The Angband Ladder: Peona, Thunderlord Polearmmaster by <dzhang@its.caltech.edu>
[ToME 2.2.5 Character Dump]
Name : Peona Age 16 STR! 40
Sex : Female Height 175 INT: 40
Race : Thunderlord Weight 231 WIS! 38
Class : Polearmmaster Social Class 64 DEX: 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 39
+ To Melee Hit 251 Level 50 Max Hit Points 2007
+ To Melee Damage 160 Experience 99999999 Cur Hit Points 2007
+ To Ranged Hit 128 Max Exp 99999999 Max SP (Mana) 252
+ To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 243
AC 39+255 Gold 2001208 Piety 221629
(Miscellaneous Abilities)
Fighting : Legendary[177Perception : Poor Blows/Round: 34
Bows/Throw : Legendary[95]Searching : Excellent Shots/Round: 2
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 306d6+5440
Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet
Tactic: furious
Explor: running
(Character Background)
You are the one of the most known Manwe Maia. Your eagle
looks very good. In the past you dwelt on earth in the
form of various animals.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 22 (1100')
Mordor: Level 44 (2200')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Illusory Castle: Level 39 (1950')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
Moria: Level 47 (2350')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 26 (1300')
The Helcaraxe: Level 20 (1000')
A lost temple: Level 35 (1750')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 15746 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved 97 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 54th Yavie of the 2890th year of the third age.
You have been adventuring for 11 days.
adefkmnopsuxz{|@
Add Str : .7.34...........
Add Int : .7*..........7..
Add Wis : .7..4...........
Add Dex : .7........4.....
Add Con : .7...........7..
Add Chr : ....4...........
Add Sear. : ...........4....
Add Infra : ...........4....
Add Tun.. : ...........4..8.
Add Speed : .7*343.......7..
Add Blows : ..*3.........7..
Chaotic : .............+..
Vampiric : .............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Troll: .............+..
Kill Drag.: .............+..
Elec Brand: +............+..
Cold Brand: +............+..
Sust Str : ......+.........
Sust Int : ......+.........
Sust Wis : ......+.........
Sust Dex : ......+.........
Sust Con : ...+............
Sust Chr : ...+............
Invisible : +.+.............
Mul life : ......+.........
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....++.........
Imm Acid : ......*...+....+
Imm Elec : ......*........*
Imm Fire : ....+.*........*
Imm Cold : ......*........+
Res Pois : ...++..........+
Res Fear : ....+..........+
Res Lite : .....+..........
Res Dark : .....+..........
Res Blind : ...+............
Res Conf : ......+.........
Res Sound : ...+............
Res Shard : ......+.........
Res Neth : ...+............
Res Nexus : ...+............
Res Chaos : ..+..++.........
Res Disen : ....+.+.........
Aura Fire : ...............+
Levitate : ..+............+
Lite : .+........+.....
See Invis : .....+..........
Digestion : +...............
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++...++.....
Blessed : .............+..
Cursed : .++++...........
Hvy Curse : ..+.............
Fly : ...............+
Orc.ESP : .....+..........
Dragon.ESP: ...............+
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 50.000 [0.700]
. Archery 50.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 06.580 [0.500]
. Magic-Device 44.700 [1.150]
. Thaumaturgy 01.700 [0.500]
- Spirituality 03.480 [0.400]
. Prayer 30.000 [0.500]
. Mindcraft 13.200 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Glaive of Pain (E:11254062, L:50) (9d6) (+87,+68)
It
can be wielded two-handed. It does extra damage from electricity and
frost. It strikes at undead with holy wrath. It fights against evil
with holy fury. It makes you invisible. It slows your metabolism.
It drains mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
d) The Light Crossbow called 'Infinity Rush' (x10) (+14,+18) (+7 to speed)
{curs}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution and speed by 7. It
fires missiles with extra might. It fires missiles excessively fast.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
e) The Ring of Lonnargon (+13) {cursed}
It increases your intelligence, speed and attack
speed by 13. It makes you invisible. It provides resistance to chaos
. It allows you to levitate. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring called 'Aura of Mansa' (+16,+13) (+3 to speed) {cursed, !k!k}
It increases your strength,
speed and attack speed by 3. It sustains your constitution and
charisma. It provides resistance to poison, blindness, sound, nether
and nexus. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 70 of The Sacred Land Of
Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it
is being worn. It provides light (radius 3) forever. It increases
your speed and luck by 3. It provides resistance to life draining,
light, dark and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 60 of Mordor.
n) The Thunderlord Coat of Nilon (-8,-4) [9,+24](40%) {!*!*!* mirkwood 31
?o*Acq}
It
increases your hit points by 40%. It sustains your strength,
intelligence, wisdom and dexterity. It provides immunity to acid,
electricity, fire and cold. It provides resistance to life draining,
fire, cold, confusion, shards, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
o) a Feathers Cloak of Air [1,+10] {!*!*!k!k!d!d}
It allows you to breathe
without air.
You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It provides light (radius 1) forever. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 75 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It
grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
z) (nothing)
{) 22 Seeker Bolts of Hurimros (4d5) (+42,+21) (+7 to speed) {90% off}
It increases your intelligence,
constitution, speed and attack speed by 7. It does extra damage from
electricity and frost. It produces chaotic effects. It drains life
from your foes. It is a great bane of dragons. It is especially
deadly against trolls. It fights against evil with holy fury. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
|) a Dwarven Shovel of Digging (+9,+6) (+8)
It increases your ability to tunnel by 8. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Holy Tome of Manwe Sulimo {!k!k!d!d}
It cannot be harmed by fire.
You bought it from the Black Market.
b) Benetar's Portable Plague {!* heal}
It can be activated for heal 700
hit points every 250 turns.
You found it in the remains of an Archangel on level 70 of The Sacred Land
Of Mountains.
c) The Box of Many Wonders {!* teleport}
It can be activated for teleport (range 100) every 45
turns.
You found it in the remains of a Dreadmaster on level 40 of Mordor.
d) The Bottomless Bottle {!* food}
It
can be activated for satisfy hunger.
You found it in the remains of a Spirit naga on level 45 of Mordor.
e) a Parchment titled ``Household Magic'' {!* restore}
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Death quasit on level 70 of The Sacred
Land Of Mountains.
f) Pytar's Portable Pandemonium {!* mass geno}
It can be activated for mass genocide every 1000
turns.
You found it in the remains of a Dreadlord on level 69 of Angband.
g) Agannazar's Altruistic Assassin {!* heal}
It
can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Monastic lich on level 70 of The Sacred
Land Of Mountains.
h) 13 Potions of Cure Insanity {!k!k}
i) 16 Potions of Healing {!k!k}
j) a Potion of Life {!k!k}
k) a Silver Rod of the Istari of Healing (200/200) {!k!k!d!d}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of a Demilich on level 91 of Angband.
l) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Death quasit on level 70 of The Sacred
Land Of Mountains.
m) a Golden Rod of Capacity of Perception (250/250) {!k!k!k}
It can hold more mana.
You found it in the remains of a Demilich on level 57 of Mordor.
n) a Golden Rod of Recall (125/125) {!*!*}
o) a Golden Rod of Disarming (125/125) {!k!k}
p) The Lance called 'muting' (2d8) (+10,+10) (+7 to speed) {!k!k}
It
must be wielded two-handed. It provides light (radius 1) forever. It
increases your wisdom, dexterity, constitution, charisma, speed and
attack speed by 7. It does extra damage from acid, electricity and
fire. It drains life from your foes. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
q) 24 Seeker Bolts of Hiandun (4d5) (+25,+29) (+7 to speed) {90% off}
It increases your speed and attack speed by 7.
It does extra damage from electricity. It poisons your foes. It
drains life from your foes. It is a great bane of dragons. It is
especially deadly against trolls. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 27 Bolts of Numen (1d5) (+21,+24) (+7 attacks) {90% off}
It increases your strength and attack speed by 7.
It does extra damage from acid. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
b) 24 Seeker Bolts 'Vaidrim' (4d5) (+11,+9) (+7 attacks) {90% off}
It increases your intelligence, dexterity and
attack speed by 7. It does extra damage from electricity and frost.
It produces chaotic effects. It is a great bane of dragons. It is
especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
c) 22 Seeker Bolts 'Brest' (4d5) (+29,+20) {90% off}
It does extra damage from acid. It produces
chaotic effects. It drains life from your foes. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
d) 24 Seeker Bolts of Arthirimo (4d5) (+18,+15) {90% off}
It does extra damage from acid, electricity and
frost. It is especially deadly against dragons. It is especially
deadly against trolls. It is a great bane of demons. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
e) 25 Seeker Bolts of Eriachaur (4d5) (+17,+17) (+2) {90% off}
It provides light (radius 1) forever. It
increases your strength and intelligence by 2. It does extra damage
from frost. It drains life from your foes. It is especially deadly
against giants. It is a great bane of demons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
f) 24 Seeker Bolts of Adhweth (4d5) (+31,+20) (+1) {90% off}
It increases your intelligence by 1. It produces
chaotic effects. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
[Home Inventory - Gondolin ]
a) 7 Scrolls of *Identify* {100% off}
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Marilith on level 70 of The Sacred Land
Of Mountains.
c) a Golden Rod of the Istari of Detection (250/250) {!k!k}
It can hold more mana. It can cast spells for a lesser
mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of an Archlich on level 60 of Mordor.
d) a Golden Rod of Capacity of Nothing (250/250) {!k!k}
e) 2 Rod Tips of Disarming (50 Mana to cast) {!k!k}
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
g) a Ring of Slaying (+15,+10) {!k!k}
You bought it from the Jewelry Shop.
h) The Ring of Elebret (+7) {100% off}
It increases your constitution,
stealth, speed, attack speed and ability to score critical hits by 7.
It sustains your charisma. It provides resistance to electricity and
light. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
i) The Ring of Elendoron (+8) {100% off}
It increases your strength,
wisdom, speed and attack speed by 8. It sustains your strength and
constitution. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Speed Ring Market.
j) The Amulet called 'Immeda' (+6,+6) [+5] (+4) {!k!k}
It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth,
searching and infravision by 4. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
k) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom and charisma by 1. It makes you invisible. It
provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
l) The Power Dragon Scale Mail called 'soul shine' (-3 to accuracy) [40,+22]
{!k}
It can be activated for breathe the
elements (300) every 60+d90 turns if it is being worn. It sustains
your wisdom and constitution. It provides immunity to acid and
electricity. It provides resistance to acid, electricity, fire, cold,
poison, light, dark, confusion, sound, shards, nether, nexus, chaos
and disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
m) The Full Plate Armour of Feldalin (-33,-5) [25,+14](20%)
It increases your hit points by 20%. It sustains
your wisdom. It provides immunity to cold. It provides resistance to
dark, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghoul on level 56 of Mordor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of
Angband.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 47 of Mordor.
q) The Dagger 'Gulim' (1d4) (+16,+12) (+6)
It
increases your dexterity by 6. It does extra damage from electricity
and fire. It is very sharp and can make your foes bleed. It is
especially deadly against trolls. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 70 of The Sacred
Land Of Mountains.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by
3. It does extra damage from frost. It strikes at undead with holy
wrath. It provides resistance to cold and dark. It allows you to see
invisible monsters. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Guisarme of Obeleguin (2d5) (+10,+10) (+2) {backup weapon}
It can be wielded two-handed. It increases your
intelligence and wisdom by 2. It does extra damage from electricity
and frost. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!* recall}
It can be wielded two-handed. It can
be activated for word of recall every 200 turns if it is being worn.
It increases your dexterity and charisma by 3. It does extra damage
from fire and frost. It provides immunity to paralysis. It provides
resistance to fire, cold and light. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed
by 4. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) a Fireproof Tome of Translocation {!k!k!d!d}
It cannot be harmed by fire.
You found it in the remains of a Dreadlord on level 70 of Angband.
b) 2 Rod Tips of Healing (120 Mana to cast) {!k!k!d!d}
c) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
d) The Double Chain Mail 'Ilastel' (-43,-26) [16,+9](40%)
It increases your hit points by 40%. It provides resistance
to electricity, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
e) The Metal Brigandine Armour 'Amast' (+2,+6) [19,+7](-60%) {cursed}
It decreases your hit points by 60%. It sustains your dexterity. It
provides immunity to fire. It provides resistance to sound. It
induces random teleportation. It aggravates nearby creatures. It
fills you with the Black Breath. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 68 of Angband.
f) The Mithril Chain Mail of Elomir (-42,-18) [28,+12](20%)
It
increases your hit points by 20%. It sustains your constitution. It
provides immunity to acid. It provides resistance to fire, poison and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 77 of Angband.
g) The Hard Leather Armour 'Feith' (-17,-51) [6,+15](20%)
It increases your hit points by 20%. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, electricity, cold, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 87 of Angband.
h) The Hard Studded Leather of Serienen (-58,-34) [7,+12](40%)
It increases your hit points by 40%. It sustains your intelligence
and wisdom. It provides immunity to electricity. It provides
resistance to life draining, acid, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 68 of
Angband.
i) The Padded Armour of Egorodria (+53,+47) [4,+14](-100%) {cursed}
It decreases your hit points by 100%. It provides immunity to
cold. It provides resistance to poison. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
Land Of Mountains.
j) The Large Metal Shield of Nimoron [5,+16]
It sustains your strength. It provides immunity to
acid. It provides resistance to life draining, fire and confusion.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
m) The Dagger 'Narthanc' (E:16410636, L:50) (1d4) (+44,+22)(60%) (+3)
It can be activated for fire bolt (9d8) every 8+d8 turns if
it is being worn. It provides light (radius 1) forever. It increases
your spell power by 3. It increases your mana capacity by 60%. It
does extra damage from electricity and fire. It can cause
earthquakes. It strikes at undead with holy wrath. It makes you
invisible. It provides resistance to electricity, fire, cold, light,
chaos and disenchantment. It renders you incorporeal. It allows you
to fly. It slows your metabolism. It speeds your regenerative
powers. It produces a fiery sheath. It produces an electric sheath.
It induces random teleportation. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Dagger 'Dethanc' (E:768761, L:34) (1d4) (+30,+18) (+3 to speed)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It increases your stealth
and speed by 3. It does extra damage from electricity. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to electricity, dark and blindness. It allows you
to levitate. It allows you to sense the presence of good beings. It
slows your metabolism. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of The
Sacred Land Of Mountains.
o) The Dagger 'Nimthanc' (E:939450, L:35) (1d4) (+29,+15)
It can be activated for frost bolt (6d8)
every 7+d7 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from electricity, fire and frost. It
is especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to electricity, cold, poison and disenchantment
. It slows your metabolism. It produces a fiery sheath. It produces
an electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of The
Sacred Land Of Mountains.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons
your foes. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
q) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your intelligence, wisdom, searching,
infravision, ability to tunnel and speed by 4. It does extra damage
from fire. It is especially deadly against dragons. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
life draining, fire and light. It allows you to levitate. It allows
you to see invisible monsters. It allows you to sense the presence of
giants. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of
Angband.
r) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your
foes. It provides resistance to light, dark, blindness, confusion and
nether. It allows you to sense the presence of good beings. It
drains mana and life. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 69 of The
Sacred Land Of Mountains.
s) The Halberd of Anding (3d5) (+28,+26) (+4)
It can be wielded two-handed. It increases
your intelligence, dexterity and constitution by 4. It does extra
damage from fire. It produces chaotic effects. It drains life from
your foes. It is very sharp and can cut your foes. It is a great
bane of demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
Land Of Mountains.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your
searching, infravision and ability to tunnel by 10. It is especially
deadly against giants. It fights against evil with holy fury. It
makes you completely fearless. It provides resistance to acid,
electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) an Acidic Heavy Lance of Westernesse (4d8) (+15,+18) (+2)
It must be wielded two-handed. It increases your strength,
dexterity and constitution by 2. It does extra damage from acid. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
It cannot be harmed by acid.
It was given to you as a reward.
v) The Mighty Hammer 'Grond' (E:9925, L:19) (9d9) (+46,+34) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
does extra damage from frost. It can cause earthquakes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It slows your
metabolism. It produces an anti-magic shell. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
|
Posted on 25.7.2003 07:06
72. on the Ladder (of 19313)
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