The Angband Ladder: Kordero, Gnome Mage by sffp

  [Angband 4.2.0 Character Dump]

 Name   Kordero      Age             90          Self  RB  CB  EB   Best
 Race   Gnome        Height       2'10"   STR:     18  -1  -3  +1     15
 Class  Mage         Weight    5st 10lb   INT:  18/23  +2  +3  +5 18/123
 Title  Conjurer     Turns used:          WIS:     12  +0  +0  +2     14
 HP     -614/186     Game        537969   Dex:     10  +2  +0  +6     18     16
 SP     151/166      Standard     54949   CON:     15  +1  -2  +3     17
                     Resting      22324

 Level                 33    Armor      [45,+47]    Saving Throw     72%
 Cur Exp           319080                           Stealth       Superb
 Max Exp           319080    Melee        1d3,+6    Disarm - phys.   63%
 Adv Exp           330000    To-hit       25,+12    Disarm - magic   83%
                             Blows      1.0/turn    Magic Devices    107
 Gold               60400                           Searching        53%
 Burden          114.2 lb    Shoot to-dam     +7    Infravision    40 ft
 Overweight       12.3 lb    To-hit       27,+11    Speed       1 (1.1x)
 Max Depth    3050' (L61)    Shots      1.3/turn

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have brown eyes, straight auburn hair, and a dark
 complexion.

Resistances         Abilities
 Acid:......*...... pFear:.............
 Elec:............. pBlnd:....+........
 Fire:....+........ pConf:.............
 Cold:....+........ pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:......+......   ESP:+............
Sound:....+........ S.Inv:....+........
Shard:............. FrAct:....+.......+
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:......+...... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...+.......+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:......+......
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have no room for a Rod of Curing.
> You have found 825 gold pieces worth of opals.
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> The gelatinous cube squelches.
> The gelatinous cube quivers in pain.
> The gelatinous cube is destroyed.
> You have found 210 gold pieces worth of silver.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You have 2 Potions of Restore Life Levels (j).
> You feel yourself slow down.
> The bile demon wakes up.
> The bile demon breathes poison.
> You die.

Killed by a bile demon.

  [Character Equipment]

a) a Whip of *Slay Troll* (1d3) (+9,+9) <+1> {ESP!}
     Dropped by a cave troll at 2100 feet (level 42)
     
     +1 strength.
     Slays trolls.
     Grants telepathy.  
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +3 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 12.5 vs. trolls, and 8.4 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+8,+7) <+3, +1>
     Dropped by a master vampire at 1900 feet (level 38)
     
     +3 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Intelligence <+3>
     Found lying on the floor at 1900 feet (level 38)
     
     +3 intelligence.
     Sustains intelligence.
     
d) a Ring of the Mouse (+0,-4) <+3>
     Dropped by an unknown monster at 1150 feet (level 23)
     
     +3 dexterity.
     +3 stealth.
     
e) the Pendant of Andim <+2>
     Dropped by Sangahyando of Umbar at 2100 feet (level 42)
     
     +2 wisdom.
     Provides resistance to fire, cold, sound.
     Provides protection from blindness.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  
     
     When activated, it increases your AC and to-hit bonus for 1d48+24
     turns.
     Takes 71 to 79 turns to recharge at your current speed.
     Your chance of success is 91.9%
     
f) a Lantern (13929 turns)
     Dropped by a kobold shaman at 700 feet (level 14)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) the Mithril Chain Mail 'Nionwe' (-1) [28,+17] <+3, +2>
     Found lying on the floor of a cavern at 2800 feet (level 56)
     
     +3 dexterity.
     +3 constitution.
     +2 speed.
     Provides immunity to acid.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid.
     
     When activated, it heals 500 hit points, heals cut damage, and
     cures stunning.
     Takes 125 to 154 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
h) a Cloak [1,+5]
     Dropped by a mind flayer at 1900 feet (level 38)
     
i) a Small Metal Shield [5,+4]
     Found lying on the floor at 1250 feet (level 25)
     
j) a Metal Cap of Intelligence [3,+0] <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Mithril Gauntlets of Slaying (+3,+1) [6,+14]
     Dropped by Bert the Stone Troll at 2100 feet (level 42)
     
     Cannot be harmed by acid, fire.
     
l) a Pair of Leather Boots of Stealth [2,+6] <+1>
     Dropped by Kh�m, Son of M�m at 2100 feet (level 42)
     
     +1 stealth.
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) a Book of Magic Spells [Wizard's Tome of Power]
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 2 Pieces of Elvish Waybread
g) 3 Potions of Cure Serious Wounds
h) 9 Potions of Cure Critical Wounds
i) 2 Potions of Healing
j) 2 Potions of Restore Life Levels
k) 3 Scrolls of Phase Door
l) 4 Scrolls of Remove Hunger
m) 5 Scrolls of Word of Recall
n) 2 Rods of Magic Mapping (1 charging)
o) a Rod of Light
p) a Wand of Acid Balls (9 charges)
q) a Wand of Slow Monster (27 charges)
r) a Wand of Stone to Mud (3 charges)
s) a Wand of Drain Life (4 charges)
t) a Staff of Speed (5 charges)
u) a Ring of Resist Poison
     Found lying on the floor of a cavern at 2100 feet (level 42)
     
     Provides resistance to poison.
     
v) a Blade of Chaos (Defender) (6d5) (+12,+17) [+8] <+3>
     Found lying on the floor in a vault at 2900 feet (level 58)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +20 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +11 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 34.9.
     




  [Character Quiver]

0) 10 Bolts of Slay Evil (1d5) (+4,+4)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 110.2 vs. evil creatures, and 73.4 vs.
     others.
     25% chance of breaking upon contact.
     
1) 10 Bolts of Frost (1d5) (+4,+8)
     Branded with cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 165.3 vs. creatures not resistant to cold,
     and 94.5 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
b) a Mushroom of Vigor
c) 9 Potions of Cure Serious Wounds
d) 30 Potions of Cure Critical Wounds
e) 3 Potions of Restore Mana
f) 10 Potions of Speed
g) 6 Potions of Resist Poison
h) 10 Scrolls of Phase Door
i) 6 Scrolls of Remove Hunger
j) a Wand of Slow Monster (6 charges)
k) a Wand of Stun Monster (3 charges)
l) a Wand of Stone to Mud (5 charges)
m) a Wand of Teleport Other (9 charges)
n) a Staff of Speed (2 charges)
o) a Ring of Damage (+0,+8)
     Found lying on the floor at 2100 feet (level 42)
     
p) Hard Leather Armour of Resistance (-1) [16,+9]
     Found lying on the floor at 2150 feet (level 43)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
q) the Dagger of Seruth (1d4) (+15,+7) <+5>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +5 constitution.
     Slays orcs, animals.
     Branded with weak acid.
     Provides resistance to acid, fire.
     Cannot be harmed by acid.
     Feather Falling.  
     
     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +4 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 9.5 vs. creatures not resistant to acid,
     12.1 vs. orcs, 9.5 vs. animals, and 6.9 vs. others.
     
r) the Tulwar of Nilmarn (2d4) (+7,+17) <+3>
     Dropped by a dread at 2800 feet (level 56)
     
     +3 wisdom.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, trolls, orcs, animals, evil creatures.
     Provides resistance to acid, nether.
     Provides protection from fear.
     Cannot be harmed by acid.
     Blessed by the gods.  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +7 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 41.2 vs. undead, 41.2 vs. dragons, 41.2 vs.
     demons, 30.7 vs. giants, 30.7 vs. trolls, 30.7 vs. orcs, 25.4 vs.
     animals, 25.4 vs. evil creatures, and 20.2 vs. others.
     
s) the Trident of Dorost (2d10) (+19,+17) [+6] <+4>
     Found lying on the floor of a labyrinth at 1950 feet (level 39)
     
     +4 intelligence.
     Slays undead, giants, orcs, evil creatures.
     Branded with weak fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +6 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 38 vs. creatures not resistant to fire, 49.6
     vs. undead, 49.6 vs. giants, 49.6 vs. orcs, 38 vs. evil creatures,
     and 26.5 vs. others.
     
t) the Lance of Talath (2d8) (+7,+8)
     Dropped by Sangahyando of Umbar at 2100 feet (level 42)
     
     Provides resistance to light, nether.
     Cannot be harmed by acid, fire.
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +17 STR and +0 DEX you would attack a bit faster
     With +4 STR and +1 DEX you would attack a bit faster
     With +17 STR and +1 DEX you would get 1.1 blows
     With +4 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 15.9.
     
u) a Long Bow of Accuracy (x3) (+15,+7)
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
v) 13 Bolts (1d5) (+8,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 74.2.
     25% chance of breaking upon contact.
     
w) 17 Bolts (1d5) (+7,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 84.7.
     25% chance of breaking upon contact.
     
x) 20 Rounded Pebbles (1d2) (+1,+5)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       317     50'  Reached level 2
       584     50'  Reached level 3
      1216    100'  Reached level 4
      1326    100'  Reached level 5
      1661    100'  Reached level 6
      2525    100'  Reached level 7
      4424    200'  Reached level 8
      5241    200'  Killed Fang, Farmer Maggot's Dog
      6638    300'  Reached level 9
      6785    300'  Killed Grip, Farmer Maggot's Dog
      7625    300'  Killed Bullroarer the Hobbit
      7625    300'  Reached level 10
      8888    350'  Reached level 11
     10219    650'  Reached level 12
     10247    650'  Killed Orfax, Son of Boldor
     10528    650'  Killed Boldor, King of the Yeeks
     10528    650'  Reached level 13
     10887    650'  Reached level 14
     11104    650'  Killed Lagduf, the Snaga
     11426    650'  Reached level 15
     12066    700'  Killed Brodda, the Easterling
     12519    750'  Reached level 16
     13688    750'  Reached level 17
     16180    800'  Reached level 18
     17753    800'  Killed Ulfast, Son of Ulfang
     18277    850'  Killed Nár, the Dwarf
     18277    850'  Reached level 19
     20471   1050'  Reached level 20
     22016   1150'  Reached level 21
     23975   1150'  Reached level 22
     26615      0'  Reached level 22
     27012   1250'  Reached level 23
     28871   1400'  Killed Mughash the Kobold Lord
     29233   1450'  Killed Shagrat, the Orc Captain
     29233   1450'  Reached level 24
     31459   1600'  Reached level 25
     33247   1700'  Reached level 26
     35256   1800'  Reached level 27
     35650   1800'  Reached level 28
     36713   1850'  Reached level 29
     38908   1950'  Reached level 30
     38908   1950'  Reached level 31
     39189   1950'  Found the Trident of Dorost
     39405   1950'  Killed Ulwarth, Son of Ulfang
     39584   1950'  Killed Gorbag, the Orc Captain
     39748   1950'  Reached level 32
     39824   1950'  Reached level 32
     40708   2050'  Reached level 32
     42831   2100'  Killed Beorn, the Shape-Changer
     43668   2100'  Killed Tom the Stone Troll
     44029   2100'  Killed Khîm, Son of Mîm
     44711   2100'  Killed Sangahyando of Umbar
     44720   2100'  Found the Pendant of Andim
     44721   2100'  Found the Lance of Talath
     44790   2100'  Killed Angamaitë of Umbar
     45232   2100'  Found the Dagger of Seruth
     45267   2100'  Killed Bert the Stone Troll
     47290      0'  Killed Farmer Maggot
     48649   2100'  Reached level 33
     49359   2150'  Reached level 33
     49551      0'  Reached level 33
     51213   2800'  Found the Mithril Chain Mail 'Nionwe'
     51679   2800'  Found the Tulwar of Nilmarn
     52922   2900'  Killed Uldor the Accursed


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 3.9.2020 17:39

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10515. on the Ladder (of 19032)
4295. on the Angband Ladder (of 6531)
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Comments

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On 3.9.2020 17:42 sffp wrote:
Painful death here. I stopped to rest in a room to regain mana. Bile Demon wakes up. Walks down hallway and breathes on me before I get a move in.

Playing these low-hitpoint mages is so difficult (Trust me, I was wearing all the stealth I had found...

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