the floor at 400 feet (level 8)
+1 light.
Slays animals.
Branded with cold.
Provides resistance to Cold, Light.
Cannot be harmed by Acid.
Combat info:
4.0 blows/round.
With +1 STR and +0 DEX you would get 4.1 blows
With +0 STR and +2 DEX you would get 4.3 blows
Average damage/round: 186.8 vs creatures not resistant to cold,
157.6 vs animals, and 128 vs. others.
u) a War Hammer of Slay Demon (3d3) (+8,+5)
Dropped by a pseudo-dragon at 800 feet (level 16)
Slays demons.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 85.2 vs demons and 45.6 vs. others.
[Character Quiver]
0) 12 Rounded Pebbles of Slay Undead (1d2) (+6,+5)
Slays undead.
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 140.2 vs undead and 56.1 vs. others.
Average thrown damage: 59.6 vs undead and 19.9 vs. others.
25% chance of breaking upon contact.
1) 23 Rounded Pebbles of Venom (1d2) (+8,+6)
Branded with poison.
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 145.3 vs creatures not resistant to poison
and 58.1 vs. others.
Average thrown damage: 68.8 vs creatures not resistant to poison
and 22.9 vs. others.
25% chance of breaking upon contact.
2) 12 Iron Shots of Flame (1d4) (+5,+3)
Branded with fire.
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 133.8 vs creatures not resistant to fire and
53.5 vs. others.
Average thrown damage: 50 vs creatures not resistant to fire and
16.6 vs. others.
25% chance of breaking upon contact.
[Home Inventory]
a) a Sip of Miruvor
b) 18 Dark Red Potions of Cure Light Wounds
c) 2 Indigo Potions of Restore Life Levels
d) an Aluminium Wand of Acid Balls (3 charges)
e) a Silver Ring of Resist Fire and Cold
Found lying on the floor at 500 feet (level 10)
Provides resistance to Fire, Cold.
f) a Rhodonite Ring of Protection [+9]
Found lying on the floor at 500 feet (level 10)
g) a Jasper Ring of Digging <+4>
Found lying on the floor at 800 feet (level 16)
+4 tunneling.
h) a Robe of Resist Acid [2,+7]
Dropped by a blacklock mage at 700 feet (level 14)
Provides resistance to Acid.
Cannot be harmed by Acid.
i) Soft Leather Armour of Resist Acid [8,+4]
Dropped by a scruffy looking hobbit at 500 feet (level 10)
Provides resistance to Acid.
Cannot be harmed by Acid.
j) Studded Leather Armour (-1) [12,+5]
Dropped by a kobold shaman at 450 feet (level 9)
k) Studded Leather Armour of Resist Cold (-1) [12,+1]
Dropped by a gallant at 550 feet (level 11)
Provides resistance to Cold.
l) Hard Leather Armour of Resist Lightning (-1) [16,+5]
Bought from a store
Provides resistance to Lightning.
m) a Hard Leather Cap of Regeneration [2,-2]
Found lying on the floor at 750 feet (level 15)
Speeds regeneration.
n) a Set of Gauntlets of Free Action [3,-3]
Dropped by a warrior at 750 feet (level 15)
Prevents paralysis.
o) a Pair of Iron Shod Boots [4,+5]
Found lying on the floor of a special room at 500 feet (level 10)
Cannot be harmed by Fire.
p) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
Found lying on the floor in a vault at 50 feet (level 1)
Branded with fire.
Provides resistance to Fire.
Cannot be harmed by Acid.
When activated, it creates a fire bolt with damage 9d8.
Takes 7 to 12 turns to recharge at your current speed.
Your chance of success is 94.3%
Combat info:
4.5 blows/round.
With +1 STR and +0 DEX you would get 4.7 blows
With +0 STR and +2 DEX you would get 4.7 blows
Average damage/round: 113.5 vs creatures not resistant to fire and
88 vs. others.
Average thrown damage: 133.1 vs creatures not resistant to fire
and 44.3 vs. others.
q) a Main Gauche of Acid (1d5) (+5,+5)
Dropped by a cutpurse at 450 feet (level 9)
Branded with acid.
Provides resistance to Acid.
Cannot be harmed by Acid.
Combat info:
4.5 blows/round.
With +1 STR and +0 DEX you would get 4.7 blows
With +0 STR and +2 DEX you would get 4.7 blows
Average damage/round: 85.8 vs creatures not resistant to acid and
54.9 vs. others.
r) a Cutlass of *Slay Evil* (1d8) (+9,+4) <+1>
Found lying on the floor at 500 feet (level 10)
+1 wisdom.
Slays evil creatures.
Provides resistance to Cold.
Blessed by the gods (combat bonuses for holy casters).
Combat info:
2.8 blows/round.
With +2 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 51.8 vs evil creatures and 37 vs. others.
s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13)
+2 dexterity.
+2 stealth.
Slays trolls, orcs.
Cannot be harmed by Acid.
Feather Falling. Grants the ability to see invisible things.
Combat info:
2.8 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 109.4 vs trolls and orcs, and 69.5 vs.
others.
t) a Katana of *Slay Animal* (3d5) (+8,+6) <+1>
Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10)
+1 intelligence.
Slays animals.
Provides resistance to Cold.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 88.6 vs animals and 58.9 vs. others.
u) a Trident of *Slay Dragon* (1d10) (+7,+4) <+2>
Found lying on the floor at 750 feet (level 15)
+2 constitution.
Slays dragons (powerfully).
Grants telepathy.
Combat info:
3.1 blows/round.
With +1 STR and +0 DEX you would get 3.5 blows
With +0 STR and +2 DEX you would get 3.5 blows
Average damage/round: 121 vs dragons and 43.6 vs. others.
v) a Whip of *Slay Undead* (1d3) (+5,+5) <+2>
Found lying on the floor in a pit at 750 feet (level 15)
+2 wisdom.
Slays undead (powerfully).
Provides resistance to Cold.
Combat info:
4.5 blows/round.
With +1 STR and +0 DEX you would get 4.7 blows
With +0 STR and +2 DEX you would get 4.7 blows
Average damage/round: 90.8 vs undead and 49.9 vs. others.
w) a Mace of *Slay Animal* (2d4) (+4,+6) <+1>
Found lying on the floor of a special room at 800 feet (level 16)
+1 intelligence.
Slays animals.
Provides resistance to Acid.
Cannot be harmed by Acid.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 61.8 vs animals and 45.3 vs. others.
x) a Mace of *Slay Demon* (3d4) (+5,+2) <+1>
Dropped by an orc shaman at 350 feet (level 7)
+1 intelligence.
Slays demons (powerfully).
Provides resistance to Acid.
Cannot be harmed by Acid.
Combat info:
2.8 blows/round.
With +3 STR and +0 DEX you would get 3.1 blows
With +0 STR and +2 DEX you would get 3.3 blows
Average damage/round: 138.7 vs demons and 40.4 vs. others.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
741 50' Reached level 2
2345 50' Reached level 3
4298 50' Found the Dagger 'Narthanc'
6273 50' Reached level 4
7564 350' Reached level 5
7610 350' Reached level 6
7617 350' Killed Mughash the Kobold Lord
7617 350' Reached level 7
7617 350' Reached level 8
8504 350' Reached level 9
9110 350' Killed Sméagol
9388 350' Killed Fang, Farmer Maggot's Dog
9811 350' Reached level 10
11401 350' Reached level 11
12437 350' Reached level 12
12444 350' Reached level 13
12485 350' Reached level 14
14253 400' Killed Grip, Farmer Maggot's Dog
15024 400' Reached level 15
16096 400' Found the Rapier 'Forasgil'
20771 450' Reached level 16
24680 500' Reached level 17
25044 500' Killed Wormtongue, Agent of Saruman
25144 0' Killed Farmer Maggot
25588 500' Killed Grishnákh, the Hill Orc
28241 500' Reached level 18
33241 500' Killed Bullroarer the Hobbit
33517 500' Reached level 19
33533 500' Killed Lagduf, the Snaga
36993 550' Reached level 20
38617 550' Killed Brodda, the Easterling
42625 550' Killed Orfax, Son of Boldor
47713 550' Reached level 21
52682 600' Reached level 22
53380 650' Killed Golfimbul, the Hill Orc Chief
53382 650' Found the Long Sword 'Elvagil'
63997 700' Reached level 23
67091 750' Killed Boldor, King of the Yeeks
67092 750' Found the Phial of Galadriel
69238 750' Reached level 24
69501 750' Killed Ufthak of Cirith Ungol
74648 750' Reached level 25
90738 800' Reached level 26
93792 800' Killed Ulfast, Son of Ulfang
108657 800' Reached level 27
110016 800' Reached level 27
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : yes (show_damage)
Use old target by default : yes (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : yes (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : yes (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Center map continuously : yes (center_player)
Color: Show unique monsters in purple : yes (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : no (mouse_movement)
Notify on object recharge : yes (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : yes (birth_know_runes)
Know all flavors on birth : yes (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
To-damage is a percentage of dice (experimental): no (birth_percent_damage)
|
Posted on 12.10.2020 18:08
14167. on the Ladder (of 19304)
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