Comp 66 dump not recognized

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    Comp 66 dump not recognized

    Got a string of errors when trying to post a dump for the Tinyband comp because the variant wasn't recognized. Could you check on this, Pav? Thanks!
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • pav
    Administrator
    • Apr 2007
    • 793

    #2
    Support added. Try it!
    See the elves and everything! http://angband.oook.cz

    Comment

    • Donald Jonker
      Knight
      • Jun 2008
      • 593

      #3
      Works beautifully, many thanks!

      If you check out my dump you'll see why I was so eager.
      Bands, / Those funny little plans / That never work quite right.
      -Mercury Rev

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Looks like the CD code is broken. There are things in your pack that clearly haven't been IDed, but are known in the dump. (Cursed hat, Elvenkind armor)

        Comment

        • Daniel Fishman
          Adept
          • Apr 2007
          • 131

          #5
          Looks to me like he's just used the pack-ID service in town, which doesn't activate the autodestroyer. And you need *ID* not ID to display the resistances.

          Comment

          • Donald Jonker
            Knight
            • Jun 2008
            • 593

            #6
            Originally posted by Pete Mack
            Looks like the CD code is broken. There are things in your pack that clearly haven't been IDed, but are known in the dump. (Cursed hat, Elvenkind armor)
            All those items have been identified, so I'm pretty sure it's working as designed. The inscription on cursed items stays after they've been ID'd. And to get full ID (which for many things would qualify as regular ID in most other variants) you need to use *ID*, which is why the elvenkind armor isn't fully displayed - that's a relic of Hengband (one that ought to change, IMO).

            edit: erm, what Daniel said.
            Bands, / Those funny little plans / That never work quite right.
            -Mercury Rev

            Comment

            • Daniel Fishman
              Adept
              • Apr 2007
              • 131

              #7
              Originally posted by Donald Jonker
              that's a relic of Hengband (one that ought to change, IMO)..
              Zangband, in fact.
              [/pedant]

              Anyway, although the dump upload is working, it's not reading the playtime or depth correctly, resulting in the order being incorrect. Pav, could you fix this please?

              Comment

              • pav
                Administrator
                • Apr 2007
                • 793

                #8
                Originally posted by Daniel Fishman
                Anyway, although the dump upload is working, it's not reading the playtime or depth correctly, resulting in the order being incorrect. Pav, could you fix this please?
                Neither of this is in the dump. (And I haven't realised it's competition dump, so I haven't looked for them, really.)
                See the elves and everything! http://angband.oook.cz

                Comment

                • PaulBlay
                  Knight
                  • Jan 2009
                  • 657

                  #9
                  Originally posted by pav
                  Neither of this is in the dump. (And I haven't realised it's competition dump, so I haven't looked for them, really.)
                  Current depth is the "...Now, you are in Town." line.
                  Recall depth is probably the closest to max depth and is the

                  < Recall Depth >
                  Level 15 (750')

                  line.

                  Time is given in game days + hours, not turns.
                  Time Day 5 9:33
                  (Starts at 6am on day 1).

                  I don't actually know how speed affects passage of game time.
                  (e.g. if you are +30 speed, can you get ~3 times as much done
                  in a day?)
                  Currently turning (Angband) Japanese.

                  Comment

                  • pav
                    Administrator
                    • Apr 2007
                    • 793

                    #10
                    Turncount is now really seconds of real playtime, that's easier for me to compute.

                    I will see about the recall depth parsing.
                    See the elves and everything! http://angband.oook.cz

                    Comment

                    • pav
                      Administrator
                      • Apr 2007
                      • 793

                      #11
                      Max Depth now read from the recall depth.
                      See the elves and everything! http://angband.oook.cz

                      Comment

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