The Angband Ladder: Radom, Elf Ranger by <Porphyrius@protonmail.com >
[Angband 4.2.0 Character Dump]
Name Radom Age 109 Self RB CB EB Best
Race Elf Height 5'3" STR: 17 -1 +0 +0 16
Class Ranger Weight 5st 9lb INT: 10 +2 +0 +0 12
Title Guide Turns used: WIS: 10 -1 +2 +0 11
HP 14/238 Game 1949 DEX: 16 +1 +1 +0 18
SP 0/23 Standard 195 CON: 16 -1 -1 +0 14
Resting 0
Level 30 Armor [0,+2] Saving Throw 69%
Cur Exp 100009 Stealth Good
Max Exp 100009 Melee 1d10,+1 Disarm - phys. 93%
Adv Exp 120000 To-hit 58,+3 Disarm - magic 66%
Blows 1.0/turn Magic Devices 65
Gold 158 Searching 66%
Burden 27.5 lb Shoot to-dam +0 Infravision 30 ft
Overweight -80.4 lb To-hit 74,+3 Speed Normal
Max Depth 50' (L1) Shots 0.0/turn
You are one of several children of an Avarin Archer. You have light
grey eyes, straight blond hair, and a fair complexion.
Resistances Abilities
Acid:............. pFear:.............
Elec:............. pBlnd:.............
Fire:............. pConf:.............
Cold:............. pStun:.............
Pois:............. HLife:.............
Light:............+ Regen:.............
Dark:............. ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............
Hindrances Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
Light:.............
D.Red:.............
Moves:.............
[Character Equipment]
a) a Trident (1d10) (+0,+0)
Combat info:
1.0 blows/round.
With +2 STR and +0 DEX you would get 1.1 blows
With +0 STR and +2 DEX you would get 1.1 blows
Average damage/round: 7.
f) a Wooden Torch (4884 turns)
An inheritance from your family
Intensity 2 light.
[Character Inventory]
a) a Book of Nature Magics [Lesser Charms]
You can read this book.
b) 6 Hazy Potions of Cure Light Wounds
c) a Scroll titled "prae pouf" of Phase Door
d) a Scroll titled "culo mis" of Word of Recall
e) a Scroll titled "se calae"
[Character Quiver]
0) 38 Bolts (1d5) (+0,+0)
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
194 50' Reached level 2
194 50' Reached level 3
194 50' Reached level 4
194 50' Reached level 5
194 50' Reached level 6
194 50' Reached level 7
194 50' Reached level 8
194 50' Reached level 9
194 50' Reached level 10
194 50' Reached level 11
194 50' Reached level 12
194 50' Reached level 13
194 50' Reached level 14
194 50' Reached level 15
194 50' Reached level 16
194 50' Reached level 17
194 50' Reached level 18
194 50' Reached level 19
194 50' Reached level 20
194 50' Reached level 21
194 50' Reached level 22
194 50' Reached level 23
194 50' Reached level 24
194 50' Reached level 25
194 50' Reached level 26
194 50' Reached level 27
194 50' Reached level 28
194 50' Reached level 29
194 50' Reached level 30
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : yes (use_sound)
Show damage player deals to monsters : yes (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : yes (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : yes (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : yes (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : yes (solid_walls)
Show walls with shaded background : yes (hybrid_walls)
Color: Illuminate torchlight in yellow : yes (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Center map continuously : yes (center_player)
Color: Show unique monsters in purple : yes (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : no (mouse_movement)
Notify on object recharge : yes (notify_recharge)
Show effective speed as multiplier : yes (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : no (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : no (birth_no_selling)
Start with a kit of useful gear : no (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
To-damage is a percentage of dice (experimental): no (birth_percent_damage)
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Posted on 29.2.2020 02:54
6. on the Competition No.230 Ladder (of 24)
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