The Angband Ladder: Mitzli, Felpurr Rogue by Squeak

  [Halls of Mist 1.2.3 Character Dump]

 Name   Mitzli        Level        20/20           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp      18823     STR: (+0)  10   -2  +1    9
 Race   Felpurr       Max Exp      18823     MEM: (+0)  12   +1  +0   13
 Class  Rogue         Cur Depth       15     WIS: (+0)  10   +0  +0   10
 Title  Catburgler    Min Depth       11     DEX: (+3)  17   +1  +0   18
 Deity  None          Gold          5287     CON: (-1)   9   -1  +0    8
                                             PRE: (+0)  10   +1  +0   11
 Wounds Vigor & Wit   Infra    3 squares
 Hits     -13 / 153   Spells   8 squares

 Lore       0 /   1   Burden     81.9/84                Fighting       27 (+11)
 Reserves   2 /   2   Armor     [11,+22]                Shooting       29 (+14)
                      Blows       4/turn                Throwing       32 (+6)
                      Melee Damage   2d5                Magic Device       40%
                      Shots       1/turn                Saving Throw       54%
                      Thrown Damage   1*
                                                        Stealth      Excellent
 You come from a litter of five. Your mother was a      Perception         79%
 warrior, and you never knew your father. You have      Jumping            90%
 orange eyes, and calico fur.                           Alchemy            46%
                                                        Navigation         71%

  [Resists & Abilities]

  No  Blind:.....+........  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:.....+........       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:............+.   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:...+..........      Taint:..............
     No Cut:..............  Infra-vsn:....+.........    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:...........+..      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :6%  ............+.  Dises:10% ............+.  Nethr:5%  ............+.
  Elec :21% +...........+.  Light:8%  ............+.  Chaos:5%  ............+.
  Fire :10% ............+.  Dark :10% ............+.
  Cold :10% ............+.  Sound:10% ............+.
  Water:6%  ............+.  Shard:6%  ............+.
  Poisn:6%  ............+.  Nexus:5%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~(()] ]              \}=="~(()] ]              \}=="~(()] ]



  [Last Messages]

> Aello is unaffected!
> You have 17 Blue Powder vials of Confusing (c).
> Aello breathes lightning.
> You miss Aello.
> You have 16 Blue Powder vials of Confusing (c).
> Ouch.
> The Blue Powder vial of Confusing hits Aello.
> Aello is unaffected!
> You have 15 Blue Powder vials of Confusing (c).
> Aello claws you.
> You are struck by electricity!
> Aello breathes frost.
> You suffer a nasty internal wound!
> *** YOU SUFFER A NASTY INTERNAL WOUND! ***
> You die.


  [Character Equipment]

a) a Chain Whip of Shocking (+5, 2d5)
   It was dropped by a Guardian naga on dungeon level 13.
b) a Grippli Bow of Distance (+8, x4, 8)
   It was dropped by Mughash the kobold lord on dungeon level 14.
c) a Silver Ring of Strength (+1)
d) a Carnelian Ring of Perception (+3)
e) a Pewter Amulet of Infravision (+1)
f) a Yew Torch of Sight <2914>
g) Soft Leather Armor [4,+4]
h) a Fur Cloak [2,+3]
i) a Small Leather Shield [2,+0]
j) a Hard Leather Cap [1,+3]
k) (nothing)
l) a Pair of Hard Leather Boots of Slow Descent [2,+4]
   It was dropped by Golfimbul, the hill orc chief on dungeon level 12.


  [Character Inventory]

a) a Book of Mystic Lore [The Seven Steps to Transcendence]
   It was lying on the floor on dungeon level 15.
b) 4 Violet Mushrooms of Cure Disease
c) 15 Blue Powder vials of Confusing
d) 6 Light Blue Powder vials of Blinding Flash
e) 8 Silver Powder vials of Ghost-Dark
f) 19 Orange Powder vials of Poisoning
g) 13 White Powder vials of Burning
h) 10 Pink Powder vials of Freezing
i) 5 Violet Potions of Detect Invisible
j) 3 Cloudy Potions of Speed
k) 7 Orange Potions of Cure Serious Wounds {50% off}
l) 12 Scrolls titled "toxcomp povom" of Phase Door {90% off}
m) 2 Scrolls titled "upay umtab" of Teleportation
n) 2 Scrolls titled "pleban whon" of Holy Chant
o) a Tin-Plated Wand of Slow Monster (4 charges)
p) an Aluminum-Plated Wand of Lightning Bolts (5 charges)
q) a Cast Iron Wand of Wonder (16 charges)
r) a Beryl Ring of Resist Fire and Cold
s) 3 Cypress Torches of Thievery <5000> (+1)
t) 44 Arrows (+0, 1d5, +0) {@f1=g}
u) 2 Biter Arrows of Slay Myth (+1, 2d5, -4) {@f2=g}
   They were dropped by Ufthak of Cirith Ungol on dungeon level 11.


  [Home Inventory]

a) 2 Red Mushrooms of Cure Confusion
b) a Cast Iron Wand of Wonder (13 charges)
c) 4 Wooden Torches <2000>
d) 4 Enchanted Torches <3000> {25% off}
e) 3 Enchanted Torches <3000> {50% off}
f) a Mahogany Torch of Fearlessness <5000>
g) 2 Maple Torches of Memory <5000> (+2 mem)
h) 16 Arrows (+0, 1d5, +0) {@f1=g}


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 5 
Mughash the kobold lord              has been killed on level 14 
Wormtongue, agent of Saruman         has been killed on level 4 
Golfimbul, the hill orc chief        has been killed on level 12 
Ufthak of Cirith Ungol               has been killed on level 11 
Ulfast, son of Ulfang                has been killed on level 9 
Total: 6 uniques killed


  [Cheat Options]

Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)



Posted on 12.10.2012 03:01

Download this dump

15984. on the Ladder (of 18945)
45. on the Halls of Mist Ladder (of 59)
19. for this player (

Comments

Jump to latest

On 12.10.2012 03:05 Squeak wrote:
Keep getting killed by those harpies.

On 12.10.2012 08:32 Arjen wrote:
They are deadly, even the groups of a Harpy Queen. I left the level when I found a big group at a low clvl.

On 12.10.2012 09:53 Mikko Lehtinen wrote:
Do you two think they should stay as they are, or should they be altered? I could make the groups a bit smaller.

On 12.10.2012 12:00 Scatha wrote:
I'm not sure why groups in general are quite so big. It seems like if I'm going to die to them I die to about the first quarter; otherwise it's a matter of tedium to take them all out.

They're a good source of experience, so I suppose their size probably actually makes the game easier, but I'm not sure that's a good reason to keep them.

(I got killed several times by the harpy uniques, but that's a different issue.)

On 12.10.2012 12:48 Mikko Lehtinen wrote:
Heh, I already made groups somewhat smaller in Mist, compared to EyAngband. Perhaps you are not used to Angband-style grinding. :) Group monsters are also rarer in Mist. But yea, I could make the groups even smaller.

In the case of harpies I believe a big flock is actually more dangerous than a medium-size flock because they are so alert and fast.

I find the harpy uniques deadly but fun.

On 12.10.2012 12:51 Mikko Lehtinen wrote:
I did it: the flags GRP_9, GRP_18, GRP_27 changed to GRP_6, GRP_12, GRP_18.

On 12.10.2012 12:59 Mikko Lehtinen wrote:
Ah, there was also a constant GROUP_SIZE_BASE. I reduced it from 9 to 6. Now all groups should be smaller.

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