The Angband Ladder: Oion, Dwarf Paladin by Atanvarno
[Angband 3.3.0 Character Dump]
Name Oion Self RB CB EB Best
Sex Male Age 43 STR: 17 +2 +1 +6 18/80
Race Dwarf Height 50 INT: 14 -3 -3 +2 10
Class Paladin Weight 163 WIS: 10 +2 +1 +3 16
Title Knight Social Well-liked DEX: 18/44 -2 -1 +0 18/14
HP -53/255 Maximize Y Con: 10 +2 +2 +2 16 15
SP 16/36 CHR: 10 -3 +2 +0 9
Level 27 Armor [26,+32] Saving Throw 65%
Cur Exp 46015 Fight (+5,+5) Stealth Bad
Max Exp 46678 Melee (+13,+27) Fighting Heroic
Adv Exp 54250 Shoot (+17,+15) Shooting Superb
MaxDepth 2300' (L46) Blows 1.6/turn Disarming 40%
Game Turns 187447 Shots 1/turn Magic Device 61
Standard Turns 18702 Infra 50 ft Perception 1 in 28
Resting Turns 945 Speed Normal Searching 29%
Gold 7237 Burden 129.3 lbs
You are the only child of a Dwarven Miner. You are a well liked
child. You have dark brown eyes, straight black hair, a one foot
beard, and a dark complexion.
rAcid:......+...... Nexus:+............
rElec:.+....+...... Nethr:.............
rFire:.+....+...... Chaos:.............
rCold:.+....+...... Disen:.............
rPois:...+......... Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.........+..+
Sound:............. pConf:.........+...
Shard:......+...... pStun:.............
Light:.....+....... Tunn.:............+
Regen:.+........... Speed:.............
ESP:............. Blows:.............
Invis:+........+... Shots:.............
FrAct:..+.......... Might:.+...........
HLife:............. S.Dig:.............
Stea.:......+...... ImpHP:.............
Sear.:.........+... Fear:.............
Infra:............+ Aggrv:.............
[Last Messages]
> You have 9 Potions of Cure Serious Wounds (e).
> You poison the Werebear.
> the Werebear claws you.
> the Werebear bites you.
> the Werebear misses you.
> You poison the Werebear. It was a great hit!
> The Werebear flees in terror!
> You poison the Werebear.
> The Werebear flees in terror!
> You poison the Werebear.
> You have slain the Werebear.
> You have found 104 gold pieces worth of garnets.
> The Ancient multi-hued dragon tries to cast a spell, but fails.
> The Ancient multi-hued dragon breathes poison.
> You die.
Killed by an Ancient multi-hued dragon.
[Character Equipment]
a) the Morning Star 'Bloodspike' (2d6) (+8,+22) <+4>
Found lying on the floor at 1500 feet (level 30).
+4 strength.
Slays animals, orcs, trolls.
Branded with venom.
Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Combat info:
1.6 blows/round.
With +2 STR and +0 DEX you would get 2.0 blows
With +0 STR and +1 DEX you would get 2.0 blows
Average damage/round: 71.7 vs. animals, 84.1 vs. orcs, 84.1 vs.
trolls, 84.1 vs. creatures not resistant to poison, and 59.4 vs.
others.
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
Dropped by an Apprentice at 1650 feet (level 33).
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
c) a Ring of Free Action
Bought from a store.
Can be destroyed by electricity.
Prevents paralysis.
d) a Ring of Resist Poison
Bought from a store.
Provides resistance to poison.
Can be destroyed by electricity.
e) an Amulet of Wisdom <+1>
Found lying on the floor at 2150 feet (level 43).
+1 wisdom.
Sustains wisdom.
f) a Lantern of Brightness (11683 turns) <+3>
Dropped by a Blue yeek at 700 feet (level 14).
Cannot be harmed by fire.
Radius 3 light.
g) Studded Leather Armour of Elvenkind (-1) [12,+8] <+2>
Dropped by a Black knight at 1550 feet (level 31).
+2 stealth.
Provides resistance to acid, lightning, fire, cold, shards.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+4]
Bought from a store.
Can be destroyed by acid, fire.
i) a Small Metal Shield [5,+5]
Found in a chest from 1700 feet (level 34).
Can be destroyed by acid.
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
Found lying on the floor at 1300 feet (level 26).
+2 intelligence, wisdom.
+10% to searching.
Provides protection from blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
When activated, it detects treasure, traps, doors, stairs, and all
creatures nearby.
Takes 56 to 110 turns to recharge.
Your chance of success is 92.5%
k) a Set of Alchemist's Gloves [0,+3]
Dropped by an Apprentice at 1600 feet (level 32).
Cannot be harmed by acid, electricity, fire, cold.
l) a Pair of Leather Sandals [1,+0]
Can be destroyed by acid, fire.
[Character Quiver]
n) 28 Arrows (1d4) (+0,+0) {@f0}
Bought from a store.
Can be destroyed by acid, fire.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 70.7.
35% chance of breaking upon contact.
o) 7 Arrows (1d4) (+3,+4) {@f1}
Dropped by a Cave orc at 750 feet (level 15).
Can be destroyed by acid, fire.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 86.8.
35% chance of breaking upon contact.
p) 27 Arrows (1d4) (+1,+3)
Bought from a store.
Can be destroyed by acid, fire.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 82.8.
35% chance of breaking upon contact.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook] {@G1@b1@m1}
Can be destroyed by fire.
b) a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2}
Can be destroyed by fire.
c) a Holy Book of Prayers [Chants and Blessings] {@G3@b3@m3}
Found lying on the floor at 1450 feet (level 29).
Can be destroyed by fire.
d) 3 Mushrooms of Second Sight
Found lying on the floor at 1650 feet (level 33).
e) 9 Potions of Cure Serious Wounds
Can be destroyed by cold.
f) 7 Potions of Cure Critical Wounds
Can be destroyed by cold.
g) 2 Potions of Speed
Found lying on the floor of a labyrinth at 1650 feet (level 33).
Can be destroyed by cold.
h) 6 Scrolls of Phase Door
Can be destroyed by acid, fire.
i) 2 Scrolls of Teleportation {!*}
Can be destroyed by acid, fire.
j) a Scroll of Banishment
Found lying on the floor at 2200 feet (level 44).
Can be destroyed by acid, fire.
k) 25 Scrolls of Identify
Can be destroyed by acid, fire.
l) 6 Scrolls of Word of Recall {!*}
Can be destroyed by acid, fire.
m) 2 Rods of Treasure Location {@z4}
Can be destroyed by electricity.
n) a Rod of Curing
Dropped by a Dark elf at 2200 feet (level 44).
Can be destroyed by electricity.
o) 3 Rods of Light
Can be destroyed by electricity.
p) a Wand of Stone to Mud (2 charges)
Dropped by a Soldier at 1950 feet (level 39).
Can be destroyed by electricity.
q) a Staff of Teleportation (7 charges) {!*}
Can be destroyed by acid, fire.
r) 2 Staves of Identify (28 charges)
Can be destroyed by acid, fire.
s) a Ring of Dexterity <+3>
Dropped by a Dark elven lord at 2200 feet (level 44).
+3 dexterity.
Can be destroyed by electricity.
Sustains dexterity.
t) an Amulet of Regeneration
Dropped by a Demonologist at 2250 feet (level 45).
Speeds regeneration.
u) 18 Rounded Pebbles of Venom (1d2) (+7,+5)
Dropped by a Master vampire at 2200 feet (level 44).
Branded with venom.
[Home Inventory]
a) 15 Potions of Cure Critical Wounds
Can be destroyed by cold.
b) a Potion of *Healing*
Found under some rubble at 2200 feet (level 44).
Can be destroyed by cold.
It can be thrown at creatures with damaging effect.
c) 2 Potions of Restore Mana
Can be destroyed by cold.
d) 5 Scrolls of Identify
Can be destroyed by acid, fire.
e) a Rod of Door/Stair Location {@z2}
Found lying on the floor at 500 feet (level 10).
Can be destroyed by electricity.
f) a Rod of Trap Location {@z3}
Found lying on the floor at 700 feet (level 14).
Can be destroyed by electricity.
g) a Staff of Teleportation (0 charges) {!*}
Bought from a store.
Can be destroyed by acid, fire.
h) a Ring of Strength <+2>
Found lying on the floor at 1950 feet (level 39).
+2 strength.
Can be destroyed by electricity.
Sustains strength.
i) a Ring of Dexterity <+2>
Found lying on the floor of a labyrinth at 1650 feet (level 33).
+2 dexterity.
Can be destroyed by electricity.
Sustains dexterity.
j) a Ring of Resist Cold
Found lying on the floor at 500 feet (level 10).
Provides resistance to cold.
Cannot be harmed by cold.
Can be destroyed by electricity.
k) a Ring of Damage (+0,+9)
Dropped by a Dark elven lord at 1650 feet (level 33).
Can be destroyed by electricity.
l) an Amulet of Resist Lightning
Found lying on the floor at 500 feet (level 10).
Provides resistance to lightning.
Cannot be harmed by electricity.
m) Gold Dragon Scale Mail (-2) [28,+10] (charging)
Found lying on the floor at 500 feet (level 10).
Provides resistance to sound.
Cannot be harmed by acid, electricity, fire, cold.
n) a Flail (Defender) (2d6) (+8,+10) [+5] <+4>
Found lying on the floor of a labyrinth at 1650 feet (level 33).
+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
1.3 blows/round.
With +3 STR and +0 DEX you would get 1.6 blows
With +0 STR and +1 DEX you would get 1.6 blows
Average damage/round: 28.
o) 28 Rounded Pebbles (1d2) (+3,+3)
Dropped by a Soldier at 500 feet (level 10).
p) 15 Iron Shots (1d4) (+2,+3)
Found lying on the floor at 500 feet (level 10).
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
1260 0' 1 Killed Farmer Maggot
4196 100' 2 Reached level 2
5394 150' 3 Reached level 3
10807 150' 3 Killed Grip, Farmer Maggot's dog
10807 150' 4 Reached level 4
14261 150' 4 Killed Fang, Farmer Maggot's dog
14407 150' 5 Reached level 5
15909 150' 6 Reached level 6
21566 200' 7 Reached level 7
26877 250' 8 Reached level 8
40487 500' 9 Reached level 9
46990 500' 9 -- Note: lantern chest
51238 500' 10 Reached level 10
59255 500' 10 -- Note: gold dsm floor
59324 500' 11 Reached level 11
65210 650' 12 Reached level 12
70305 700' 13 Reached level 13
78784 750' 14 Reached level 14
82371 0' 14 -- Note: _tSelf store
83854 750' 15 Reached level 15
86070 750' 16 Reached level 16
92796 750' 17 Reached level 17
104141 850' 17 -- Note: !cha
107964 950' 18 Reached level 18
110023 1000' 18 -- Note: dlev 20, 453 kills
118150 1050' 18 -- Note: gv interstices, too hard
119875 1100' 19 Reached level 19
126739 1250' 19 Killed Wormtongue, Agent of Saruman
128995 1300' 19 Found the Iron Helm 'Holhenneth'
128997 1300' 19 -- Note: Holhenneth floor
131119 1400' 20 Reached level 20
134226 1500' 20 -- Note: dlev 30, 576 kills
134369 1500' 20 Found the Morning Star 'Bloodspike'
134403 1500' 20 -- Note: Bloodspike floor
134739 1500' 21 Reached level 21
136529 1550' 21 -- Note: armour elvenkind rShard black knight
137050 0' 21 -- Note: =rPois store
138298 1550' 22 Reached level 22
142685 1550' 22 -- Note: !int
148161 1650' 23 Reached level 23
148442 1650' 23 Found the Short Bow of Amrod
148453 1650' 23 -- Note: Amrod apprentice
149486 1650' 23 -- Note: 2 !int
149698 1650' 23 -- Note: flail defender labyrinth
152940 1650' 24 Reached level 24
156980 1950' 24 -- Note: ?descent
157847 1950' 25 Reached level 25
160746 1950' 25 Killed Nár, the Dwarf
161831 2000' 25 -- Note: dlev 40, 763 kills
165852 2050' 26 Reached level 26
165880 2050' 26 -- Note: !nimbleness -str
170440 2100' 26 -- Note: !dex
176866 2200' 26 -- Note: !*heal*
177165 2200' 27 Reached level 27
180149 2200' 27 -- Note: !brawn -cha
181289 2200' 27 -- Note: !int
181913 2200' 27 -- Note: ?banish
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Halve view and spell distances : no (birth_small_range)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : yes (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
|
Posted on 4.7.2012 19:06
8. on the Competition No.124 Ladder (of 13)
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