The Angband Ladder: Agraotram, Orc Axemaster by <greg@wooledge.org>
[ToME 2.2.0(CVS) Character Dump]
Name : Agraotram Age 14 STR: 23
Sex : Male Height 55 INT: 15
Race : Orc Weight 160 WIS: 14
Class : Axemaster Social Class 1 DEX: 25
Body : Player CON: 16
God : Manwe Sulimo CHR: 11
+ To Melee Hit 16 Level 28 Max Hit Points 355
+ To Melee Damage 24 Experience 46643 Cur Hit Points -4
+ To Ranged Hit 14 Max Exp 46643 Max SP (Mana) 25
+ To Ranged Damage 9 Exp to Adv. 55000 Cur SP (Mana) 25
AC 22+86 Gold 97364 Piety 2906
(Miscellaneous Abilities)
Fighting : Legendary[12]Perception : Fair Blows/Round: 5
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 10d5+120
Stealth : Very Good Magic Device: Superb Infra-Vision: 50 feet
Tactic: normal
Explor: slow
(Character Background)
You are one of several children of an Orc Slave from the
Grey Mountains. You have pale eyes, short black hair, and
green ulcerous skin.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 20 (1000')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
The Old Forest: Level 13 (650')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 48th Yavie of the 2890th year of the third age.
Your adventure lasted 5 days.
Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Corruption list:
Skills (points left: 0)
- Combat 30.485 [0.900]
- Weaponmastery 31.631 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 32.500 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.900 [0.900]
. Stealth 01.300 [0.400]
. Disarming 10.000 [0.900]
- Magic 02.548 [0.400]
. Magic-Device 25.150 [1.150]
- Spirituality 03.900 [0.500]
. Prayer 10.000 [0.500]
. Monster-lore 00.000 [0.500]
You saved 19 princesses.
You have defeated 2197 enemies.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Wooden Boomerang 'Ostirie' (1d9) (+10,+9)
It does extra
damage from electricity. It poisons your foes. It is especially
deadly against trolls. It is a great bane of demons. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 20 of Orc Cave.
e) a Ring of Levitation {cursed}
f) a Ring of Spell [Manwe's Blessing] {cursed}
k) an Amulet of Acid Resistance {cursed}
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) a Feathers Cloak of Aman [1,+26] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to poison. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Large Leather Shield of Reflection [4,+13]
s) a Dwarven Hard Leather Cap [2,+5] (+2 to infravision)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+4] (+1 to stealth) {25% off}
It increases your
stealth by 1.
You bought it from the Armoury.
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+7,+3) (+1)
[Character Inventory]
a) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Spellbook of Wind Shield
c) Tenser's Top-Heavy Teaspoon {cure conf}
It can be activated for cure
confusion.
You found it in the remains of a Ranger on level 10 of Barrow-Downs.
d) 7 Rations of Food
e) 7 Potions of Speed {!*}
f) 9 Potions of Cure Critical Wounds {50% off}
g) 6 Scrolls of Teleportation {!*}
h) 5 Scrolls of Word of Recall {!*}
i) 13 Scrolls of Identify
j) a Copper Rod of Trap Location (20/20) {@z0}
k) a Wand of Fireflash (10 charges)
l) a Staff of Globe of Light (15 charges)
m) a Staff of Teleportation (14 charges) {!*}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Manwe's Blessing {25% off}
b) The Toenail of Vecna {summon monster}
It
can be activated for summon monster.
You found it in the remains of a Hill orc on level 20 of Orc Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) 2 Morphic Oils of Eagle
e) 6 Scrolls of *Identify* {!*}
f) a Rod Tip of Light (15 Mana to cast)
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Staff of Globe of Light (14 charges)
i) an Indestructible Ring of Free Action
It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
j) a Ring of Fear Resistance
It makes you completely fearless.
k) an Amulet of Spell
l) The Hard Studded Leather of Mithissin (-1) [7,+9]
It sustains your wisdom. It provides resistance to light and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
Orc Cave.
m) Hard Studded Leather of Resist Fire (-1) [7,+3]
n) Padded Armour of Resist Lightning [4,+3]
o) a Cleaver of Slay Evil (2d4) (+6,+6)
p) The Dagger 'Nimthanc' (E:11435, L:20) (1d4) (+20,+13)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It does extra damage from frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
makes you invisible. It sustains your charisma. It provides
resistance to cold and poison. It slows your metabolism. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Short Sword of Gindor (1d7) (+12,+10) (+1)
It increases your intelligence by 1.
It does extra damage from frost. It is especially deadly against
dragons. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
Orc Cave.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
s) a Spectral Whip (1d6) (+7,+7)
t) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Long Bow of Extra Shots (x3) (+11,+10)
v) 26 Rounded Pebbles of Slay Undead (1d2) (+5,+2) {90% off}
It strikes at undead with holy wrath.
You made it yourself.
w) 16 Rounded Pebbles (exploding) (1d2) (+5,+4) {90% off}
x) a Mage Staff of Wizardry (1d4) (-34,-23)(20%) (+1)
[Home Inventory - Lothlorien ]
a) 5 Morphic Oils of Eagle
b) a Potion of Life {!*}
c) 6 Scrolls of *Identify* {!*}
d) a Wand of Tidal Wave (10 charges)
e) a Wand of Confuse (3 charges)
f) a Staff of Recovery (6 charges)
g) an Indestructible Amulet of Infravision (+2)
h) an Iron Helm of Intelligence [5,+9] (+1)
i) a Battle Axe of *Slay Dragon* (2d8) (+6,+5) (+2)
[The Mathom-house Inventory - Bree ]
a) a Parchment - Adventurer's Guide to Middle-earth
|
Posted on 9.5.2003 22:29
13662. on the Ladder (of 19313)
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