The Angband Ladder: Ramba, Human Warrior by <teppic@lspace.nildram.co.uk>
[Angband 3.0.3 Character Dump]
Name Ramba Self RB CB EB Best
Sex Female Age 17 STR! 18/100 +0 +5 +13118/1460
Race Human Height 68 INT! 18/100 +0 -2 +12818/1360
Class Warrior Weight 155 WIS! 18/100 +0 -2 +13318/1410
Title ***WINNER*** Status 27 DEX! 18/100 +0 +2 +13618/1480
HP 1210/1210 Maximize Y CON! 18/100 +0 +2 +13318/1450
SP 0/0 Preserve Y CHR! 18/100 +0 -1 +13318/1420
Level 50 Armor [62,+110] Saving Throw Heroic
Cur Exp 15033860 Fight (+50,+44) Stealth Superb
Max Exp 15033860 Melee (+72,+69) Fighting Legendary
Adv Exp ******** Shoot (+60,+14) Shooting Legendary
Blows 6/turn Disarming Superb
Gold 3367104 Shots 1/turn Magic Device Superb
Perception Good
Burden 296.4 lbs Infra 1290 ft Searching Good
You are the illegitimate and unacknowledged child of a Townsman. You
are a well liked child. You have dark brown eyes, straight black
hair, and an average complexion.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
It increases your speed by 10. It slays trolls, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides resistance to cold, fear, and light. It is
blessed by the gods, slows your metabolism, lights the dungeon around
you, and speeds your regeneration. It grants you immunity to paralysis
and the ability to see invisible things. It activates for frost ball
(100) every 40 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) an Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching
, infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 25 Rations of Food
b) 4 Potions of Speed
c) 26 Potions of Cure Critical Wounds
d) 5 Potions of Healing
e) 5 Potions of *Healing*
f) 7 Potions of Life
g) 13 Potions of Restore Life Levels
h) 9 Scrolls of Phase Door
i) 10 Scrolls of Teleportation
j) 13 Scrolls of Teleport Level
k) 5 Scrolls of *Identify*
l) 3 Scrolls of Recharging
m) 2 Rods of Recall
n) a Rod of Recall (charging)
o) 3 Rods of Enlightenment
p) a Rod of Healing
q) 7 Rods of Teleport Other
r) a Ring of Speed
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and it is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
u) 23 Mithril Bolts of Holy Might (3d5) (+21,+23)
It slays demons, undead, and all evil creatures. It is branded with
fire. It is blessed by the gods. It cannot be harmed by acid and fire
.
v) 47 Mithril Bolts of Flame (3d5) (+8,+5)
It is branded with fire. It cannot be harmed by acid and fire.
[Home Inventory]
a) 16 Scrolls of Teleport Level
b) a Staff of Healing (3 charges)
c) a Ring of Speed (+12)
It increases your speed by 12.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
e) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
f) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
g) an Amulet of Weaponmastery (+4,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
k) The Hard Leather Armour of Himring [6,+15]
It provides resistance to poison, nether, and chaos. It activates for
protection from evil every 100+d100 turns. It cannot be harmed by the
elements.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
m) a Shadow Cloak of Protection [6,+28]
It provides resistance to shards. It cannot be harmed by the elements.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
p) a Large Leather Shield of Preservation [4,+23]
It provides resistance to blindness, disenchantment, and life draining.
It sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It increases your strength and charisma by 4. It increases your
infravision by 4. It cannot be harmed by the elements. It might have
hidden powers.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It slays animals, trolls, demons, and all evil creatures, and it is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.
x) The Long Bow of Bard (x3) (+16,+18) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 8.2.2003 04:32
2740. on the Ladder (of 19305)
Comments Related dumps: Eugen, L50 Human Warrior winner 603rd in Angband (2.9.3) by <eugen@spam.must.die> (95%) HumanWarrior2, L50 Human Warrior winner 296th in Angband (3.0.1) by <forevergreene@excite.com> (95%) Premboj, L50 Human Warrior 1577th in Angband (3.0.4) by <radek.sprta@tiscali.cz> (95%) Verena, L50 Human Warrior 1365th in Angband (3.0.5) by <tuomashx@hotmail.com> (95%) Kaita, L50 Human Warrior winner 95th in Angband (3.0.2) by <aenriquez@hmc.edu> (95%) Bob, L50 Human Warrior 2355th in Angband (3.0.5) by <not@thisaddress.com> (95%) Sol, L50 Human Warrior winner 284th in Angband (3.0.5) by <gbvr_hchil@yahoo.com> (95%) Eowyn, L50 Human Warrior winner 1473rd in Angband (3.0.5) by <graybirchlee@yahoo.com> (95%) Raxidan, L50 Human Warrior winner 11th in Angband (3.0.6) by <toofst4u2002@yahoo.com> (95%) Ageispolis, L50 Human Warrior winner 267th in Angband (3.0.6) by <hpardis@hotmail.com> (95%) Rawr, L50 Human Warrior winner 1067th in Angband (3.0.6) by <lam_alex@yahoo.com> (95%) Seen 2632 times. |