The Angband Ladder: Zosite Konstyte Styles, High-Elf Ranger by Zosite

  [Angband 3.0.9b Character Dump]

 Name   Zosite Konstyte Styles                   Self  RB  CB  EB   Best
 Sex    Male              Age       114   STR! 18/100  +1  +2 +23 18/360
 Race   High-Elf          Height     93   INT! 18/100  +3  +2 +12 18/270
 Class  Ranger            Weight    231   WIS! 18/100  -1  +0 +17 18/260
 Title  ***WINNER***      Status     99   DEX! 18/100  +3  +1 +14 18/280
 HP     975/975           Maximize    Y   CON! 18/100  +1  +1 +15 18/270
 SP     385/385                           CHR! 18/100  +5  +1 +12 18/280

 Level           50       Armor   [57,+159]     Saving Throw   Legendary
 Cur Exp   99999999       Fight   (+69,+62)     Stealth           Superb
 Max Exp   99999999       Melee   (+87,+80)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+88,+26)     Shooting       Legendary
 MaxDepth   6350 ft       Blows      5/turn     Disarming         Superb
 Turns     64053033       Shots      3/turn     Magic Device   Legendary
 Gold      34725649       Infra       60 ft     Perception     Very Good
 Burden   217.9 lbs       Speed          28     Searching      Very Good

 You are the only child of a Telerin Prince.  You have light green
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...++*.+.. Blind:..+..++..+...
 Elec:..**..+...... Confu:......+..+...
 Fire:*.*.+.++.+... Sound:......+.++...
 Cold:..*...++.+... Shard:......+......
 Pois:..+++.+...... Nexus:......+....+.
 Fear:..+.+...+.... Nethr:..+...+......
 Lite:......+..+..+ Chaos:+....++.++...
 Dark:+.....+...... Disen:+.++..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:...+......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..++.....+... Tunn.:+............
Telep:.++..+....... Speed:..+++..+.+.+.
Invis:..++.+...+..+ Blows:.............
FrAct:.+.+....+.+.. Shots:.............
HLife:...+......... Might:.+...........


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {!t,!d}
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) a Long Bow of Lothlorien (x3) (+19,+26) (+2) {"Zosite's Drill",!d}
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It grants you immunity to paralysis and the power of telepathy.
   It cannot be harmed by acid or fire.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {!d}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!d}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2) {!d}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) Power Dragon Scale Mail (-3) [40,+34] {"Zosite's Blockhouse",!d}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {!d}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {!d}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {!d}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!d}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1,@b1,!v,!k,!d}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2,@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3,@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4,@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5,@b5,!d}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6,@b6,!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7,@b7,!d}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8,@b8,!d}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9,@b9,!d}
   It cannot be harmed by the elements.  
j) 20 Black Potions of Life {!q,!d}
k) 10 Shimmering Potions of Restore Mana
l) 15 Scrolls titled "veo pens" of Teleportation
m) 3 Mithril Rods of Restoration {@z3,!d}
   It cannot be harmed by electricity.  
n) 10 Runed Rods of Acid Balls {@z2,!d}
o) 10 Nickel Rods of Fire Balls {@z1,!d}
p) 10 Nickel Wands of Annihilation (85 charges) {@a1,!d}
   It cannot be harmed by the elements.  
q) 25 Seeker Arrows of Holy Might (4d4) (+28,+27) {=g,!d}
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
r) 15 Seeker Arrows of Holy Might (4d4) (+25,+19) {@f0,=g,!d}
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
s) 23 Seeker Arrows of Lightning (4d4) (+18,+18) {@f1,=g}
   It is branded with electricity.  It cannot be harmed by electricity.
   
t) 28 Seeker Arrows of Slay Dragon (4d4) (+18,+18) {@f2,=g}
   It slays dragons.  
u) 30 Seeker Arrows of Slay Demon (4d4) (+17,+19) {@f3,=g}
   It slays demons.  


  [Home Inventory]

a) 99 Black Potions of Life {!q,!d}
b) 99 Indigo Potions of Enlightenment
c) 99 Scrolls titled "veo pens" of Teleportation
d) 68 Scrolls titled "laquo elea" of Banishment {!d}
e) 55 Scrolls titled "ubitus aet" of Mass Banishment {!r,!d}
f) an Opal Ring of Speed (+15) {"MHz Companion",!d}
   It increases your speed by 15.  
g) The Ring of Power 'Narya' (+6,+6) (+1) {!d}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
h) The Ring of Power 'Nenya' (+8,+8) (+2) {!d}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
i) The Arkenstone of Thrain {!d}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {!d}
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It usually provides light of
   radius 4.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It activates for star ball (150) every 50 turns.  It cannot be
   harmed by the elements.  
k) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] {!d}
   It provides resistance to acid, lightning, fire, cold, poison, fear, 
   light, dark, blindness, confusion, sound, shards, nexus, nether, 
   chaos, disenchantment, and life draining.  It speeds your
   regeneration.  It activates for berserk rage, bless, and resistance
   every 400 turns.  It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1) {!d}
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!d}
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colannon' [1,+15] (+3) {!d}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
o) The Shadow Cloak of Tuor [6,+15] (+4) {!d}
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Massive Iron Crown of Morgoth [0,+15] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
r) a Pair of Soft Leather Boots of Speed [2,+15] (+10) {"CRASH!!",!d}
   It increases your speed by 10.  
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!t,!d}
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {!t,!d}
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
u) The Mace 'Taratol' (3d4) (+15,+15) {!t,!d}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!d}
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+15,+25) [+10] {!d}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) The Long Bow of Bard (x3) (+17,+19) (+2) {!d}
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.9.2010 14:24
Last updated on 26.10.2010 16:00

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157. on the Ladder (of 18945)
17. on the Angband Ladder (of 6488)
Second best for this player (

Related screenshots:
I know I just CANNOT avoid it
I take I'm the special guest tonight...
Punishment for a 'P'
THE Crown & Grond = 140 lbs.
THE RING!! Where's THE RING you purple &%#@!?!
Ahhh... there's the little preciousss
UNBELIEVABLE!!!

Comments

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On 2.9.2010 14:24 Zosite wrote:
And this is the char I left behind when I decided to start playing ToME instead of Vanilla; the char I pick again today in order to put an end to this and finish what it kinda *NEEDS* to be finished.

Now let's see how many more turns can I survive with my current overconfidance after so much ToME unhealthy power-gaming... :P

On 26.10.2010 16:00 Zosite wrote:
It's over! It took me 2 months of hard playing but I finally did it. The main target of this char was not to kill Morgoth (I did it anyway >:)) but to try and collect each and every fixed artifact available on 3.0.9b which is exactly what I achieved yesterday. Hehehe... I'm specially proud of my 60M turncount; this nasty condition is undoubtedly a sympton of the following unhealthy behaviours:

a) Preserve OFF -> No 'specials' :P
b) Therefore, heavy stair-scumming for 'superbs'
c) Trying to enchant *EVERYTHING* to a 'minimum' of +15 via Tenser's, sleeping as necessary, even the artifacts which got disenchanted... true story...
d) 'The One', Mediator, Feanor and Bladeturner. The goldie came first about turn 25M, Mediator at 40M or so, but the last two... the last two appeared on THE VERY SAME GCV (screenshot included) at 60M+. On the other hand Deathwreaker and Ringil were relatively easy to find.
e) The player being seriously nuts and displaying little to no interest on any other hobbies during all this time.

Heavy power-gaming opposed to power-diving, which I might consider for future characters. As usual; please feel free to comment as necessary on my char, for I'll accept even the occasional ranting from offended power-divers thinking on me and the likes as their nemesis. ^_^u

On 31.12.2010 19:59 shadowpilot34@gmail.com wrote:
Hey Zos, still there? Sergeyli's looking for ya :P

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