The Angband Ladder: Aelliana, Hobbit Mage by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump]
Name Aelliana Self RB CB EB Best
Sex Female Age 25 STR! 18/100 -2 -5 +14 18/170
Race Hobbit Height 33 INT! 18/100 +2 +3 +8 18/230
Class Mage Weight 42 WIS! 18/100 +1 +0 +2 18/130
Title Arch-Mage Status 67 DEX! 18/100 +3 +1 +5 18/190
HP 754/754 Maximize Y CON! 18/100 +2 -2 +16 18/260
SP 343/343 Preserve Y CHR! 18/100 +1 +1 +5 18/170
Level 46 Armor [51,+119] Saving Throw Heroic
Cur Exp 4170186 Fight (+25,+16) Stealth Superb
Max Exp 4170186 Melee (+30,+36) Fighting Heroic
Adv Exp 4200000 Shoot (+35,+14) Shooting Heroic
MaxDepth Lev 94 Blows 4/turn Disarming Superb
Gold 2333865 Shots 1/turn Magic Device Legendary
Burden 278.7 lbs Perception Excellent
Speed +29 Infra 70 ft Searching Excellent
You are one of several children of a Hobbit Shirriff. You are a
credit to the family. You have dark brown eyes, wavy red hair, and a
fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*+... Blind:..+..........
Elec:..........+.. Confu:......+......
Fire:.+.......+... Sound:........+....
Cold:..*...+...... Shard:.........+...
Pois:..........+.. Nexus:......++.....
Fear:....+.+.+.... Nethr:......+......
Lite:+............ Chaos:+.....+.+....
Dark:+.....+...+.. Disen:.........+...
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......+.. Sear.:.........+...
PLite:+...+........ Infra:....+........
Regen:..+.+........ Tunn.:+............
Telep:..+.......... Speed:.+++...+...+.
Invis:..+.++....... Blows:.............
FrAct:..+.+...+.+.. Shots:.............
HLife:..+...+.....+ Might:.............
[Character Equipment]
a) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It increases your strength and constitution by 5. It increases your
tunneling by 5. It slays orcs, trolls, and demons. It is branded with
acid. It provides resistance to light, dark, and chaos. It sustains
your strength. It lights the dungeon around you. It cannot be harmed
by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) a Ruby Ring of Speed (+12)
It increases your speed by 12.
e) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
k) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
It increases your intelligence by 3. It provides resistance to
lightning, poison, and dark. It makes you fall like a feather. It
grants you immunity to paralysis, but it also aggravates creatures
around you. It activates for mana bolt (12d8) every 30+d30 turns. It
cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Speed [2,+12] (+6)
It increases your speed by 6.
[Character Inventory]
a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) 2 Books of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 26 Red Speckled Potions of Healing
k) a Grey Speckled Potion of *Healing*
l) a Yellow Speckled Potion of Life
m) 44 Dark Blue Potions of Restore Mana
n) 5 Scrolls titled "bu manod" of *Identify*
o) a Brass Rod of Restoration
It cannot be harmed by electricity.
p) 6 Mithril-Plated Rods of Disarming
q) 2 Mahogany Staffs of Enlightenment (11 charges)
r) 4 Pine Staffs of Healing (2 charges)
s) 2 Elm Staffs of the Magi (3 charges)
t) 4 Hemlock Staffs of Holiness (9 charges)
u) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
It increases all your stats by 5. It increases your speed by 5. It
provides immunity to acid, lightning, fire, and cold. It provides
resistance to poison, fear, blindness, nether, and disenchantment. It
sustains all your stats. It speeds your regeneration. It grants you
the power of telepathy and the ability to see invisible things, but it
also aggravates creatures around you, drains experience, and is
permanently cursed. It activates for bizarre things every 30+d30 turns.
It cannot be harmed by the elements.
v) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
w) The Cloak 'Holcolleth' [1,+4] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
[Home Inventory]
a) 14 Grey Speckled Potions of *Healing*
b) 5 Yellow Speckled Potions of Life
c) 7 Pine Staffs of Healing (10 charges)
d) 7 Elm Staffs of the Magi (16 charges)
e) 8 Hemlock Staffs of Holiness (20 charges)
f) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
g) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
i) a Driftwood Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
m) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
p) a Cloak of the Magi [1,+19] (+2)
It increases your intelligence by 2. It increases your stealth by 2.
It sustains your intelligence. It lights the dungeon around you. It
cannot be harmed by acid.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
r) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
u) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
v) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
w) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, light, dark,
and blindness. It aggravates creatures around you. It activates for a
magical arrow (150) every 20+d20 turns. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 14.12.2016 01:26
6981. on the Ladder (of 19313)
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