The Angband Ladder: Varior, Noldor Finarfin no-class by WildKhaine

  [Sil 1.1.0 Character Dump]

 Name   Varior        Age       16       Str   9 =  3  +2      +4
 Sex    Female        Height   6'8       Dex   8 =  4  +1      +3
 Race   Noldor        Weight   125       Con   9 =  3  +2      +4
 House  Finarfin                         Gra   8 =  3  +2      +3

 Game Turn    9,807   Melee (+23,3d15)   Melee       23 = 20  +8  -6  +1
 Exp Pool     1,984   Bows    (+8,1d8)   Archery      8 =  0  +8  -1  +1
 Total Exp   79,884   Armor [+27,7-18]   Evasion     27 = 20  +8  -1
 Burden       250.2                      Stealth      6 =  0  +8  -2
 Max Burden   515.5   Health    43:103   Perception  18 =  7  +8  +2  +1
 Depth           0'   Voice    163:171   Will        21 = 13  +8
 Min Depth       0'                      Smithing     8 =  0  +8
 Light Radius     9                      Song        18 = 10  +8

 Calris, whee







  [Last Messages]

> You have slain the Orc captain.
> You hit the Troll guard!!
> You have slain the Troll guard.
> You hit the Troll guard!!
> You have slain the Troll guard.
> The Orc captain flees in terror!
> You hit the Troll guard!!
> You have slain the Troll guard.
> You end your song.
> You see a Yew Staff of Slumber (7 charges).
> You feel yourself slow down.
> The Orc captain turns to fight!
> You recover from the poisoning.
> There is a pile of rubble in the way!
> Your rage subsides.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Pearl Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Pearl Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) an Ivory Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) The Helm of Curufin (-1) [+0,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets [+0,1d2]
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 91 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 51 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Dark Green Herbs of Rage
b) 9 Russet Herbs of Healing
c) 4 Fragments of Lembas
d) 4 Murky Brown Potions of Orcish Liquor
e) 6 Yellow Potions of Clarity
f) 4 Crimson Potions of Healing
g) a Milky White Potion of Quickness
h) 4 Azure Potions of Elemental Resistance
i) 3 Brown Potions of Dexterity
j) 2 Shimmering Potions of Constitution
k) 2 Cloudy Potions of Grace
l) a Brass Trumpet of Blasting
m) a Maple Staff of Revelations (0 charges)
n) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
o) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
p) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
q) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
r) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
s) The Mighty Hammer 'Grond' (-9,6d5) <+3> 100.0 lb
   It improves your tunneling by 3.  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  
t) a Mattock (-4,5d2) <+2> 13.6 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
u) a Dragon-horn Longbow (+0,2d8) [-1] 4.6 lb
   It can shoot arrows 20 squares (with your current strength).


  [Notes]

Varior of the Noldor
Entered Angband on 27 Dec 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       4     50 ft    Found The Greatsword 'Calris'
       4     50 ft    (Power)
   2,701    350 ft    (Lore-Keeper)
   2,701    350 ft    (Lore-Master)
   3,325    500 ft    Found The Shortbow of Celegorm
   3,609    500 ft    Slew Orcobal, Champion of the Orcs
   3,959    550 ft    Found The Pair of Boots of Taur-nu-Fuin
   3,970    550 ft    Slew Gilim, the Giant of Eruman
   3,970    550 ft    Found The Mail Corslet of Fingon
   4,993    700 ft    Found The Longsword 'Orcrist'
   5,123    700 ft    Destroyed Belegwath, Balrog of Shadow
   5,123    700 ft    Found The Longsword 'Glamdring'
   5,630    750 ft    Found The Helm of Curufin
   5,882    750 ft    Slew Umuiyan, the Doorkeeper
   6,011    750 ft    Found The Pair of Greaves of Orodreth
   6,321    750 ft    (Stun)
   6,321    750 ft    (Strength)
   6,900    850 ft    Slew Dagorhir, the Elfbane
   7,043    850 ft    Slew Oikeroi, Guard of Tevildo
   7,072    850 ft    Slew Tevildo, Prince of Cats
   7,498    850 ft    Slew Draugluin, Sire of Werewolves
   7,498    850 ft    Found The Wolf-Hame of Draugluin
   7,658    900 ft    (Rauko-Bane)
   7,658    900 ft    (Hardiness)
   7,658    900 ft    (Constitution)
   7,658    900 ft    (Song of Slaying)
   7,658    900 ft    (Song of Sharpness)
   7,678    900 ft    Destroyed Lungorthin, Lord of Balrogs
   7,678    900 ft    Found The Mail Corslet of Durin
   7,907    900 ft    Destroyed Turkano, Balrog of the Hosts
   7,971    950 ft    Slew Shelob, Spider of Darkness
   7,991    950 ft    Found The Pair of Greaves of the Helcaraxe
   8,445  1,000 ft    (Crowd Fighting)
   8,445  1,000 ft    (Focused attack)
   8,445  1,000 ft    (Concentration)
   8,445  1,000 ft    (Unwavering Voice)
   8,445  1,000 ft    (Woven Themes)
   8,445  1,000 ft    Entered Morgoth's throne room
   8,469  1,000 ft    Slew Ungoliant, the Gloomweaver
   8,480  1,000 ft    Slew Thuringwethil, the Vampire Messenger
   8,480  1,000 ft    Found The Bat-Fell of Thuringwethil
   8,480  1,000 ft    Found The Massive Iron Crown of Morgoth
   8,526  1,000 ft    Slew Morgoth, Lord of Darkness
   8,529  1,000 ft    Found The Pair of Boots of Finrod
   8,529  1,000 ft    Found The Mighty Hammer 'Grond'
   8,544  1,000 ft    (Curse Breaking)
   8,547  1,000 ft    Cut a Silmaril from Morgoth's crown
   8,552  1,000 ft    Cut a Silmaril from Morgoth's crown
   8,553  1,000 ft    Cut a Silmaril from Morgoth's crown
   9,633    100 ft    Had a good run, first crumbly stairs I've hit
   9,736     Gates    Entered The Gates of Angband
   9,777     Gates    (Poison Resistance)
   9,784     Gates    Slew Carcharoth, the Jaws of Thirst

   9,806     Gates    You escaped the Iron Hells on 27 December 2012.
   9,806     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 


  [Challenges]

Disconnected stairs                          


  ['Score' 141390193]


Posted on 27.12.2012 13:23
Last updated on 27.12.2012 23:47

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5. on the Sil Ladder (of 2253)

Comments

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On 27.12.2012 13:23 WildKhaine wrote:
debo looked like he was having fun with Calris so present scummed until I got it. Pretty nice so far. Hits really hard, most stuff doesn't last past the first one. Good times.

On 27.12.2012 13:24 WildKhaine wrote:
Just have to remind myself to watch out for cold critters. They'll hurt really bad I think.

On 27.12.2012 13:33 Thraalbeast wrote:
Could you take a look at my Elebor dump? I found Calris but have not started using it. Already doing well with what I've got and can't see how much -5 melee and lack of shield will negate the improved damage output. Would you go for Calris only at this point? Remember, I'm still aiming for my first win, so no need to kill Morgy or get more than one Silmaril.

On 27.12.2012 13:55 WildKhaine wrote:
Calris is indeed nice. The con bonus and flame brand are helpful but the cold vulnerability does make it a bit tricky. Have to watch what you fight. It does do some nice dmg though. Regularly hitting for 25-30+ atm.

On 27.12.2012 14:19 debo wrote:
I've been doing a stealth/charger. I build melee, evasion, and stealth fairly equally. Instead of taking assassination and cruel blow from stealth tree, I take Power, Stun, and Knockback from melee instead.

I try to carry around a one-handed weapon with a good melee bonus for hard-to-hit monsters, and an alternate heavy 2-hander for when the cold vulnerability on Calris is a liability. (It doesn't do well against balrogs, either, because you lose the extra damage die from the fire brand.)

Charge helps mitigate the huge melee penalty -- you hit as if you had +3 dex and str when you charge, which effectively gives you +3 to melee and +3 damage sides. (Calris str bonus maxes out at +6, so 3 str is perfect if you use charge.)

I use charge in the early game to hit things I'd otherwise be whiffing on. Also, it's somewhat of a novelty to use it in 1.1 :)

On 27.12.2012 14:20 debo wrote:
Oops, Calris is 11lbs -- so str bonus maxes out at 7 Str (7 * 1.5 = 10.5.)

On 27.12.2012 14:42 WildKhaine wrote:
Good advice. Haven't found a _Sanctity all game and not gonna take Curse Breaking so might be awhile before I can swap weapons.

On 27.12.2012 14:44 debo wrote:
That might be tricky, especially with no stealth. At least you have a lot of light -- seeing a sapphire serpent from 4 squares away gives you time to GTFO.

I think a sapphire serpent at close range could 1-shot you with cold breath.

On 27.12.2012 14:46 WildKhaine wrote:
Yeah, probably. Doing pretty well on light this game. Like it when I find some good sources early. Haven't run into any cold critters yet except some Snow Trolls and they go down real fast.

On 27.12.2012 14:47 debo wrote:
I can't remember the last time I found a feanorian lamp before 900' :P

On 27.12.2012 14:57 WildKhaine wrote:
I think this is only the 3rd or 4th game I've found one. Same with Lesser Jewels. I usually only find torches/lanterns in my games. Love the lamps.

On 27.12.2012 18:49 Scatha wrote:
Calris is two-edged against the cold-aligned enemies: since they're almost all vulnerable to fire you'd be hitting for at least 5d11.

At point blank with cold vulnerability a Sapphire Serpent breath would do about 30 damage. An ancient one would be around 50.

On 27.12.2012 19:38 WildKhaine wrote:
Still haven't found a _Sanctity so Calris is still cursed. Was a big pain because couldn't swap out for a digger but found a trumpet of blasting which should do nicely.

On 27.12.2012 19:39 debo wrote:
That's part of the danger of diving so hard :) You prob won't find too many _Sanc at your depth -- I rarely do, at least.

On 27.12.2012 19:43 WildKhaine wrote:
Yeah, probably. Usually always find one early and carry around just in case. Just haven't had any luck this game when I actually need one. Oh well. One Balrog down with Calris, what a pain.

On 27.12.2012 19:47 WildKhaine wrote:
Just can't seem to decide what abilities to go for with this chick. Been going okay til now but gonna need something more later. Going to grab Str from Melee. Need to figure out where I'm gonna go with this.

On 27.12.2012 19:50 debo wrote:
Charge, stun, knockback are all obvious candidates with Calris or any heavy weapon. You can hit for like 8 damage with Calris and still stun an enemy b/c it's so damn heavy.

If you're going the no-stealth route, any extra attacks you can squeak out would also be a big help -- flanking, etc.

Finally, Calris does kill things very quickly. Song of Slaying would be a lot of fun :)

On 27.12.2012 19:53 WildKhaine wrote:
Yeah, going to get Stun and/or Knockback. Maybe Charge but I tend to stand in one spot mostly and forget to use it.

Might try flanking this game. It's not something I normally use so be good to give it a go. And of course I'll go in with Slaying/Sharpness. Might grab Rapid Attack too.

On 27.12.2012 19:56 WildKhaine wrote:
If I can ever get Calris uncursed, I could always go two-handed w/ Parry/Riposte. Glamdring + Orcrist will give me +8 evasion. She ain't really set up to take full benefit though. Probably just stick with Calris and work it out.

On 27.12.2012 20:00 WildKhaine wrote:
Well, on the bright side. If I don't get this sword uncursed, I can always break it on the crown :)

On 27.12.2012 20:22 HallucinationMushroom wrote:
I wonder what the odds of a balrog disarming you are? I think if you get hungry enough your str drops, the relevant stat for disarm protection. I'd probably just break down and buy curse breaking before I went to all that difficulty... but just a thought. :)

On 27.12.2012 20:23 debo wrote:
That doesn't uncurse the weapon though, does it? If you re-wield it, it'll stick to you again right?

On 27.12.2012 20:34 WildKhaine wrote:
I don't think being disarmed would uncurse it. Never had it happen though.

On 27.12.2012 21:14 WildKhaine wrote:
Think I got what I need for the throne room. More consumables would be nice but think I got enough. Gear is good and nice stockpile of xp to spend for the fight. Probably just dive down real quick if I don't see anything good.

On 27.12.2012 21:50 debo wrote:
Damn, I wish I'd found a strength-boosting ring or set of gloves this game. Really helps a ton with the heavy toys.

On 27.12.2012 22:33 WildKhaine wrote:
Sitting on the stairs ready to head down to Morgy. Still thinking about exactly what I want to buy when I get down there but probably go with the usual strategy. Anyway, that's enough for now.

On 27.12.2012 22:35 WildKhaine wrote:
Biggest problem is haven't found any !Voice or !Mirvour. Gonna have to do this fast or I'll run out of voice then I'll be screwed.

On 27.12.2012 23:04 WildKhaine wrote:
One of the more intense throne room fights I've been through. Was pretty sure I was going to die a few times but managed to pull it out. Take a bit of a break and then haul the Sils out.

On 27.12.2012 23:07 WildKhaine wrote:
Made it through the whole game and killed Morgy using only Calris. Oh well, it was a nice sword. Going to break it on the crown though

On 27.12.2012 23:58 WildKhaine wrote:
Have to say Calris is a very fine weapon. Got some really high dmg at the end.

On 28.12.2012 00:20 HugoTheGreat2011 wrote:
Did you forget to take the Crown with you?

On 28.12.2012 00:37 WildKhaine wrote:
I tried but couldn't haul it with me so grabbed Grond instead. Wanted some kind of trophy to take with me :)

On 28.12.2012 03:42 HugoTheGreat2011 wrote:
Hmmm, that's why I always get Sprinting. Having Idril's robe or some form of perma-haste would help. It's a worthy accomplishment.

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