The Angband Ladder: Muzzer, Rattikin Ranger by Satyr

  [Halls of Mist 1.2.1 Character Dump]

 Name   Muzzer        Level        25/25           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp      71470     STR: (+1)  10   -2  +4   12
 Race   Rattikin      Max Exp      71470     MEM: (+1)  10   +0  +0   10
 Class  Ranger        Cur Depth       26     WIS: (+0)  12   -1  +0   11
 Title  Tracker       Min Depth       22     DEX: (+1)  15   +3  +0   18
 Deity  None          Gold           903     CON: (+1)  15   -1  +0   14
                                             PRE: (-1)  11   -2  +0    9
 Wounds         All   Infra    3 squares
 Hits     -20 / 168   Spells   7 squares
 Mana       9 /  33
 Lore       0 /   1   Burden    71.8/102                Fighting       15 (-1)
 Reserves   0 /   2   Armor      [7,+56]                Shooting       30 (+5)
                      Blows       3/turn                Throwing       26 (+2)
                      Melee Damage   5d1                Magic Device       47%
                      Shots       2/turn                Saving Throw       75%
                      Thrown Damage   1*
                                                        Stealth         Superb
 You come from a litter numbering a dozen, of which     Perception         81%
 all but you had died. Your father was a merchant, and  Jumping            95%
 your mother was a thief. You have brown eyes, pale     Alchemy            45%
 brown fur, and small, sharp teeth.                     Navigation         68%

  [Resists & Abilities]

  No  Blind:.....+........  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:.....+........       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:..............   Spl. Dur:..............
  No Dsease:............+.    Stealth:......+.......   Spl. Dam:..............
    No Stun:..............    Jumping:...........+..   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :55% ......++....+.  Dises:55% ......+.....+.  Nethr:6%  ............+.
  Elec :55% ......++....+.  Light:4%  ............+.  Chaos:4%  ............+.
  Fire :51% ......++....+.  Dark :14% ............+.
  Cold :55% ......++....+.  Sound:6%  ............+.
  Water:12% ............+.  Shard:4%  ............+.
  Poisn:50% .......+....+.  Nexus:6%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(()] ]              /}=="~(()] ]              /}=="~(()] ]



  [Last Messages]

> The Arrow disappears.
> Hit. <3x>
> Scuttle is repelled.
> Hit.
> Ouch. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Scuttle is repelled. <3x>
> Ouch.
> *** LOW HITPOINT WARNING! ***
> You fail to tap onto the necessary magical forces!
> Ouch.
> A broken back renders you graceless!
> *** A BROKEN BACK RENDERS YOU GRACELESS! ***
> You die.


  [Character Equipment]

a) a Felpurr Longspear (-3, 5d1)
b) a Grippli Bow of Distance (+3, x4, 9) {Wormtongue, agent of Saruman}
   It was dropped by Wormtongue, agent of Saruman on dungeon level 9.
c) a Ring of Protection [+11]
d) a Ring of Strength (+4)
e) an Amulet of Protection from Chaos
f) a Torch of Sight <3760>
g) a Robe of Elvenkind [1,+6] (+2 stealth)
   It increases resistances: +25% disease.  
   It was dropped by a Human priest on dungeon level 12.
h) The Cloak 'Colluin' [1,+10]
   It was found in a closet on dungeon level 19.
i) a Small Metal Shield [3,+3]
j) a Hard Leather Cap [1,+5]
k) (nothing)
l) a Pair of Soft Leather Boots of Jumping [1,+3] (+2)
   It was bought in a store.


  [Character Inventory]

a) 2 Books of Magic Spells [Winter Witchcraft] {50% off}
b) a Book of Magic Spells [Sorcerous Adjurations] {40% off}
c) a Book of Magic Spells [Magick of the Rimewind] {40% off}
d) 10 Powder vials of Heal Monster
e) 2 Powder vials of Sleeping
f) 3 Powder vials of Calming
g) 4 Powder vials of Blinding Flash
h) 5 Powder vials of Freezing
i) 4 Potions of Cure Critical Wounds
j) a Potion of Healing
k) 4 Scrolls of Phase Door {10% off}
l) a Wand of Teleport Other (2 charges)
m) a Wand of Growth (11 charges)
n) a Staff of Teleportation (8 charges)
o) a Ring of Protection [+8]
p) a Ring of See Invisible
q) a Ring of Constitution (+3)
r) an Amulet of Wisdom (+1)
s) 2 Torches of Sight <5000>
t) 21 Arrows (+0, 1d5, +0) {=g}
u) 18 Silver-Tipped Arrows (+0, 1d7, +0) {=g}
v) 18 Iron-Tipped Arrows (+5, 1d7, +0) {=g}


  [Home Inventory]

a) a Potion of Restore Life Levels {10% off}
b) a Potion of Restore Vigor {90% off}
c) a Rod of the Rat-Thing
d) a Wand of Teleport Other (8 charges)
e) 2 Rings of Resist Fire and Cold
f) a Ring of Strength (+2)
g) a Rattikin Short Sword (+1, 1d5)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 3 
Brodda, the Easterling               has been killed on level 3 
Wormtongue, agent of Saruman         has been killed on level 9 
Golfimbul, the hill orc chief        has been killed on level 22 
Ulfast, son of Ulfang                has been killed on level 11 
Total: 5 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 22.9.2012 20:26

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14475. on the Ladder (of 18945)
36. on the Halls of Mist Ladder (of 59)
10. for this player (

Comments

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On 22.9.2012 20:26 Satyr wrote:
My best try in the Halls of Mist so far. Got a bit careless with that unique beetle. I had a nice set up with a portal of nexus flanked by fairy portals on either side, so I should have pelted it to death with arrows.

Used shoot&phase quite a lot, very usefull against the early uniques who can be rather tough for melee chars. Nevertheless, with the shield spell up, this ranger could hold the line in melee, too. Never found a better weapon though, so I kept the spear even after getting it cursed (by test-IDing the curse scroll...)

I guess resists are capped at 55%? (88% with temporal resists?)

On 23.9.2012 16:30 Mikko Lehtinen wrote:
Caps for basic resists are 55/88. More exotic resists may be 50/66 or 40/50. A single item with a very high resist or a single racial resist may bring the percentage beyond the cap. FA's system is so much more elegant...

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