The Angband Ladder: Quallet, Dwarf Priest by will_asher

  [DaJAngband v1.3.0 Character Dump]

 Name   Quallet                                  Self  RB  CB  EB   Best
 Sex    Male              Age        37   STR:  18/68  +2  -2  +0  18/68
 Race   Dwarf             Height     47   INT:     14  -3  -1  +0     10
 Class  Priest            Weight    148   WIS:  18/35  +2  +3  +4 18/125
 Title  Canon             Status      3   DEX:     16  -2  -1  +5     18
 HP     -2/297            Score   12355   CON:     11  +2  +1  +3     17
 SP     85/171                            CHR:     15  -2  +2  +0     15

 Level           34       Armor    [19,+58]     Saving Throw          89
 Cur Exp     388920       Fight   (+25,+32)     Fighting             204
 Max Exp     388920       Melee   (+34,+41)     Shooting             199
 Adv Exp     490000       Shoot   (+34,+15)     Throwing             170
 MaxDepth    Lev 44       Blows      5/turn     Disarming             56
   Day 20, 17:30:38       Shots      1/turn     Magic Device          68
 Gold        227204       Stealth        12     Alertness             36
 Burden   171.1 lbs       Energy       150%     Searching             25

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:............+
 Elec:..+...+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+....+. Shard:.............
 Pois:...+......... Nexus:......+......
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:........+....
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+......+...+.
Feath:.........+.+. Alert:...........+.
PLite:.....+...+... Tunn.:.............
Regen:...........+. Speed:...........+.
Telep:............. Blows:+............
Dkvis:............+ Shots:.............
Invis:............. Might:.+...........
FrAct:.........+... ThrwM:.............
HLife:......+......      :.............


  [Last Messages]

> You are unaffected!
> The drolem is slightly damaged.
> You blow glances harmlessly off of the drolem. <3x>
> You hit the drolem.
> You blow glances harmlessly off of the drolem.
> The drolem claws you.
> *** LOW HITPOINT WARNING! ***
> The drolem misses you.
> The drolem bites you.
> *** LOW HITPOINT WARNING! ***
> The drolem misses you. <2x>
> The drolem claws you.
> *** LOW HITPOINT WARNING! ***
> The drolem bites you.
> You die.


  [Character Equipment]

a) The wooden club of Noste (2d3) (+9,+9) (+3) {@w0}
   It increases your constitution by 3.  It increases your stealth and 
   attack speed by 3.  It sustains your constitution.  It is better for
   throwing than most melee weapons.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 59.1 against
   electricity-vulnerable creatures, and 43.7 against other monsters.  
   This weapon can be thrown for an average damage of 46.8 against
   electricity-vulnerable creatures, and 15.6 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 12
   (less when thrown).
   
b) a long bow of Extra Might (ML4) (+9,+15) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 21 spaces.
   Examine ammo to see average damage.
   
c) a Granite Ring of Lightning [+11]
     It brands your melee blows with lightning.  It provides resistance
   to electricity.  It activates for electricity resistance (3+d4
   minutes) and electricity ball (85) every 10+d5 minutes.  It cannot
   be harmed by lightning.  
   
d) a Topaz Ring of Resist Poison
     It provides resistance to poison.  
   
e) a Procelain Amulet of Wisdom (+4)
   It increases your wisdom by 4.    It sustains your wisdom.  
   
f) The Phial 'Dorme' {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) The hard leather armour of Magoron (-1) [6,+10]
     It provides resistance to acid, electricity, fire, cold, nexus, 
   and life draining.  It sustains your constitution.   It senses the
   presence of trolls.  It cannot be harmed by the elements.  
   
h) an elven cloak [2,+3] (+2 to stealth)
   It increases your stealth by 2.  
   
i) The main gauche of Angri (1d3) (+9,+8) [2,+0]
     It provides resistance to disenchantment.  It is better for
   throwing than most melee weapons.   It senses the presence of
   animals, bugs, orcs, centaurs, fairies, tree monsters, and some
   other forest-dwelling monsters.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can wield this weapon in your off hand for defence.  You can throw 2
   of these weapons in one turn.
   
   Each blow will do an average damage of 40.6 against
   electricity-vulnerable creatures, and 34.2 against other monsters.  
   This weapon can be thrown for an average damage of 36 against
   electricity-vulnerable creatures, and 12 against other monsters. 
   This weapon violates your restriction against edged weapons and
   would hinder your magic.  Your chance of scoring a critical hit with
   this weapon is 1 in 15 (less when thrown).
   
j) The hard leather cap 'Daelweno' [2,+8]
     It usually provides light of radius 1.  It makes you fall like a
   feather.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
   
k) a set of leather gloves of Agility [1,+8] (+5)
   It increases your dexterity by 5.    
   
l) The pair of metal shod boots of Miriatal [6,+15] (+5)
   It increases your stealth and speed by 5.  It increases your
   alertness by 25.  It provides resistance to cold.  It is lighter
   than most armor of its type, makes you fall like a feather, and 
   speeds your regeneration.  It activates for frost bolt (12d8) about
   every 8 minutes.  It cannot be harmed by the elements.  
   


  [Character Equipment -- Quiver]

n) 24 arrows (1d4) (+6,+4) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 75.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
o) 91 arrows (1d4) (+6,+7) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 85.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
p) 18 arrows of Wounding (1d4) (+10,+10) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 96.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
   
q) 22 arrows (1d4) (+0,+0) {@f4=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 61.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 18.
   
r) 2 throwing axes of Slay Dragon (1d5) (+6,+11) {@v5=g}
     It slays dragons.  It is balanced for throwing and can't be used
   for melee.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 58.8 against
   dragons, 58.8 against electricity-vulnerable creatures, +4.9 when
   both a slay and brand apply, and 19.6 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   15.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 43 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
s) 3 firebombs (9d4) (+5,+5) {@v7}
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee.    This projectile (almost always) explodes
   in a radius 2-3 ball of shards (or its element if it is branded)
   when it hits a monster, damaging any creatures adjacent to the
   target monster.  It cannot be harmed by the elements.  You can throw
   2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 115.5 against
   fire-vulnerable creatures, 115.5 against acid-vulnerable creatures, 
   115.5 against electricity-vulnerable creatures, +9.6 when two
   different brands apply, +19.2 when all brands apply, and 77 against
   other monsters.  Your chance of scoring a critical hit when throwing
   this weapon is 1 in 15.
   
t) 3 daggers (1d4) (+6,+6) {@v1=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 37.9 against
   electricity-vulnerable creatures, and 31.3 against other monsters.  
   This weapon can be thrown for an average damage of 30.6 against
   electricity-vulnerable creatures, and 10.2 against other monsters. 
   This weapon violates your restriction against edged weapons and
   would hinder your magic.  Your chance of scoring a critical hit with
   this weapon is 1 in 17 (less when thrown).
   
u) a salamander tooth (1d4) (+5,+3) {@v3=g}
     It is branded with fire.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 39.1 against
   electricity-vulnerable creatures, 39.1 against fire-vulnerable
   creatures, +0.9 when both brands apply, and 31.7 against other
   monsters.  This weapon can be thrown for an average damage of 19.8
   against electricity-vulnerable creatures, 19.8 against
   fire-vulnerable creatures, +1.6 when both brands apply, and 6.6
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 17 (less when thrown).
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1 !k}
     
   
b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2 !k}
     
   
c) 2 Holy Books of Prayers [Defences of Light] {@p3@b3@G3 !k}
     
   
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4 !k}
     
   
e) a Holy Book of Prayers [Holy Infusions] {@p6@b6@G6}
     It cannot be harmed by the elements.  
   
f) 2 Waxy Mushrooms of Health
     
   
g) 15 Tangerine Potions of Cure Critical Wounds {@q1}
     
   
h) a Blue Potion of Healing
     
   
i) an Orange Speckled Potion of Restore Life Levels
     
   
j) 5 Scrolls titled "tego uin min" of Phase Door {@r1}
     
   
k) 5 Scrolls titled "ar contalas go" of Word of Recall {@r3}
     
   
l) 15 Scrolls titled "exsean magon" of Identify {@r2}
     
   
m) 6 Scrolls titled "dir aerio" of Deep Descent {@r7 !*}
     
   
n) a Titanium Rod of Detection {@z3}
     It cannot be harmed by lightning.  
   
o) 6 Gold-Plated Rods of Light {@z4}
     
   
p) a Copper-Plated Rod of Fire Balls {!!}
     
   
q) a Sphinx Feather Wand of Teleport Other (6 charges)
     
   
r) 3 Pegasus Tail Wands of Stone to Mud (24 charges)
     
   
s) 2 Hemlock Staffs of Teleportation (1d5) (+0,+0) (15 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 47.1 against
   electricity-vulnerable creatures, and 33.7 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
   
t) a Hazel Staff of Speed (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 47.1 against
   electricity-vulnerable creatures, and 33.7 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
   
u) a Walnut Staff of *Destruction* (2d4) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 53.1 against
   electricity-vulnerable creatures, and 35.7 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 15.
   


  [Home Inventory]

a) a Glowing Mushroom of Fast Attacks
     
   
b) 60 Pink Potions of Speed {@q7}
     
   
c) 11 Blue Potions of Healing
     
   
d) 11 Iridescent Potions of Restore Mana
     
   
e) 18 Scrolls titled "methado am" of Teleportation {@r9 !*}
     
   
f) 48 Scrolls titled "curondis" of Teleport Level {@r7 !*}
     
   
g) 4 Scrolls titled "van le ui ed" of *Identify*
     
   
h) a Scroll titled "vo sperio tus" of *Destruction*
     
   
i) 4 Scrolls titled "furhumor sil" of Brand Weapon
     
   
j) 7 Sphinx Feather Wands of Teleport Other (45 charges)
     
   
k) a Bloodstone Ring of Strength (+4)
   It increases your strength by 4.    It sustains your strength.  
   
l) a Carnelian Ring of Constitution (+3)
   It increases your constitution by 3.    It sustains your 
   constitution.  
   
m) a Citrine Ring of Accuracy of Eregion (+9) (+2 to speed) {FA}
   It increases your speed by 2.  It grants you immunity to paralysis.  
   
   
n) a Turquoise Ring of Damage of Eregion (+7) (+1 to speed)
   It increases your speed by 1.  It provides resistance to nexus and 
   life draining.  
   
o) a Turquoise Ring of Damage (+12)
     
   
p) a Marble Amulet of ESP
     It grants you the power of telepathy.  It cannot be harmed by the
   elements.  
   
q) a set of mail gauntlets of Power (+2,+1) [2,+6] (+2)
   It increases your strength by 2.    
   
r) The pair of hard leather boots 'Saramog' [3,+18] (+7)
   It increases your speed by 7.  It provides resistance to cold.  It 
   makes you fall like a feather.  It activates for fire bolt (9d8)
   about every 2 minutes.  It cannot be harmed by the elements.  
   
s) The broken sword of Ardhere (1d3) (+6,+7) (+5)
   It increases your speed by 5.   It provides partial resistance to
   poison. It activates for fire bolt (9d8) about every 2 minutes.  It
   cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 44.5 against
   electricity-vulnerable creatures, and 35.5 against other monsters. 
   This weapon violates your restriction against edged weapons and
   would hinder your magic.  Your chance of scoring a critical hit with
   this weapon is 1 in 16.
   
t) a broad axe of Extra Attacks (2d6) (+8,+8) (+2) {@w0}
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 76.8 against
   electricity-vulnerable creatures, and 49.6 against other monsters. 
   This weapon violates your restriction against edged weapons and
   would hinder your magic.  Your chance of scoring a critical hit with
   this weapon is 1 in 10.
   
u) The long bow of Dens (ML3) (+14,+9) (+2 to speed)
   It increases your wisdom by 2.  It increases your speed by 2.   It
   increases your magic device skill by 16.  It provides resistance to 
   acid.  It sustains your strength.  It cannot be harmed by the
   elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
v) a light crossbow of Extra Might (ML4) (+8,+9) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 19 spaces.
   Examine ammo to see average damage.
   
w) 25 seeker bolts (4d5) (+0,+0)
     
   
x) 22 arrows of Slay Evil (1d4) (+7,+10) {@f5=g}
     It slays all evil creatures.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 192.4 against evil creatures, and 96.2 against
   other monsters.  Your chance of scoring a critical shot shooting
   this ammo from your current launcher is 1 in 16.
   
y) 27 arrows (1d4) (+6,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 78.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
z) 20 rounded pebbles of Flame (1d2) (+5,+8)
     It is branded with fire.  It cannot be harmed by fire.  
   
{) 23 iron shots of Slay Evil (1d4) (+6,+12)
     It slays all evil creatures.  
   
|) 17 mithril shots of Slay Dragon (3d4) (+10,+11)
     It slays dragons.  It cannot be harmed by acid.  
   


Quallet the Dwarf Priest
Began the quest to kill Morgoth on 12/07/2010 at 12:11 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 12:52:14 |     1 |  5  | Reached level 5
| 1, 14:26:18 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 1, 15:58:49 |     2 |  6  | Killed Grip, Farmer Maggot's dog
| 1, 23:15:45 |     2 |  8  | Killed Wolf, Farmer Maggot's dog
| 3, 01:13:21 |     6 | 10  | Reached level 10
| 4, 07:40:00 |     9 | 14  | Killed Bill Ferny, agent of Saruman
| 4, 08:59:11 |     9 | 15  | Reached level 15
| 6, 00:24:11 |    12 | 18  | Killed Lotho Sackville-Baggins
| 6, 21:36:45 |    12 | 19  | Killed Wormtongue, Agent of Saruman
| 6, 22:05:50 |    12 | 19  | Killed The Great Goblin
| 7, 02:12:56 |    12 | 20  | Reached level 20
| 7, 20:00:43 |    13 | 20  | Killed The Dunlending Agent of the Nazgul
| 9, 14:54:40 |    22 | 25  | Reached level 25
| 9, 15:41:31 |    22 | 25  | Killed Mauhur the uruk
|10, 23:26:34 |    21 | 26  | Found The broken sword of Ardhere
|11, 00:54:00 |    21 | 26  | Found The Phial 'Dorme'
|12, 20:26:20 |    24 | 27  | Killed Golfimbul, the Hill Orc Chief
|12, 21:25:31 |    24 | 27  | Found The pair of metal shod boots of Miriatal 
|13, 05:57:01 |    27 | 28  | Found The pair of hard leather boots 'Saramog' 
|13, 09:40:43 |    28 | 28  | Killed The Boar of Everholt
|13, 15:09:11 |  Town | 28  | !STR BM
|13, 16:10:19 |    27 | 28  | Killed Ulfast, Son of Ulfang
|13, 19:44:49 |    27 | 28  | Killed Angamaite of Umbar
|13, 19:45:28 |    27 | 28  | Found The wooden club of Noste
|14, 04:30:29 |    27 | 29  | Killed Gollum
|14, 19:14:40 |    31 | 29  | Killed Draebor, the Imp
|15, 03:24:13 |    32 | 29  | Found The leather scale mail 'Lethil'
|15, 12:48:11 |    32 | 30  | Reached level 30
|15, 13:25:24 |    32 | 30  | Killed Old Man Willow
|16, 08:51:30 |    34 | 30  | !STR dropped by a phantom
|16, 08:51:30 |    34 | 30  | !WIS dropped by dark elf ranger
|16, 09:47:43 |    34 | 30  | Killed Sangahyando of Umbar
|16, 12:16:04 |    34 | 31  | Killed Grishnakh
|16, 15:20:11 |    34 | 31  | Killed Ibun, Son of Mim
|16, 15:57:27 |    34 | 31  | Killed Ted Sandyman, the Miller
|16, 18:43:36 |    34 | 31  | Killed The Wicked Witch of the West
|16, 18:59:09 |    34 | 31  | Killed Bert, the Stone Troll
|17, 07:23:26 |    34 | 31  | Killed Lagduf of Cirith Ungol
|17, 22:37:45 |    36 | 32  | Found The hard leather armour of Magoron
|18, 07:52:35 |    36 | 32  | Found The hard leather cap 'Daelweno'
|18, 08:43:21 |    36 | 32  | ..Not a very special cap, but at least I get 
|    continued...     |     |  Free action 
|18, 08:43:21 |    36 | 32  | from something other than a ring.
|18, 11:51:50 |    36 | 32  | Killed The Skeezix
|18, 14:47:22 |    37 | 32  | Killed Ulfang the Black
|18, 15:29:42 |    37 | 32  | Killed Nar, the Dwarf
|18, 16:13:49 |    37 | 32  | Found The main gauche of Angri
|18, 16:14:03 |    37 | 32  | RDisenchantment from a main gauche in the 
|    continued...     |     |  shield slot. 
|18, 16:14:03 |    37 | 32  | Randart version of Thranduil -you can tell 
|    continued...     |     |  from the forest-dwellerESP 
|18, 16:36:57 |    37 | 32  | Killed Tom, the Stone Troll
|18, 18:45:33 |  Town | 32  | Killed Harry Goatleaf
|18, 18:54:26 |  Town | 32  | Destroyed the =fumbling freely I'd been using 
|    continued...     |     |  for awhile 
|19, 06:11:51 |    39 | 33  | Killed Siniava, the 'Honeycat'
|19, 12:39:57 |    39 | 33  | Wondering if the longbow of Dens is worth 
|    continued...     |     |  keeping 
|20, 06:45:42 |  Town | 33  | left behind randart armor 'Lethil' had basic4, 
|    continued...     |     |  +1 DEX & INT, seeinvis 
============================================================
|20, 17:30:38 |    44 | 34  | Killed by a drolem.
|20, 17:30:38 |    44 | 34  | Killed on 01/25/2011 at 09:51 PM.
============================================================
|20, 17:30:38 |    44 | 34  | Didn't expect a drolem to be that tough when I 
|    continued...     |     |  have poison resistance 
|20, 17:30:38 |    44 | 34  | then again I had plenty of chance to escape 
|    continued...     |     |  once I realized. 
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.12.2010 23:41
Last updated on 28.1.2011 07:55

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10063. on the Ladder (of 18945)
14. on the DaJAngband Ladder (of 100)
12. for this player (

Comments

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On 15.12.2010 20:46 will_asher wrote:
Found a few very nice randarts so far.

On 16.12.2010 00:11 will_asher wrote:
Wondering if =fumbling freely is worth carrying as a swap for Rnexus. (Which could mean that it was a good addition)

On 16.12.2010 21:09 Estie wrote:
That +3 attacks club in combination with the lightning ring is nifty. Ive been trying to get a priest to use melee before endgame, but no luck. Always OoD is the better option, especially with vanillas rings of escape.

On 18.12.2010 06:38 will_asher wrote:
This is only the second or third time I got far enough in a randart game to find several of them (Most of my other good games have been with standarts). I like the veriety.

On 18.12.2010 07:02 will_asher wrote:
I really don't know why I'm keeping those daggers in my quiver...

On 23.1.2011 07:23 will_asher wrote:
Crash bug(s) seem to be fixed so I switched back to playing the new version.
DaJAngband development will now continue, except that I planned to focus on my writing for the month of Febuary. So DaJAngband 1.3.0 should hopefully be out sometime in March (when at one point I was thinking it might be out in November...).

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Darcy, L28 Dunadan Priest
36th in DaJAngband (v1.1.3) by will_asher (15%)

Darcy II, L27 Dunadan Priest
45th in DaJAngband (v1.1.3) by will_asher (14%)

Frectoin, L28 Dwarf Paladin
41st in DaJAngband (v1.2.1c) by will_asher (8%)

Fredig, L1 Dwarf Priest
100th in DaJAngband (v1.0.02) by will_asher (8%)

Bofur, L25 Dwarf Barbarian
60th in DaJAngband (v1.0.97) by will_asher (7%)



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