The Angband Ladder: Ragondor, Noldor Feanor no-class by HugoTheGreat2011

  [Sil 1.1.0 Character Dump]

 Name   Ragondor      Age      909       Str   3 =  2          +1
 Sex    Male          Height   6'7       Dex   6 =  5  +1
 Race   Noldor        Weight   180       Con   5 =  4  +1
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   21,254   Melee  (+22,4d9)   Melee       22 = 20  +6  -4
 Exp Pool     1,159   Bows    (+3,1d7)   Archery      3 =  0  +6  -1  -2
 Total Exp   63,159           (+3,1d7)   Evasion     25 = 20  +6  -1
 Burden       141.4   Armor [+25,5-17]   Stealth      2 =  0  +6  -4
 Max Burden   172.8                      Perception   4 =  0  +4
 Depth         950'   Health      0:49   Will        13 =  9  +4
 Min Depth     800'   Voice      41:41   Smithing     5 =  0  +4      +1
 Light Radius     2                      Song         4 =  0  +4

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, wavy golden hair, and a fair complexion.






  [Last Messages]

> You feel much better.
> You have no more Yellow Potions of Healing (f).
> You recover from the poisoning.
> It breathes poisonous gas.
> You have been poisoned.
> You recover from the poisoning.
> There is a wall in the way! <2x>
> You charge the Ancient ruby serpent.
> The Ancient ruby serpent misses you.
> You charge the Ancient ruby serpent. <2x>
> You miss the Ancient emerald serpent.
> The Ancient ruby serpent breathes fire.
> The Ancient emerald serpent dies.
> The Ancient ruby serpent breathes fire.
> You die.


  [Screenshot]

         
    ...  
   ..... 
   ..@..#
   ...S.#
   ####'#
   #  # #


  [Equipment]

a) a Great Axe of Hador's House (-3,4d5) 12.7 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
b) a Shortbow of Quickness (+0,1d7) 1.7 lb
   It grants you the ability: Rapid Fire.  It can shoot arrows
   10 squares (with your current strength).
c) a Marble Ring of Free Action
   It grants you freedom of movement.  
d) a Topaz Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern (with 5268 turns of light)
g) a Mail Corslet of Protection [-3,2d6]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) The Crown of Dark Secrets <+1>
   It increases your grace by 1.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: 
   Lore-Master.  
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
   It grants you the ability: Parry.  
l) a Pair of Greaves [+0,1d2]
m) 96 Arrows (+3)
   They can be shot 10 squares (with your current strength and bow).
n) 22 Arrows (Poisoned)
   They are branded with venom.  They can be shot 10 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Dark Green Herbs of Rage
b) a Mottled Herb of Restoration
c) a Black Herb of Emptiness
d) 3 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 5 Black Potions of Slow Poison
g) 3 Brilliant Blue Potions of Quickness
h) a Pale Green Potion of Elemental Resistance
i) 2 Cloudy Potions of Strength
j) 6 Brown Potions of Constitution
k) a Golden Potion of Grace
l) a Mahogany Staff of Freedom (9 charges)
m) a Mahogany Staff of Freedom (6 charges)
n) a Yew Staff of Light (6 charges)
o) a Chalcedony Ring of Warmth
   It provides resistance to cold.  
p) an Emerald Ring of Venom's End
   It provides resistance to poison.  
q) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
r) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
s) a Set of Gloves of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
t) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
u) a Greatsword (Defender) (-2,3d5) [+2] 9.2 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
v) a Mattock (-5,5d2) <+2> 14.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Ragondor of the Noldor
Entered Angband on 12 Dec 2012

    Turn     Depth    Note

       4     50 ft    (Power)
     773    150 ft    (Dodging)
   1,067    150 ft    (Sprinting)
   1,094    150 ft    Good old 5 Melee 7 Evasion, then Power > Dodging > 
                      Sprinting routine 
   1,094    150 ft    ...just works for me.
   1,094    150 ft    Want to do something a little different, though
   3,354    300 ft    Slew Gorgol, the Butcher
   4,666    350 ft    (Inner Light)
   5,209    300 ft    Still having the same playstyle as before
   5,209    300 ft    Melee/Evasion/Will
   5,209    300 ft    Two-handed weapons just like before
   5,209    300 ft    I would like to get some points onto Smithing
   5,209    300 ft    Maybe do an Armour + Artistry combo
   5,209    300 ft    Break-time
   8,255    500 ft    (Hardiness)
   9,138    500 ft    Slew Gilim, the Giant of Eruman
   9,375    500 ft    (Poison Resistance)
   9,395    500 ft    Slew Othrod, the Orc Lord
   9,401    500 ft    Found The Crown of Dark Secrets
   9,412    500 ft    Whoever dropped the The Crown of Dark Secrets...
   9,412    500 ft    Don't know if it was Othrond or an Orc Warrior...
   9,412    500 ft    Whoever it was...Thanks!
   9,412    500 ft    Break-time
   9,447    500 ft    (Stun)
  10,831    550 ft    (Critical Resistance)
  12,338    650 ft    (Knock Back)
  12,411    650 ft    I absolutely FORGOT Crowd Fighting!!
  12,655    650 ft    Just what I needed...an Amulet of CON <+1>
  12,998    650 ft    Found a Ring of DEX <+1> at 650ft.
  13,327    650 ft    (Crowd Fighting)
  13,969    650 ft    Found The Longsword 'Glamdring'
  13,982    650 ft    Found Glamdring at 650ft!!
  16,084    700 ft    Slew Umuiyan, the Doorkeeper
  16,367    700 ft    Found The Shortsword of Amrod
  16,877    800 ft    (Charge)
  18,665    800 ft    Slew Draugluin, Sire of Werewolves
  18,665    800 ft    Found The Wolf-Hame of Draugluin
  19,721    800 ft    (Strength)
  20,582    950 ft    Slew Tevildo, Prince of Cats
  21,090    950 ft    Slew Oikeroi, Guard of Tevildo

  21,254    950 ft    Slain by an Ancient ruby serpent.
  21,254    950 ft    Died on 13 December 2012.




  ['Score' 019078746]


Posted on 13.12.2012 05:36
Last updated on 14.12.2012 05:30

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775. on the Sil Ladder (of 2253)

Comments

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On 13.12.2012 05:36 HugoTheGreat2011 wrote:
It has been a long time. Still same old Melee/Evasion/Will combo + Two handed weapon specialist playstyle. I do want to integrate some Smithing into this. Don't know when.

With the Crown of Dark Secrets, the game suddenly became interesting...

On 13.12.2012 07:11 HugoTheGreat2011 wrote:
Artifact-wise (yes, I really mean Artifacts), what's good to make in the 500ft - 700ft territory?

On 13.12.2012 22:12 debo wrote:
This is probably weaksauce, but I would forge a loremaster helm even if you have Dark Secrets, just to avoid the danger effect. Depending on smithing score, you might be able to stack more goodies on it.

On 14.12.2012 05:01 WildKhaine wrote:
Avoid danger? Why'd you want to go and do a thing like that? I always try to carry as much danger items as possible. :). Makes things much more interesting.

But yeah, lore-master helm is a good option. Or +smithing/grace items if you plan on doing a lot of forging.

On 14.12.2012 05:30 HugoTheGreat2011 wrote:
That was the end of that. I didn't even bother with Smithing. :)

On 14.12.2012 05:33 HugoTheGreat2011 wrote:
Putting Smithing+Grace onto newly Smithed items is good advice. :)

On 14.12.2012 15:08 HallucinationMushroom wrote:
I found a stack of 4 special daggers that turned out to be Feanorian. Danger Will Robinson, Danger!!!

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