The Angband Ladder: Cilawan, Dwarf Swordmaster by <prwatson02@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Cilawan                Age                 42       STR:     26       
 Sex   : Female                 Height              11       INT:     12       
 Race  : Dwarf                  Weight             136       WIS:     18       
 Class : Swordmaster            Social Class        61       DEX:     21       
 Body  : Player                                              CON:     23       
 God   : Nobody                                              CHR:     14       
                                                                               
 + To Melee Hit          49 Level             31    Max Hit Points       416   
 + To Melee Damage       59 Experience    136092    Cur Hit Points       416   
 + To Ranged Hit         20 Max Exp       136092    Max SP (Mana)         28   
 + To Ranged Damage       5 Exp to Adv.   187500    Cur SP (Mana)         28   
   AC                 19+75 Gold           82628                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Good    Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  6d4+354   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Warrior.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently in a plain of grass north of Lothlorien.
 You have defeated 8109 enemies.
 You saved 7 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : 21..............            
        Add Int   : .1..............            
        Add Wis   : .........2......            
        Add Dex   : 2.....3.........            
        Add Con   : 21..............            
        Add Chr   : .1.......2......            
        Add Sear. : .....4..........            
        Add Tun.. : ..............2.            
        Add Speed : ......3.........            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : .........+......            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .........+......            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : +...............            
        Res Acid  : ......+.+.......            
        Res Elec  : ....+...+.......            
        Res Fire  : ........+.......            
        Res Cold  : ........+.......            
        Res Pois  : ........+.......            
        Res Fear  : +..............+            
        Res Lite  : ......+.+.+.....            
        Res Dark  : +.......+.......            
        Res Blind : ...............+            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+..+......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : ++........+.....            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Aggravate : ...............+            
        Cursed    : .++.............            
        Troll.ESP : ...............+            
        Evil.ESP  : +...............            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        31.187 [0.900]
          - Weaponmastery                        34.481 [0.950]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.000 [0.600]
          . Antimagic                            05.500 [0.550]
 - Sneakiness                                    04.600 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.042 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  07.800 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  02.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Blindness on level 10.
You may meet a Newt on level 1.


  [Character Equipment]

a) a Dagger of Gondolin (1d4) (+9,+11) (+2)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It slows your metabolism.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying on the ground on level 13 of Orc Cave.
d) The Long Bow of Nildun (x4) (+15,+5) (+1) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    constitution and charisma by 1.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
e) a Ring of Damage (+20) {cursed}
    It is cursed.
    
    You bought it from the Black Market.
f) a Ring of Invisibility
k) an Amulet of Lightning Resistance
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+5]
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
s) a Jewel Encrusted Crown of Lordliness [0,+10] (+2) {25% off}
    It 
    increases your wisdom and charisma by 2.  It sustains your wisdom and 
    charisma.  It provides resistance to shards.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+3]
z) (nothing)
{) (nothing)
|) a Pick of Digging (1d3) (+6,+9) (+2)
    It increases your 
    ability to tunnel by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Hate
    It can be activated for remove fear
    and cure poison every 5 turns.  
    You found it in the remains of a Black orc Shaman on level 13 of Orc Cave.
b) a Morphic Oil of Mouse
c) a Morphic Oil of Eagle
d) a Potion of Berserk Strength
e) 5 Potions of Cure Critical Wounds
f) 2 Scrolls of Word of Recall
g) 11 Scrolls of Identify
h) a Scroll of *Identify*
i) 9 Scrolls of Satisfy Hunger
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness
    It can be activated
    for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
b) a Parchment titled ``Household Magic''
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 15 of Orc Cave.
c) 3 Rations of Food
d) 2 Slime Molds
e) 4 Flasks of oil
f) a Scroll of Aggravate Monster
g) 69 Scrolls of Identify
h) 12 Scrolls of *Identify*
i) 5 Scrolls of Remove Curse
j) 2 Scrolls of Enchant Weapon To-Dam
k) a Scroll of Trap Detection
l) a Scroll of Door/Stair Location
m) a Rod Tip of Trap Location (8 Mana to cast)
n) a Wand of Dig[1|1] (19 charges)
o) a Staff of Remove Curses[1|16] (6 charges)
p) a Staff of Identify[1|16] (5 charges)
q) a Staff of Identify[1|15] (4 charges)
r) 2 Rings of Slow Digestion
s) a Brass Lantern of the Ethereal Eye (with 98 turns of light)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) when fueled.  It cannot be harmed by fire.  
    You bought it from the General Store.
t) a Hard Leather Cap of Wisdom [2,+4] (+2)
u) a Pair of Hard Leather Boots of Free Action [3,+8]
v) a Short Sword (*Defender*) (1d7) (+0,+3) [+17] (+4 to stealth)
    It increases your wisdom, 
    dexterity, constitution and stealth by 4.  It sustains your charisma.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and chaos.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 16 of Orc Cave.
w) a Broad Sword of the Thunderlords (2d5) (+9,+8) (+2 to searching)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your searching by 2.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to blindness and nexus.  It allows you to fly.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it lying on the ground on level 15 of Orc Cave.
x) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for gain corruption.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
b) 10 Rations of Food
c) 83 Potions of Water Curing {quest}
d) a Potion of Infra-vision
e) a Potion of Neutralise Poison
f) a Potion of Restore Strength
g) 33 Scrolls of Identify
h) a Scroll of Reset Recall
i) a Rod Tip of Door/Stair Location (10 Mana to cast)
j) The Wand of Digging of Thrain (16 charges)
k) a Staff of Remove Curses[3|16] (8 charges)
l) a Ring of Damage (+10)
m) a Mouse Fur [1,+6]
n) The Hard Leather Cap 'Foring' [2,+0]
o) a Long Sword of Life (2d5) (+10,+9)(20%)


  [The Mathom-house Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
b) Raal's Voodoo Doll of Revenge
    It
    can be activated for darkness.  
    You found it in the remains of a Half-orc on level 25 of The Old Forest.
c) the Immortal Skull of Benetar
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Spectral Blubbering icky thing on level
    24 of The Old Forest.
d) a Drum (+1)
e) a Drum (+1)
f) a Harp (+1)
g) a Harp (+1)
h) a Horn (+1)



Posted on 24.10.2003 15:52
Last updated on 29.10.2003 03:05

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11639. on the Ladder (of 18953)
2050. on the ToME Ladder (of 3146)

Comments

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On 24.10.2003 15:52 prwatson02@yahoo.com wrote:
This is my first post of a dump of a character and only my 12th character in TOME, so hopefully this one will go far. I've been down to the bottom of the Barrow-Downs and on level 13 of the Orc Cave. Just on the way back down the Orc Caves as I did the file thing via shift-C. We'll see how this one goes.

On 24.10.2003 16:30 prwatson02@yahoo.com wrote:
Any recommendation for what skill points to increase? Would it be better to put it in spirituality to increase my saving throw or in sneakiness to increase my stealth which is bad b/c i got troll blood from a corruption? Would antimagic help out my character more or monster-lore if I finally decided to have a companion/pet? Any recommendations?

On 24.10.2003 19:33 djwid@yahoo.com wrote:
Troll Blood renders stealth meaningless. You will always aggravate all monsters nearby because of your troll blood.

Stealth as a skill is dead for you now. Everything else is tactical choices. Choose your tactics and the rest follows.

On 26.10.2003 15:11 prwatson02@yahoo.com wrote:
I added a longbow of nindun and changed my ring of fear resistance b/c the dagger of gondolin gives me that already. I changed my armour to a thunderlord coat for the resist fire/cold b/c before it was just fire and I changed helms too. Nothing big has happened to this character yet except for the fact that he can't do the wolf quest in Loth. The house that it's supposed to be in is used for healing unless it changes where it's at each time. The only place where I can go down or do anything is where the spiders were before. Does the location of the house change each time or is this a bug? B/c I've checked all of the houses and none of them are the quest places. Any suggestions?

On 27.10.2003 14:42 prwatson02@yahoo.com wrote:
Cleared out the Orc Caves and then went and killed Bert, Bill, and Tom the trolls. Now I'm doing the Old Forest. So far both places were pushovers. The supposedly superb feeling levels didn't have crap on them in the Old Forest. Is it supposed to be this easy or has my guy just done the other dungeons out of order?

On 27.10.2003 18:21 djwid@yahoo.com wrote:
The wolf quest should be at the end of the Aisle where the armoury and weaponsmith are. It is in map sector 2,2.


On 27.10.2003 18:24 djwid@yahoo.com wrote:
The early dungeons are normally pretty easy for a powerful character such as a swordmaster. Once you get free action and fill out some of your resists (as you have), it seems easy until you venture into real danger. At that point you have to make a deliberate effort not to just pound away

On 29.10.2003 03:05 prwatson02@yahoo.com wrote:
Okay, Y'all were right about the wolf quest in Loth. It helped a lot when I finally went there when the sun was up. I did that quest and then did the spider one and was on the tainted water quest when i had to get out of there b/c they were about to kill my character. So i've got to work on some immunities before i go back and do that or find some way to get rid of corruption. Is there anyway to get rid of a corruption? If not, then I'll work on the resists and go from there. Thanks for the help everyone.

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