The Angband Ladder: Agalas Jr, Hobbit Rogue by thapper

  [Minimal 1.0.0 Character Dump]

 Name   Agalas Jr                         Self RB CB  EB   Best
 Sex    Male           Age      23 STR! 18/100 -2 +2  +9 18/190
 Race   Hobbit         Height   36 INT! 18/100 +2 +1  +1 18/140
 Class  Rogue          Weight   61 WIS! 18/100 +1 -2  +3 18/120
 Title  Master Rogue   Status   68 DEX! 18/100 +3 +3  +9 18/***
 HP     -10/947                    CON! 18/100 +2 +1  +7 18/200
 SP     192/265        Level    48 CHR! 18/100 +1 -1  +6 18/160

 GameTurn      886114  Armor  [37,+116] Saving Throw       100%
 PlayerTurn    146179  Fight  (+40,+27) Stealth          Heroic
 Cur Exp      5092172  Melee  (+62,+52) Fighting      Legendary
 Max Exp      5092172  Shoot   (+50,+9) Shooting      Legendary
 Adv Exp       307828  Blows     5/turn Disarming           15%
 MaxDepth     2400 ft  Shots     1/turn Magic Device        110
 Gold          415639  Speed        +28 Perception      1 in 11
 Burden       172 lbs  Infra      80 ft Searching           44%
 % Burden         57%

 You are one of several children of a Hobbit Shirriff. You are a
 credit to the family. You have dark brown eyes, straight brown
 hair, and a very fair complexion.


  [Last Messages]

> You feel resistant to poison!
> You hit the Pit Fiend.
> You miss the Pit Fiend.
> You hit the Pit Fiend.
> The Pit Fiend claws you.
> You are enveloped in flames!
> The Pit Fiend slashes you.
> You are enveloped in flames!
> The Pit Fiend bites you.
> You hit the Pit Fiend.
> You miss the Pit Fiend.
> You hit the Pit Fiend.
> It was a great hit!
> The Pit Fiend breathes chaos.
> You die.

Killed by a Pit Fiend.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)    ++  ++ ++
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ...12...4.2..        Str:  ...s.........
 Int: ...1.........        Int:  .............
 Wis: ...12........        Wis:  ...s.........
 Dex: ...1...3...5.        Dex:  .............
 Con: ...1....4.2..        Con:  ...s.......s.
 Chr: ...12..3.....        Chr:  ...s.........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......++.....        Blind:............. 
 Elec:......+......        Confu:............. 
 Fire:...*+.++.....        Sound:........+.... 
 Cold:+.....++.....        Shard:............. 
 Pois:....+.+......        Nexus:............. 
 Fear:+..++.+.+....        Nethr:...+.......+. 
 Lite:+............        Chaos:........+.... 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:+..+.........        Stea.:.............
Feath:.............        Sear.:.............
PLite:+............        Infra:.............
Regen:+..+.........        Aggr.:.............
Telep:.........+...        Speed:+.+++........
Invis:+..+.+.......        Blows:.............
FrAct:+..+...++.++.        Shots:.............
HLife:............+        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Longsword 'Ringil' (4d5) (+22,+25) (+10 speed)
   It increases your speed by 10.  It slays trolls, undead, and 
   all evil creatures, and it is especially deadly against 
   demons.  It is branded with frost.  It provides resistance to 
   cold, fear, and light.  It is blessed by the gods, slows your
   metabolism, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
   It gives you 5 attacks per turn.  
   
   It was dropped by a Vrock at a depth of 1250 ft.
b) a Longbow of Extra Might (x5) (+10,+9) (+2)
   It increases your shooting power by 2.  It cannot be harmed
   by acid.  
   It was dropped by a Hezrou at a depth of 1900 ft.
c) an Amethyst Ring of Speed (+9)
   It increases your speed by 9.  
   It was lying on the floor at a depth of 1950 ft.
d) The Ring of Power 'Narya' (+3,+3) (+1)
   It increases all your stats by 1.  It increases your speed by
   1.  It provides immunity to fire.  It provides resistance to 
   fear and nether.  It sustains your strength, wisdom, 
   constitution, and charisma.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by Gilim, Giant of Winter at a depth of 2350 ft.
e) The Elfstone 'Elessar' (+4,+4) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It
   increases your speed by 2.  It provides resistance to fire, 
   poison, and fear.  It makes you native to terrains made of 
   forest.  It activates for heal (500) every 200 turns.  It
   cannot be harmed by the elements.  
   It was dropped by a Bronze wyrm at a depth of 1900 ft.
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping
   every 50+d50 turns.  It cannot be harmed by the elements.  
   It was dropped by a Green wyrm at a depth of 1550 ft.
g) Multi-hued Dragon Scale Mail (-1) [26,+7] {!k}
   It provides resistance to acid, lightning, fire, cold, poison,
   and fear.  It cannot be harmed by the elements.  
   It was dropped by a Mind flayer at a depth of 1250 ft.
h) The Cloak of Thingol [1,+18] (+3) (charging)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity
   to paralysis.  It activates for recharge item I every 70
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Vrock at a depth of 1200 ft.
i) The Shield of Thorin [4,+25] (+4)
   It increases your strength and constitution by 4.  It
   provides resistance to fear, sound, and chaos.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
   It was dropped by a Hezrou at a depth of 1250 ft.
j) a Metal Cap of Telepathy [3,+11]
   It grants you the power of telepathy.  It cannot be harmed by 
   acid.  
   It was lying on the floor at a depth of 1200 ft.
k) The Set of Gloves 'Cambeleg' (+5,+5) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by a Blue wyrm at a depth of 2000 ft.
l) The Pair of Shoes 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   nether.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It makes you native to terrains made
   of sand and mud.  It activates for remove fear and cure
   poison every 5 turns.  It cannot be harmed by the elements.  
   It was dropped by a Green dragon at a depth of 1250 ft.


  [Character Equipment -- Quiver]

n) 21 Arrows (1d4) (+12,+8) {@f0}
o) 5 Arrows of Slay Undead (1d4) (+16,+15)
   It slays undead.  
p) 15 Arrows (Poisoned) (1d4) (+14,+8)
   It is branded with poison.  
q) 14 Arrows of Slay Dragon (1d4) (+13,+7)
   It slays dragons.  
r) 10 Arrows of Slay Dragon (1d4) (+5,+10)
   It slays dragons.  
s) 11 Mithril Arrows (Flaming) (3d4) (+7,+10)
   It is branded with fire.  It cannot be harmed by acid or fire.
   
   They were lying on the floor at a depth of 1300 ft.
t) 19 Mithril Arrows (3d4) (+8,+9)
   It cannot be harmed by acid or fire.  
   They were lying on the floor at a depth of 1900 ft.
u) 17 Mithril Arrows (3d4) (+8,+8)
   It cannot be harmed by acid or fire.  
   They were lying on the floor at a depth of 1550 ft.
v) 17 Mithril Arrows (3d4) (+8,+4)
   It cannot be harmed by acid or fire.  
   They were lying on the floor at a depth of 2000 ft.
w) 20 Mithril Arrows (3d4) (+3,+4)
   It cannot be harmed by acid or fire.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 2100 ft.
e) 9 Green Speckled Potions of Curing
f) 11 Bubbling Purple Potions of Speed
g) 3 Yellow Speckled Potions of Cure Critical Wounds
h) 12 Dark Green Potions of Healing
i) 12 Scrolls titled "prokski fidag" of Teleportation {10% off}
j) 10 Scrolls titled "lechbjor iv" of Identify {25% off}
k) 3 Steel-Plated Rods of Recall {!z}
   It cannot be harmed by electricity.  
l) 5 Mithril Wands of Teleport Other (3 charges)
m) 3 Lead Wands of Stone to Mud (2 charges)
n) 2 Saphire Fir Staves of Teleportation (17 charges)
o) a Pine Staff of Power (4 charges)
   It was dropped by a Marilith at a depth of 2350 ft.
p) 2 Emerald Birch Staves of *Destruction* (8 charges)
q) a Lapis Lazulii Ring of Might (+6)
   It increases your strength and constitution by 6.  It
   sustains your strength and constitution.  
r) a Titanium Amulet of Confusion Resistance
   It provides resistance to confusion.  It cannot be harmed by 
   electricity.  
   It was dropped by a White wyrm at a depth of 2050 ft.
s) a Buckler of Resist Light and Dark [2,+18]
   It provides resistance to light and dark.  It cannot be
   harmed by acid.  
t) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
   It increases your intelligence, dexterity, and charisma by 3.
   It increases your searching by 3.  It provides resistance to 
   acid, fire, shards, and disenchantment.  It cannot be harmed
   by the elements.  
   It was dropped by a Hezrou at a depth of 2000 ft.
u) a Pair of Leather Boots [3,+0]

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)           + +    +       
       ?!!!!-___"~[(|||/}}{{{{{        ?!!!!-___"~[(|||/}}{{{{{
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .........3.2............  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ...........2............  Dex:  ........................
 Con:  .........3......3.......  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ...........+............ Blind: ........................
 Elec: ...........+............ Confu: ........................
 Fire: ...........+..+......... Sound: ...........+............
 Cold: ...........+.+.......... Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: .........+.+............ Nethr: ........................
 Lite: ..............+......... Chaos: ........................
 Dark: .............+.......... Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: .............++......... Stea.: ............+...........
Feath: ........................ Sear.: .............++.........
PLite: .........+...++......... Infra: .........+..............
Regen: .........+.............. Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: .........+.....++....... Blows: ........................
FrAct: .........+.............. Shots: .................+......
HLife: ........................ Might: ..................+.....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?!!!!-___"~[(|||/}}{{{{{        ?!!!!-___"~[(|||/}}{{{{{

  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 1200 ft.
b) 20 Bubbling Purple Potions of Speed
c) 4 Dark Green Potions of Healing
d) 12 Viscous Pink Potions of Restoration
e) 2 White Potions of Resistance
   It cannot be harmed by cold.  
f) 4 Mithril Wands of Teleport Other (17 charges)
g) a Pine Staff of Power (3 charges)
   It was dropped by a Ghost at a depth of 900 ft.
h) 3 Saphire Maple Staves of Banishment (7 charges)
i) 2 Emerald Birch Staves of *Destruction* (6 charges)
j) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It
   increases your infravision by 3.  It provides resistance to 
   fear.  It lights the dungeon around you and speeds your
   regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
   It was dropped by a Blue wyrm at a depth of 1950 ft.
k) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was dropped by Maglor, Son of Feanor at a depth of 800 ft.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, and sound.  
   It cannot be harmed by the elements.  
   It was dropped by a Lich at a depth of 1450 ft.
m) a Mantle of Stealth [6,+15] (+3 stealth)
   It increases your stealth by 3.  It cannot be harmed by acid.
   
   It was dropped by a Nightwalker at a depth of 2350 ft.
n) The Broadsword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs and all evil
   creatures, and it is especially deadly against dragons.  It
   is branded with frost.  It provides resistance to cold and 
   dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the
   elements.  It gives you 5 attacks per turn.  
   
   It was dropped by a Black wyrm at a depth of 1950 ft.
o) The Broadsword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and 
   all evil creatures.  It is branded with fire.  It provides
   resistance to fire and light.  It is blessed by the gods, 
   slows your metabolism, and lights the dungeon around you.  It
   cannot be harmed by the elements.  It gives you 5 attacks per
   turn.  
   
   It was dropped by a Hezrou at a depth of 1550 ft.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  It gives you 5 attacks
   per turn.  
   
   It was dropped by a Blue wyrm at a depth of 1950 ft.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, 
   giants, and all evil creatures.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
   It gives you 5 attacks per turn.  
   
   It was dropped by a Wight at a depth of 1250 ft.
r) a Longbow of Extra Shots (x3) (+8,+20) (+2)
   It increases your shooting speed by 2.  It cannot be harmed
   by acid.  
   It was lying on the floor at a depth of 2000 ft.
s) a Heavy Crossbow of Extra Might (x6) (+16,+13) (+2)
   It increases your shooting power by 2.  It cannot be harmed
   by acid.  
   It was lying on the floor at a depth of 1850 ft.
t) 44 Bolts (2d5) (+8,+8)
u) 21 Bolts (1d5) (+8,+8)
   They were dropped by The Balrog of Moria at a depth of 1750 ft.
v) 26 Bolts (1d5) (+8,+6)
w) 24 Bolts (1d5) (+7,+7) {@f0}
x) 24 Mithril Bolts (Poisoned) (3d5) (+12,+15)
   It is branded with poison.  It cannot be harmed by acid or 
   fire.  
   They were dropped by a Black wyrm at a depth of 1950 ft.

Agalas Jr the Hobbit Rogue
Began the quest to kill Morgoth on 05/11/2012 at 11:16 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     7433|    50 |  4  | Killed Grip, Farmer Maggot's dog
|     9914|    50 |  5  | Reached level 5
|    36400|   150 | 10  | Reached level 10
|    51149|   200 | 11  | Killed Lotho Pimple
|    77698|   150 | 12  | Killed Smeagol
|    86163|   200 | 13  | Killed Lagduf, the Snaga
|   105212|   300 | 15  | Reached level 15
|   105902|   300 | 15  | Killed Golfimbul, the Hill Orc Chief
|   134321|   300 | 16  | Killed Wormtongue, Agent of Saruman
|   188097|   300 | 20  | Reached level 20
|   199025|   350 | 20  | Killed Shelob
|   224113|   450 | 21  | Killed Nar, the Dwarf
|   234604|   600 | 22  | Killed Shagrat, the Orc Captain
|   255394|   550 | 24  | Killed Ufthak of Cirith Ungol
|   267776|   600 | 25  | Reached level 25
|   272724|   600 | 25  | Killed Illitha, Dark Elf Sorceress
|   325467|   700 | 26  | Killed Cerevas the Deranged
|   385133|  1000 | 27  | First !stat, magic
|   399827|  1000 | 27  | + 2 !Might & 1 !Magic
|   423911|   800 | 28  | Killed Uldor the Accursed
|   446840|  1050 | 28  | Killed The Cave Troll of Moria
|   474801|  1200 | 29  | Raal
|   477250|  1250 | 29  | red Vs cannot be teleported away, aargh!
|   541407|   800 | 29  | Killed Maglor, Son of Feanor
|   542329|   800 | 30  | Reached level 30
|   547834|   800 | 30  | Found The Phial of Galadriel
|   558089|   900 | 30  | Destroyed Uvatha the Horseman
|   599044|  1200 | 32  | Killed Azog, King of the Uruk-hai
|   622326|  1250 | 32  | Found The Pair of Shoes 'Dal-i-thalion'
|   626704|  1200 | 32  | red V=antediluvian
|   626986|  1300 | 32  | Killed Maedhros, Son of Feanor
|   660122|  1350 | 33  | Destroyed Adunaphel the Quiet
|   676101|  1250 | 34  | Found The Longsword 'Ringil'
|   684297|  1300 | 35  | Reached level 35
|   688212|  1300 | 35  | Found The Staff 'Eriril'
|   690678|  1300 | 35  | Killed Scatha the Worm
|   707007|  1550 | 35  | Found The Broadsword 'Glamdring'
|   724223|  1600 | 37  | Destroyed Hoarmurath of Dir
|   732439|  1700 | 38  | Killed Mim, Betrayer of Turin
|   745427|  1900 | 39  | Found The Elfstone 'Elessar'
|   750339|  1950 | 40  | Reached level 40
|   750339|  1950 | 40  | Killed Eol, the Dark Elf
|   804420|  1200 | 42  | Found The Cloak of Thingol
|   806616|  1250 | 42  | Found The Shield of Thorin
|   809415|  1250 | 42  | Found The Broad Axe 'Barukkheled'
|   812820|  1450 | 43  | Found The Metal Brigandine Armour of the Rohirrim
|   815223|  1550 | 43  | Found The Star of Elendil
|   832416|  1650 | 44  | Killed The Mouth of Sauron
|   833710|  1700 | 44  | Killed Smaug the Golden
|   836569|  1750 | 44  | Destroyed The Balrog of Moria
|   839522|  1850 | 45  | Reached level 45
|   848750|  1900 | 45  | Destroyed Thuringwethil, the Vampire Messenger
|   851992|  1950 | 45  | Found The Broadsword 'Orcrist'
|   858022|  1950 | 46  | Found The Necklace of the Dwarves
|   858180|  1950 | 46  | Found The Executioner's Sword 'Crisdurian'
|   865244|  2000 | 46  | Found The Metal Cap of Celebrimbor
|   865947|  2000 | 47  | Found The Set of Gloves 'Cambeleg'
|   885633|  2350 | 48  | Killed Gilim, Giant of Winter
|   885640|  2350 | 48  | Found The Ring of Power 'Narya'
============================================================
|   886114|  2400 | 48  | Killed by a Pit Fiend.
|   886114|  2400 | 48  | Killed on 06/05/2012 at 11:29 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : no  (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : no  (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : yes (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.5.2012 14:55
Last updated on 5.6.2012 23:32

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6162. on the Ladder (of 18945)
2. on the Minimal Ladder (of 13)
5. for this player (

Comments

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On 13.5.2012 14:55 thapper wrote:
"FA found in dungeon, =SI bought in BM
So far, so good...

On 13.5.2012 23:19 thapper wrote:
!Might and !Magic, telepathy, a defender to cover rBase and rConf from my armour. Yay!

I think I might even switch to the sling of extra attacks +2 I have at home, my str should be able to handle all the iron shots by now.

On 14.5.2012 01:18 Malak Darkhunter wrote:
Wow, good character, I am begining to think stealth is the best way to go.

On 14.5.2012 15:53 thapper wrote:
Yes, stealth is soo good. Telepathy also doesn't hurt. New most annoying monster seen, red V, cannot be teleported away, it seems.

On 14.5.2012 22:13 Antoine wrote:
What's that red v thing??

On 14.5.2012 22:18 Antoine wrote:
Post a screenshot ? it would be nice to see a typical level

On 14.5.2012 23:20 Antoine wrote:
Oh yes, and don't forget extra shots only count half (so that is like a sling of extra shots +1 in V)

On 15.5.2012 08:52 thapper wrote:
Oh, that explains it. The sling was not efficient enough at the depths were I was hanging out and I don't want to melee everything. Is a light crossbow of extra might +2 still x5 or is there some difference there also? I'll try to upload a screenshot, the one I did yesterday is not very spectacular but fairly typical.

On 15.5.2012 14:03 Antoine wrote:
Extra might +2 is legit x5.

On 16.5.2012 15:44 thapper wrote:
I'm hanging out around DL25 now to see if I can find some more statpotions and gear updates. Two artifacts found and very nice resist coverage.

On 16.5.2012 19:22 thapper wrote:
The red V is an Antediluvian (ex Elder Vampire). I guess the "HOLD" flag makes him not being teleported. Some sort of message saying that it didn't work or flag in the monster description after an attempt would be great.

On 17.5.2012 15:25 thapper wrote:
Ringil! As artifact No 3. Now I'll start moving down a bit!

On 17.5.2012 21:36 Antoine wrote:
Ah now that must be a bit of a game changer

On 19.5.2012 13:18 thapper wrote:
Dropped to DL40, found =speed +9 so life is fine. The big wyrms are scary though, I don't dare touching red and gold ones yet.

On 19.5.2012 23:21 Antoine wrote:
Woops I meant to nerf the elessar activation to 300. did I just forget to change the description?

On 19.5.2012 23:24 Antoine wrote:
What do you think of the frequency of the better potions and devices?

On 20.5.2012 08:05 thapper wrote:
Elessar is nerfed, just nerf the description also :)
!Healing I find frequently, !Resist is rare (2 so far)
What would you count as better devices? The _*destruct* is pretty frequent, I just found my first _banish.

On 20.5.2012 09:13 Antoine wrote:
Interesting. Is _destruct, !speed, !restoration or !healing too common? all supposed to be a bit limited...

On 21.5.2012 13:22 thapper wrote:
!speed has always been frequent enough that I can use them when I need to. Remember that I play rogues mostly so I can detect objects and !speed appears quite often already on the first levels. !healing started to appear around a time when I also started needing it (when monsters do +200 damage). It is not so plentiful so I avoid most fights where I think I would have to use one. !restoration is so often appearing in BM (and at lower levels also in the dungeon) that I can build a stock (even if there is just one at a time in BM). Part of this is of course that I avoid stat drainers but also that I for a long while was wearing =might and =youth (since there really was nothing better to put on my fingers) and that kept 4 of the stats sustained. A =might +6 is really a quite good ring! _Destruct is not awfully common, I've seen about 5 and only in the mid-late game.

On 21.5.2012 23:54 thapper wrote:
Sorry, meant that !restoration is frequent in the BM and deeper in the dungeon.

In summary: if you want these to be limited you could make !speed a bit more rare, !restore more rare, _destruct more rare (I don't use them anyway ;) ) and leave !healing as is.

By the way, is there any way to recharge things (if you are not a mage)?

On 2.6.2012 11:29 thapper wrote:
This guy is still alive. I went down to DL48 and while it was no problem to stay alive there were too many uniques around. So I decided to go up a bit and kill them off were there wouldn't be 3-4 per level. Oddly enough I them found a bunch of artifacts on the shallower levels. Mouth of Sauron, Smaug and the balrog of Moria are gone now at least.

On 2.6.2012 11:34 thapper wrote:
...and the game answered one of my questions. Thingol can recharge things.

On 2.6.2012 14:25 Antoine wrote:
Thanks for the consumables comments! Did you have any other queries I missed?

Should stat rings be capped at +5 (or lower)?

I'm just realising 'multi-hued' DSM should be 'chromatic'.

A.

On 2.6.2012 14:47 thapper wrote:
Are the rings capped at +6 now? If you want you could cap them at +4, they are still good (+8 stats + 2 sustains), especially +might which is the best of the three.

There's a few things that make me native to this or that, should those descriptions be removed?

Also, what does the spell "flight" do? I fly, but what advantage does that give me?

On 3.6.2012 05:49 Antoine wrote:
I suppose I should take out nativity. Flight protects you from floor traps, and from terrains that don't exist, so it could go too. yes stat rings cap six currently. could reduce but worried it might be too hard for casters...

On 3.6.2012 13:02 thapper wrote:
Maybe you're right about casters.

Since last dump I've killed Thuringwethil but I had to abort Glaurung and Saruman.

On 4.6.2012 08:50 Antoine wrote:
So how are you finding the "early late game"?

On 4.6.2012 08:51 Antoine wrote:
What non-unique monsters are scarey?

On 4.6.2012 14:17 thapper wrote:
I'm preparing (since a week or so) to write about my experiences with the early late game but I keep forgetting to do so. But when I do I think I'll use the thread about minimal in the forum instead. Quickly: red D, pit fiend, gelugon, all very scary but usually slow to wake up. Balrogs I also stay away from and chromatic wyrms of course, but they are rare.


On 5.6.2012 23:32 thapper wrote:
Got immFire, thought I could take on some Pit Fiends, learnt that they breath chaos and poison harder than I thought...

On 6.6.2012 01:27 Antoine wrote:
And you had chaos and poison resist, too...

Well, a good run, and I'll look forward to your remaining comments on the forum.

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