The Angband Ladder: Hildibrand II, Hobbit Rogue by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Hildibrand IIAge             31          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:     17  -2  +0  +0     15
 Class  Rogue        Weight     4st 3lb   INT:     11  +2  +1  +0     14
 Title  Burglar      Turns used:          WIS:      9  +1  -3  +1      8
 HP     -11/132      Game        283657   DEX:  18/23  +3  +3  +0  18/83
 SP     21/21        Standard     26852   CON:      9  +2  -1  +0     10
                     Resting       7509

 Level                 23    Armor      [18,+43]    Saving Throw     70%
 Cur Exp            10815                           Stealth       Superb
 Max Exp            10815    Melee        1d6,+8    Disarm - phys.  100%
 Adv Exp            12240    To-hit        42,+9    Disarm - magic  100%
                             Blows      2.3/turn    Magic Devices     71
 Gold                6519                           Searching        62%
 Burden          105.9 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight        4.0 lb    To-hit       51,+14    Speed      -1 (0.9x)
 Max Depth    1300' (L26)    Shots      1.0/turn

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have dark brown eyes, curly brown hair, and a very
 fair complexion.

Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:..+.....+...! pBlnd:.............
 Fire:............. pConf:.............
 Cold:+.....+...... pStun:.............
 Pois:............. HLife:............+
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:...+.........
Shard:............. FrAct:..........+..
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Sangahyando of Umbar hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You are no longer confused.
> You have 4 Potions of Cure Serious Wounds (c).
> Sangahyando of Umbar hits you.
> *** LOW HITPOINT WARNING! ***
> Sangahyando of Umbar misses you.
> Sangahyando of Umbar hits you.
> *** LOW HITPOINT WARNING! ***
> Sangahyando of Umbar hits you.
> *** LOW HITPOINT WARNING! ***
> Sangahyando of Umbar hits you.
> You die.

Killed by Sangahyando of Umbar.

  [Character Equipment]

a) a Rapier of Frost (1d6) (+5,+8)
     Found lying on the floor at 1000 feet (level 20)
     
     Branded with cold.
     Provides resistance to Cold.
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 47.8 vs creatures not resistant to cold and
     29.7 vs. others.
     
b) a Sling of Power (x2) (+10,+15)
     Dropped by Wormtongue, Agent of Saruman at 1050 feet (level 21)
     
c) a Ring of Lightning [+10] (charging)
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
d) a Ring of See Invisible
     Bought from a store
     
     Grants the ability to see invisible things.  
     
e) an Amulet of Resist Acid
     Provides resistance to Acid.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 450 feet (level 9)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
g) Soft Leather Armour of Resist Cold [8,+4]
     Bought from a store
     
     Provides resistance to Cold.
     
h) a Cloak [1,+5]
     Dropped by Orfax, Son of Boldor at 1200 feet (level 24)
     
i) a Small Metal Shield of Resist Lightning [5,+6]
     Bought from a store
     
     Provides resistance to Lightning.
     
j) a Hard Leather Cap of Wisdom [2,+6] <+1>
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Leather Gloves of Free Action [1,+7]
     Found lying on the floor at 50 feet (level 1)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Slow Descent [1,+1]
     Found lying on the floor at 200 feet (level 4)
     
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells] {@m1d!k!v!}
     
     You can read this book.
     
b) a Mushroom of Fast Recovery
c) 4 Potions of Cure Serious Wounds
d) 3 Potions of Cure Critical Wounds
e) a Potion of Restore Mana
f) a Potion of Speed
g) 8 Scrolls of Phase Door
h) 3 Scrolls of Identify Rune
i) 2 Scrolls of Remove Hunger
j) 6 Scrolls of Word of Recall {!*}
k) 2 Rods of Light {!!}
l) 2 Wands of Light (21 charges)
m) a Wand of Disable Traps (5 charges)
n) a Staff of Slow Monsters (4 charges)
o) a Staff of Sleep Monsters (4 charges)
p) a Staff of Mapping (5 charges)
q) a Ring of Resist Fire and Cold
     Found lying on the floor at 1300 feet (level 26)
     
     Provides resistance to Fire, Cold.
     
r) a Ring of Free Action
     Found lying on the floor at 1100 feet (level 22)
     
     Prevents paralysis.  
     
s) a Trident of Slay Evil (1d10) (+8,+9)
     Dropped by N�r, the Dwarf at 1250 feet (level 25)
     
     Slays evil creatures.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 43.8 vs evil creatures and 31.8 vs. others.
     
t) a Whip of Venom (1d3) (+10,+5)
     Found lying on the floor at 1250 feet (level 25)
     
     Branded with poison.
     
     Combat info:
     2.8 blows/round.
     With +4 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 34.2 vs creatures not resistant to poison
     and 21.9 vs. others.
     
u) a Light Crossbow of Extra Might (x4) (+14,+17) <+1>
     Dropped by Lugdush, the Uruk at 1200 feet (level 24)
     
     +1 shooting power.
     




  [Character Quiver]

0) 5 Rounded Pebbles of Flame (1d2) (+3,+4)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 103.5 vs creatures not resistant to fire and
     41.4 vs. others.
     Average thrown damage: 33.3 vs creatures not resistant to fire and
     11.1 vs. others.
     25% chance of breaking upon contact.
     
1) 17 Rounded Pebbles of Slay Animal (1d3) (+3,+9)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 105 vs animals and 52.5 vs. others.
     Average thrown damage: 44.4 vs animals and 22.2 vs. others.
     25% chance of breaking upon contact.
     
2) 12 Iron Shots (1d4) (+2,+7)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 49.4.
     Average thrown damage: 19.1.
     25% chance of breaking upon contact.
     
3) 30 Arrows (1d4) (+4,+4)


  [Home Inventory]

a) 6 Scrolls of Word of Recall {!*}
b) a Staff of Mapping (7 charges)
c) a Set of Caestus of Free Action (+0,+3) [5,+3]
     Dropped by Ufthak of Cirith Ungol at 1000 feet (level 20)
     
     Prevents paralysis.  
     
d) 26 Rounded Pebbles of Slay Animal (1d2) (+3,+8)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 98.9 vs animals and 49.4 vs. others.
     Average thrown damage: 38.3 vs animals and 19.1 vs. others.
     25% chance of breaking upon contact.
     
e) 35 Arrows of Venom (1d4) (+5,+10)
     Branded with poison.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1935    150'  Reached level 2
      2757    150'  Reached level 3
      2902    150'  Killed Fang, Farmer Maggot's Dog
      2902    150'  Reached level 4
      4413    250'  Reached level 5
      4745    250'  Reached level 6
      6258    200'  Reached level 7
      7499    200'  Reached level 8
      9872    300'  Killed Bullroarer the Hobbit
     10619    400'  Reached level 9
     11863    450'  Reached level 10
     12444    400'  Killed Grip, Farmer Maggot's Dog
     12444    400'  Reached level 11
     13170    450'  Found the Phial of Galadriel
     13733    600'  Reached level 12
     15806    700'  Reached level 13
     17739    900'  Reached level 14
     18255    900'  Reached level 15
     19168    900'  Killed Mughash the Kobold Lord
     19171    900'  Reached level 16
     20466   1000'  Reached level 17
     20513   1000'  Killed Ufthak of Cirith Ungol
     20896   1000'  Reached level 18
     21066   1000'  Reached level 19
     22285   1050'  Reached level 20
     22475   1050'  Killed Wormtongue, Agent of Saruman
     23493   1150'  Reached level 21
     23871   1200'  Killed Orfax, Son of Boldor
     24245   1200'  Killed Lugdush, the Uruk
     24469   1200'  Reached level 22
     26009   1250'  Killed Uldor the Accursed
     26390   1250'  Killed Nár, the Dwarf
     26390   1250'  Reached level 23


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 5.7.2020 21:01

Download this dump

15496. on the Ladder (of 19032)
5671. on the Angband Ladder (of 6531)
42. for this player (

Comments

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On 5.7.2020 21:01 rdermyer wrote:
So I guess as a not dwarf, it's important to carry around some sort of digging implement? Got careless with detecting, ran into a huorn, phased into some unique 'p's while waiting to recall out...

On 5.7.2020 21:02 rdermyer wrote:
I think I need to drop either my starting Dex or Str to get a little extra Int. Failure rate on these spells to start is too high!

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