The Angband Ladder: Peeoww, Elf Ranger by budswell

  [Z+Angband 0.3.3 Character Dump]

Name     : Peeoww               Age            123     STR:   30.0
Sex      : Male                 Height          59     INT:   30.0
Race     : Elf                  Weight          97     Wis:   23.2   27.0
Class    : Ranger               Social Class    70     DEX:   40+
Magic    : Nature, Chaos        Turn       9092614     CON:   28.0
Title    : Low Ranger                                  Chr:   30.4   32.0

+ Accuracy       9     Level                36     Max Hit Points     404
+%Deadliness   135     Experience       804423     Cur Hit Points      -2
+ To AC        128     Max Exp          804423     Max SP (Mana)      231
  Base AC       28     Exp to Adv.       20577     Cur SP (Mana)       47
                       Gold            3354522

                         (Miscellaneous Abilities)
Fighting    : Very Good      Perception  : Good           Blows/Round : 4
Bows/Throw  : Excellent      Sensing     : Very Good      Shots/Round : 1.0
Saving Throw: Chaos Rank     Disarming   : Superb         Avg.Dam./Rnd: 29
Stealth     : Superb         Magic Device: Chaos Rank     Infra-Vision: 100'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    51 (2550')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0  -1   2   1   30.0         ........1....
Int:   28.0   2   2  -2   30.0         ......s..2..4
Wis:   28.0   2   0  -3   27.0   23.2  .........2..5
Dex:   28.0   1   1  11   40+          .2....13s.5..
Con:   28.0  -2   1   1   28.0         ......1......
Chr:   28.0   2   1   1   32.0   30.4  ......1......

Skill     abcdefghijkl@ 
BonusSP:  ...2..1...... 
Stealth:  32........... 
Search :  ......1...... 
Infra  :  3....31...... 
Tunnel :  ............. 
Speed  :  ..3........*. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .......++....
Elec  : ......+.+....
Fire  : .......++....
Cold  : +......++....
Poison: ........+....
Fear  : ............+
Light : ............+
Dark  : +.....+.++...
Shard : .............
Blind : ......+.++...
Conf  : ........+...+
Sound : .............
Nether: ......+......
Nexus : ........+....
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .....+.......
Aura Elec: .....+.......
Aura Cold: .............
No Magic : .............
Free Actn: .+.....+.....
SeeInvis.: +............
Hold Life: .............
Telepathy: .......+.+...
SlwDigstn: ......+......
Regen.   : .............
Levitate : ..+..........
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: ......++.....
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: ....+........
Pr Evil  : .............
Pr Undead: +...+.+.+....
Pr Demon : ....+........
Pr Orc   : ....+........
Pr Troll : ....+........
Pr Giant : ....+........
Pr Dragon: ....+........
Cursed   : .............
AutoCurse: .............
Teleport : ......+......
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 40778 enemies.


  [Top 10 deepest kills]

 1 Death quasit                         Level 63 (3150')
 1 Ubbo-Sathla, the Unbegotten Source   Level 61 (3050')
 1 Kavlax the Many-Headed               Level 61 (3050')
 2 War troll                            Level 61 (3050')
 6 Ettin                                Level 59 (2950')
 2 Nether wraith                        Level 58 (2900')
 1 Scylla                               Level 58 (2900')
 1 Rotting quylthulg                    Level 57 (2850')
 1 Wyrd sister                          Level 57 (2850')
 1 Glabrezu                             Level 57 (2850')


  [Mutations]

You can consume solid rock.
You can bring down the dungeon around your ears (-1 WIS).
You have a hallucinatory insanity.
You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Spear of Hagen (1d10) (+11,+65%) (+3)
   You have full knowledge of this item.  It increases your speed by +8.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich in a quest (level 35). 
b) a Heavy Crossbow of Lothlorien (x6) (+17,+95%) (+2)
   It increases your dexterity and stealth by +2.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a Unique Weapon Smiths in Unnala Town.  
c) a Ring of Flight (+3) {25% off}
   It increases your speed by +3.  It allows you to levitate.  You bought it
   in a Copper Jeweler in Ulfun City.  
d) a Ring of Wizardry (+2)
   It increases your maximum sp by 2 per level.  It was created by reading a
   Scroll of Acquirement.  
e) an Amulet of Greater Warding [+9]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Silver Jeweler in Rochol Keep.  
f) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 37.  
g) The Ring Mail 'Hadagl' (-2) [12,+24] (+1)
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your dexterity, constitution, charisma and perception
   by +1.  It increases your maximum sp by 1 per level.  It increases your
   infravision by 10 feet.  It sustains your intelligence.  It provides
   resistance to electricity, magical darkness, blindness and nether.  It
   slows your metabolism.  It induces random teleportation.  It provides
   protection from the undead.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 41.  
h) The Cloak of the Alchemist [1,+18] (+3)
   You have full knowledge of this item.  It can be activated for recharge
   item every 70 turns if it is being worn.  It increases your saving throws
   by +10.  It increases your dexterity by +3.  It provides immunity to
   paralysis.  It provides resistance to acid, fire and cold.  It gives
   telepathic powers.  It cannot be harmed by the elements.  You found it in
   a vault on dungeon level 33.  
i) The Tower Shield 'Trilogy' [8,+32] (+1)
   You have full knowledge of this item.  It increases your strength by +1. 
   It sustains your strength and dexterity.  It provides resistance to acid,
   electricity, fire, cold, poison, magical darkness, blindness, confusion
   and nexus.  It provides protection from the undead.  It cannot be harmed
   by the elements.  You bought it in a Unique Shieldsman in Daidul Town.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to magical darkness and blindness. 
   It gives telepathic powers.  It cannot be harmed by the elements.  It was
   dropped by a Hill orc in the wilderness.  
k) a Set of Gauntlets of Agility [2,+10] (+5)
   It increases your dexterity by +5.  It cannot be harmed by acid.  You
   bought it in a Expert Armoury in Dorbrith.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+10)
   It increases your speed by +10.  It cannot be harmed by acid.  You found
   it in a vault in a quest (level 44).  


  [Character Inventory]

a) 3 Nature Spellbooks [Call of the Wild] {@m1!k!d!v!s}
b) 5 Nature Spellbooks [Nature Mastery] {@m2!k!d!v!s}
c) a Nature Spellbook [Nature's Gifts] {@m3!k!d!v!s}
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 27.  
d) 3 Chaos Spellbooks [Sign of Chaos] {@m5!k!d!v!s}
e) 3 Chaos Spellbooks [Chaos Mastery] {@m6!k!d!v!s}
f) 12 Mushrooms of Healing {@E1!*}
g) 9 Mushrooms of Energy {@E2!k!d!v!s}
h) a Potion of Strength
i) 4 Potions of Curing {@q3!k!d!v!s}
j) 19 Scrolls of Teleportation {@r9!*}
k) a Rod of Perception {@z7!k!d!v!s}
l) 3 Rods of Recall {@z0!*}
m) 13 Rods of Light {@z5!k!d!v!s}
n) 4 Rods of Lightning Bolts
o) a Rod of Fire Bolts
p) a Rod of Lightning Balls
q) a Rod of Cold Balls
r) a Large quiver {mine}
s) The Cloak of Thorongil [1,+10]
   You have full knowledge of this item.  It increases your perception by +3. 
   It provides immunity to paralysis.  It provides resistance to acid.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by a Dark elven warlock on dungeon level 37.  
t) a Shadow Cloak of Ether [6,+10] {!*}
   It provides resistance to bright light and magical darkness.  It allows
   you to pass through solid rock.  It cannot be harmed by the elements.  You
   bought it in a Expert Armoury in Rochol Keep.  
u) a Beaked Axe of Lightning (2d6) (+1,+10%)
   It does extra damage from electricity.  It provides resistance to
   electricity.  It cannot be harmed by electricity.  It was dropped by a
   Pseudo dragon on dungeon level 37.  
v) a Magical Figurine of a 11-headed hydra


  [Home Inventory - Uzthor Town]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m5!k!d!v!s}
b) 9 Chaos Spellbooks [Chaos Mastery] {@m6!k!d!v!s}
c) 4 Nature Spellbooks [Call of the Wild] {@m1!k!d!v!s}
d) 11 Nature Spellbooks [Nature Mastery] {@m2!k!d!v!s}
e) 84 Mushrooms of Cure Critical Wounds {@E1!k!d!v!s}
f) 6 Scrolls of *Identify*
g) 4 Scrolls of Remove Curse
h) 2 Rods of Recall {@z0!*}
i) 8 Staves of Perception (8x 12 charges) {@u2}
j) a Brass Lantern of Vision (+3)
   It increases your perception by +3.  It provides resistance to blindness. 
   It provides permanent light and allows you to see invisible monsters.  It
   cannot be harmed by fire.  You found it on the floor in a quest (level
   33).  
k) The Metal Scale Mail 'Nemovebla' [13,+10] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides resistance to nether and nexus.  It slows
   your metabolism and prevents teleportation.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 43.  
l) The Robe of the Thaumaturgist [2,+3] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   stealth by +4.  It provides immunity to paralysis.  It provides resistance
   to blindness, confusion and nexus.  It cannot be harmed by the elements. 
   You found it in a vault on dungeon level 32.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, shards and disenchantment.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 32.  
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 34.  
o) The Dagger 'Nimthanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +3.  It does extra damage from frost.  It returns when
   thrown.  It provides resistance to cold and confusion.  It is perfectly
   balanced for throwing.  It cannot be harmed by the elements.  It was
   dropped by a Young white dragon on dungeon level 37.  
p) The Cutlass 'Gondricam' (1d10) (+10,+55%) (+3)
   You have full knowledge of this item.  It increases your dexterity and
   stealth by +3.  It provides resistance to acid, electricity, fire and
   cold.  It allows you to levitate, allows you to see invisible monsters and
   speeds your regenerative powers.  It cannot be harmed by the elements.  It
   was dropped by a Spirit naga on dungeon level 35.  
q) a Morning Star (Holy Avenger) (2d6) (+10,+55%) [+4] (+3 attacks)
   You have full knowledge of this item.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your charisma.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  It was dropped by a Sand-dweller on dungeon level 23. 
r) The Flail 'Weapon-X' (2d6) (+19,+90%) [+6] (+4)
   You have full knowledge of this item.  It can be activated for plasma beam
   (21d6) every 25-50 turns if it is being worn.  It increases your strength
   by +4.  It does extra damage from acid.  It is especially deadly against
   orcs, trolls and the undead.  It provides immunity to paralysis.  It
   speeds your regenerative powers.  It provides protection from the undead,
   orcs and trolls.  It cannot be harmed by the elements.  It was dropped by
   a Dark elven lord on dungeon level 43.  
s) a Large quiver {sell}


  [Home Inventory - Rochol Keep]

a) a Chaos Spellbook [Sign of Chaos] {@m5!k!d!v!s}
b) 4 Chaos Spellbooks [Chaos Mastery] {@m6!k!d!v!s}
c) 2 Nature Spellbooks [Call of the Wild] {@m1!k!d!v!s}
d) 6 Nature Spellbooks [Nature Mastery] {@m2!k!d!v!s}
e) 7 Potions of Cure Critical Wounds {@q1!k!d!v!s}
f) a Potion of Restore Life Levels
g) 2 Potions of Restore Constitution
h) 2 Potions of ESP
i) 16 Scrolls of Teleportation {@r9!*}
j) 4 Scrolls of *Identify*
k) 11 Scrolls of Remove Curse
l) an Amulet of Hold Life {25% off}
   It provides resistance to life draining.  You bought it in a Copper
   Jeweler in Ulfun City.  
m) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  It was dropped by a Snaga in the wilderness.  
n) The Cloak 'Colannon' [1,+15] (+3)
   You have full knowledge of this item.  It can be activated for teleport
   every 45 turns if it is being worn.  It increases your stealth by +3.  It
   provides resistance to acid.  It cannot be harmed by the elements.  You
   found it in a vault in a quest (level 20).  
o) 4 Large quivers
p) a Large quiver


  [Home Inventory - Dorbrith]

a) 4 Scrolls of Remove Curse
b) a Rod of Illumination
c) a Rod of Slow Monster
d) a Rod of Acid Bolts
e) a Rod of Lightning Bolts
f) a Rod of Fire Bolts
g) a Wand of Sleep Monster (14 charges)
h) a Wand of Acid Bolts (11 charges)
i) 2 Wands of Cold Balls (17 charges)
j) 2 Staves of Teleportation (2x 8 charges)
k) a Staff of Teleportation (7 charges)
l) a Staff of Perception (14 charges)


  [Home Inventory - Dumun]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m5!k!d!v!s}
b) 2 Nature Spellbooks [Call of the Wild] {@m1!k!d!v!s}
c) 2 Potions of Healing
d) a Potion of Restore Strength
e) 2 Potions of Restore Intelligence
f) 3 Potions of ESP
g) 4 Scrolls of Remove Curse
h) 2 Scrolls of Enchant Weapon Accuracy
i) a Rod of Acid Balls
j) a Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  You
   found it on the floor on dungeon level 34.  
k) a Ring of Constitution (+4)
   It increases your constitution by +4.  It sustains your constitution.  You
   bought it in a Silver Jeweler in Rochol Keep.  
l) The Phial of Galadriel (+1)
   This item may have hidden powers.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It provides permanent light.  It was dropped
   by a Illusionist in a quest (level 19).  
m) a Pair of Hard Leather Boots of Free Action [3,+8]
   It provides immunity to paralysis.  It was given to you as a reward for
   clearing an area in Dumun.  
n) a Cutlass (Holy Avenger) (1d7) (+10,+45%) [+2] (+1)
   You have full knowledge of this item.  It increases your wisdom by +1.  It
   is especially deadly against demons, the undead and evil monsters.  It
   sustains your constitution.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  It was
   dropped by a Dark elven warrior in a quest (level 19).  
o) a Trident of Westernesse (1d12) (+10,+45%) (+2)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It is especially deadly against orcs,
   trolls and giants.  It provides immunity to paralysis.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It provides
   protection from orcs, trolls and giants.  It was dropped by a Large kobold
   in a quest (level 22).  
p) a Canine Skeleton


  [Home Inventory - Falme Town]

a) 5 Mushrooms of Healing {!*}
b) 19 Mushrooms of Energy {@E2!k!d!v!s}
c) a Potion of Restore Life Levels
d) 6 Scrolls of Remove Curse
e) a Rod of Healing {@z1!*}
f) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   nexus and disenchantment.  It cannot be harmed by the elements.  It was in
   a chest (level 44).  
g) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) {cursed}
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength by +2.  It decreases your intelligence, wisdom and perception by
   -1.  It provides immunity to cold and paralysis.  It provides resistance
   to acid, poison, fear and disenchantment.  It is easy to enchant.  It
   allows you to see invisible monsters.  It produces an aura of fear and an
   anti-magic shell.  It induces random teleportation and aggravates nearby
   creatures.  It is heavily cursed.  It carries an ancient and foul curse. 
   It cannot be harmed by the elements.  You found it on the floor on dungeon
   level 38.  
h) The Steel Helm of Hammerhand [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It provides resistance to acid and
   nexus.  It cannot be harmed by the elements.  It was dropped by a Snaga in
   a quest (level 44).  
i) The Dagger of Rilia (2d4) (+4,+15%)
   You have full knowledge of this item.  It can be activated for stinking
   cloud (25) every 4-8 turns if it is being worn.  It increases your
   intelligence by +4.  It poisons your foes.  It is especially deadly
   against orcs.  It returns when thrown.  It provides resistance to poison
   and disenchantment.  It is perfectly balanced for throwing.  It provides
   protection from orcs.  It cannot be harmed by the elements.  You found it
   in a vault on dungeon level 39.  
j) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity and speed by +3.  It is especially deadly against trolls and
   giants.  It provides immunity to paralysis.  It provides resistance to
   poison.  It allows you to see invisible monsters.  It provides protection
   from trolls and giants.  It cannot be harmed by the elements.  You found
   it on the floor in a quest (level 45).  
k) The Short Sword 'Ebmer' (2d7) (+18,+90%) (+2)
   You have full knowledge of this item.  It can be activated for drain life
   (205) every 45-90 turns if it is being worn.  It increases your
   intelligence and charisma by +2.  It poisons your foes.  It drains life
   from your foes.  It is especially deadly against dragons, orcs and trolls. 
   It provides immunity to darkness and paralysis.  It produces a freezing
   sheath.  It provides protection from orcs, trolls and dragons.  It cannot
   be harmed by the elements.  It was dropped by a Thief in a quest (level
   44).  
l) The Long Sword 'Anduril' (2d5) (+10,+75%) [+5] (+4)
   You have full knowledge of this item.  It can be activated for fire ball
   (150) every 400 turns if it is being worn.  It increases your strength by
   +4.  It does extra damage from fire.  It is especially deadly against
   orcs, trolls and evil monsters.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to fire and shards.  It
   provides permanent light and allows you to see invisible monsters.  It
   provides protection from evil monsters, orcs and trolls.  It cannot be
   harmed by the elements.  It was dropped by a Young bronze dragon in a
   quest (level 44).  
m) The Spear 'Aeglos' (1d20) (+15,+125%) [+5] (+4) {@v1}
   You have full knowledge of this item.  It can be activated for lightning
   ball (200) every 500 turns if it is being worn.  It increases your
   intelligence and wisdom by +4.  It does extra damage from electricity and
   fire.  It is especially deadly against orcs, trolls and giants.  It
   returns when thrown.  It provides immunity to paralysis.  It provides
   resistance to electricity, fire and bright light.  It is perfectly
   balanced for throwing.  It provides permanent light and slows your
   metabolism.  It has been blessed by the gods.  It provides protection from
   orcs, trolls and giants.  It cannot be harmed by the elements.  You found
   it on the floor on dungeon level 26.  
n) The Lucerne Hammer 'Turmil' (2d5) (+10,+30%) [+8] (+4)
   You have full knowledge of this item.  It can be activated for drain life
   (200) every 70 turns if it is being worn.  It increases your wisdom by +4. 
   It increases your infravision by 40 feet.  It does extra damage from
   frost.  It is especially deadly against orcs.  It provides resistance to
   cold, poison and bright light.  It provides permanent light and speeds
   your regenerative powers.  It has been blessed by the gods.  It provides
   protection from orcs.  It cannot be harmed by the elements.  It was
   dropped by a Ice troll in a quest (level 47).  
o) The Whip of Entanglement 'Jehovah's Wrath' (1d6) (+14,+55%) [+3] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +4.  It does extra damage from acid, fire and frost.  It is
   especially deadly against trolls, giants and natural creatures.  It
   sustains your strength and charisma.  It provides resistance to acid, fear
   and confusion.  It slows your metabolism and speeds your regenerative
   powers.  It produces a fiery sheath.  It provides protection from natural
   creatures, trolls and giants.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 32.  
p) a Hammer of Returning (Holy Avenger) (3d4) (+21,+40%) [+2] (+2)
   You have full knowledge of this item.  It increases your wisdom by +2.  It
   is especially deadly against demons, the undead and evil monsters.  It
   returns when thrown.  It sustains your strength.  It provides resistance
   to fear.  It is perfectly balanced for throwing.  It allows you to see
   invisible monsters.  It has been blessed by the gods.  It provides
   protection from evil monsters, the undead and demons.  It was dropped by a
   Pattern ghost in a quest (level 44).  
q) a Long Bow of Lothlorien (x4) (+24,+90%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You found it in a vault in a quest (level 44).  


  [Spells]

You have learned 27 spells and/or improvements.

You have 1 tier-1 slot (levels 3-12) remaining.
You have 8 tier-2 slots (levels 3-22) remaining.
You have 5 tier-3 slots (levels 3-32) remaining.
You have 7 tier-4 slots (levels 3-42) remaining.
You have 12 tier-5 slots (levels 3-50) remaining.


Nature Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Creatures                  1       3%       0%  
Detect Doors and Traps            4       3%       0%  
Foraging                          4       3%       0%  
Daylight                          5       3%     +10%  
Resist Environment                6       3%       0%  
Cure Wounds and Poison            6       3%       0%  
Stone to Mud                      6       3%       0%  
Frost Bolt                        7       3%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Wall of Wood                      8       3%       0%  
Fire Bolt                        11       3%     +10%  
Stone Skin                       14       3%       0%  
Wall of Stone                    26      28%       0%  
Summon Animals                   30      28%       0%  
Protect from Corrosion           72      95%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Nature Awareness                 12       3%       0%  
Jet of Water                     18       3%       0%  
Stone Tell                       26      37%       0%  
Wall of Water                    26      42%       0%  
Greater Lore                     43      64%       0%  




Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Frost                      0       5%       0%  
Magic Missile                     2       5%       0%  
Trap / Door Destruction           3       5%       0%  
Flash of Light                    4       5%     +10%  
Blink                             3       5%       0%  
Static Field                      6       5%       0%  
Mana Burst                        8       5%       0%  
Fire Bolt                        10       5%     +10%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                    12       5%       0%  
Sonic Boom                       19      42%       0%  


  [Quests]

====Active quests==== 

Defeat the dragon camp south of Unnala Town.  

Defeat the giant camp north of Unnala Town.  

Defeat the dragon camp south-west of Unnala Town.  

From a Courier in Rochol Keep (Danger level 0):
   Carry a message to Vitholm the Trusted in The Drunken Cask.  

From a Castle in Akkek City (Danger level 10):
   Kill The wounded bear.  

From a Castle in Vietal Town (Danger level 46):
   Clear 3 levels of a certain underground temple south of Akkek City.  You have
cleared 1 level.

From a Castle in Uzthor Town (Danger level 48):
   Find the relic 'Tenyo's Despair', which is hidden in an underground city,
north-west of Dailuk Watch.  

From a Mages' Guild in Rochol Keep (Danger level 55):
   Find the relic of the Dwarves, which is hidden in a cavern, near Hinglish
Keep.  

====Completed/failed quests==== 

From a Courier in Brithgal (Danger level 0):
   Carry a message to Paitnaw the Brigand in Hinglish Keep.  (Delivered)

====Finished quests==== 

Defeat the undead camp east of Dorbrith.  (Finished)

Defeat the orc camp south-east of Hinglish Keep.  (Finished)

Defeat the undead camp north-east of Dorbrith.  (Finished)

Defeat the giant camp south-west of Eson Town.  (Finished)

Defeat the giant camp east of Unnala Town.  (Finished)

Defeat the troll camp north of Ulfun City.  (Finished)

Defeat the troll camp north of Akkek City.  (Finished)

Defeat the troll camp east of Brithgal.  (Finished)

Defeat the orc camp north-west of Sermaeg Town.  (Finished)

Defeat the undead camp south-west of Hinglish Keep.  (Finished)

Defeat the giant camp north-west of Badnala Watch.  (Finished)

Defeat the orc camp south-east of Brithgal.  (Finished)

Defeat the orc camp east of Dorbrith.  (Finished)

Defeat the orc camp north-east of Sirdin Town.  (Finished)

Defeat the orc camp east of Daidul Town.  (Finished)

Defeat the troll camp north-west of Ulfun City.  (Finished)

Defeat the troll camp north of Badnala Watch.  (Finished)

Kill 2 Giant pink frogs by Day 10, 7:00 AM.  (Finished)

Kill 12 Insect swarms by Day 10, 7:05 AM.  (Finished, Failed)

Carry a message to Kon-Dar the Vicious in Badnala Watch.  (Finished)

Kill 16 Giant black ants by Day 22, 8:04 AM.  (Finished)

Kill 11 Rat-things by Day 22, 8:51 AM.  (Finished)

Kill 13 Large yellow snakes by Day 22, 9:22 AM.  (Finished)

Kill 5 Salamanders by Day 22, 9:45 AM.  (Finished)

Kill 7 Eagles by Day 22, 9:52 AM.  (Finished)

Kill 8 White harpies by Day 22, 10:23 AM.  (Finished)

Carry a message to Ellefris the Smart in Ulfun City.  (Finished)

Kill 16 Blue yeeks by Day 52, 9:57 AM.  (Finished, Failed)

Kill 17 Large grey snakes by Day 52, 11:25 AM.  (Finished)

Kill 19 Fruit bats by Day 52, 11:52 AM.  (Finished, Failed)

Kill 16 Metallic green centipedes by Day 52, 1:30 PM.  (Finished, Failed)

Kill 11 Giant white centipedes by Day 52, 3:36 PM.  (Finished)

Kill 19 Brown yeeks by Day 52, 3:51 PM.  (Finished, Failed)

Kill 8 Ravens by Day 52, 5:58 PM.  (Finished, Failed)

Carry a message to Nadoc the Midget in Hinglish Keep.  (Finished)

Carry a message to Jaltip Bare-Bones in Dorbrith.  (Finished)

Carry a message to Laign Mawan Humanslayer in The Deadly Bottle.  (Finished)

Kill 14 Metallic red centipedes by Day 76, 5:59 PM.  (Finished)

Kill 13 Rock lizards by Day 76, 6:07 PM.  (Finished)

Kill 4 piles of Creeping copper coins by Day 76, 6:14 PM.  (Finished)

Kill 8 Metallic blue centipedes by Day 76, 6:22 PM.  (Finished)

Kill 6 piles of Creeping silver coins by Day 76, 6:28 PM.  (Finished)

Kill 7 Cave lizards by Day 76, 6:32 PM.  (Finished)

Kill 13 Copperhead snakes by Day 76, 6:39 PM.  (Finished)

Kill 5 Hunting hawks of Julian by Day 76, 6:49 PM.  (Finished)

Kill 6 Crows by Day 76, 6:54 PM.  (Finished)

Carry a message to Achshe the Rotten in The Happy Cask.  (Finished)

(Danger level 1):  Freesia has been seen in the area north-west of Uzthor Town. 
Track it to its stronghold and slay it.  (Finished)

(Danger level 1):  Wolf, Farmer Maggot's dog has been rampaging the area west of
Rochol Keep.  Track it to its den and
exterminate it.  (Finished)

(Danger level 7):  Several strange substances have been seen in the area near
Rochol Keep.  Discover their hole and destroy them all.  (2 levels)  (Finished)

(Danger level 8):  A Snaga and his legion have been lurking in the area
south-east of Uzthor Town.  Find their den and exterminate them. 
(Finished)

(Danger level 9):  Lots of rats have been discovered in the area near Dumun. 
Discover their stronghold and destroy them all.  (Finished)

(Danger level 9):  A group of venomous insects have been spotted in the area
south-west of Sermaeg Town.  Discover their hideout and terminate
them all.  (Finished)

(Danger level 10):  A Black harpy and her gang have been discovered in the area
west of Sirdin Town.  Find their home and destroy them.  (Finished)

(Danger level 10):  A Zombified kobold has been spreading evil in the area
south-west of Rochol Keep.  Track it to its lair and slay it. 
(Finished)

(Danger level 11):  Lagduf, the Snaga and his followers have been troubling the
area north-east of Uzthor Town.  Find his den and exterminate him.  (Finished)

(Danger level 12):  Brodda, the Easterling and his followers have been troubling
the area near Athlin Town.  Find his lair and slay him. 
(Finished)

(Danger level 12):  A bunch of bats have been seen in the area south-east of
Dumun.  Discover their home and kill them all.  (Finished)

(Danger level 13):  Clear 1 level of a certain sewer south-east of Uzthor Town. 
(Finished)

(Danger level 13):  Kill 5 Skeleton orcs.  (Finished)

(Danger level 13):  Kill 2 Baby black dragons.  (Finished)

(Danger level 13):  Several enemy warriors have been troubling the area south of
Dumun.  Discover
their home and kill them all.  (Finished)

(Danger level 13):  A Gnome mage and his legion have been spreading evil in the
area near Falme Town.  Find their hideout and slay them.  (Finished)

(Danger level 13):  A Rattlesnake has been killing people in the area west of
Sermaeg Town.  Track it to its hideout and kill it.  (Finished)

(Danger level 14):  Several strange growths have been running amok in the area
north-west of Hinglish Keep.  Discover their abode
and kill them all.  (Finished)

(Danger level 14):  A number of enemy warriors have been hiding in the area near
Sermaeg Town.  Discover their hole and kill them all.  (Finished)

(Danger level 14):  Recently, snakes and lizards have been killing people in the
area south-east of Uzthor Town.  Discover their hideout and
destroy them all.  (Finished)

(Danger level 15):  Clear 1 level of a certain lair south-west of Rochol Keep. 
(Finished)

(Danger level 16):  Many living dead have been troubling the area south-east of
Egar Watch.  Discover their lair and destroy them all.  (Finished)

(Danger level 17):  A Jumping fireball has been terrorizing the area north-east
of Dumun.  Track it to its abode and terminate it. 
(Finished)

(Danger level 18):  Kill the 2 Pseudo dragons that are guarding dungeon level
18. (Finished)

(Danger level 19):  Niznar, the Servant of Glaaki and his followers have been
hiding in the area near Sermaeg Town.  Find his hole and destroy him.
 (Finished)

(Danger level 19):  Several elves have been hiding in the area west of Sermaeg
Town.  Discover their hideout and exterminate them all.  (Finished)

(Danger level 21):  Clear 1 level of a certain mine south-west of Uzthor Town. 
(Finished)

(Danger level 21):  Clear 2 levels of a certain lair north-west of Athlin Town. 
(Finished)

(Danger level 21):  A Novice paladin and his minions have been spotted in the
area north-west of Sermaeg Town.  Find
their hole and slay them.  (Finished)

(Danger level 22):  Clear 1 level of a certain tower dungeon south-west of
Sermaeg Town.  (Finished)

(Danger level 23):  Clear 1 level of a certain underground city near Rochol
Keep.  (Finished)

(Danger level 23):  Clear 2 levels of a certain underground city south-east of
Dumun.  (Finished)

(Danger level 24):  A bunch of living dead have been lurking in the area near
Athlin Town.  Discover their stronghold
and kill them all.  (Finished)

(Danger level 24):  Clear 1 level of a certain underground temple near Uzthor
Town.  (Finished)

(Danger level 24):  A Quasit has been rampaging the area south of Ulfun City. 
Track it to its home and kill it.  (Finished)

(Danger level 25):  A Frost giant and his followers have been running amok in
the area north-east of Falme Town.  Find their home
and destroy them.  (Finished)

(Danger level 26):  Gunak, the Imp and his followers have been spreading evil in
the area near Daidul Town.  Find his abode and destroy him.  (Finished)

(Danger level 26):  Kill the 5 Zombies that are guarding dungeon level 26.
(Finished)

(Danger level 27):  Mithlom, the Mummified Orc has been terrorizing the area
north-east of Daidul Town.  Track him to his lair and
slay him.  (Finished)

(Danger level 27):  A Berserker and his legion have been running amok in the
area near Athlin Town.  Find their stronghold and kill them.  (Finished)

(Danger level 28):  A Dark naga and her followers have been killing people in
the area south-west of Hinglish Keep.  Find their stronghold and slay
them.  (Finished)

(Danger level 28):  A Swamp thing and its minions have been running amok in the
area near Akkek City.  Find their hideout and exterminate them.  (Finished)

(Danger level 28):  A number of elves have been seen in the area south-east of
Ulfun City.  Discover their lair and exterminate them all. 
(Finished)

(Danger level 28):  Ildor, the Forest Troll and his minions have been discovered
in the area north-east of Eson Town.  Find his den and kill him.  (Finished)

(Danger level 28):  A Stone giant has been terrorizing the area near Falme Town.
 Track him to his den and exterminate him.  (Finished)

(Danger level 29):  We have heard that a number of nagas have been spreading
evil in the area east of Hinglish Keep.  Discover their
hideout and terminate them all.  (Finished)

(Danger level 29):  Find the relic 'Aeglos', which is hidden in a lair, north of
Uzthor Town.  (Finished)

(Danger level 30):  Clear 2 levels of a certain mine north-east of Dumun. 
(Finished)

(Danger level 31):  Kill the 2 Lost souls that are guarding dungeon level 31.
(Finished)

(Danger level 31):  Azog, King of the Uruk-Hai and his legion have been killing
people in the area east of Dorbrith. 
Find his hole and slay him.  (Finished)

(Danger level 31):  Several women have been spotted in the area west of Egar
Watch.  Discover their home and kill them all.  (Finished)

(Danger level 33):  A Dark elven lord and his gang have been troubling the area
north of Daidul Town.  Find their lair and kill them.  (Finished)

(Danger level 33):  Lots of religious fanatics have been killing people in the
area north-east of Dorbrith.  Discover their den and
exterminate them all.  (Finished)

(Danger level 33):  Ortum, the Cloud Giant and his minions have been troubling
the area south-east of Eson Town.  Find his lair and kill him.  (Finished)

(Danger level 34):  Mime, the Nibelung and his minions have been spreading evil
in the area near Vietal Town.  Find his lair and slay him. 
(Finished)

(Danger level 34):  A Ghast and its minions have been rampaging the area north
of Uzthor Town.  Find their lair and kill them.  (Finished)

(Danger level 34):  Clear 2 levels of a certain mine east of Falme Town. 
(Finished)

(Danger level 34):  Kill the 5 Owlbears that are guarding dungeon level 34.
(Finished)

(Danger level 35):  Recently, spirits have been troubling the area near
Brithgal.  Discover their stronghold and
destroy them all.  (Finished)

(Danger level 35):  Hagen, son of Alberich and his minions have been killing
people in the area south-west of Unnala Town.  Find his lair and kill him. 
(Finished)

(Danger level 35):  A Paladin and his minions have been spotted in the area
north-west of Falme Town.  Find their hideout and kill them.  (Finished)

(Danger level 35):  A Hardened warrior and his minions have been troubling the
area north-east of Falme Town.  Find their hideout and destroy them.
 (Finished)

(Danger level 35):  A Chimera and its followers have been lurking in the area
south-west of Dailuk Watch.  Find their lair and terminate them.  (Finished)

(Danger level 35):  A Dark elven lord and his minions have been terrorizing the
area north-west of Egar Watch.  Find their den and kill them. 
(Finished)

(Danger level 38):  Angamaite of Umbar and his minions have been seen in the
area east of Daidul Town.  Find his lair and kill him.  (Finished)

(Danger level 38):  Beorn, the Shape-Changer and his minions have been rampaging
the area near Ulfun City.  Find his hideout and slay him. 
(Finished)

(Danger level 38):  Find the relic 'Terror Mask', which is hidden in a cavern,
south of Vietal Town.  (Finished)

(Danger level 38):  Kill the 2 Vampire bats that are guarding dungeon level 38.
(Finished)

(Danger level 38):  Kill the 5 Arch-viles that are guarding dungeon level 38.
(Finished)

(Danger level 38):  Find the relic 'Orcrist', which is hidden in a lair, north
of Uzthor Town.  (Finished)

(Danger level 41):  Grendel and his minions have been rampaging the area
north-east of Unnala Town. 
Find his den and terminate him.  (Finished)

(Danger level 41):  Some arctic monsters have been running amok in the area
north-west of Egar Watch.  Discover their den and slay them all.  (Finished)

(Danger level 42):  Clear 2 levels of a certain underground temple east of
Brithgal.  (Finished)

(Danger level 42):  A Young white dragon has been running amok in the area
north-west of Eson Town.  Track it to its hideout and
destroy it.  (Finished)

(Danger level 43):  Kill 2 Manticores.  (Finished)

(Danger level 43):  It seems that some wizards have been running amok in the
area north-east of Brithgal.  Discover their hideout and kill them
all.  (6 levels)  (Finished)

(Danger level 43):  A Jade monk and his minions have been killing people in the
area east of Ulfun City.  Find their abode and terminate them.  (Finished)

(Danger level 43):  A Young blue dragon and its gang have been troubling the
area near Dailuk Watch.  Find their lair and kill them.  (Finished)

(Danger level 43):  A Grave wight and its followers have been discovered in the
area north-west of Egar Watch.  Find their den and
kill them.  (Finished)

(Danger level 44):  A Storm giant and his followers have been discovered in the
area south-west of Brithgal.  Find their stronghold and kill them.  (Finished)

(Danger level 44):  Kill the 5 Phantom beasts that are guarding dungeon level
44. (Finished)

(Danger level 44):  Some religious fanatics have been rampaging the area
south-east of Dorbrith.  Discover their stronghold and kill
them all.  (2 levels)  (Finished)

(Danger level 44):  A Young blue dragon and its followers have been spreading
evil in the area south-east of Eson Town.  Find their home and kill them. 
(Finished)

(Danger level 44):  Kill 2 Young gold dragons.  (Finished)

(Danger level 44):  A group of living dead have been spotted in the area near
Dorbrith.  Discover their abode and slay them all.  (Finished)

(Danger level 45):  Clear 2 levels of a certain underground temple north of
Daidul Town.  (Finished)

(Danger level 45):  An Ogre shaman and its minions have been killing people in
the area north-east of Dorbrith.  Find
their stronghold and slay them.  (Finished)

(Danger level 45):  Clear 2 levels of a certain underground city east of Eson
Town.  (Finished)

(Danger level 45):  A Young blue dragon and its minions have been lurking in the
area north-east of Sirdin Town.  Find their den and kill them. 
(Finished)

(Danger level 45):  A bunch of freezing monsters have been seen in the area
north-west of Sermaeg Town.  Discover their abode and destroy them all. 
(Finished)

(Danger level 46):  Too many ghosts have been discovered in the area near Eson
Town.  Discover their lair and terminate them all.  (2 levels) 
(Finished)

(Danger level 46):  Clear 2 levels of a certain underground temple near Ulfun
City.  (Finished)

(Danger level 47):  Clear 3 levels of a certain crypt north of Dorbrith. 
(Finished)

(Danger level 47):  Lots of freezing monsters have been terrorizing the area
south of Badnala Watch.  Discover their hideout and
slay them all.  (Finished)

(Danger level 48):  A Skeleton troll has been discovered in the area near
Dorbrith.  Track it to its abode and kill it.  (Finished)

(Danger level 51):  Many religious fanatics have been lurking in the area near
Eson Town.  Discover their den and kill them all.  (Finished)



  [Message Log (last 50 messages)]

*** LOW HITPOINT WARNING! ***
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you.
The Mystic hits you.
*** LOW HITPOINT WARNING! ***
You are unaffected!
The Mystic misses you.
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic hits you.
You receive a dose of poison!
*** LOW HITPOINT WARNING! ***
You have been given a nasty cut.
The Mystic misses you.
*** LOW HITPOINT WARNING! *** <2x>
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you. <4x>
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic hits you.
You receive a dose of poison!
*** LOW HITPOINT WARNING! ***
The Mystic misses you.
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you. <3x>
*** LOW HITPOINT WARNING! *** <2x>
The Mystic misses you. <3x>
The Mystic hits you.
*** LOW HITPOINT WARNING! ***
You are unaffected!
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you. <3x>
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you. <3x>
*** LOW HITPOINT WARNING! *** <2x>
The Mystic misses you. <4x>
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic misses you. <2x>
The Mystic kicks you.
*** LOW HITPOINT WARNING! ***
The Mystic kicks you.
Did anybody get the number of that truck..?  You die.



Posted on 28.1.2015 15:36

Download this dump

9312. on the Ladder (of 18945)
36. on the Z+Angband Ladder (of 120)
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