The Angband Ladder: Mort, Troll Sorceror by Neil Stevens
[ToME 2.2.0(CVS) Character Dump]
Name : Mort Age 72 STR! 18/***
Sex : Male Height 85 INT! 18/***
Race : Zombie Troll Weight 236 WIS! 18/***
Class : Sorceror Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/***
+ To Melee Hit 6 Level 50 Max Hit Points 880
+ To Melee Damage 0 Experience 60306809 Cur Hit Points 880
+ To Ranged Hit 15 Max Exp 60306809 Max SP (Mana) 1779
+ To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 1027
AC 30+116 Gold 11772065 Piety 112933
(Miscellaneous Abilities)
Fighting : Very Good Perception : Fair Blows/Round: 4
Bows/Throw : Fair Searching : Poor Shots/Round: 2
Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 4d4
Stealth : Good Magic Device: Fair Infra-Vision: 1290 feet
Tactic: coward
Explor: normal
(Character Background)
You are the offspring of a Stone-Troll Warrior. You have
slime green eyes, oily bright red hair, and white leprous
skin.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 105 (5250')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 133 (6650')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 53 (2650')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 31st Quelle of the 2890th year of the third age.
Your adventure lasted 45 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Corruption list:
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 40.600 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You saved Arda and became a famed King.
You have defeated 13748 enemies.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+3,-4)(100%) (+5)
It
can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 5. It increases your mana capacity by
100%.
You found it in the remains of a Demilich on level 61 of Dol Guldur.
d) The Light Crossbow 'Gonde' (x6) (+11,+22) (+3 to speed)
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 3
. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 101 of
Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the
power of restore life if it is being worn. It provides light (radius
1) forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 72 of Erebor.
n) The Augmented Chain Mail of Miont (-23,-7) [16,+12](40%)
It increases your hit points by 40%. It provides immunity to acid.
It makes you completely fearless. It provides resistance to acid,
light and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 72 of Erebor.
o) a Cloak of Air [1,+15] {.}
It allows you to
breathe without air.
You found it lying in a vault on level 101 of Angband.
p) a Large Leather Shield of Reflection [4,+23]
It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 72 of
Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It
makes you completely fearless. It provides resistance to light. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
z) (nothing)
{) The Seeker Bolt 'Eliath' (4d5) (+20,+13) (+4)
It
increases your wisdom, constitution and charisma by 4. It does extra
damage from frost. It is especially deadly against giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
|) Climbing Set
It allows you to climb mountains.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 27 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 27 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!v!d!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
l) 3 Potions of Cure Insanity
m) a Potion of Cure Critical Wounds
n) 32 Potions of Healing
o) 6 Potions of *Healing*
p) 15 Potions of Restore Mana
q) a Mithril Rod of Capacity of Home Summoning (320/320) {!*}
It can
hold more mana.
You found it in the remains of a Dracolich on level 70 of Erebor.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) a Potion of Life
b) 2 Potions of Invulnerability {!*}
c) an Indestructible Amulet of Doom [+7] (+7)
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 7. It cannot be dropped while cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient white dragon on level 61 of Dol
Guldur.
d) an Indestructible Amulet of Reflection {.}
It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
f) The Ribbed Plate Armour 'Margoth' (-70,-14) [28,+12](20%)
It increases your hit points by 20%. It sustains your wisdom. It
provides immunity to acid, fire and cold. It provides resistance to
life draining, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Soft Leather Armour of Elthil (-16,-13) [4,+13](40%)
It increases your hit points by 40%. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to cold, light and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
h) The Padded Armour of Hyarme [4,+10]
It sustains your strength and wisdom. It provides immunity to
electricity, fire and cold. It provides resistance to acid and
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marimbar (-69,-32) [9,+12](20%)
It increases your hit points by 20%. It
sustains your constitution. It provides immunity to electricity and
fire. It provides resistance to fire, cold, dark, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Mouse Fur of Hiloki [1,+12]
It sustains your
strength. It provides resistance to electricity, fire, poison,
confusion, nether, nexus and chaos. It allows you to fly. It
produces a fiery sheath. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Dol Guldur.
m) The Small Leather Shield 'Eolathir' [2,+5]
It sustains
your strength, intelligence, wisdom and charisma. It provides
immunity to electricity and fire. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to poison, sound and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Erebor.
o) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to life
draining, electricity, fire, cold, light, blindness, confusion, sound,
shards and chaos. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 98 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 72 of
Erebor.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50
turns if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns
if it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 29 of The Sandworm lair.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can
be activated for rays of fear in every direction if it is being worn.
It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 107 of Angband.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be
activated for remove fear and cure poison every 5 turns if it is being
worn. It increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded
two-handed. It can be activated for alter reality every 100 turns if
it is being worn. It can cause earthquakes. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It is a great
bane of undead. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to acid, electricity, fire and cold. It allows you to see invisible
monsters. It gives telepathic powers. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
w) The Bolt of Heldolair (1d5) (+18,+6) (+2)
It increases your intelligence, wisdom,
dexterity and constitution by 2. It is especially deadly against
dragons. It strikes at undead with holy wrath. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Tome of Mort {!k!v!d!s}
It cannot be harmed by acid, cold, lightning or fire.
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) The Crumpled Scroll of Mass Resurrection
It cannot be
harmed by acid, cold, lightning or fire.
d) a Rod Tip of Recall (80 Mana to cast)
e) a Ring of Invisibility
It makes you invisible.
You found it in the remains of Smeagol on level 36 of Maze.
f) The Ring of Durin (+2)
It grants
you the power of midas touch if it is being worn. It increases your
strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being
worn. It provides light (radius 2) forever. It can be used to store
a spell. It increases your intelligence, wisdom and charisma by 1.
It cannot be harmed by fire.
It was given to you as a reward.
h) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) Elven Blue Dragon Scale Mail (-2) [30,+15] (+1 to stealth)
It can be activated
for breathe lightning (100) every 90+d90 turns if it is being worn. It
increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to fly. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can be activated for star ball
(150) every 1000 turns if it is being worn. It provides light (radius
1) forever. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to fire, cold, poison,
light and dark. It allows you to see invisible monsters. It allows
you to sense the presence of dragons. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your
intelligence, searching and spell power by 6. It provides resistance
to blindness and confusion. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
l) The Iron Helm of Knowledge [6,+20] (-6)
It can be
activated for whispers from beyond 100+d200 turns if it is being worn.
It provides light (radius 1) forever. It decreases your luck by 6.
It identifies all items for you. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if
it is being worn. It grants you the power of magic missile if it is
being worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
o) The Battle Axe 'Nascar' (2d8) (+16,+14) (+2)
It can
be wielded two-handed. It provides light (radius 1) forever. It
increases your dexterity by 2. It is a great bane of dragons. It is
especially deadly against natural creatures. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to light and shards. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
spiders and undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
It can be activated for summon the Legion of the Dawn every
500+d500 turns if it is being worn. It increases your charisma and
infravision by 3. It does extra damage from fire. It is very sharp
and can cut your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining, fire, light and
blindness. It speeds your regenerative powers. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It
does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 61 of Dol
Guldur.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) Durin's Bane's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
|
Posted on 5.5.2003 12:43
291. on the Ladder (of 19332) Related screenshots:
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