The Angband Ladder: Jun, the Wizard, Dunadan Mage by clouded

  [Unangband 0.7.0-pre1 Character Dump]

 Name   Jun, the Wizard                          Self  SB  EB  TB   Best   Curr
 Sex    Female             Age       54  STR:      14  +0  +3  +0     17
 Race   Dunadan            Height  6' 2  INT:   18/62  +0  +4  +0 18/102
 Class  Mage               Status    31  WIS:   18/73  +0  +6  +0 18/133
 Style  Cantrips                         Dex:   18/68  +0  +1  +0  18/78  18/73
 Title  Evoker                           CON:   18/39  +0  +1  +0  18/49
 Home   Bilbo's House in Rivendell       CHR:      11  +0  +4  +0     15
 Target Dunland in war rage              AGI:      11  +0  +1  +0     12
                                         SIZ:       7  +0  +3  +0     10
 Level           29  HP        -16/282  Fight    (+14,+2)  Fighting        Iffy
 Curr Exp    152580  SP      47/140+12  WShld    (+26,+7)  Shooting        Iffy
 Max Exp     152580  Hit die        10  Bash       [4,-3]  Throwing   Very Good
 Adv Exp     165000  Armor    [26,+49]  Blows  1/turn(x1)  Stealth    Very Good
 Curr Danger  1800'  Infravis     0 ft  Bow      (+18,+2)  Save Throw    Superb
 Max Dungeon  2650'  Gold       153842  Shots  1/turn(x2)  Disarming     Superb
 Game Turn  2123779  Burden    124 lbs  Throw    (+14,+0)  Devices       Heroic
 Plr Turn     83064  % Burden      65%  Hurls  3/turn(x1)  Searching       Iffy
 Act Turn     49118  Speed      Normal  Weight    126 lbs  Digging         Good

 You are one of several children of a Yeoman.  You are a credit to the family.
red hair, and a dark complexion.

 This is 19th Tuile of the 2890th year of the third age.
 You are in Dunland in war rage.

  [Last Messages]

> The Old Forge giant starts moving faster.
> The Old Forge giant cries out in pain.
> The Old Forge giant flees in terror!
> The Old Forge giant misses you.
> The Young Matriarch (offscreen) points at you, screaming the word DIE!
> *** LOW HITPOINT WARNING! ***
> You have been given a mortal wound.
> The Old Forge giant cries out in pain.
> The Greater Werewolf casts a fire bolt at you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The Old Forge giant misses you.
> The Young Matriarch (offscreen) points at you and curses.
> You die.
> You were killed by a Young Matriarch (offscreen).

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  + + +    +++
       /}=="~(()]]]               /}=="~(()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:1.2..........         sStr:..s..........
   Int:.........22..         sInt:.............
   Wis:....2....22..         sWis:....s........
   Dex:1............         sDex:.............
   Con:1............         sCon:............s
   Chr:...........4.         sChr:.............
   Agi:1............         sAgi:.............
   Siz:1.2..........         sSiz:..s..........
  Acid:.............        Disea:............. 
  Elec:.............        Blind:.........+... 
  Fire:...1.........        Confu:.+........... 
  Cold:......1......        Sound:............. 
  Pois:..........1..        Shard:............. 
  Fear:..........+..        Nexus:..........+.. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.....4.......        Steal:.............
 Regen:.............         Sear:.............
 Telep:.........+...        Infra:.............
 Invis:+............         Tunn:.............
 FrAct:+............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:........1.... 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:+...........+              abcdefghijkl@ 
 Dwarf:.............              /}=="~(()]]]  
   Elf:+.....+......                            
 Natur:.............                            
       abcdefghijkl@                            
       /}=="~(()]]]                             

  [Character Equipment]

a) a Halberd of Westernesse (4d5) (+12,+5) [8,+10] (+1)
b) a Short Bow of Resist Confusion (x2) (+4,+2)
c) a Ring of Strength and Size (+2)
d) a Ring of Resist Fire
e) a Amulet of Wisdom (+2)
f) a Wizard Light (+4)
g) Hard Studded Leather of the Quendi (-1) [7,+10] (+1)
h) a Cloak [1,+1] <Star>
i) a Round Shield of Mana Regeneration [4,-3] (+1)
j) The Hard Leather Cap of Thranduil [2,+7] (+2)
k) The Set of Gauntlets of Oimron [3,+8] (+2)
l) a Pair of Leather Sandals of Charisma [1,-1] (+4)

  [Character inventory]

a) a Magic Book of Necromancy (Acid proof) {@m6}
b) 2 Magic Books of Celestial Magic (Acid proof) {@m7}
c) 3 Magic Books of Cantrips (Acid proof) {@m1}
d) 2 Magic Books of Conjuring (Acid proof) {@m2, 10% off}
e) 3 Magic Books of Incantations (Acid proof) {@m3}
f) 3 Magic Books of Wizardry (Acid proof) {@m4}
g) 2 Magic Books of High Wizardry (Acid proof) {@m5}
h) 2 Magic Bags of Provisions {!k!d!v!s}
 with c) 3 Strips of Beef Jerky
      f) 14 Pieces of Elvish Waybread
      g) 4 handfuls of Berries
i) a Magic Bag of Scrying {!k!d!v!s}
 with a) 7 Scrolls of Treasure Detection
      b) 10 Scrolls of Object Detection
      c) 7 Scrolls of Trap Detection
      d) 25 Scrolls of Door/Stair Location
      f) 3 Scrolls of Read Magic
      g) 10 Scrolls of Analyze Magic
      h) 8 Scrolls of Gauge Magic
      i) 31 Scrolls of Legend Lore
      j) a Scroll of Runic Magic
      k) 7 Scrolls of Value Magic
      m) 14 Scrolls of Sense Magic
      n) 35 Scrolls of Test Magic
j) 14 Potions of Cure Critical Wounds {40% off}
k) 4 Potions of Cure Disease
l) a Scroll of Teleportation
m) a Scroll of Escape
n) 6 Scrolls of Word of Recall {!r, 25% off}

  [Home inventory]

a) a Magic Bag of Maps
b) a Magic Bag of Bewitchments
c) an Explosive Runestone
d) a Storm Runestone
e) a Sword Runestone
f) a Magic Book of Resistances
g) a Magic Book of Storm Magic {@m4}
h) a Magic Book of Shapeshifting
i) 11 Potions of Speed {75% off}
j) a Potion of Restore Mana
k) a Potion of Enlightenment
l) a Map of Erebor
m) a Staff of Perception (1d6) (+0,+0) (9 charges) {25% off}
n) a Ring of Free Action
o) a Ring of Intelligence (+4)
p) a Amulet of Device Mastery (+6)
q) Leather Scale Mail of Wisdom (-1) [10,+1] (+1)
r) a Tabard of Aman [3,+7] (+1)
s) a Set of Mithril Gauntlets of Might [5,+7] (+2)

  [House of Elrond inventory]

a) a Pint of Fine Ale
b) a Brass Lantern (with 7500 turns of light)

  [Storeroom inventory]

a) a Potion of Heroism
b) a Potion of Restore Life Levels
c) a Potion of Cure Mortal Wounds
d) a Scroll of Holy Chant

  [House of Beorn inventory]

a) 3 Hard Biscuits
b) a Strip of Beef Jerky
c) a Ration of Food
d) a handful of Berries

  [Dungeons Explored]

You emerged victorious from Barrow-downs (200-850').
You fought through to the other side of the dump outside Bree (0-200').
You fought through to the other side of the Troll Cave in Trollshaws Forest
 (200-300').
You fought through to the other side of the Big Cavern under Misty Mountains
 (250-650').
You cleared the passage through the house of Beorn (750').
You emerged victorious from the Woodmen Village (500-650').
You emerged victorious from the Great Hall under Mirkwood the Great
 (650-1300').
You cleared the passage through the ruins of Lake-town (850').
You emerged victorious from the tunnels of Lonely Mountain (1300-1800').
You cleared the passage through the Fangorn Forest (1000').
You cleared the passage through Fangorn aflame (1350').
You emerged victorious from the town of Edoras (400-1350').
You emerged victorious from Ogre Camp beneath Redhorn pass (350-1650').
You fought through to the other side of the Paths of the Dead (2400-2650').
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited Farmer Maggot's farm (100-300').
You reached 600 foot depth in the Midgewater Marshes (500-850').
You reached 900 foot depth in the tower of Weathertop (850-1500').
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited Dol Guldur (1800-2400').
You have visited Dunland.
You reached 1800 foot depth in Dunland in war rage (1100-1850').
You have visited Isengard (150-1650').
You have visited Isengard war-ready (1050-2000').
You have visited west Moria entrance (300-1200').
You have visited Kheled-Zaram at the east Moria entrance (650-1200').

  [Self-Knowledge]

You are bleeding.  You are afflicted with green rot caused by minor ailments.  
 It will subside naturally and can be easily treated by the appropriate remedy,
 or you can treat the symptoms to cure the disease.  You can learn some
 spells/prayers.  You are carrying equipment that you have not fully
 identified.  It modifies your stealth.  It provides resistance to acid, 
 electricity and disenchantment.  It causes you to fall like a feather.  


  [Game Statistics]

Total monsters killed: 2760
Total uniques killed: 26
Deepest unique killed: Smaug the Golden (normally at 42)
Total uniques left alive: 110
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 2 Auto-rollers
 a Mature garnet dragon
 a Minotaur
 a Crystal drake
 a Balance drake
Top 5 monsters killed (by number, excluding uniques):
 72 Forest orcs
 68 Orc sergeants
 67 Mountain orcs
 61 Black orcs
 59 Uruks

  [Spells Learnt]

Magic Missile            Detect Monsters          Torch
Stinking Cloud           Find Hidden Traps/Doors  Light Area
Phase Door               Lightning Beam           Minor Acid Ball
Wizard Light             Gauge Magic              Mend Light Wounds
Teleport Self            Wizard Eye               Spear of Light
Unseen Servant           Frost Bolt               Fire Bolt
Trap/Door Destruction    Detect Power             Minor Lightning Ball
Lightning Beam II        Frost Bolt II            Acid Bolt
Dispel Magic             Call Lightning           Wall of Thunder
Concentration            Cone of Cold             Recharge Item I
Teleport Other           Haste Self               Chain Lightning
Frost Ball               Identify                 Fire Ball
Vampiric Drain           Darkness Bolt            Starlight
Sunburst                 Dispel Undead            

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : yes (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 20.2.2019 17:09
Last updated on 21.2.2019 21:38

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12328. on the Ladder (of 18945)
41. on the Unangband Ladder (of 189)
243. for this player (

Comments

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On 21.2.2019 01:54 clouded wrote:
So yeah don't go towards the paths of the dead, because it traps you there with no town and you need to kill a level 50+ unique to leave. I used wizard mode to leave because f that, I don't feel like making another character because of it. I have no idea where I'm going / what I should be doing now

On 21.2.2019 21:39 clouded wrote:
I couldn't find a normal DL30+ dungeon and also I kept destroying towns

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