The Angband Ladder: Marda, Noldor Feanor no-class by jdh

  [Sil 1.1.1 Character Dump]

 Name   Marda         Age    3,328       Str   2 =  3      -1
 Sex    Female        Height  5'10       Dex   5 =  4          +1
 Race   Noldor        Weight   166       Con   1 =  3      -2
 House  Feanor                           Gra   3 =  4      -1

 Game Turn   10,761   Melee  (+10,2d7)   Melee       10 =  5  +5  +1  -1
 Exp Pool     1,439   Bows    (+5,1d8)   Archery      5 =  0  +5  +1  -1
 Total Exp   27,339   Armor  [+15,3-7]   Evasion     15 =  8  +5  +4  -2
 Burden       104.3                      Stealth     20 = 11  +5  +6  -2
 Max Burden   144.0   Health     -3:24   Perception   4 =  3  +3      -2
 Depth         400'   Voice      34:34   Will         1 =  0  +3      -2
 Min Depth     450'                      Smithing    11 =  9  +3      -1
 Light Radius     3                      Song         1 =  0  +3      -2

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have 5 Murky Brown Potions of Orcish Liquor (c).
> It crawls on you.
> The Orc warrior misses you.
> The Orc captain misses you.
> It burns your mouth and throat.
> You feel better.
> You have 4 Murky Brown Potions of Orcish Liquor (c).
> The Orc warrior misses you.
> The Orc captain hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Orc warrior misses you.
> You failed to use the staff properly.
> It crawls on you!
> You die.


  [Screenshot]

  #####  
  'w w#ww
  #.ow#ww
  #oo@wwo
  # wo#oo
  #w#####
  #o  w  


  [Equipment]

a) a Longsword (+0,2d5) [+1] 2.7 lb
b) a Shortbow (+0,1d7) 1.1 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Evasion [+1]
d) a Jade Ring of Venom's End
   It provides resistance to poison.  
e) a Dragon Tooth Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 4616 turns of light)
g) a Robe of Stealth <+3>
   It improves your stealth by 3.  
h) a Cloak of Stealth [+1] <+2>
   It improves your stealth by 2.  
i) a Round Shield of Frost [+1,1d4]
   It provides resistance to fire.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) The Set of Gloves of Brethil (+1)
   It sustains your dexterity.  It cannot be harmed by the
   elements.  It grants you the ability: Throwing Mastery.  
l) a Pair of Boots of Softest Tread [+1,1d1] <+2>
   It improves your stealth by 2.  
m) 15 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 30 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Pieces of Dark Bread
b) a Fragment of Lembas
c) 4 Murky Brown Potions of Orcish Liquor
d) a Bright Orange Potion of Slow Poison
e) a Crimson Potion of Elemental Resistance
f) a Brown Potion of Strength
g) a Runed Staff of Freedom (3 charges)
h) an Ebony Staff of Sanctity (0 charges)
i) a Maple Staff of Revelations (3 charges)
j) a Walnut Staff of Self Knowledge (2 charges)
k) a Twisted Staff of Warding (4 charges)
l) a Topaz Ring of Perception <+1>
   It improves your perception by 1.  
m) a Coral Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
n) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
o) Leather Armour of Stealth [-1,1d4] <+2>
   It improves your stealth by 2.  
p) a Cloak of Warmth [+2]
   It provides resistance to cold.  
q) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
r) a Great Helm of Terror [-2,1d4]
   It causes you to panic in combat.  
s) a Set of Gloves of the Forge <+3>
   It improves your smithing by 3.  
t) a Bastard Sword (-2,3d4) [+1] 4.4 lb
   It does extra damage when wielded with both hands.  
u) a Greatsword (-2,3d5) [+1] 8.3 lb
   It requires both hands to wield it properly.  
v) 2 Spears (-1,1d9) 6.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
w) a Shovel (-3,2d2) <+1> 6.4 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Marda of the Noldor
Entered Angband on 24 Jan 2013

    Turn     Depth    Note

     848    100 ft    (Armoursmith)
     848    100 ft    (Enchantment)
   1,395    100 ft    Made Leather Armour of Stealth [-1,1d4] <+2>  7.0 lb
   1,496    100 ft    Made a Set of Gloves of the Forge <+2>  0.5 lb
   1,617    100 ft    Made a Crown of Grace <+1>  3.0 lb
   1,991    150 ft    Encountered Gorgol, the Butcher
   2,309    150 ft    Made a Cloak of Stealth [+1] <+2>  2.0 lb
   2,400    150 ft    Made a Helm of Brilliance [-1,1d2]  5.0 lb
   2,989    200 ft    (Keen Senses)
   3,485    400 ft    (Disguise)
   3,578    350 ft    Fell through a crumbling stair.
   4,010    600 ft    Encountered Duruin, Least of the Balrogs
   4,147    600 ft    Found The Set of Gloves of Brethil
   4,210    650 ft    (Vanish)
   4,224    650 ft    Encountered Gilim, the Giant of Eruman
   4,412    750 ft    (Dexterity)
   5,204    450 ft    Encountered Orcobal, Champion of the Orcs
   5,951    400 ft    (Artistry)
   6,112    400 ft    Made a Pair of Boots of Softest Tread [+1,1d1] <+2>  
                      2.0 lb 
   6,295    400 ft    Made a Set of Gloves of the Forge <+3>  0.5 lb
   6,482    400 ft    Made a Round Shield of Frost [+1,1d4]  5.0 lb
   7,138    350 ft    (Dodging)
   7,138    350 ft    (Sprinting)
   8,840    350 ft    (Jeweller)
   8,941    350 ft    Made a Jade Ring of Venom's End  0.1 lb
   9,101    350 ft    Made a Cloak of Warmth [+2]  2.0 lb
   9,255    350 ft    Made a Lesser Jewel of Grace <+1>  0.2 lb

  10,761    400 ft    Slain by a Shadow worm mass.
  10,761    400 ft    Died on 24 January 2013.




  ['Score' 008089239]


Posted on 24.1.2013 18:49

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1916. on the Sil Ladder (of 2253)

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On 24.1.2013 18:49 jdh wrote:
Another attempt at a smith, diving to get experience for stealth after an initial investment in melee and evasion, then choosing fights to build up experience for fighting and smithing. I chose poorly. :)

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