Announcing LambdaHack, my party-based roguelike (engine) in Haskell and Allure of the Stars, the Sci-fi game. Released with Linux, OSX and Windows binaries, a version playable straight in the browser and source code. Follow the links for newest versions. Contributions welcome!
Version v0.4.101.0, aka 'Officially fun' is out!
Version v0.4.101.0, aka 'Officially fun' is out!
Code:
- the game is now officially fun to play - introduce unique boss monsters and unique artifact items - add animals that heal the player - let AI gang up, attempt stealth and react to player aggressiveness - spawn actors fast and close to the enemy - spawn actors less and less often on a given level, but with growing depth - prefer weapons with effects, if recharged - make the bracing melee bonus additive, not multiplicative - let explosions buffet actors around - make braced actors immune to translocation effects - use mouse for movement, actor selection, aiming - don't run straight with selected actors, but go-to cross-hair with them - speed up default frame rate, slow down projectiles visually - rework item manipulation UI - you can pick up many items at once and it costs only one turn - allow actors to apply and project from the shared stash - reverse messages shown in player diary - display actor organs and stats - split highscore tables wrt game modes - move score calculation formula to content - don't keep the default/example config file commented out; was misleading - I was naughty again and changed v0.5.0.0 of LambdaHack content API slightly one last time
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