The Angband Ladder: Erin Valorin, High-Elf Ranger by <graham@blessyou.co.uk>
[Angband 3.0.3 Character Dump]
Name Erin Valorin Self RB CB EB Best
Sex Male Age 110 STR! 18/100 +1 +2 +14 18/270
Race High-Elf Height 65 INT! 18/100 +3 +2 +3 18/180
Class Ranger Weight 198 WIS! 18/100 -1 +0 +8 18/170
Title Ranger Lord Status 43 Dex! 18/100 +3 +1 +9 18/230 18/110
HP -98/1000 Maximize Y CON! 18/100 +1 +1 +15 18/270
SP 227/377 Preserve Y Chr! 18/100 +5 +1 +7 18/230 18/200
Level 49 Armor [26,+174] Saving Throw Legendary
Cur Exp 10030966 Fight (+51,+51) Stealth Superb
Max Exp 10051096 Melee (+60,+71) Fighting Legendary
Adv Exp 10350000 Shoot (+68,+19) Shooting Legendary
Blows 5/turn Disarming Superb
Gold 3853852 Shots 3/turn Magic Device Legendary
Perception Good
Burden 221.9 lbs Infra 40 ft Searching Fair
You are one of several children of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
[Last Messages]
> Morgoth, Lord of Darkness magically summons monsters!
> You hit Morgoth, Lord of Darkness. <2x>
> You miss Morgoth, Lord of Darkness.
> You hit Morgoth, Lord of Darkness.
> It was a great hit!
> You miss Morgoth, Lord of Darkness.
> The Dreadmaster misses you. <4x>
> The Horned Reaper hits you. <4x>
> Morgoth, Lord of Darkness invokes a mana storm.
> The Storm giant cries out in pain.
> The Horned Reaper grunts with pain.
> The Dreadmaster grunts with pain.
> The Storm giant grunts with pain.
> The Shimmering vortex is destroyed.
> You die.
[Character Equipment]
a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light
, blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+18] (+15)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners] {!k!d}
b) 3 Books of Magic Spells [Conjurings and Tricks] {!k!d}
c) 3 Books of Magic Spells [Incantations and Illusions] {!k!d}
d) 3 Books of Magic Spells [Sorcery and Evocations] {!k!d}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!k!d}
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!d}
It cannot be harmed by the elements.
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {!*}
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations] {!k!d}
It cannot be harmed by the elements.
i) 4 Books of Magic Spells [Kelek's Grimoire of Power] {!k!d}
It cannot be harmed by the elements.
j) 2 Bubbling Potions of *Healing* {!*}
k) a Yellow Potion of Enlightenment
l) a Zirconium Rod of Healing (charging) {!*}
m) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
n) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
p) The Trident of Wrath (3d8) (+16,+18) (+2)
It increases your strength and dexterity by 2. It slays all evil
creatures, and it is especially deadly against undead. It is branded
with poison. It provides resistance to light and dark. It is blessed
by the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It increases your wisdom and constitution by 3. It slays dragons. It
slows your metabolism. It grants you the power of telepathy. It
activates for drain life (120) every 40 turns. It cannot be harmed by
the elements.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It increases your strength and dexterity by 1. It slays orcs and
trolls. It activates for cure wounds (4d7) every 3+d3 turns. It
cannot be harmed by the elements.
[Home Inventory]
a) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
b) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
c) The Palantir of Westernesse (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
d) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
f) The Full Plate Armour of Isildur [25,+24] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
h) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
i) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
m) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It increases your dexterity by 2. It is branded with frost. It
provides resistance to cold. It slows your metabolism and speeds your
regeneration. It grants you the ability to see invisible things. It
activates for frost ball (48) every 5+d5 turns. It cannot be harmed by
the elements.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
It increases your searching by 1. It slays orcs, trolls, and giants.
It is branded with electricity. It provides resistance to lightning
and blindness. It is blessed by the gods, slows your metabolism, and
lights the dungeon around you. It cannot be harmed by the elements.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It increases your searching by 1. It slays orcs, demons, and all evil
creatures. It is branded with fire. It provides resistance to fire
and light. It is blessed by the gods, slows your metabolism, and
lights the dungeon around you. It cannot be harmed by the elements.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
It grants you the ability to see invisible things. It cannot be harmed
by the elements.
s) The Spear 'Aeglos' (3d6) (+14,+24) [+4] (+4)
It increases your wisdom and dexterity by 4. It slays orcs, trolls,
and all evil creatures, and it is especially deadly against undead.
It is branded with frost. It provides resistance to cold and fear. It
is blessed by the gods and slows your metabolism. It grants you
immunity to paralysis. It activates for frost ball (100) every 35 turns
. It cannot be harmed by the elements.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It increases your intelligence, wisdom, and charisma by 4. It slays
orcs, trolls, and all evil creatures, and it is especially deadly
against demons. It is branded with fire. It provides resistance to
fire, nether, and life draining. It grants you the ability to see
invisible things. It activates for probing every 20 turns. It cannot
be harmed by the elements.
u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 23.4.2003 00:40
5772. on the Ladder (of 19304)
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