The Angband Ladder: Tirth, Sindar Falathrim no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Tirth         Age      345       Str   2
 Sex    Male          Height  6'10       Dex   4
 Race   Sindar        Weight   162       Con   4
 House  Falathrim                        Gra   2

 Game Turn    3,561   Melee   (+5,2d7)   Melee        5 =  0  +4      +1
 Exp Pool       922   Bows   (+12,2d7)   Archery     12 =  6  +4      +2
 Total Exp   10,922   Armor [+11,4-12]   Evasion     11 =  7  +4
 Burden       109.7                      Stealth      5 =  3  +4  -2
 Max Burden   144.0   Health     41:41   Perception   5 =  3  +2
 Depth         300'   Voice      28:28   Will         5 =  3  +2
 Min Depth     200'                      Smithing     4 =  2  +2
 Light Radius     1                      Song         2 =  0  +2

 You are one of several children of a Sindar archer. You have light
 grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword (+0,2d5) [+1] 3.0 lb
b) a Longbow (+0,2d5) 2.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) (nothing)
d) a Jet Ring of Evasion [+1]
e) (nothing)
f) a Wooden Torch (649 turns)
g) Studded Leather [-1,1d6]
h) (nothing)
i) a Round Shield [+0,1d3]
j) a Helm [-1,1d2] {true sight, special}
k) (nothing)
l) a Pair of Boots [+0,1d1]
m) 55 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 45 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Sustenance
b) 3 Fragments of Lembas
c) 2 Yellow Herbs {emptiness?, tried}
d) a Vermilion Potion of Slow Poison
e) 3 Violet Potions
f) a Murky Brown Potion
g) a Copper Speckled Potion
h) an Aspen Staff of Light (used 1 time)
i) a Gnarled Staff of Self Knowledge (used 1 time)
j) a Beech Staff (used 1 time) {tried}
k) an Onyx Ring
l) a Wooden Torch (2000 turns)
m) a Brass Lantern (2835 turns)
n) a Helm [-1,1d2]
o) a Pair of Boots [+0,1d1]
p) a Greatsword (-2,3d6) [+1] 6.5 lb
   It requires both hands to wield it properly.  
q) a Battle Axe (-3,3d4) 5.5 lb
   It does extra damage when wielded with both hands.  
r) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
s) 35 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
t) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
u) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Tirth of the Sindar
Entered Angband on 4 May 2017

   Turn     Depth   Note

      0     50 ft   well lets see how this goes
      0     50 ft   (Disguise)
      0     50 ft   (Weaponsmith)
    181    100 ft   Made a Longbow (+0,2d5)  2.5 lb
    192    100 ft   Made 24 Arrows  2.4 lb
    204    100 ft   Made 24 Arrows  2.4 lb
    228    100 ft   (Precision)
    560    100 ft   o_o
    915    150 ft   how do i wake this thing up?
    926    150 ft   ..
    926    150 ft   ok
  1,031    200 ft   (Crippling Shot)
  1,047    200 ft   neat a shield
  1,632    200 ft   annoying
  1,747    200 ft   Made 24 Arrows  2.4 lb
  1,757    200 ft   Made 24 Arrows  2.4 lb
  1,767    200 ft   Made 24 Arrows  2.4 lb
  1,777    200 ft   Made 24 Arrows  2.4 lb
  2,395    250 ft   (Leaping)
  2,395    250 ft   (Sprinting)
  3,199    300 ft   (Keen Senses)



  ['Score' 006096439]


Posted on 5.5.2017 15:05

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2026. on the Sil Ladder (of 2253)

Comments

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On 5.5.2017 15:08 protopulse wrote:
Stealth archer test run.

I actually ran into an issue earlier where I was trying to get poisoned, but no spiders would wake up to poison me even when I danced circles around it. I turned off disguise and did a twirl in the middle of the room, to no avail. :(

On 5.5.2017 15:10 protopulse wrote:
Stealth archery is so so strong as long as you position correctly. I guess it's like make no mistakes and you'll rolfstomp everything. Make one and you're dead. It'd be different if I had exchange places I suppose. Or a _warding or horn of blasting.

On 5.5.2017 15:10 protopulse wrote:
Anyways, me with my goldfish attention span is going to go mess around with something else now.

On 5.5.2017 15:12 protopulse wrote:
I decided not to take careful shot because I just happened to find a huge stack of arrows on like 150 feet. Might get it later to try to preserve the rarer arrows. Do not plan on getting smithing high enough to craft any of them.

On 5.5.2017 15:15 protopulse wrote:
As for build, I suppose vanish, more stealth, and more perception is up next. You really don't need a whole lot of archery since it halves evasion and everything early game sucks at protection.

On 5.5.2017 15:16 protopulse wrote:
Worst case scenario, you have to abandon the level cause something is so tanky you can't hit it. Sprinting honestly so strong with archery. So many options.

Oh, listen would be really nice too...ahh, not enough experience.

On 5.5.2017 15:18 protopulse wrote:
I think crippling shot's actually really important. That or point blank archery. Need a way to either keep your distance or make it so being next to an enemy when shooting at it is not a huge issue.


On 5.5.2017 15:27 protopulse wrote:
One thing I dislike about non-melee builds is you never know how many sils you can take out. It's a function of how many sharpness artefacts you manage to scrounge up. Unless...I go song of lorien into song of sharpness later and just heavily invest in song...actually don't know how viable it is. But 30 song would equate to ignoring 60% of the crown protection roll.

On 5.5.2017 15:28 protopulse wrote:
Need to make a mattock at the next forge, but need 1 more smithing. Experience is actually pretty tight early game.

On 5.5.2017 15:33 protopulse wrote:
Oh...concentration would be good too...would have to get focused attack first though. :(

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