The Angband Ladder: Hugo Unbeaten, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Hugo Unbeaten Age    2,018       Str   4
 Sex    Male          Height   6'8       Dex   5 =  3  +1      +1
 Race   Noldor        Weight   154       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   20,730   Melee (+24,3d10)   Melee       24 = 20  +5  -2  +1
 Exp Pool     1,059   Bows    (+5,1d8)   Archery      5 =  0  +5  -1  +1
 Total Exp   55,359   Armor [+24,7-16]   Evasion     24 = 20  +5  -1
 Burden       141.8                      Stealth      1 =  0  +5  -4
 Max Burden   207.3   Health     -4:34   Perception   2 =  0  +2
 Depth         850'   Voice      28:28   Will        10 =  7  +2      +1
 Min Depth     750'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of several children of an archer from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> You hear grinding noises.
> The Ancient sapphire serpent breathes frost.
> You feel much better.
> You have no more Dark Blue Potions of Healing (g).
> You hear grinding noises.
> The Ancient sapphire serpent bites you.
> You are covered with frost!
> One of your Murky Brown Potions of Orcish Liquor (f) was destroyed!
> You hit the Ancient sapphire serpent!
> The Ancient sapphire serpent misses you.
> You miss the Ancient sapphire serpent.
> One of your Murky Brown Potions of Orcish Liquor (f) was destroyed!
> The Ancient sapphire serpent breathes frost.
> The Kemenrauko resists.
> You die.


  [Screenshot]

  .......
  ...R...
  .......
  ...@..>
  ###S###
    #.#  
    #.#  


  [Equipment]

a) a Greatsword (-1,3d5) [+1] 9.0 lb
   It requires both hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 12 squares (with your current strength).
c) an Onyx Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
d) a Pearl Ring of Dexterity <+1> {Dex}
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 4931 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet (-1) [-3,2d5]
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of Clarity [-1,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Steel Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 18 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 8 Thorny Herbs of Rage
b) a Mottled Herb of Healing
c) a Grey Herb of Restoration
d) 3 Fragments of Lembas
e) 9 Flasks of oil
f) 6 Murky Brown Potions of Orcish Liquor
g) 4 Dark Green Potions of Slow Poison
h) 5 Brilliant Blue Potions of Quickness
i) 2 Dark Potions of Elemental Resistance
j) 2 Grey Potions of Strength
k) 4 Azure Potions of Dexterity
l) 4 Golden Potions of Constitution
m) a Maple Staff of Light (5 charges)
n) a Beech Staff of Sanctity (3 charges)
o) a Rosewood Staff of Understanding (3 charges)
p) a Birch Staff of Revelations (3 charges)
q) a Runed Staff of Foes (5 charges)
r) a Mahogany Staff of Recharging (2 charges)
s) a Topaz Ring of Warmth {Warmth}
   It provides resistance to cold.  
t) The Kite Shield of Hador (-1) [+0,1d6] {HADOR!}
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
u) a Battle Axe (-3,3d5) 6.2 lb
   It does extra damage when wielded with both hands.  
v) a Shovel (-3,2d3) <+1> 4.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Hugo Unbeaten of the Noldor
Entered Angband on 17 Mar 2012

    Turn     Depth    Note

       6     50 ft    (Charge)
     349    200 ft    (Dodging)
     544    250 ft    (Sprinting)
   1,225    300 ft    (Power)
   3,558    400 ft    Slew Orcobal, Champion of the Orcs
   4,393    400 ft    Slew Uldor, the Accursed
   5,390    400 ft    (Inner Light)
   7,903    450 ft    Slew Othrond, the Orc Lord
   7,910    450 ft    Found this RED shield @450ft...RED shield = HADOR!
  11,403    450 ft    Found The Kite Shield of Hador
  11,670    450 ft    Found The Robe of Aredhel (from 400 ft)
  12,011    450 ft    Found The Leather Armour of Caranthir
  12,390    500 ft    (Crowd Fighting)
  14,231    550 ft    (Hardiness)
  14,478    550 ft    (Poison Resistance)
  16,811    650 ft    Slew Gilim, the Giant of Eruman
  19,720    850 ft    (Dexterity)
  19,807    850 ft    (Knock Back)
  19,993    850 ft    Slew Tevildo, Prince of Cats
  20,002    850 ft    Slew Oikeroi, Guard of Tevildo

  20,730    850 ft    Slain by an Ancient sapphire serpent.
  20,730    850 ft    Died on 17 March 2012.




  ['Score' 017079270]


Posted on 17.3.2012 23:03
Last updated on 18.3.2012 02:53

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966. on the Sil Ladder (of 2253)

Comments

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On 17.3.2012 23:03 HugoTheGreat2011 wrote:
Here I go again....same usual 'guns & blazing' setup, with '4 STR, 3 DEX, 3 CON, 2 GRA' stats. I still cannot help it. However, I might consider getting the Song of Sharpness if I'm not able to get a Weapon of Sharpness by 950ft. I might get Finesse & Sublety, if I think it will help me damage the crown.

And by the way, 879 turns/ min depth 50 ft/ max (& current depth) 300ft, from the start.

Let's see how this goes.

On 17.3.2012 23:13 Fendell Orcbane wrote:
Dude I still think that you need more CON. Yeah its great top hit hard...but being able to take a hard hit is really important since you have a lot of monsters that do a lot of damage.

On 17.3.2012 23:48 HugoTheGreat2011 wrote:
Still alive!! And boy, progress has slowed down a lot since the initial post. I encountered like 2-3 large levels in the 400ft-450ft territory. Instead of diving, I decided to explore these areas, which took a lot of time.

So, at 9,349 turns, min depth = 400ft, max depth = 450ft, and current depth = 400ft.

I am proud to have the Kite Shield of Hador. And, made note of it, so that I don't destroy it by accident.

My Battle Axe is quite nifty, so heavy that I can do 3d12! I like this!

And yeah, I am starting to realize that '3 CON' is 'not enough.' I'll have to get sources of extra CON sooner or later...Or start creating characters with higher CON!

On 18.3.2012 02:53 HugoTheGreat2011 wrote:
Forgot to put on the Ring of Warmth...ugh. Pretty strong character, though.

On 18.3.2012 23:45 Fendell Orcbane wrote:
Some people don't think that CON is that important...but the 2 winners that I had were both high CON characters.

On 19.3.2012 00:18 HugoTheGreat2011 wrote:
I know what you mean. It looks like my defense depends on killing monsters first and Sprinting away for safety.

On 19.3.2012 00:19 HugoTheGreat2011 wrote:
Also, I rely on heavy armor and high evasion to deal with damage.

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