The Angband Ladder: Arantil, Human Priest by Arantil
[Angband 3.4.0 Character Dump]
Name Arantil Self RB CB EB Best
Sex Male Age 18 STR: 14 +0 -1 +0 13
Race Human Height 65 INT: 12 +0 -3 +0 9
Class Priest Weight 159 WIS: 13 +0 +3 +0 16
Title Adept Social Unknown DEX: 14 +0 -1 +0 13
HP 43/74 Maximize Y CON: 13 +0 +1 +0 14
SP 5/15 CHR: 13 +0 +2 +0 15
Level 11 Armor [12,+3] Saving Throw 47%
Cur Exp 701 Fight (+0,+0) Stealth Poor
Max Exp 701 Melee (+0,+0) Fighting Good
Adv Exp 780 Shoot (+0,+0) Shooting Fair
MaxDepth 200' (L4) Blows 1.0/turn Disarming 29%
Game Turns 222876 Shots 1/turn Magic Device 42
Standard Turns 14961 Infra 0 ft Perception 1 in 22
Resting Turns 472 Speed Normal Searching 26%
Gold 257 Burden 81.1 lbs
You are one of several children of a Serf. You are a credit to the
family. You have green eyes, straight brown hair, and an average
complexion.
rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............
Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:...+......... Fear:.............
Infra:............. Aggrv:.............
[Character Equipment]
a) a Mace (2d4) (+0,+0)
An inheritance from your family.
Can be destroyed by acid, fire.
Combat info:
1.0 blow/round.
With +7 STR and +0 DEX you would attack a bit faster
With +11 STR and +0 DEX you would get 1.1 blows
With +0 STR and +4 DEX you would attack a bit faster
With +7 STR and +4 DEX you would get 1.1 blows
With +0 STR and +7 DEX you would get 1.1 blows
Average damage/round: 5.2.
b) a Sling (x2) (+0,+0)
Dropped by a Soldier at 100 feet (level 2).
Can be destroyed by acid, fire.
c) (nothing)
d) a Ring of Searching <+2>
Found lying on the floor at 150 feet (level 3).
+10% to searching.
Can be destroyed by electricity.
e) (nothing)
f) a Wooden Torch (3462 turns) <+1>
Bought from a store.
Can be destroyed by fire.
Radius 1 light.
g) Soft Leather Armour [8,+0]
Can be destroyed by acid, fire.
h) a Cloak [1,+3]
Found lying on the floor at 100 feet (level 2).
Can be destroyed by acid, fire.
i) (nothing)
j) a Hard Leather Cap [2,+0]
Found lying on the floor at 200 feet (level 4).
Can be destroyed by acid.
k) a Set of Leather Gloves [1,+0]
Found lying on the floor at 200 feet (level 4).
Can be destroyed by acid, fire.
l) (nothing)
[Character Quiver]
n) 37 Arrows (1d4) (+0,+0)
Dropped by a Kobold shaman at 200 feet (level 4).
Can be destroyed by acid, fire.
o) 4 Iron Shots (1d4) (+0,+0)
Bought from a store.
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 5.
25% chance of breaking upon contact.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
An inheritance from your family.
Can be destroyed by fire.
b) a Holy Book of Prayers [Words of Wisdom]
Bought from a store.
Can be destroyed by fire.
c) 5 Rations of Food
d) 17 Potions of Cure Light Wounds
e) a Potion of Neutralize Poison
Found lying on the floor at 100 feet (level 2).
Can be destroyed by cold.
f) 5 Potions of Boldness
Can be destroyed by cold.
g) a Potion of Resist Heat
Found lying on the floor at 50 feet (level 1).
Can be destroyed by cold.
h) 3 Potions of Infravision
i) 4 Potions of Slime Mold Juice
j) a Metallic Purple Potion
Dropped by a Soldier at 200 feet (level 4).
You do not know the full extent of this item's powers.
k) 2 Scrolls of Phase Door
l) 4 Scrolls of Detect Invisible
Can be destroyed by acid, fire.
m) a Scroll of Light
Found lying on the floor at 200 feet (level 4).
n) 2 Scrolls of Word of Recall
Bought from a store.
Can be destroyed by acid, fire.
o) a Scroll titled "cor frellus"
Found lying on the floor at 200 feet (level 4).
You do not know the full extent of this item's powers.
p) 5 Wooden Torches (5000 turns) <+1>
Bought from a store.
Can be destroyed by fire.
Radius 1 light.
q) a Shovel (1d2) (+0,+0) <+1>
Bought from a store.
+1 tunneling.
Combat info:
1.0 blow/round.
With +5 STR and +0 DEX you would attack a bit faster
With +7 STR and +0 DEX you would get 1.1 blows
With +0 STR and +4 DEX you would attack a bit faster
With +5 STR and +4 DEX you would get 1.1 blows
With +0 STR and +7 DEX you would get 1.1 blows
Average damage/round: 1.5.
[Home Inventory]
a) a Flask of oil
Dropped by a Soldier at 200 feet (level 4).
Branded with flames.
b) 23 Bolts (1d5) (+0,+0)
Dropped by an Apprentice at 200 feet (level 4).
Can be destroyed by acid.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
5582 50' 2 Reached level 2
20628 50' 3 Reached level 3
32900 50' 4 Reached level 4
51496 50' 4 Killed Fang, Farmer Maggot's dog
51496 50' 5 Reached level 5
68587 100' 6 Reached level 6
94106 100' 7 Reached level 7
101646 100' 7 Killed Grip, Farmer Maggot's dog
105458 100' 8 Reached level 8
141054 150' 9 Reached level 9
165969 150' 10 Reached level 10
212302 200' 11 Reached level 11
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Halve view and spell distances : no (birth_small_range)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
|
Posted on 1.10.2012 11:23
18259. on the Ladder (of 19313)
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