The Angband Ladder: Alexander IV, Golem Warrior by Александр

  [Tangaria 1.4.0 Character Dump]

 Name   Alexander IV  Age             13         Self  RB  CB  EB   Best
 Sex    Male          Height       6'10"  STR:     17  +4  +3  +0  18/60
 Race   Golem         Weight    16st 4lb  INT:     10  -8  -2  +0      3
 Class  Warrior       Turns used:         WIS:     10  -8  -2  +0      3
 Title  Swashbuckler  Game         18677  DEX:     18  -2  +2  +0     18
 HP     -3/245        Player       41927  Con:     10  +2  +2  +0     14     12
 SP     0/0           Active       24016

 Level                 20    Armor      [28,+10]    Saving Throw     45%
 Cur Exp             6683                           Stealth          Bad
 Max Exp             6683    Melee       2d4,+15    Disarm - phys.   49%
 Adv Exp             6750    To-hit       58,+37    Disarm - magic   24%
                             Blows      3.8/turn    Magic Devices     15
 Gold                1618                           Searching        24%
 Burden          106.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -73.9 lb    To-hit       48,+28    Speed             -1
 MaxDepth     1000' (L20)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:....+......... Fear:.............!
Elec:.............. Blnd:..............
Fire:+..+.......... Conf:..............
Cold:...+.......... Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............+
Shar:.............. FAct:.............+
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:.............-
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
                    PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are confused.
> Someone crawls on you.
> Someone hits you.
> Someone crawls on you.
> Someone touches you.
> You are covered in acid!
> Your Leather Shield is damaged!
> Someone hits you.
> You are confused.
> Someone crawls on you. (x2)
> Someone touches you.
> You are covered in acid!
> Someone hits you.
> Someone crawls on you. (x2)
> You die.

Killed by Kikimora.


  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] {Orfax, Son of Boldor}
     Dropped by Orfax, Son of Boldor at 950 feet (level 19).

     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.

     When aimed, it shoots a bolt or beam of fire that inflicts 12d8 points of
     damage, which your device skill increases by 14 percent.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 87.9%

     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows/round.
     Average damage/round: 182.7 vs creatures susceptible to fire, 121.7 vs
     creatures not resistant to fire, and 81 vs. others.
     Average thrown damage: 212.1 vs creatures susceptible to fire, 106.1 vs
     creatures not resistant to fire, and 35.3 vs. others.

c) a Ring of Protection [+13]
     Dropped by a warrior at 600 feet (level 12).

d) a Ring of Resist Fire and Cold
     Bought from a store on the surface.

     Provides resistance to Fire, Cold.

e) an Amulet of Resist Acid
     Found lying on the floor of a special room at 500 feet (level 10).

     Provides resistance to Acid.

f) a Lamp (6657 turns)
     Found under some rubble at 1000 feet (level 20).

     Cannot be harmed by Fire.
     Intensity 4 light.

g) Soft Leather Armour [8,-2] {cursed}
     Found lying on the floor at 500 feet (level 10).

     It paralyses you every now and then.

i) a Leather Shield [8,+2]
     Bought from a store on the surface.

j) an Iron Helm [7,-3]
     Bought from a store on the surface.

k) a Set of Gauntlets [3,+0]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,-2]
     Bought from a store on the surface.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Book of Shadows [Dark Evocations]
     Cannot be harmed by Fire.

b) 3 Flasks of oil

c) 3 Potions of Speed

d) 4 Potions of Berserk Strength

e) 3 Potions of Infravision

f) 3 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

g) 7 Potions of Slowness {@v1}
     It can be thrown at creatures with damaging effect.

h) 2 Potions of Nimbleness

i) 33 Scrolls of Phase Door {@r1}

j) a Scroll of Word of Recall

k) 2 Scrolls of Blessing

l) a Scroll of Remove Hunger (tattered)

m) a Rod of Light {@z1}

n) 3 Wands of Magic Missile (0 charges)

o) a Wand of Darkness (10 charges) {@u1}

p) a Staff of Summoning (3 charges)

q) 2 Staves of Slow Monsters (12 charges)

r) a Staff of Dispel Evil (5 charges)

s) a Ring of Levitation
     Found lying on the floor at 900 feet (level 18).

     Makes you float just above the floor.

t) an Amulet of Infravision <+2>
     Found under some rubble at 1000 feet (level 20).

     +2 infravision.

u) an Amulet of Resist Lightning
     Found lying on the floor of a special room at 1000 feet (level 20).

     Provides resistance to Lightning.

v) a Whip of Slay Dragon (1d3) (+6,+7)
     Dropped by a terrified yeek at 500 feet (level 10).

     Slays dragons.

     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows/round.
     Average damage/round: 64.5 vs dragons and 48.3 vs. others.


  [Home Inventory]

a) 2 Potions of Neutralize Poison

b) 5 Potions of Sleep
     It can be thrown at creatures with damaging effect.

c) a Potion of Salt Water

d) a Scroll of *Enchant Armour*

e) a Scroll of Remove Curse

f) 2 Scrolls of Light

g) a Scroll of Aggravate Monster

h) a Scroll of Wilderness Mapping

i) a Wand of Hold Monster (0 charges)

j) a Wand of Stun Monster (1 charge)

k) a Ring of the Dog <-2>
     Found lying on the floor at 500 feet (level 10).

     -2 stealth.
     Provides protection from fear.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:19   100ft     3     Killed Fang, Farmer Maggot's Dog
00:00:19   100ft     5     Reached level 5
00:00:25   100ft     5     Killed Grip, Farmer Maggot's Dog
00:00:59   150ft     7     Killed Freesia
00:01:09   250ft     8     Killed Baba Yaga
00:01:37   250ft     10    Reached level 10
00:02:42   350ft     12    Killed Bullroarer the Hobbit
00:02:45   350ft     12    Killed Vort the Kobold Queen
00:03:08   450ft     14    Killed Lagduf, the Snaga
00:03:14   500ft     15    Reached level 15
00:03:25   500ft     16    Killed The wounded bear
00:03:29   500ft     16    Killed Wormtongue, Agent of Saruman
00:04:50   950ft     18    Killed Orfax, Son of Boldor
00:04:50   950ft     19    Found the Dagger 'Narthanc'
00:05:04   1000ft    20    Reached level 20
00:05:11   1000ft    20    Was killed by Kikimora


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Kick out when starving while at full hps     : no  (disturb_faint)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)


  [Scene of Death]

                      *...*.**.****.~~~~**~~    ~~* *~*                        
                     **.*...**....**~~*~*~~#*~~~~~**~~~                        
                     *..*#####***~.*.....**.***.~.~****~                       
                     *..*       ~**~*.*~~~~~****~.~.~*~*                       
                     **.#       * ***.*****.*  **.*..***                       
                     *.^#           *.**..*.*  **'*****                        
            ********#***#           *.*.*..** *******.*                        
          .**.*.....*.**#           *.***'*****.^**.*.*                        
          ..*.*...*.....*           **.*..*.*.*****.***                        
          *********#**#*#           *.*.*.*.***********                        
                                    *<*�*<*<*..*....*.*                        
                                    ***********.***..*******                   
                                             *.** *.**..*..******.*            
                                             **** ***.**..^*..*..**            
                                             *^**  *****...*..***.*            
                                             *..*    *..***********            
                                             ****    **.**                     
                                             *..*    *..*                      
                                             **.*    *..*                      
                                             *.****  ****                      
                                             **..*****..*                      

1000' (L20)  LF:5-3 Light 4 Blind Confused Fed 58 % Berserk Bold Up staircase  


Posted on 23.7.2020 18:55

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16314. on the Ladder (of 19083)
52. on the Tangaria Ladder (of 145)
Third best for this player (

Comments

Jump to latest

On 23.7.2020 18:55 Александр wrote:
kak lox slilsya

On 23.7.2020 22:09 tangar wrote:
you were blinded :( to cure blindness drink cure wounds potions

On 23.7.2020 22:13 Александр wrote:
yes, I am well aware of this, I ran out of them on the previous floor, and I could have used world of recall, but I decided that I could quickly cope with Kikimora without lechilok

On 24.7.2020 12:43 tangar wrote:
Kikimora is pretty dangerous lady ;)

On 25.7.2020 08:51 Александр wrote:
yea. I just killed her recently

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