The Angband Ladder: Regil, High-Elf Mage by Philip

  [Angband 3.1.2 Character Dump]

 Name   Regil                                    Self  RB  CB  EB   Best
 Sex    Female       Age            111   STR! 18/100  +1  -5 +14 18/200
 Race   High-Elf     Height          82   INT! 18/100  +3  +3 +10 18/***
 Class  Mage         Weight         194   WIS:  18/94  -1  +0 +13 18/214
 Title  Sorcerer     Social   Respected   DEX! 18/100  +3  +1 +13 18/***
 HP     -16/774      Maximize         Y   CON! 18/100  +1  -2 +12 18/210
 SP     259/359                           CHR! 18/100  +5  +1  +7 18/***

 Level               45   Armor   [40,+140]     Saving Throw        100%
 Cur Exp        6056772   Fight   (+64,+50)     Stealth           Superb
 Max Exp        6056772   Melee   (+83,+71)     Fighting          Superb
 Adv Exp        6210000   Shoot   (+74,+14)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            89%
 Game Turns      768621   Shots      1/turn     Magic Device         127
 Player Turns    177319   Infra       60 ft     Perception        1 in 6
 Active Turns     93310   Speed          33     Searching            29%
 Gold             92197   Burden  189.2 lbs

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.......*+... rConf:...........+.
rElec:+.*.......+.. Sound:........+....
rFire:++..+.....*.. Shard:.............
rCold:+..*.....+... Nexus:+......+.+...
rPois:..+.+.+...+.. Nethr:...........+.
rFear:+...+...+.... Chaos:.....+..+..+.
rLite:............+ Disen:.............
rDark:..+......++.. S.Dig:..+..........
rBlnd:...+.+....... Feath:..++......+..

Light:............. Aggrv:.....+...++..
Regen:..++......... Stea.:.......+.....
  ESP:..++.+....... Sear.:.....+.......
Invis:+.++.+......+ Infra:.....+......+
FrAct:+.++....+.++. Tunn.:+............
HLife:..++......... Speed:.++++.++...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Dread disappears!
> The Dread flees in terror!
> The Dread disappears!
> The Dread flees in terror!
> Sauron, the Sorcerer shrugs off the attack.
> Grishn['a]kh, the Hill Orc dies.
> The Dread picks up a Shovel (1d2).
> The Dread is targeted.
> The Dread is destroyed.
> Sauron, the Sorcerer shrugs off the attack.
> Sauron, the Sorcerer casts a plasma bolt.
> Sauron, the Sorcerer shrugs off the attack.
> Sauron, the Sorcerer invokes a mana storm.
> The Scroll of Enchant Armour is destroyed!
> You die.

Killed by Sauron, the Sorcerer.

  [Character Equipment]

a) The Great Hammer of Aul["e] (18d1) (+19,+21) [+5] (+4)
     +4 wisdom, tunneling.
     Slays evil creatures, undead, demons.
     *Slays* dragons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 135.7 vs. evil creatures, 156.3 vs. undead, 
     156.3 vs. demons, 156.3 vs. creatures not resistant to acid, 197.3
     vs. dragons, and 94.7 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     Prevents paralysis.  Sustains your life force.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 787 to 1170 turns to recharge at your current speed.
     Your chance of success is 91.9%
     
d) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 787 to 1170 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 780 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
f) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Radius 3 light.
g) Green Dragon Scale Mail of Speed [20,+24] (+9)
     +9 speed.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 175 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) The Small Metal Shield of Thorin [5,+24] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Steel Helm of Hammerhand (+9,+9) [9,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) The Set of Gauntlets of E["o]l [3,+12] (+3)
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 120 to 234 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity, speed.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 98.9%
     


  [Character Quiver]

n) 26 Seeker Bolts of Acid (4d5) (+9,+9)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 224.7 vs. creatures not resistant to acid, 
     224.7 vs. creatures not resistant to fire, and 112.3 vs. others.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 36 Potions of Cure Critical Wounds
     
k) 25 Potions of Healing
     
l) 19 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
m) 7 Potions of Life
     It can be thrown at creatures with damaging effect.
     
n) 17 Potions of Restore Mana
o) 4 Potions of Restore Life Levels
p) 14 Scrolls of Teleport Level
q) 3 Scrolls of Mass Banishment
r) 4 Scrolls of Deep Descent
s) 5 Scrolls of *Destruction*
t) 2 Rods of Healing (1 charging)
     Cannot be harmed by electricity.
     
u) a Rod of Restoration
     Cannot be harmed by electricity.
     


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) a Potion of Restore Intelligence
f) a Potion of Restore Dexterity
g) a Potion of Restore Constitution
h) a Scroll of *Remove Curse*
i) a Staff of Teleportation (9 charges)
     
j) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
k) a Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
l) a Ring of Resist Poison
     Provides resistance to poison.
     
m) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
n) an Amulet of Weaponmastery (+4,+4) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
o) a Robe of Permanence [2,+14]
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
p) a Large Metal Shield of Elvenkind [12,+11] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 83.1 vs. evil creatures, 88.6 vs. orcs, 88.6
     vs. trolls, 88.6 vs. creatures not resistant to acid, and 72.1 vs.
     others.
     
r) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 82.9 vs. animals, 86.8 vs. creatures not
     resistant to cold, and 75.1 vs. others.
     
     Radius 1 light.
s) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 67.7.
     
t) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 58 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 100.3 vs. evil creatures, 112.4 vs. creatures
     not resistant to fire, and 76.1 vs. others.
     
u) a Light Crossbow (x3) (+2,+3)
v) 22 Bolts (1d5) (+4,+3)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 128.4 vs. creatures not resistant to fire, and 
     64.2 vs. others.
     25% chance of breaking upon contact.
     
w) 21 Rounded Pebbles (1d2) (+3,+4)
x) 24 Rounded Pebbles (1d2) (+4,+1)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     11581     50'    2   Reached level 2
     21548    150'    3   Reached level 3
     29330    200'    3   Killed Fang, Farmer Maggot's dog
     29330    200'    4   Reached level 4
     39732    300'    5   Reached level 5
     46773    300'    6   Reached level 6
     55015    550'    7   Reached level 7
     60275    550'    8   Reached level 8
     68764    550'    9   Reached level 9
     85170    650'   10   Reached level 10
    100878    650'   11   Reached level 11
    121805    650'   12   Reached level 12
    141486    750'   13   Reached level 13
    158936    750'   13   Killed Grip, Farmer Maggot's dog
    167652    750'   14   Reached level 14
    173406    750'   14   Killed Wormtongue, Agent of Saruman
    173431    750'   14   Found The Phial of Galadriel (LOST)
    175600      0'   14   Killed Farmer Maggot
    202165    850'   15   Reached level 15
    206126    900'   15   Found The Long Sword 'Elvagil' (LOST)
    212091    900'   15   Killed Lagduf, the Snaga
    213166    900'   15   Found The Cutlass 'Gondricam'
    223018    900'   15   Found The Pair of Leather Boots 'Dal-i-thalion'
    223383    900'   16   Reached level 16
    227351   1000'   16   Killed Bullroarer the Hobbit
    232554   1050'   16   Killed Sm['e]agol
    232826   1050'   17   Reached level 17
    237709   1050'   17   Killed N['a]r, the Dwarf
    238909   1050'   18   Reached level 18
    239963   1050'   18   Killed Brodda, the Easterling
    241616   1050'   18   Killed Bolg, Son of Azog
    241616   1050'   19   Reached level 19
    245148   1050'   20   Reached level 20
    255551   1150'   21   Reached level 21
    256901   1150'   21   Found The Rapier 'Forasgil'
    265531   1150'   21   Killed Ufthak of Cirith Ungol
    273383   1150'   21   Killed Ugl['u]k, the Uruk
    276277   1250'   22   Reached level 22
    284952   1500'   22   Found The Cloak of Thorongil (LOST)
    286089   1500'   23   Reached level 23
    293336   1600'   23   Killed Ibun, Son of M[^i]m
    293400   1600'   23   Found The Dagger 'Narthanc' (LOST)
    294743   1600'   24   Reached level 24
    300100   1600'   25   Reached level 25
    309817   1650'   26   Reached level 26
    309817   1650'   27   Reached level 27
    309817   1650'   28   Reached level 28
    309817   1650'   29   Reached level 29
    342773   2000'   29   Found The Hard Leather Cap of Thranduil
    357284   2150'   29   Killed Kh[^i]m, Son of M[^i]m
    360284   2150'   30   Reached level 30
    362420   2200'   30   Found The Short Sword 'Dagmor' (LOST)
    386180   2000'   30   Killed Beorn, the Shape-Changer
    386227   2000'   30   Found The Flail 'Totila'
    394464   2100'   30   Found The Battle Axe 'Lotharang' (LOST)
    395431   2150'   30   Found The Short Bow of Amrod
    409207   2250'   31   Reached level 31
    420525   2400'   31   Killed Sangahyando of Umbar
    428971   2550'   32   Reached level 32
    431463   2500'   32   Found The Dagger 'Angrist'
    436906   2600'   32   Killed Uvatha the Horseman
    444836   2850'   32   Found The Arkenstone of Thr['a]in
    444940   2850'   32   Found The Set of Gauntlets 'Paurhach' (LOST)
    447758   2950'   32   Found The Metal Brigandine Armour of the Rohirrim
    448943   2950'   33   Reached level 33
    458173   3150'   33   Killed M[^i]m, Betrayer of Turin
    465194   3350'   33   Found The Katana 'Aglarang'
    466614   3450'   33   Found The Scythe 'Avavir' (LOST)
    470168   3500'   33   Found The Halberd 'Osondir' (LOST)
    477430   3950'   33   Killed Angamait["e] of Umbar
    484951   4300'   33   Killed Ren the Unclean
    492360   4700'   33   Found The Large Metal Shield of An['a]rion
    495250   4700'   34   Reached level 34
    513871   4900'   35   Reached level 35
    533934   4800'   35   Killed Ulfang the Black
    537151   4750'   35   Found The Necklace of the Dwarves
    545099   4800'   36   Reached level 36
    547069   4800'   36   Killed Adunaphel the Quiet
    553232   4800'   36   Found The Leather Shield of Celegorm
    556447   4750'   36   Found The Mattock of N['a]in (LOST)
    561810   4850'   36   Found The Long Sword 'Anguirel' (LOST)
    564574   4850'   37   Reached level 37
    575069   4850'   37   Killed Hoarmurath of Dir
    575912   4850'   37   Found The Beaked Axe of H['u]rin (LOST)
    582295   4850'   37   Killed Uldor the Accursed
    585409   4850'   37   Killed Gorlim, Betrayer of Barahir
    590198   4800'   38   Reached level 38
    592066   4800'   38   Killed Qlzqqlzuup, the Emperor Quylthulg
    601154   4800'   38   Killed Kavlax the Many-Headed
    601998   4850'   38   Found The Great Hammer of Aul["e]
    602086   4850'   38   Found The Set of Gauntlets of E["o]l
    605123   4900'   38   Found The Glaive of Pain
    607872   4800'   38   Found The Small Metal Shield of Thorin
    610916   4850'   38   Killed Scatha the Worm
    617382   4750'   39   Reached level 39
    628763   4900'   39   Killed Atlas, the Titan
    629150   4900'   39   Found The Palantir of Westernesse
    633982   4900'   40   Reached level 40
    636153   4850'   40   Killed Akhorahil the Blind
    647127   4900'   40   Killed Saruman of Many Colours
    648739   4800'   40   Found The Iron Crown of Ber['u]thiel (LOST)
    650821   4850'   40   Killed Ar-Pharaz[^o]n the Golden
    650821   4850'   41   Reached level 41
    658532   4850'   41   Killed Lorgan, Chief of the Easterlings
    674439   4850'   41   Found The Cloak 'Colannon'
    675109   4850'   41   Killed Shelob, Spider of Darkness
    678352   4850'   42   Reached level 42
    681408   4850'   42   Found The Mithril Chain Mail 'Belegennon'
    683365   4850'   42   Found The Steel Helm of Hammerhand
    684992   4900'   42   Found The Pick of Erebor (LOST)
    692530   4900'   42   Killed E["o]l, the Dark Elf
    692543   4900'   42   Found The Amulet of Carlammas (LOST)
    697154   4900'   42   Killed Waldern, King of Water
    698214   4850'   42   Killed Itangast the Fire Drake
    698239   4850'   42   Found The Star of Elendil (LOST)
    699802   4800'   42   Killed Kham[^u]l, the Black Easterling
    703715   4800'   42   Killed Quaker, Master of Earth
    703771   4800'   43   Reached level 43
    705259   4800'   43   Killed Baphomet the Minotaur Lord
    705415   4800'   43   Found The Ring of Barahir (LOST)
    706042   4750'   43   Killed Medusa, the Gorgon
    708105   4750'   43   Found The Ring of Tulkas
    708802   4750'   43   Found The Long Bow of Bard
    709103   4750'   43   Found The Ring of Power 'Narya'
    713431   4800'   43   Found The Short Sword 'Sting' (LOST)
    716672   4800'   43   Found The Ring of Power 'Vilya'
    717472   4850'   43   Found The Light Crossbow 'Cubragol'
    719539   4850'   43   Killed Smaug the Golden
    721166   4850'   43   Killed Gothmog, the High Captain of Balrogs
    721168   4850'   43   Found The Mithril Plate Mail of Celeborn
    722225   4850'   43   Found The Battle Axe of Balli Stonehand (LOST)
    722456   4850'   43   Killed Pazuzu, Lord of Air
    723378   4850'   43   Killed The Balrog of Moria
    725263   4900'   43   Found The Hard Leather Armour of Himring (LOST)
    727847   4900'   44   Reached level 44
    729452   4850'   44   Killed Harowen the Black Hand
    736656   4850'   44   Killed Fundin Bluecloak
    738643   4900'   44   Killed Ji Indur Dawndeath
    739665   4950'   44   Found The Executioner's Sword 'Crisdurian' (LOST)
    740936   4950'   44   Found The Iron Helm 'Holhenneth' (LOST)
    746111   4900'   44   Killed The Witch-King of Angmar
    747280   4900'   44   Killed Dwar, Dog Lord of Waw
    748956   4850'   45   Reached level 45
    749793   4800'   45   Found The Ring of Power 'Nenya'
    759814   4800'   45   Killed Draugluin, Sire of All Werewolves
    763434   4750'   45   Killed Polyphemus, the Blind Cyclops
    764216   4750'   45   Found The Elfstone 'Elessar'
    764654   4750'   45   Found The Metal Cap of Celebrimbor
    768612   4950'   45   Killed Grishn['a]kh, the Hill Orc


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Stores act as home extensions                : yes (adult_extra_homes)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.2.2011 12:43
Last updated on 10.2.2011 09:18

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6878. on the Ladder (of 18953)
2984. on the Angband Ladder (of 6492)
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Comments

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On 7.2.2011 12:43 Philip wrote:
Yay. Speed, stealth and I have some things covered, like rbase, confusion, Free Action twice.
NOTE: I am playing with an option submitted by ewert onto this forums which makes all the shops except the General Store storage boxes. That means that I can't get CCW very effectively, but I hope that confusion protection will limit the need for it. I was way too lucky here. I found CON pot at dlevel 6, and later Intellect sapped CON in return for /27 INT. I found Dal-i, Gondricam fairly early as you can see. Two minutes before I found Gondricam I found Elvagil, which was better than enchanted tulwar. I also have Resistances and Scarabatrices in my home. How do I not get myself killed?

On 7.2.2011 14:13 Philip wrote:
Pot of EXP, Thranduil, a few stat pots(mostly CON, which is now huge for a mage) later, and waiting for rpoison.

On 8.2.2011 15:03 Philip wrote:
Kelek's. Finally. Who do I banish upon entering a level again? Raal's is interesting, but Gravity bolt is kinda expensive, and 10 percent failrate on Meteor storm sucks. How do I get EXP? Killing single targets that die from one run through my mana? Just so you know, I was quite dissapointed at my inability to find Kelek's and was raiding vaults just because I had nothing else to do. I saw an unId'd scroll, which is rare hereabouts and it was *acquirement*, so I read it. Yay for Kelek's. Now just getting Manastorm and being able to use it, and finding some Greater Vaults.

On 8.2.2011 16:37 fizzix wrote:
swap out the +9 speed ring for a =Con to get HP above 600. Then start killing uniques, preferably after finding a _magi.

Watch out for nexus stat swap...

On 8.2.2011 19:35 pampl wrote:
No kidding on the nexus thing. Did you spend a lot of time at gain-one-lose-one depth or just get really lucky with stat potions?

On 9.2.2011 11:38 Philip wrote:
Okay, CON trouble solved. My mage may aggravate, but he's a true fighting machine.

On 9.2.2011 11:43 Philip wrote:
As you can see, my kit has changed a bit, and also have better stats. And I now have 3 nexus resists. But seriously my melee isn't too awesome, since I only hit about half the time. Dragon pits can be nice though. RoP's are falling from the heavens, and only one remains(I do not count The One). I don't really care for Nenya, although having all four Immunity's and double poison resist would be very funny. What do I do, except for killing what I can, looking for a staff of the Magi?

On 9.2.2011 11:44 Philip wrote:
Hey, I have superb stealth. Seriously, maybe it should just say Aggravate.

On 9.2.2011 17:22 fizzix wrote:
any more than one is overkill. Watch out for melee disenchanters.

On 10.2.2011 09:18 Philip wrote:
*$%Ł! I forgot about that. Maybe I shouldn't have taken him on.

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