The Angband Ladder: Master Quick, Hobbit Mage by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump]
Name Master Quick Self RB CB EB Best
Sex Male Age 26 STR! 18/100 -2 -5 +17 18/200
Race Hobbit Height 36 INT! 18/100 +2 +3 +5 18/200
Class Mage Weight 62 WIS! 18/100 +1 +0 +10 18/210
Title ***WINNER*** Status 8 Dex! 18/100 +3 +1 +3 18/170 18/165
HP 593/784 Maximize Y CON! 18/100 +2 -2 +15 18/250
SP 114/372 Preserve Y CHR! 18/100 +1 +1 +5 18/170
Level 47 Armor [48,+145] Saving Throw Legendary
Cur Exp 4876834 Fight (+52,+45) Stealth Superb
Max Exp 4876834 Melee (+62,+65) Fighting Legendary
Adv Exp 4900000 Shoot (+62,+14) Shooting Legendary
MaxDepth Lev 100 Blows 4/turn Disarming Superb
Gold 4075776 Shots 1/turn Magic Device Legendary
Burden 221.4 lbs Perception Excellent
Speed +26 Infra 60 ft Searching Very Good
You are one of several children of a Hobbit Burglar. You are a credit
to the family. You have brown eyes, straight red hair, and a fair
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....+.*.... Blind:..+..++..+...
Elec:......+...... Confu:+.....+..+...
Fire:+..*+.+..+... Sound:......+.++...
Cold:..*...+..+... Shard:......+......
Pois:....+.+...... Nexus:......++.....
Fear:+..++...+.... Nethr:...+..+......
Lite:+.....+..+... Chaos:+....++.++...
Dark:+.....+...... Disen:......+......
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..++.....+... Tunn.:+............
Telep:..+..+....... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+.........+ Might:.............
[Character Equipment]
a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It increases your strength and constitution by 3. It increases your
tunneling by 3. It slays orcs, trolls, and demons, and is especially
deadly against dragons. It is branded with acid and fire. It provides
resistance to acid, fire, fear, light, dark, confusion, and chaos. It
grants you immunity to paralysis. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It cannot be harmed by the elements.
It might have hidden powers.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) Power Dragon Scale Mail (-3) [40,+29]
It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every
300+d300 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
It increases your speed by 7.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) 2 Books of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 11 Wrinkled Mushrooms of Restoring
k) 10 Misty Potions of *Healing*
l) 6 Dark Red Potions of Life
m) 33 Grey Speckled Potions of Restore Mana
n) 4 Scrolls titled "fri jo nelgro" of *Identify*
o) a Magnesium Rod of Restoration (charging)
It cannot be harmed by electricity.
p) 5 Silver-Plated Rods of Disarming
q) 2 Mistletoe Staffs of Enlightenment (1 charge)
r) 3 Oak Staffs of Healing
s) 2 Cedar Staffs of the Magi
t) 2 Balsa Staffs of Holiness (2 charges)
u) a Marble Ring of Speed (+14)
It increases your speed by 14.
v) a Golden Amulet of Weaponmastery (+5,+4) (+3)
It increases your strength by 3. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
w) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
[Home Inventory]
a) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
b) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
It increases all your stats by 5. It increases your speed by 5. It
provides immunity to acid, lightning, fire, and cold. It provides
resistance to poison, fear, blindness, nether, and disenchantment. It
sustains all your stats. It speeds your regeneration. It grants you
the power of telepathy and the ability to see invisible things, but it
also aggravates creatures around you, drains experience, and is
permanently cursed. It activates for bizarre things every 30+d30 turns.
It cannot be harmed by the elements.
d) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
e) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
f) an Obsidian Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
k) The Shadow Cloak of Luthien [6,+20] (+2)
It increases your intelligence, wisdom, and charisma by 2. It
increases your stealth and speed by 2. It provides resistance to acid,
fire, and cold. It activates for restore life levels every 250 turns.
It cannot be harmed by the elements.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
m) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
q) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
It increases your intelligence by 3. It provides resistance to
lightning, poison, and dark. It makes you fall like a feather. It
grants you immunity to paralysis, but it also aggravates creatures
around you. It activates for mana bolt (12d8) every 30+d30 turns. It
cannot be harmed by the elements.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
s) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3)
It increases your intelligence and dexterity by 3. It increases your
stealth and speed by 3. It makes you fall like a feather. It
activates for phase door every 20 turns. It cannot be harmed by the
elements.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
v) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 9.2.2020 04:25
6708. on the Ladder (of 19313)
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