The Angband Ladder: Chamou, RohanKnight Possessor by <dzhang@its.caltech.edu>
[ToME 2.2.2 Character Dump]
Name : Chamou Age 22 STR! 40
Sex : Neuter Height 62 INT! 28
Race : RohanKnight Hermit Weight 83 WIS! 37
Class : Possessor Social Class 1 DEX! 35
Body : The Watcher in the Water CON! 35
God : Manwe Sulimo CHR! 40
+ To Melee Hit 193 Level 50 Max Hit Points 1274
+ To Melee Damage 75 Experience 99999999 Cur Hit Points 1244
+ To Ranged Hit 158 Max Exp 99999999 Max SP (Mana) 30
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 6
AC 141+239Gold 1253698 Piety 285795
(Miscellaneous Abilities)
Fighting : Legendary[102Perception : Superb Blows/Round: 28
Bows/Throw : Legendary[62]Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 28d4+2100
Stealth : Excellent Magic Device: Legendary[5] Infra-Vision: 70 feet
Tactic: furious
Explor: slug-like
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight black hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 104 (5200')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 15 (750')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is The Watcher in the Water.
You are currently on level 104 of Angband.
You have defeated 22492 enemies.
You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved 95 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 21st Quelle of the 2890th year of the third age.
You have been adventuring for 35 days.
abcdefghijkpqrsuvw|@
Add Str : ..........44....2.6.
Add Int : ...............3....
Add Wis : ..........4.........
Add Dex : ..4..............4..
Add Con : ...........4....2...
Add Chr : .......8..4.........
Mul Mana : ...............+....
Add Stea. : ......7.............
Add Sear. : ..................6.
Add Infra : ..................6.
Add Tun.. : ..................6.
Add Speed : .1.*..788.4.........
Add Blows : ......788...........
Slay Anim.: +.+.................
Slay Evil : ++..................
Slay Und. : +...................
Slay Demon: .+..................
Slay Orc : ..................+.
Slay Troll: ..................+.
Slay Giant: ..................+.
Slay Drag.: +.+...............+.
Sharpness : .+..................
Poison Brd: .+..................
Acid Brand: ..................+.
Elec Brand: +...................
Fire Brand: +...................
Cold Brand: +...................
Sust Str : ......+.............
Sust Int : ......++............
Sust Wis : +...................
Sust Dex : ....................
Sust Con : ....................
Sust Chr : ....................
Invisible : +...................
Mul life : ....................
Sens Fire : ....................
Reflect : ............+.......
Free Act : ..+........+++.+++..
Hold Life : ..+.................
Imm Acid : +.*........*++...+++
Imm Elec : +.......+....*.+....
Imm Fire : +..+..+...+.*.......
Imm Cold : +............*.....+
Res Pois : ......+.+.+.+..+...+
Res Fear : ......+...+.+......+
Res Lite : .............+......
Res Dark : +..............+..+.
Res Blind : ....................
Res Conf : .............+.....+
Res Sound : ...........+........
Res Shard : ......+.............
Imm Neth : ..+.....+...........
Res Nexus : ...........+........
Res Chaos : ...........+.+......
Res Disen : ..........+.......+.
Levitate : ........+......+....
Lite : ++..................
See Invis : ..+.................
Digestion : +.+.................
Regen : +.++................
Activate : +.++......+...++.++.
Blessed : ..+.................
Cursed : ++.+.++++.+.........
Hvy Curse : ...+..+++...........
Fly : ......++............
Orc.ESP : ...........+......+.
Good.ESP : +...................
Full ESP : .................+..
Skills (points left: 10)
- Combat 15.100 [0.600]
. Weaponmastery 50.000 [0.800]
. Archery 01.000 [0.400]
. Barehand-combat 01.300 [0.400]
- Sneakiness 01.000 [0.700]
. Stealth 05.200 [0.700]
. Disarming 05.500 [0.500]
- Magic 06.222 [0.600]
. Magic-Device 47.000 [1.000]
- Spirituality 06.150 [0.500]
. Prayer 30.000 [0.500]
. Mindcraft 24.700 [0.500]
. Music 00.000 [0.300]
- Monster-lore 08.920 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 10.000 [0.900]
. Possession 50.000 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Spread blows
[Character Equipment]
a) The Dagger 'Dethanc' (E:46628643, L:50) (1d4) (+45,+21) {cursed}
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It makes you invisible. It sustains your wisdom. It
provides resistance to acid, electricity, fire, cold and dark. It
allows you to sense the presence of good beings. It slows your
metabolism. It speeds your regenerative powers. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of The
Sacred Land Of Mountains.
b) The Broad Sword of Morith (2d5) (+0,+0) (+1 to speed) {cursed}
It provides light (radius 1) forever. It
increases your speed by 1. It poisons your foes. It is very sharp
and can cut your foes. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Many Colours on level 103
of Angband.
c) The Trident of Ulmo (4d8) (+0,+0) (+4)
It can be activated for teleport away every 200 turns if it
is being worn. It increases your dexterity by 4. It is especially
deadly against dragons. It is especially deadly against natural
creatures. It provides immunity to acid. It provides immunity to
paralysis. It provides resistance to life draining and nether. It
allows you to breathe underwater. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 102 of
Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire. It speeds your regenerative powers. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) a Ring of Accuracy (+21) {cursed, !*}
f) a Ring of Accuracy (+22) {cursed}
It is cursed.
You bought it from the Expensive Black Market.
g) The Ring of Osganna (+7) {cursed}
It increases your
stealth, speed and attack speed by 7. It sustains your strength and
intelligence. It makes you completely fearless. It provides
resistance to fire, poison and shards. It allows you to fly. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
h) The Ring of Saegon (+8) {cursed}
It increases your charisma,
speed, attack speed and ability to score critical hits by 8. It
sustains your intelligence. It allows you to fly. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
i) The Ring 'Siriang' (+8) {cursed}
It increases your speed and
attack speed by 8. It provides resistance to electricity, poison and
nether. It allows you to levitate. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
j) The Ring of Phasing (+15 to speed) {cursed}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 70 of The Sacred Land
Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound, nexus and chaos. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Large Leather Shield 'Orech' [4,+15]
It provides immunity to fire. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid and poison. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 101 of
Angband.
r) The Large Metal Shield of Luvari [5,+12]
It provides immunity to electricity and cold. It provides
immunity to paralysis. It provides resistance to acid, cold, light,
confusion and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Horned Reaper on level 69 of The Sacred
Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3
turns if it is being worn. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 101 of Angband.
u) The Set of Gauntlets of Eol [Manwe's Blessing] [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It has a spell stored inside. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 100 of Angband.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) The Gem of Fire {!* teleport}
It can be activated for teleport
(range 100) every 45 turns.
You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
Mountains.
b) Raal's Black Candle {!* genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Barbazu on level 69 of The Sacred Land Of
Mountains.
c) Valdarbon's Automatic Alchemist {special, food}
It can be activated for satisfy hunger.
You found it in the remains of a Lich on level 60 of Mordor.
d) a Parchment titled ``Magic for the Layman'' {!* heal}
It can be
activated for heal 700 hit points every 250 turns.
You found it in the remains of a Monastic lich on level 74 of Angband.
e) The Crystal Ball of Godly Sights {!* genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Hezrou on level 69 of The Sacred Land Of
Mountains.
f) Raal's Tormented Spirits {!* teleport}
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
Mountains.
g) a Parchment titled ``Tenser's Last Words'' {!* heal}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Hell knight on level 99 of Mount Doom.
h) Mordenkainen's Mysterious Mind-Masher {!* cure insanity}
It can be activated for cure insanity.
You found it lying on the ground on level 43 of Mordor.
i) Tenser's Top-Heavy Teaspoon {cure insanity}
It can be
activated for cure insanity.
You found it in the remains of a Death quasit on level 69 of The Sacred
Land Of Mountains.
j) a Golden Rod of the Istari of Healing (250/250) {!d!k}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of a Nightwalker on level 93 of Angband.
k) a Golden Rod of Capacity of Recall (250/250) {!*}
l) a Mithril Rod of the Istari of Healing (320/320) {!d!k}
m) a Mithril Rod of Cheapness of Healing (160/160) {!d!k}
n) a Mithril Rod of Cheapness of Restoration (90/160) {!*}
o) an Adamantite Rod of Cheapness of Healing (200/200) {!d!k}
p) an Adamantite Rod of Perception (200/200) {!d!k}
q) a Partial Totem of a Great Wyrm of Chaos
r) a Partial Totem of a Great Wyrm of Power
s) The Ring of Morna (+7) {100% off}
It
increases your strength, constitution, stealth, infravision, speed and
attack speed by 7. It sustains your wisdom. It provides resistance
to confusion. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
t) The Scimitar of Glostan (2d5) (+21,+27) (+6)
It increases your strength and
dexterity by 6. It does extra damage from electricity and frost. It
produces chaotic effects. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 69 of The Sacred
Land Of Mountains.
u) The Whip of Beled (1d6) (+6,+0) (+2 attacks) {!*}
It increases your strength, wisdom, constitution,
ability to tunnel and attack speed by 2. It does extra damage from
electricity and frost. It drains life from your foes. It can cause
earthquakes. It is especially deadly against orcs. It is especially
deadly against giants. It strikes at demons with holy wrath. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 101 of
Angband.
v) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
w) (nothing)
[Home Inventory - Gondolin ]
a) The Crumpled Scroll of Mass Resurrection
b) an Indestructible Ring of Aggravate Monster {!*}
c) a Ring of Slaying (+15,+12)
You bought it from the Expensive Black Market.
d) The Ring of Tuorlar (+5) {100% off}
It increases your
charisma, infravision, speed and attack speed by 5. It sustains your
charisma. It provides resistance to dark and blindness. It allows
you to levitate. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Speed Ring Market.
e) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 69 of The
Sacred Land Of Mountains.
f) The Amulet of Tatunenn (+2) {100% off}
It increases your dexterity, constitution,
charisma, stealth, infravision and speed by 2. It sustains your
wisdom and dexterity. It makes you completely fearless. It provides
resistance to cold, poison, light, shards and nexus. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
g) The Arkenstone of Thrain (+3)
It can be activated for
detection every 30+d30 turns if it is being worn. It provides light
(radius 3) forever. It increases your speed and luck by 3. It
provides resistance to life draining, light, dark and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of The
Sacred Land Of Mountains.
h) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every
100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 62 of
Mordor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed
by 4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 70 of The Sacred
Land Of Mountains.
k) The Iron Crown 'Monda' [0,+10] {100% off}
It sustains your constitution and charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to light, confusion, shards, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It increases your speed
by 15. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain
(3*100) every 250 turns if it is being worn. It increases your
dexterity and stealth by 4. It drains life from your foes. It is a
great bane of undead. It provides resistance to dark. It allows you
to see invisible monsters. It drains experience. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) The Dagger 'Narthanc' (E:124770, L:28) (1d4) (+24,+14)
It can be activated for fire bolt (9d8)
every 8+d8 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from electricity and fire. It fights
against evil with holy fury. It provides resistance to electricity,
fire and confusion. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Many Colours on level 72 of
Erebor.
q) a Bastard Sword of Westernesse (3d4) (+17,+20) (+1) {100% off}
It can be wielded two-handed. It increases your strength,
dexterity and constitution by 1. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It allows
you to see invisible monsters. It allows you to sense the presence of
orcs, trolls and giants. It can resist being shattered by morgul
beings.
You stole it from the Black Market.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master vampire on level 74 of Angband.
s) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) a Player corpse
u) Eol, the Dark Elf's corpse
v) The Player corpse {special}
[Home Inventory - Minas Anor ]
a) The Toenail of Vecna (charging) {cure insanity}
It can be activated for cure insanity.
You found it in the remains of an Old Sorcerer on level 49 of Mordor.
b) a Golden Rod of Disarming (125/125)
c) an Adamantite Rod of Charging of Healing (200/200)
d) an Adamantite Rod of Simplicity of Healing (200/200)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) a Partial Totem of a Marilith
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 102 of Angband.
h) an Amulet of Doom [+7] (+9)
i) The Robe of Great Luck [-30,-20] (+60)
j) The Large Metal Shield 'Nathonar' [5,+15]
It provides immunity to acid. It makes you completely fearless. It
provides resistance to poison, nether and chaos. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 101 of
Angband.
k) The Dragon Shield of Arthorog [8,+25]
It sustains your wisdom. It provides immunity to cold. It
provides resistance to cold, poison, confusion, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
Mountains.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if
it is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 94 of Angband.
m) The Shield of Deflection of Vielu [10,+23]
It sustains your strength and dexterity. It provides immunity to cold
. It provides resistance to acid, poison, dark, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 101 of
Angband.
n) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, poison, light, blindness,
confusion, sound and chaos. It allows you to see invisible monsters.
It gives telepathic powers. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 101 of Angband.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
p) The Set of Gauntlets 'Paurnimmen' [Manwe's Blessing] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 81 of Angband.
q) The Beaked Axe of Thath (2d6) (+21,+12) (+2 attacks)
It must be wielded two-handed. It increases your
strength and attack speed by 2. It does extra damage from acid. It
drains life from your foes. It is very sharp and can cut your foes.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 102 of Angband.
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
t) The Awl-Pike of Eiluin (1d8) (+25,+14) (+1)
It can be wielded two-handed. It
increases your intelligence by 1. It does extra damage from acid and
electricity. It drains life from your foes. It fights against evil
with holy fury. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 94 of
Angband.
u) a Pike of Aman (2d5) (+17,+21) [+3] (+2 attacks) {100% off}
It can be wielded two-handed. It increases your wisdom and
attack speed by 2. It strikes at demons with holy wrath. It strikes
at undead with holy wrath. It fights against evil with holy fury. It
sustains your charisma. It makes you completely fearless. It allows
you to see invisible monsters. It allows you to sense the presence of
evil beings. It has been blessed by the gods.
You stole it from the Black Market.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It
can be activated for alter reality every 100 turns if it is being
worn. It can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing {quest}
b) The Phial of Undeath (-5) {cursed}
c) Elven Hard Leather Armour (-1) [6,+14] (+1 to stealth) {100% off}
It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold and poison. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
d) a Fur Cloak of Stealth [3,+7] (+3 to stealth) {100% off}
It increases your stealth by 3.
You stole it from the Black Market.
e) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma
and luck by 3. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
g) a Cleaver of Life (2d4) (+14,+15)(20%) {100% off}
It increases your hit points by 20%.
It provides resistance to life draining.
You stole it from the Black Market.
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Posted on 20.9.2003 16:02
75. on the Ladder (of 19313)
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