The Angband Ladder: Goldmoon, Human Priest by Gorbad

  [Angband 3.5.0 Character Dump]

 Name   Goldmoon     Age             17          Self  RB  CB  EB   Best
 Sex    Female       Height        5'2"   STR:     17  +0  -1  +0     16
 Race   Human        Weight    10st 0lb   INT:     10  +0  -3  +0      7
 Class  Priest       Turns used:          WIS:     16  +0  +3  +0  18/10
 Title  Acolyte      Game         32744   DEX:     16  +0  -1  +4  18/10
 HP     -1/76        Standard      3286   CON:     10  +0  +1  +1     12
 SP     7/15         Resting        190

 Level                  9    Armor       [12,+4]    Saving Throw     45%
 Cur Exp              374                           Stealth         Good
 Max Exp              374    Melee        4d4,-8    Disarming        30%
 Adv Exp              456    To-hit        22,+5    Magic Devices     36
                             Blows      1.0/turn    Perception   1 in 32
 Gold                1916                           Searching        16%
 Burden          83.5 lbs    Shoot to-dam     +0    Infravision     0 ft
 Speed             Normal    To-hit        17,-2
 Max Depth     550' (L11)    Shots        0/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a fair
 complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:..+.......... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> Something mumbles.
> *** LOW HITPOINT WARNING! ***
> The Tengu casts a phase door.
> *** LOW HITPOINT WARNING! ***
> The Tengu hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus misses you.
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> Something commands you to come hither.
> *** LOW HITPOINT WARNING! ***
> The Tengu commands you to come hither.
> *** LOW HITPOINT WARNING! ***
> The Tengu hits you.
> You die.

Killed by a Tengu.

  [Character Equipment]

a) a Maul of Slay Troll (4d4) (+7,+1)
     Found lying on the floor at 250 feet (level 5).
     
     Slays trolls.
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 25 vs. trolls, and 2.8 vs. others.
     
c) a Topaz Ring of the Mouse (+0,-5) <+4, +3>
     Found lying on the floor at 550 feet (level 11).
     
     +4 dexterity.
     +3 stealth.
     
d) a Jade Ring of Constitution <+1>
     Found lying on the floor at 350 feet (level 7).
     
     +1 constitution.
     Sustains constitution.
     
f) a Lantern of Brightness (13368 turns) <+3>
     Found lying on the floor at 300 feet (level 6).
     
     Cannot be harmed by fire.
     Radius 3 light.
     
g) a Robe [2,+2]
     Found lying on the floor at 350 feet (level 7).
     
i) a Small Metal Shield [5,+0]
     Bought from a store.
     
j) a Hard Leather Cap [2,+0]
     Bought from a store.
     
k) a Set of Gauntlets [3,+0]
     Bought from a store.
     


  [Character Quiver]



  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Rations of Food
c) 10 Light Green Potions of Cure Light Wounds
d) 4 Hazy Potions of Cure Serious Wounds
e) a Metallic Green Potion of Heroism
f) 4 Scrolls titled "in promma" of Identify
g) a Gold Wand of Wonder (9 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Rapier of Slay Giant (1d6) (+7,+1)
     Found lying on the floor at 550 feet (level 11).
     
     Slays giants.
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 0.7 vs. giants, and 0 vs. others.
     
i) a Long Sword (2d5) (+0,+0) {squelch}
     Found lying on the floor at 550 feet (level 11).
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 0.
     
j) a War Hammer (3d3) (+3,+3)
     Dropped by an unknown monster at 450 feet (level 9).
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 0.3.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       244     50'  Reached level 2
       605    100'  Reached level 3
       836    150'  Reached level 4
      1164    250'  Reached level 5
      1365    250'  Reached level 6
      1599    300'  Reached level 7
      2090    350'  Reached level 8
      2382    400'  Killed Grip, Farmer Maggot's dog
      2863    450'  Reached level 9


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 17.1.2014 09:05

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26. on the Competition No.151 Ladder (of 26)

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On 17.1.2014 09:05 Gorbad wrote:
Unfortunate death to a pack of demons with their Tengu Phasemasters.

Note to self: Recall earlier, and buy Phase Door

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