I cannot believe it but it has been 25 years since Quest for the Unicorn was first released. Without a doubt this has been my longest active project. I originally wrote Quest on a Tandy-1000 with two floppy drives using Turbo Pascal 3. Over the years it has gone through a few major rewrites, converting the code from Pascal to c, another to convert it to the hardcore version and now another to be able to add in extra flexibility to continue to expand in the future.
I give many thanks to those who have supported Quest through the years, either with bug reports, comments on the game, or any other suggestions which helped to keep me working on this game and keep it alive. As a special thanks to all those who supported me over the years I am releasing a special Silver Anniversary Edition. This special compilation will be available for a time here on this site. All characters created in this version, as well as those loaded from 5.7 compatible versions, will receive a special trinket geared towards their class.
I give many thanks to those who have supported Quest through the years, either with bug reports, comments on the game, or any other suggestions which helped to keep me working on this game and keep it alive. As a special thanks to all those who supported me over the years I am releasing a special Silver Anniversary Edition. This special compilation will be available for a time here on this site. All characters created in this version, as well as those loaded from 5.7 compatible versions, will receive a special trinket geared towards their class.
If any specific community can perhaps appreciate and/or raise a glass to a game getting a pretty strong update upon turning 25, especially a Roguelike, it would have to be around here in the land of Moria and Angband.