The Angband Ladder: Pongo, Hobbit Warrior by <felix at impbox dot com>

  [Angband 3.0.3 Character Dump]

 Name   Pongo                                    Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  -2  +5  +8 18/210
 Race   Hobbit            Height     33   INT! 18/100  +2  -2  +2 18/120
 Class  Warrior           Weight     60   WIS! 18/100  +1  -2  +2 18/110
 Title  Lord              Status     67   DEX! 18/100  +3  +2  +7 18/220
 HP     1091/1091         Maximize    Y   CON! 18/100  +2  +2  +6 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  +1  -1  +0 18/100

 Level           50       Armor    [33,+121]     Saving Throw     Heroic
 Cur Exp    5742110       Fight    (+41,+44)     Stealth          Superb
 Max Exp    5742110       Melee    (+48,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+50,+7)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       2013855       Shots       2/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   211.9 lbs       Infra        40 ft     Searching     Very Good

 You are one of several children of a Hobbit Shirriff.  You are a
 credit to the family.  You have hazel eyes, straight brown hair, and a
 very dark complexion.



  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+7,+10) [+4] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+9,+7) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Damage (+13)
d) a Ring of Speed (+6)
   It increases your speed by 6.  
e) an Amulet of Weaponmastery (+2,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to nexus.  It
   cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 12 Rations of Food
b) 20 Potions of Speed
c) 8 Potions of Healing
d) 6 Potions of Restore Life Levels
e) 8 Potions of Enlightenment
f) 18 Scrolls of Teleportation
g) 4 Scrolls of Word of Recall
h) 8 Scrolls of *Identify*
i) a Rod of Perception
j) 6 Rods of Detection
k) a Staff of Teleportation (8 charges)
l) a Staff of Healing (0 charges)
m) 3 Staffs of Speed (4 charges)
n) a Staff of Speed
o) a Ring of Slaying (+5,+9)
p) Bar Chain Mail of Elvenkind (-2) [18,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
q) 26 Bolts of Frost (1d5) (+9,+12)
   It is branded with frost.  It cannot be harmed by cold.  
r) 25 Bolts of Slay Evil (1d5) (+9,+7)
   It slays all evil creatures.  
s) 23 Seeker Bolts (4d5) (+3,+4)


  [Home Inventory]

a) 8 Potions of *Healing*
b) a Ring of Damage (+13)
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) Ribbed Plate Armour (Dwarven) (-3) [28,+28] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
j) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
k) a Small Metal Shield of Elvenkind [3,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
l) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
m) a Golden Crown of Might [0,+7] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) a Set of Cesti of Power (+3,+5) [5,+5] (+2)
   It increases your strength by 2.  
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) a Short Bow of Lothlorien (x2) (+18,+9) (+1)
   It increases your dexterity by 1.  It increases your shooting power by
   1.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.12.2003 11:56

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5331. on the Ladder (of 18953)
2169. on the Angband Ladder (of 6492)

Comments

Jump to latest

On 27.12.2003 11:56 felix at impbox dot com wrote:
Would that ring of slaying (+5,+9) be better than my ring of damage(+13) ?


On 27.12.2003 21:37 andrew@msri.org wrote:
i'd go with the Ring of Barahir, myself, for the resPois and resDark. I don't see those anywhere else on your equipment and they are important.

On 28.12.2003 21:48 felix at impbox dot com wrote:
Yes, a fair point, but I actually wanted to know how extra + to hit compares to extra + to dam, because I always go for damage without really thinking about it.

So I made a javascript calculator, (www.impbox.com/cangulator.html)
which says that the extra +5 to hit would increase my chances of hitting Sauron by only 1% (and Morgoth by less than 1%) per blow.

I think the alternative +4 to damage is something like a 9% increase in the damage the blows do, though, so I figure + to dam is much better.


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