The Angband Ladder: Varda, Demigod Mage by HugoTheGreat2011

  [PosChengband 3.3.4 Character Dump]


 Name       : Varda                        ========== Stats ==========
 Sex        : Female                             STR  :         8
 Personality: Shrewd                             INT  :    18/152
 Race       : Demigod                            WIS  :         9
 Subrace    : Athena                             DEX  :        18
 Class      : Mage                               Con  :         8
 Realm      : Death, Sorcery                     CHR  :         9

 Level      :       25                           HP   :   224/224
 Cur Exp    :    40109                           SP   :   186/186
 Max Exp    :    40109                           AC   :        77
 Adv Exp    :    54600                           Speed:        -1

                                           ========== Skills =========
 Gold       :      944                     Melee      : Fair
 Kills      :      862                     Ranged     : Fair
 Uniques    :       14                     SavingThrow: Superb
 Artifacts  :        2                     Stealth    : Fair
                                           Perception : Good
 Game Day   :        6                     Searching  : Poor
 Game Time  :    14:27                     Disarming  : Excellent
 Play Time  :    01:46                     Device     : Heroic


============================= Character Equipment =============================

a) a Nunchaku (2d3) (+8,+4)
b) a Small Metal Shield [5,+3]
c) a Light Crossbow of Extra Might (x4.35) (+5,+8)
d) a Ring of Protection [+10] {Dk}
e) a Ring of Protection [+15] {FaWr}
f) The Amulet of Grip (+1) {Clvl 21, Castle 20, Grip}
g) The Stone of Lore {Clvl 22, Castle 22, Meng You}
h) Hard Leather Armour of Protection (-1) [6,+15]
i) a Fur Cloak [3,+5]
j) an Iron Crown of the Magi [0,+5] (+2) {Ca;Si, Clvl 11, Wilderness north of
Outpost, Brodda}
k) a Set of Gauntlets of Free Action [2,+1] {Clvl 22, Telmora '2'}
l) a Pair of Hard Leather Boots [3,+2]


              \)}=="*((]]]                              \)}=="*((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .........+...  50%           Speed      : .....+.......
 Elec       : .........+...  50%           Free Act   : ....+.....+..
 Fire       : .........+...  50%           See Invis  : .........+...
 Cold       : .........+...  50%           Warning    : ....+........
 Poison     : .............   0%           SlowDigest : .............
 Light      : .............   0%           Regenerate : .............
 Dark       : ...+.........  50%           Levitation : .............
 Confusion  : .............   0%           Perm Lite  : .............
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .............
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : .........+..+
 Chaos      : .........+...  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............


              \)}=="*((]]]                              \)}=="*((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............  +7%
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              \)}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .........2..1     16  1 -4 -2 -3      8
        INT : .........2..s  18/52  3  3  2  2 18/152
        WIS : .............      8  1  0  0  0      9
        DEX : .....1......1     15  1  1  1  0     18
        Con : ............1     13  1 -2 -1 -1     10       8
        CHR : .............     11  1 -2 -1  0      9


==================================== Melee ====================================

 Hand #1: a Nunchaku (2d3) (+8,+4)                          Accuracy
 Weight : 6.0 lbs                                            AC Hit
 To Hit : 8 + -18 = -10                                      25 32%
 To Dam : 4 + 0 = 4                                          50  5%
 Blows  : 1.42                                               75  5%
 Damage                                                     100  5%
 Crits  : 1.02x                                             125  5%
 Normal : 11 (8-14) [1.02x]                                 150  5%
                                                            175  5%
                                                            200  5%


=================================== Shooting ==================================

 Shooting: a Light Crossbow of Extra Might (x4.35) (+5,+8)
 Range   : 100'
 Shots   : 0.83
 Mult    : 4.35x
 To Hit  : 5 + -2 = 3
 To Dam  : 8 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Eat Magic             25    1  49%                    1    0   0%


==================================== Spells ===================================

Realm: Death

     [Black Prayers]         Profic Lvl  SP Fail Desc            Cast Fail
  a) Detect Unlife             [Un]   1   2   0% unknown            0    0   0%
  b) Malediction              ![Ma]   2   2   0% dam 7d4         1202    4   0%
  c) Detect Evil               [Un]   2   4   0% unknown            0    0   0%
  d) Stinking Cloud            [Sk]   3   4   0% dam 23           147    4   3%
  e) Black Sleep               [Un]   5   8   0% unknown            0    0   0%
  f) Undead Resistance         [Un]   7  16   0% untried            0    0   0%
  g) Horrify                   [Un]   9  15   0% unknown            0    0   0%
  h) Enslave Undead            [Un]  10  16   0% unknown            0    0   0%

     [Black Mass]            Profic Lvl  SP Fail Desc            Cast Fail
  a) Orb of Entropy           ![Ma]  12  11   0% dam 3d6+39       482    7   1%
  b) Nether Bolt               [Sk]  13  13   0% dam 14d8         136    4   3%
  c) Cloud kill                [Sk]  18  16   0% dam 59            81    7   8%
  d) Genocide One              [Un]  24  34  18% untried            0    0   0%
  e) Poison Branding           [Un]  30 119  56% unknown            0    0   0%
  f) Vampiric Drain            [Un]  32  48  42% unknown            0    0   0%
  g) Animate dead              [Un]  36  56  74% unknown            0    0   0%
  h) Genocide                  [Un]  39  48  95% unknown            0    0   0%

Realm: Sorcery

     [Beginner's Handbook]   Profic Lvl  SP Fail Desc            Cast Fail
  a) Detect Monsters           [Be]   1   2   0% rad 30            18    0   0%
  b) Phase Door                [Un]   1   3   0% range 10          19    0   0%
  c) Detect Doors and Traps    [Un]   3   5   0% rad 30             1    0   0%
  d) Light Area                [Be]   3   4   0% dam 2d12          35    1   3%
  e) Confuse Monster           [Un]   4   7   0% unknown            0    0   0%
  f) Teleport                  [Un]   5   8   0% range 125          5    0   0%
  g) Sleep Monster             [Un]   6   8   0% untried            0    0   0%
  h) Recharging                [Un]   7  12   0% untried            0    0   0%

     [Master Sorcerer's Hand Profic Lvl  SP Fail Desc            Cast Fail
  a) Magic Mapping             [Un]   9  11   0% rad 30             1    0   0%
  b) Identify                  [Un]  10  12   0% unknown            0    0   0%
  c) Slow Monster              [Un]  11  12   0% unknown            0    0   0%
  d) Mass Sleep                [Un]  13  12   0% untried            0    0   0%
  e) Teleport Away             [Un]  18  19   3% untried            0    0   0%
  f) Haste Self                [Un]  22  19  15% dur 26+1d48        1    0   0%
  g) Detection True            [Un]  28  32  43% unknown            0    0   0%
  h) Identify True             [Un]  33  48  63% unknown            0    0   0%

     [Grimoire of Power]     Profic Lvl  SP Fail Desc            Cast Fail
  a) Probing                   [Un]  10  16   0% untried            0    0   0%
  b) Door Creation             [Un]  20  32  29% untried            0    0   0%
  c) Telekinesis               [Un]  25  40  39% unknown            0    0   0%
  d) Clairvoyance              [Un]  30  64  59% unknown            0    0   0%
  e) Device Mastery            [Un]  40 103  95% unknown            0    0   0%
  f) Alchemy                   [Un]  42  80  95% unknown            0    0   0%
  g) Banishment                [Un]  43  64  73% unknown            0    0   0%
  h) Globe of Invulnerability  [Un]  45 111  95% unknown            0    0   0%


=================================== Dungeons ==================================

 Angband         : level   1
 Camelot         : level   1
 Castle          : level  24

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 20

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 862 enemies including 14 unique monsters in total.

< Unique monsters top 14 >
  Meng Huo, the King of Southerings        (level  18)
  Ulfast, Son of Ulfang                    (level  16)
  The Variant Maintainer                   (level  14)
  Mauhur, the Orc Captain                  (level  12)
  Meng You, the Brother of Meng Huo        (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Orfax, Son of Boldor                     (level  10)
  Brodda, the Easterling                   (level   9)
  Bloodfang the Wolf                       (level   9)
  Smeagol                                  (level   3)
  Fang, Farmer Maggot's dog                (level   2)
  Wolf, Farmer Maggot's dog                (level   2)
  Grip, Farmer Maggot's dog                (level   2)


=================================== Virtues ===================================

Your alighnment : Neutral Good

You are a great champion of Knowledge.
You have strayed from the path of Mysticism.
You have strayed from the path of Individualism.
You are a champion of Unlife.
You have strayed from the path of Patience.
You are a bitter enemy of Honour.
You are the living embodiment of Valour.
You are somewhat virtuous in Sacrifice.


================================== Mutations ==================================

Your spells are more powerful.


============================= Character Inventory =============================

a) a Death Spellbook [Black Prayers]
b) a Death Spellbook [Black Mass]
c) a Sorcery Spellbook [Beginner's Handbook]
d) a Sorcery Spellbook [Master Sorcerer's Handbook]
e) 4 Pieces of Elvish Waybread
f) 7 Potions of Neutralize Poison
g) 5 Potions of Speed
h) 4 Potions of Heroism
i) 26 Potions of Cure Critical Wounds
j) 31 Scrolls of Teleportation
k) 3 Scrolls of Word of Recall {50% off}
l) 3 Scrolls of Remove Curse
m) 10 Scrolls of Light
n) 2 Rods of Trap Location
o) a Rod of Illumination
p) a Wand of Trap/Door Destruction (9 charges)


================================ Home Inventory ===============================

 ( page 1 )
a) a Sorcery Spellbook [Grimoire of Power] {Clvl 22, Castle 22, ground}
b) 5 Potions of Clarity
c) 2 Scrolls of Mundanity
d) a Rod of Fire Bolts
e) an Elemental Ring {ElCo}
f) a Ring of Protection [+19]
g) a Large Leather Shield (Orcish) (+1,+1) [6,+12] (+2)



================================== Statistics =================================

  Objects Found    :    796
  Objects Bought   :    213
  Objects Destroyed:    307

  Potions              Found Bought  Used  Dest
  ---------------------------------------------
  Cure Critical Wounds     0     69    36     6
  Speed                   11      0     5     1
  Totals                 101     69    48    36

  Scrolls              Found Bought  Used  Dest
  ---------------------------------------------
  Word of Recall           6      9    11     1
  Identify                35     11    11     0
  Remove Curse            13      0     2     0
  Teleportation           21     84    72     2
  Totals                 130    104    97    28

  Wands                Found Bought  Used  Dest
  ---------------------------------------------
  Totals                   4      1    13     0

  Staves               Found Bought  Used  Dest
  ---------------------------------------------
  Perception               0      2    46     1
  Totals                   5      2    46     5

  Rods                 Found Bought  Used  Dest
  ---------------------------------------------
  Trap Location            2      0     0     0
  Illumination             1      0     2     0
  Totals                   6      0     2     0

  Spellbooks           Found Bought  Used  Dest
  ---------------------------------------------
  Fourth Spellbooks        1      0     0     0
  Totals                  12      3     0     2


  Egos Found    :     15
  Egos Bought   :      1
  Egos Destroyed:      0

  Egos                 Found Bought  Dest
  ---------------------------------------


================================ Last Messages ================================

> Canceled.
> Selling Leather Scale Mail (-1) [11,+5] (s).
> You quickly agree upon the price.
> Done!
> You feel more knowledgeable.
> You sold Leather Scale Mail (-1) [11,+5] for 2037 gold.
> You have no more Leather Scale Mails (-1) [11,+5].
> There is a permanent wall blocking your way.
> That command does not work in stores. <x6>
> Buying 10 Scrolls of Teleportation (e).
> You quickly agree upon the price.
> Taken!
> You bought 10 Scrolls of Teleportation for 590 gold.
> You have 21 Scrolls of Teleportation (j).
> Buying 10 Scrolls of Teleportation (e).
> You quickly agree upon the price.
> Done!
> You bought 10 Scrolls of Teleportation for 590 gold.
> You have 31 Scrolls of Teleportation (j).
> There is a permanent wall blocking your way.
> That command does not work in stores. <x2>
> You drop a Ring of Protection [+19] (r).
> You have no more Rings of Protection [+19].
> You drop an Elemental Ring {ElCo} (q).
> You have no more Elemental Ring {ElCo}.
> You feel yourself moving much faster!
> How impatient!
> You feel more knowledgeable.
> There is a permanent wall blocking your way. <x3>
> You feel yourself slow down.
> There is a permanent wall blocking your way. <x2>


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba5d1de5b3025c2fa1"]


Posted on 4.7.2014 10:22
Last updated on 4.7.2014 19:19

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On 4.7.2014 10:22 HugoTheGreat2011 wrote:
Clvl: 20
Location: Telmora
Play time: 0:48 (48 minutes)
Game day: 5 - Game time: 3:08

48 min mark:
Currently at clvl 20, using Malediction/Orb of Entropy/Nether bolts as primary offense spells, AC 55, -1 Base Speed, 180 MaxHP, and 139 mana.

I decided to give krazyhades' Athena Death/Sorcery combo a try. And damn, surviving the beginning was harder than espected with this Shrewd Athena parentage Demigod Mage Death/Sorcery setup especially when I realized I couldn't get an attack spell until clvl 2 AND couldn't melee well at all either. About 5 or so Mages with this setup died before this one (Varda). Varda lucked out because I started with enough gold to get a Wand of Magic Missiles. With this Wand of Magic Missiles, I was able to get started with less trouble. Once I hit clvl 2, I learned Malediction, and it became my main offensive spell for a good while. I basically used Outpost's wilderness fringes to level up. If monsters were causing trouble, I used Scrolls of Teleportation to get out of the way. At one point, l almost got killed upon reaching Angwil. What really helped on my end was an Iron Crown of the Magi [0,+5] (+2) that gave a nice INT bonus. I actually did not get Death Spellbook #2 until around ~18(?) because none of the stores carried them initially. Once I got Spellbook #2, I started relying more on Orb of Entropy and Nether bolts. Cloudkill was good, but I always preferred to keep monsters away while playing spellcasters.

I chose Fell Sorcery as the clvl 20 special ability...Not sure how much this is helping me.

With this setup (especially Death/Sorcery), the Labyrinth is actually a terrible choice for dungeon exploration, now that I realize this. I'll probably head to the Orc cave and Castle are better choices in this case.

Key finds:
1) an Iron Crown of the Magi [0,+5] (+2) {Ca;Si, Clvl 11, Wilderness north of Outpost, Brodda}
2) a Ring of Protection [+19]

On 4.7.2014 10:27 HugoTheGreat2011 wrote:
**I'll probably head to the Orc cave and Castle as these are better choices in this case.

**Typo fixed.

On 4.7.2014 10:50 krazyhades wrote:
Haha amused to see you running into some of the same troubles as I. Also slightly embarrassed to see you once again take one of my floundering builds and blow my version out of the water in terms of time and (soon, no doubt) power.

As debo, MarvinPA, etc can report, I said semi-seriously that getting to level 2 seems harder than getting from 2 to 20. And Labyrinth really is scary too...I have yet to poke my head in there with this build.

Cloudkill was stronger for me because I combined it with Infernal Deal, but I was never sure how good a choice of demigod power that was given that it comes a mere 5 levels before Eat Magic.

Sorcery realm is OP. Death could be replaed with any damage source at least as far as books 1 and 2 go.

Really interested to see how this progresses. I especially want to hear about how you levelled so far and where you're heading to level soon, since my good versions of this build died when I ran out of easy dungeons. I didn't know where to grind for water trolls...swamp? I was afraid to look there and die to hydras.

Malediction sometimes stuns and/or confuses but I don't know why/when and the spell description is no help there.

Would love to watch some of it if you cast at some point.

On 4.7.2014 10:53 krazyhades wrote:
Also, no Warg Quest for the easy ring?

On 4.7.2014 11:00 krazyhades wrote:
Double-also, where (if at all) do you hide on IRC? I've been in ##sil since that's apparently where all the poschengband players hide for some reason...

On 4.7.2014 11:47 chris wrote:
>I said semi-seriously that getting to level 2 seems harder than getting from 2 to 20.

Mages can switch their second spell realm. So if you are really stuck starting, begin with Death and Chaos and level up a bit with Magic Missile before switching out to Sorcery. To switch realms, simply 'G'ain a spell from a book in the desired realm. You only have a fixed number of spells to learn, so don't do this too much though.

On 4.7.2014 11:49 chris wrote:
Also, you can try starting with a sling and shooting a bit until CL2. You have detect monsters, so this shouldn't take too long.

On 4.7.2014 11:50 krazyhades wrote:
Ah, interesting to know how the realm swapping works, as I'd vaguely assumed it would be a prompt at a fixed point kindof like demigod powers.

My strategy hs generally been detect monsters -> find jackals, worms, and rats.

On 4.7.2014 17:44 HugoTheGreat2011 wrote:
>Double-also, where (if at all) do you hide on IRC? I've been in ##sil since that's apparently where all the poschengband players hide for some reason...

Nope, not hiding. Instead, I'm actively playing PosChengband runs. :)

On 4.7.2014 18:02 HugoTheGreat2011 wrote:
> I especially want to hear about how you levelled so far and where you're heading to level soon

I fought mostly near swamp areas having Hounds + Water trolls to level up. Sometimes, I would attempt to take down Hydras too. I always carried !CCW AND Teleportation scrolls at all times, if possible. If I got poisoned, I used a !CCW without hesitation.

>I didn't know where to grind for water trolls...swamp? I was afraid to look there and die to hydras.

To be specific, I'm referring to the swamps north of Outpost, south of Morivant, and north of Angwil.

Regarding Hydras, I think I'm strong enough to take down hydras up to the 5-Headed one. I absolutely avoid those stronger than that.

So far, I barely poked into the Angband and Castle dungeons. I overlooked that Wargs Quest and should do it asap. I'll probably head to the Orc cave and Castle soon.

On 4.7.2014 19:19 HugoTheGreat2011 wrote:
Clvl: 25
Location: Morivant
Play time: 1:46 (1 hour 46 minutes)
Game day: 6 - Game time: 14:27

1 hour 46 min mark:
Currently at clvl 25, using Malediction/Orb of Entropy/Nether bolts as primary offense spells, AC 77, -1 Base Speed, 224 MaxHP, and 186 mana.

Getting somewhere here. Made it to clvl 25 before the 2 hour mark. I spent most of the duration between clvl 20 and 25 in the Castle. I found the Grimoire of Power, which was great. Orb of Entropy was great towards towards humanoids but useless against undead. For Undead, I had to use Malediction. For Golems, Nether bolts were effective. What helped me to advance a bit faster was me finding the Stone of Lore at clvl 22 from Meng You in Castle 22. No more ID woes. In retrospect, the Forest was actually more suitable for leveling, given its Hounds!!

Key finds:
1) a Set of Gauntlets of Free Action [2,+1] {Clvl 22, Telmora '2'}
2) The Amulet of Grip (+1) {Clvl 21, Castle 20, Grip}
3) The Stone of Lore {Clvl 22, Castle 22, Meng You}
4) a Light Crossbow of Extra Might (x4.35) (+5,+8) --need to *ID*

On 4.7.2014 19:37 HugoTheGreat2011 wrote:
Next stop - probably Forest. Will plan on doing the Tengu Swords quest at some point.

On 5.7.2014 06:14 krazyhades wrote:
Forest is super good. I should have gone there instead of glass castle on Shriven2...the Forest hounds are really nice XP, and Sorcery realm mitigates a lot of the dangers inherent to the Forest dungeon.

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