The Angband Ladder: Lilac, DeathMold Possessor by Rawel
[ToME 2.3.5 Character Sheet]
Name : Lilac Age 16 STR! 18/***
Sex : Female Height 11 Int! 18/10 18/120
Race : DeathMold LostSoul Weight 50 Wis! 18/*** 18/***
Class : Possessor Social Class 6 DEX! 18/***
Body : Marda, rider of gold Laronth CON! 18/***
God : Tulkas Chr! 18/55 18/60
+ To Melee Hit 72 Level 50 Hit Points 3362/ 3362
+ To Melee Damage 65 Experience 14701537 Spell Points 9/ 9
+ To Ranged Hit 69 Max Exp 14885520 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 90450
AC 133+119Gold 3153315 Speed Fast (+40)
(Miscellaneous Abilities)
Fighting : Legendary[30]Perception : Excellent Blows/Round: 7
Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1
Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 21d8+455
Stealth : Legendary[2] Magic Device: Heroic Infra-Vision: 160 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in a pile of bones, created by a kobold
magician. Since then you have given life to about twenty
foul offspring.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 70 (3500')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 26 (1300')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 22 (1100')
You have done something experimental.
Your body is Marda, rider of gold Laronth.
You are currently in the town of Gondolin.
You have defeated 10594 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved a young hobbit from an horrible fate.
You have completed 52 princess quests.
You have completed 52 lost sword quests.
You found none of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 28th Quelle of the 2890th year of the third age.
You have been adventuring for 42 days.
adefkmnopsuxz{|@
Add Str : ..334...44....6+
Add Int : ..3.............
Add Wis : ..3.4...........
Add Dex : ..3......44.....
Add Con : ..33....44.....+
Add Chr : ..334...........
Add Stea. : .......4........
Add Sear. : ...3..........6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .*3.43..........
Add Blows : 2...............
Slay Anim.: .............+..
Slay Evil : .............+..
Slay Und. : .............+..
Slay Demon: .............+..
Slay Orc : .............++.
Slay Troll: .............++.
Slay Giant: .............++.
Slay Drag.: .............++.
Kill Drag.: +............+..
Poison Brd: .............+..
Acid Brand: .............++.
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : ..+.............
Sust Int : ................
Sust Wis : .......+........
Sust Dex : ..+...+.........
Sust Con : ..+.............
Sust Chr : ................
Invisible : ............+...
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..+.....+.+.....
Hold Life : ..+..+..........
Imm Acid : +.....++*++...+.
Imm Elec : +.*......+.....+
Imm Fire : ++.*+.+..+......
Imm Cold : +.....*..+......
Res Pois : +.+.+..........+
Res Fear : ....+...........
Res Light : .....++..+......
Res Dark : .....+........+.
Res Blind : .........+......
Res Conf : .....++++.......
Res Sound : ........+.......
Res Shard : .......+........
Res Neth : .+..............
Res Nexus : ......+.........
Res Chaos : .....++++.......
Res Disen : ..+.+..++.....+.
Levitate : ..+.......+....+
Lite : .........+......
See Invis : ..++.+...+......
Digestion : ..+.............
Regen : ..+............+
Activate : .+++++...++...+.
Fly : ...+............
Climb : ..............+.
Orc.ESP : .....+..+.....+.
Dragon.ESP: .........+......
TLord.ESP : ...+.....+......
Skills (points left: 101)
- Combat 17.200 [0.600]
. Weaponmastery 32.300 [0.600]
. Archery 03.500 [0.400]
- Sneakiness 05.200 [0.700]
. Stealth 26.000 [0.700]
. Disarming 02.500 [0.500]
- Magic 01.176 [0.600]
. Magic-Device 31.500 [1.000]
. Necromancy 00.000 [0.200]
- Spirituality 10.000 [0.500]
. Prayer 00.000 [0.500]
. Mindcraft 01.700 [0.500]
. Music 00.000 [0.300]
- Monster-lore 14.530 [1.100]
. Corpse-preservation 50.000 [0.900]
. Possession 50.000 [0.800]
. Symbiosis 10.700 [0.500]
One of your companion(s) has been killed.
[Fates]
You are fated to find The Horn of Boromir on level 91.
You are fated to meet a Blubbering idiot on level 6.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet an Eye druj on level 81.
You may find an Essence of Acid on level 58.
You are fated to find The Main Gauche of Azaghal on level 90.
[Character Equipment]
a) The Lochaber Axe 'Dragonbane' (3d8) (+13,+13) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Philosophy Teacher on level 50 of
Illusory Castle.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Augmented Chain Mail of Naeri (-2 to accuracy) [16,+10]
It sustains your dexterity. It provides immunity to cold. It
provides resistance to acid, fire, light, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 52 of
Mordor.
o) The Cloak 'Elethar' [1,+18] (+4 to stealth)
It increases your stealth by 4. It sustains your wisdom. It provides
resistance to acid, shards, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, chaos and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Water troll on level 53 of Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
x) (nothing)
z) a Greater draconic quylthulg (1500 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
[Character Inventory]
a) Balrilbon's Soulgem {special, !d!d!v!v@A6{act:Aquire}}
It can be activated for acquirement every 3000 turns.
You found it in the remains of an Old Sorcerer on level 52 of Mordor.
b) Raal's Tormented Spirits {!d!d!v!v@A0{act:SH}}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven sorcerer on level 53 of Mordor.
c) Jor's Compendium of Strange Behaviour {!d!d!v!v{act:MassGen}}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven warlock on level 29 of Maze.
d) 2 Potions of Restore Mana
e) a Scroll of *Enchant Weapon*
f) a Silver Rod of Capacity of Perception (200/200) {!k!k!d!d!v!v@z0}
It can hold more mana.
You found it lying in a vault on level 98 of Halls of Mandos.
g) a Golden Rod of Capacity of Disarming (250/250)
It can hold more mana.
You found it lying in a vault on level 97 of Halls of Mandos.
h) a Mithril Rod of Trap Location (160/160) {!k!k!d!d!v!v@z2}
i) an Adamantite Rod of Enlightenment (200/200)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Staff of Remove Curses[2|50] (6 charges)
l) The Anchor of Space-Time {!k!k!d!d!v!v}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great crystal drake on level 61 of Erebor.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Potion of Invulnerability {!k!k!k}
b) a Fireproof Scroll of *Enchant Weapon*
It cannot be harmed by fire.
You found it lying on the floor of a special level.
c) a Silver Rod of Acid Bolts (100/100)
d) a Rod Tip of Healing (120 Mana to cast)
e) a Wand of Noxious Cloud[11|28] (9 charges)
f) The Golden Horn of the Thunderlords (3 charges) {100% off}
It was given to you as a reward.
g) The Ring called 'Roadster' (+15) {!k!k!d!d!v!v}
It increases your speed by 15. It sustains your strength and
intelligence. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity, dark,
blindness, sound, shards and nexus. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
h) an Indestructible Ring of Speed (+13)
i) The Ring called 'Speedy' (+12)
It increases your speed by 12. It sustains your intelligence. It
provides resistance to electricity, blindness, confusion and sound.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
j) a Ring of Speed (+10)
It increases your speed by 10.
You found it in the remains of a Gold Thunderlord in a plain of grass.
k) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
l) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
o) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) an Elven Cord Armour [6,+13] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It makes you completely fearless. It provides
resistance to acid, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 67 of Angband.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient black dragon on level 72 of
Erebor.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 98 of Halls of Mandos.
v) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 67 of Angband.
[Home Inventory - Gondolin ]
a) Olive's Omnipotent Ostrich
It can be activated for teleport level every 50 turns.
You found it in the remains of a Mind flayer on level 55 of Mordor.
b) 50 Scrolls of Summon Never-Moving Pet
c) a Scroll of *Remove Curse* {!k!k}
d) 5 Scrolls of Enchant Weapon To-Hit
e) The Crumpled Scroll of Mass Resurrection {!*!*!*!*}
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
f) an Adamantite Rod of Detection (200/200)
g) The Ring of Telein [+16] (+1)
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It increases your strength and constitution by 1
. It sustains your wisdom and constitution. It provides resistance
to electricity, cold, light and shards. It allows you to levitate.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 59 of Mordor.
h) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
i) a Blasted Pseudo Dragon Scale Mail [30,-4]
It can be activated for breathe light/darkness (200) every 60+d90 turns
if it is being worn. It provides resistance to light and dark. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
j) The Ring Mail 'Antelda' (-2 to accuracy) [12,+7]
It sustains your wisdom. It provides immunity to electricity and cold
. It provides immunity to paralysis. It provides resistance to life
draining, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 52 of
Mordor.
k) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
l) a Dragon Shield of Preservation (-3,-7) [8,+31]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, electricity, light, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
n) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vermicious Knid on level 52 of Illusory
Castle.
o) The Great Axe of Randis (4d4) (+20,+10) (+3 attacks)
It must be wielded two-handed. It increases your strength and attack
speed by 3. It produces chaotic effects. It is very sharp and can
make your foes bleed. It is a great bane of dragons. It is
especially deadly against giants. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 55 of Mordor.
p) The Rapier of Valama (1d6) (+14,+7) (+3 attacks)
It increases your wisdom and attack speed by 3. It produces chaotic
effects. It is a great bane of demons. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 70 of Angband.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
t) Eol, the Dark Elf's corpse
It cannot be harmed by acid, cold, lightning or fire.
u) Maeglin, the Traitor of Gondolin's corpse
v) Santa Claus's corpse
It cannot be harmed by acid, cold, lightning or fire.
w) Kronos, Lord of the Titans's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Kronos, Lord of the Titans on level 67 of
Angband.
[Home Inventory - Minas Anor ]
a) Raal's Black Candle {Act:teleport}}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Dark elven lord on level 48 of Mordor.
b) The Box of Many Wonders
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 44 of Mordor.
c) Bigby's Big Book of Brutality {special}
It can be activated for summon pet every 101 turns.
You found it in the remains of an Oriental vampire on level 41 of Mordor.
d) a Parchment titled ''Finer Points of Munchkinism''
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 44 of Mordor.
e) 3 Potions of Enlightenment
f) a Mithril Rod of Capacity of Nothing (320/320)
It can hold more mana.
You found it in the remains of Gabriel, the Messenger on level 72 of
Erebor.
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Detection (80 Mana to cast)
i) The Amulet 'Estar' (+4)
It increases your dexterity and searching by 4. It sustains your
constitution and charisma. It makes you completely fearless. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 34 of Mordor.
j) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
k) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and sound. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 63 of Mordor.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and nexus.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 52 of
Mordor.
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 71 of Erebor.
b) Raal's Voodoo Doll of Revenge
It can be activated for experience loss.
You found it lying on the ground on level 71 of Erebor.
c) 8 Potions of Cure Critical Insanity
d) 32 Potions of Detonations {!k!k!d!d!q!q}
e) 80 Potions of Death {!q!q!q!k!k!d!d}
f) 14 Potions of Healing
g) 49 Potions of Augmentation
h) The Ring of Cualod (+9,+11) (+5 to speed)
It increases your wisdom, charisma and speed by 5. It makes you
invisible. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to nether. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 71 of Erebor.
i) 2 Rings of Extra Attacks (+1 attack)
j) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Harowen the Black Hand on level 71 of
Erebor.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold and confusion. It allows
you to fly. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It makes you completely fearless. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 28 of Mirkwood.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 28 of Mirkwood.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 29 of
Maze.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 28 of Mirkwood.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Physics Teacher's corpse
s) Smaug the Golden's corpse
t) Glaurung, Father of the Dragons's corpse
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Mordor.
b) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
c) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kronos, Lord of the Titans on level 67 of
Angband.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 33 of Moria.
e) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
h) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Frost giant Priest on level 68 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 28 of Mirkwood.
k) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolisk on level 58 of Mordor.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
p) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 71 of Erebor.
q) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 33 of Moria.
r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 65 of
Erebor.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 37 of Maze.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon in the town of
Gondolin .
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Main Gauche of Nogrinen (1d5) (+12,+22) (+3)
It increases your intelligence by 3. It does extra damage from acid
and fire. It produces chaotic effects. It is very sharp and can
make your foes bleed. It is a great bane of dragons. It is
especially deadly against trolls. It is a great bane of demons. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Greater hell magic mushroom
were-quylthulg on level 50 of Illusory Castle.
a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 67 of
Angband.
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 67 of Angband.
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon in a plain of grass.
h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 67 of Angband.
l) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 67 of Angband.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Philosophy Teacher on level 50 of
Illusory Castle.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 35 of Moria.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 67 of Angband.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
s) The Sandworm Queen's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
t) The Minotaur of the Labyrinth's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
|
Posted on 2.3.2012 19:43
2768. on the Ladder (of 19313)
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